Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.23 11:30:00 -
[1] - Quote
i know the unreal engine is a great engine but why use UNREAL ENGINE for DUST 514. I mean you got FROST BITE, CRYSIS ENGINE and the best engine of all FOX ENGINE.
the only reason i can think that they used UNREAL because it's cheaper, but i would of like to see it in a different engine.
i would loved to see DUST on the FOX ENGINE...
i know that these engines are in house but do that change the use of them? also i know FOX ENGINE isn't out yet. |
MrZIONY
Amarr Templars Amarr Empire
38
|
Posted - 2012.08.23 11:33:00 -
[2] - Quote
Yes the studios that create the engine charge any other company that want to use them. Wouldn't be very good business to spend years developing a game engine only to give it away to your competitors. |
BlacMage
Royal Uhlans Amarr Empire
59
|
Posted - 2012.08.23 11:45:00 -
[3] - Quote
4447 wrote:i know the unreal engine is a great engine but why use UNREAL ENGINE for DUST 514. I mean you got FROST BITE, CRYSIS ENGINE and the best engine of all FOX ENGINE.
the only reason i can think that they used UNREAL because it's cheaper, but i would of like to see it in a different engine.
i would loved to see DUST on the FOX ENGINE...
i know that these engines are in house but do that change the use of them? also i know FOX ENGINE isn't out yet.
Unreal 3 is the most used engine this generation. While price may be an issue, unreal is quite famous for their tools that they develop and update along with their engine that makes programing much easier for smaller teams. If you look at DUST a lot of the issues are not engine based, but rather network or optimization. Unreal was a good choice for a realitivly small company like CCP who has no inhouse FPS experience. Give them some time. Unreal has all the tech that CCP needs, so now they just need time and drive... |
Icy Tiger
496
|
Posted - 2012.08.23 11:53:00 -
[4] - Quote
Not sure if trolling or just stupid. Frostbite is EAs engine. CryEngine is Cryteks. Fox Engine, which we know nothing about, is Kojimas. Also, they take tons of time to develop with, and would never be able to do what Dust does at the moment without requiring a 600-700 dollar PC. |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.08.23 11:56:00 -
[5] - Quote
4447 wrote:i know the unreal engine is a great engine but why use UNREAL ENGINE for DUST 514. I mean you got FROST BITE, CRYSIS ENGINE and the best engine of all FOX ENGINE.
the only reason i can think that they used UNREAL because it's cheaper, but i would of like to see it in a different engine.
i would loved to see DUST on the FOX ENGINE...
i know that these engines are in house but do that change the use of them? also i know FOX ENGINE isn't out yet.
Dust showed it's first playable in house demo back in 2009, so development was probably running for the prior 1-2 years. That was right around when the Unreal 3 engine was released.
CryEngine 2 had already been out for some time by then, and the 3rd installment was announced during DUSTs beginning.
Frostbite 1 was released at around the same time as the Unreal Engine, but Unreal is better in just about every possible way.
And Fox hasn't even been released yet.
Unreal 3 was simply the best engine to use at that time and still continues to produce AAA award winning games to this day (Batman games, Gears of War games, all three Mass Effects, Supersonic Acrobatic Rocket-Powered Battle-Cars). CCP has already payed for the rights to use this engine, why would they shell out even more to /try/ to transfer as much as possible to a completely different engine and most likely lose a giant portion of the four plus years they've spent developing it?
What don't you like about the engine anyways? |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.23 12:05:00 -
[6] - Quote
Besides any script kiddie knows how to program "rooms" with UT3 so there's no shortage of getting people experienced with UT3 engine. |
Tracey Jordan
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2012.08.23 12:10:00 -
[7] - Quote
Daddrobit wrote:What don't you like about the engine anyways?
Screen tearing. Inconsistent framerate. Texture pop-in from hell. Ugly blurry textures ('Damn. Thats low res. It must still be loading. Oh wait.') The way assets are streamed in making it look like GTA3 on the PS2. That vaseline filter. Ugly over-saturated lighting (every game plays like you're in a nightclub/high on PCP). Input lag (for those of you thinking the problem using a mouse and keyboard is a DUST 514 one; good luck waiting for a fix. Its a known Unreal 3 issue.) ...I could go on.
Its a really nasty engine. Very few devs can actually squeeze anything decent out of it.
As soon as I see 'Powered By Unreal Technology' my heart sinks.
Good luck CCP. You're gonna need it.
|
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.23 12:12:00 -
[8] - Quote
Frostbite is overrated to me |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.23 12:15:00 -
[9] - Quote
Games like gears of war have motion blur. I wonder will dust get motion blur in future updates.... |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.23 12:55:00 -
[10] - Quote
I wonder if CCP will consider porting their Carbon engine to the consoles later on. Bit I doubt it, it is not an FPS engine at all. |
|
Cyn Bruin
90
|
Posted - 2012.08.23 12:57:00 -
[11] - Quote
I'm sure if you asked nicely CCP would toss away years of research into the way they wanted to develop and deploy this game.
They could then, in a matter of a few weeks, completely overhaul their game with a brand new engine that would work seamlessly.
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.23 13:06:00 -
[12] - Quote
First the Cryengine 3 is A LICENSE ENGINE exactly like the UE so CCP could have used that. Second: at today Cryengine 3 it's the best license engine on the market; Cryengine 3 can already do on PC what Unreal Engine 4 will do next gen: it's a fact. As much as I hate Yerli he did a marvelous job with the Crynegine 3. Cryengien on PS3 is only surpassed by the ND & GG engines which are tailored on the PS3 and so can exploit it like no-one else.
This said the UE is a great engine, my favorite license engine, and it's super versatile but IMHO it's not suited for games that wants to achieve photo-realism...the Frostbite 2 is that kind of engine. In fact one of the greatest things about UE it's that its "look/style" is not limited to "I want to look like real life" and it's the reason why it shines far more in titles such as Transformers Fall of Cybertron then in Dust 514 that wants to be photo realistic. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.23 13:11:00 -
[13] - Quote
just really bored with unreal engine, but i think i have always been bored with it. when some use's the unreal to me it's like the easy way out ,there no innovation in games these days everyone comforting to the norm. the only games company/third party games company that look like their pushing the boundaries Hideo Kojima/KONAMI.
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.23 13:14:00 -
[14] - Quote
I really want to know how any of you can say something on the Fox Engine when ti will be officially shown for the firs time in two days. There is not a tech demo of the Fox engine in existence so you are just guessing.
Also the Fox Engine it's internal engine and not a license one. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.08.23 13:17:00 -
[15] - Quote
Slot of great games use the unreal engine , look at Tera , and the gears of war series |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.23 13:18:00 -
[16] - Quote
it's but here... but not much of it... |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.23 13:19:00 -
[17] - Quote
Nstomper wrote:Slot of great games use the unreal engine , look at Tera , and the gears of war series
gears of wars is a in house game though... |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.23 13:22:00 -
[18] - Quote
That is not a tech demo, that is a off-screen sneak peak of a looped video. You can't judge the quality of an engine by still frames or that.
This is a tech demo. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.23 13:28:00 -
[19] - Quote
Templar Two wrote:That is not a tech demo, that is a of-.screen sneak peak of a looped video. You can't judge the quality of an engine by still frames or.
the engine going to be great trust me... |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.23 13:32:00 -
[20] - Quote
^^^ Sure it will but also the new Sony engine tailored for PS4 made and by Naughty Dog & Guerrilla Games engine departments. One thing is for sure: lots of great engines around, even the UE, and sadly Dust 514 is not delivering well.
Tribes is a better looking game even at 720p with 30fps and maps are big there as well. |
|
Billy Kzov
DUST University Ivy League
10
|
Posted - 2012.08.23 13:33:00 -
[21] - Quote
... I wanted Carbon. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.23 13:35:00 -
[22] - Quote
Templar Two wrote:^^^ Sure it will but also the new Sony engine tailored for PS4 made and by Naughty Dog & Guerrilla Games engine departments. One thing is for sure: lots of great engines around, even the UE, and sadly Dust 514 is not delivering well.
Tribes is a better looking game even at 720p with 30fps and maps are big there as well.
where is the fox engine being shown in two day? |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.23 14:26:00 -
[23] - Quote
U3 engine gives ccp as much flexability possible as far as integration with EvE online goes! The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Hell these current gen consoles could barely handle FB 2.0 with bf3 (thats why the player count waa cut signifigantly in comparison to the pc version of bf3) and that was without the type of epic scale that dust 514 is going for! Unreal 3 was most likely the most realistic route to take if ccp wants to attain their ultimate, historical goal most effectively. |
Tracey Jordan
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2012.08.23 14:34:00 -
[24] - Quote
Saiibot wrote:The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations.
Care to back that up with any evidence?
Its no more MMO than MAG. Which had more players per match and a metagame.
|
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.23 14:46:00 -
[25] - Quote
I actually read some time ago that the Carbon engine has been developed to be quite modular and versatile. BUT it needs all the (FPS)modules to be developed from scratch. As CCP does not have those modules as far as I know ( from which game developement?) it is much wiser to use a (already developed) license engine as the base for their ambitious effort to create procedural battlefields on one single server with thousands of planets, game integration and cross platform gaming etc.
IF the implementation worked and the game mechanics have been developed, I thinks it's easier to adapt the mechanic to Carbon (modules) and create a PS4 version of Carbon. At least that's the way I would do ... esspecially as Carbon for a FPS will definitely have a higher resource load than the current console may handle. The PS3 is just to weak on basic things like RAM to be a base for developing new engine (which all always more resource hungy before streamlined) and new game mechanics at once. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.23 14:46:00 -
[26] - Quote
Tracey Jordan wrote:Saiibot wrote:The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Care to back that up with any evidence? Its no more MMO than MAG. Which had more players per match and a metagame. LOL! But MAG had massive cross-platform implications just like DUST does right? But MAG WASN'T running off a much more arcaic engine in order to accomodate those 256 players though right? Gimme a break |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.23 14:52:00 -
[27] - Quote
DON RODIE II wrote:Frostbite is overrated to me
Agreed turn off the bad lighting and the whole thing goes down the flusher. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.23 14:53:00 -
[28] - Quote
Saiibot wrote:Tracey Jordan wrote:Saiibot wrote:The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Care to back that up with any evidence? Its no more MMO than MAG. Which had more players per match and a metagame. LOL! But MAG had massive cross-platform implications just like DUST does right? But MAG WASN'T running off a much more arcaic engine in order to accomodate those 256 players though right? Gimme a break 25 players in 10 different zones under the 'guise' of one map. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.23 14:55:00 -
[29] - Quote
Billy Kzov wrote:... I wanted Carbon.
Technically Dust 514 uses the carbon engine as well. Carbon is just a engine methoodology they use between eve dust 514 and world of darkness. The idea is that if any one of these games develops a technological advantage or valuable assest the other two could possibily benifit. For example Dust 514 development lead to planets being redone (again) so shortly after the first rehash. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.23 15:19:00 -
[30] - Quote
25 players in 10 different zones under the 'guise' of one map. [/quote] MAG felt more like a gimmick then anything else. My squad and I personally never encountered more than 12-16 players at a time with the way the game was designed. Certainly MAG never had any effect on a persistent universe like dust 514 will have. |
|
Tracey Jordan
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2012.08.23 15:30:00 -
[31] - Quote
Saiibot wrote:LOL! But MAG had massive cross-platform implications just like DUST does right? But MAG WASN'T running off a much more arcaic engine in order to accomodate those 256 players though right? Gimme a break
Those cross-platform implications being a few extra packets of data that probably use less overhead than a single player?
Still no evidence then.
|
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.23 16:04:00 -
[32] - Quote
Tracey Jordan wrote:Saiibot wrote:LOL! But MAG had massive cross-platform implications just like DUST does right? But MAG WASN'T running off a much more arcaic engine in order to accomodate those 256 players though right? Gimme a break Those cross-platform implications being a few extra packets of data that probably use less overhead than a single player? Still no evidence then. "A few extra data packets" Thats real funny (sarcasm) |
Tracey Jordan
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2012.08.23 16:07:00 -
[33] - Quote
Saiibot wrote:"A few extra data packets" Thats real funny (sarcasm)
Then what is it then? If its like any other server/client setup it'll be no more than that. You honestly think the Dust 514 client is going to be calculating anything?
Come on Mr Python expert. Share the knowledge.
Oh wait.
|
Stile451
Red Star.
76
|
Posted - 2012.08.23 16:26:00 -
[34] - Quote
Frostbite crashes quite a bit on PC(anyone who has a realtek integrated sound card can attest to this), less so on PS3 but it still happens. Assuming that Dust will eventually end up on the PC frostbite would be a bad choice.
The Unreal engine is the best choice for most game developers mainly because the tools are already made and it's not incredibly difficult to modify. |
MrShooter01
Expert Intervention Caldari State
268
|
Posted - 2012.08.23 16:28:00 -
[35] - Quote
CCP chose UE3 for whatever reason We have a playable beta of said game in our hands now It is >5 years past the point where it would have ever been feasible for them to even consider doing something as absurd as changing the engine
OP is implying that it would have somehow been a good idea for CCP to license a recently created engine that is still in development and just delete all their code so far I guess
Why? God why? So we can cut up watermelons with a katana? WHY IS THIS A THREAD |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.08.23 17:03:00 -
[36] - Quote
Tracey Jordan wrote:Saiibot wrote:The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Care to back that up with any evidence? Its no more MMO than MAG. Which had more players per match and a metagame.
I threw up a little bit in my mouth reading this.....
MAG had a metagame? Really?
Please explain the metgame beyond the forum epeen contests and useless contract system that meant nothing in the grand scheme of things. MAG didn't even have competitive clan features and for the longest time you couldn't get more than 8 people into a game together without circumventing the intended grouping mechanics.
The players created what little meta MAG had, not the Devs....and it was craptastic, at best.
TBH, you have no idea what the meta level will be in Dust 514 yet and no idea what the match sizes will be 6 months from now.
Try and enjoy the ride |
Aijul
ZionTCD Legacy Rising
55
|
Posted - 2012.08.23 17:35:00 -
[37] - Quote
Unreal Engine 3 is not the problem... As for FOX, that's a proprietary engine (which is still in development I believe) so it would be impossible and rather silly for CCP to even consider that as an option. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2012.08.23 17:47:00 -
[38] - Quote
Iron Wolf Saber wrote:Billy Kzov wrote:... I wanted Carbon. Technically Dust 514 uses the carbon engine as well. Carbon is just a engine methoodology they use between eve dust 514 and world of darkness. The idea is that if any one of these games develops a technological advantage or valuable assest the other two could possibily benifit. For example Dust 514 development lead to planets being redone (again) so shortly after the first rehash.
Carbon is also used to render the avatars within the Eve Online Captains Quarters environment. The reason the Carbon engine was not used this time around is because the engine is resource intensive. The current PS3 console doesn't have the capacity to handle the rendering demands set by the engine without causing the video card to melt. And I'm not exaggerating here. During the initial Incarna expansion for Eve, people have reported that their video cards actually melted inside their computer casings because of not only the resource demands but also the expansion was poorly optimized and had memory leaks.
If DUST uses this engine, it will have to wait for the PS4 or later so that the Carbon engine can be given enough time to be optimized and stable. Even though development began back as early as 2009, it is still in development. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.23 18:09:00 -
[39] - Quote
It was the most detailed and realistic character creation I ever saw, before my computer crashed, and It only made a still with all that.
I heard the textures are scaled back to help with download size right now, so it will look better at release.
It will be just as mmorpg as EvE. (EvE's not really a rpg either, no idea what it's genre is. Massive Multiplayer Online Ships and Spreadsheets) Dust 514 just needs the corp/alliance and player market/industry to have all the rpg elements of EvE. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.24 07:12:00 -
[40] - Quote
4447 wrote:
where is the fox engine being shown in two day?
Kojima will show it for the MGS 25 years anniversary in Tokyo at a special event. Also I made a mistake: the fox engine will be shown on the 30th if august not the 25, sot it not 1 days but 6 days. |
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.24 22:41:00 -
[41] - Quote
Templar Two wrote:First the Cryengine 3 is A LICENSE ENGINE exactly like the UE so CCP could have used that. Second: at today Cryengine 3 it's the best license engine on the market; Cryengine 3 can already do on PC what Unreal Engine 4 will do next gen: it's a fact. As much as I hate Yerli he did a marvelous job with the Crynegine 3. Cryengien on PS3 is only surpassed by the ND & GG engines which are tailored on the PS3 and so can exploit it like no-one else.
1. No. Primarily because the Cryengine 3 didn't exist when they started DUST development. 2. Having started on UE3, they will ahve less trouble migrating to UE4 should it be needed.
Templar Two wrote:This said the UE is a great engine, my favorite license engine, and it's super versatile but IMHO it's not suited for games that wants to achieve photo-realism...the Frostbite 2 is that kind of engine. In fact one of the greatest things about UE it's that its "look/style" is not limited to "I want to look like real life" and it's the reason why it shines far more in titles such as Transformers Fall of Cybertron then in Dust 514 that wants to be photo realistic.
At present DUST is not striving for photo realism. There are more pressing issues that need to be ironed out before that happens. And I'd rather have a great game at a slightly lower quality settings, than a great looking game, with major gameplay issues. |
Domingo Cervezas
Cult of the Warrior
15
|
Posted - 2012.08.24 23:07:00 -
[42] - Quote
Dust514's art direction, etc, kinda grows on you, although did say ewwww the first time I loaded in. I do understand though, the PS3 is 7 years old or some nonsense like that.
Q: can you get environment destruction in UE3 like you see in BF3?
I only played BF3 for a month but I loved being an Engineer and as the fight progressed the buildings were just destroyed. Eventually the opposing team had no building to go into, thanks to my rounds. So much fun. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.25 12:14:00 -
[43] - Quote
Domingo Cervezas wrote:Dust514's art direction, etc, kinda grows on you, although did say ewwww the first time I loaded in. I do understand though, the PS3 is 7 years old or some nonsense like that.
Q: can you get environment destruction in UE3 like you see in BF3?
I only played BF3 for a month but I loved being an Engineer and as the fight progressed the buildings were just destroyed. Eventually the opposing team had no building to go into, thanks to my rounds. So much fun.
i can't think of a UE3 game that had destruction on a scale like BF? |
Icy Tiger
496
|
Posted - 2012.08.25 12:29:00 -
[44] - Quote
Unreal hasn't had a game focused on destruction yet, but it could handle it easily. Remember, all Bioshock games are made on it, including Infinite coming up, Borderlands and it's amazing art style is created on it, Game of Thrones, Hawken, which looks amazing, search it up, Mirrors Edge, Red Orchestra and all tese games are exceptionally good looking.
Finally, look up Huxley: The Dystopia, an MMOFPS game, which highligts why this is a great engine for Dust. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.08.25 13:32:00 -
[45] - Quote
Unreal engine utilize less polygons to create a life like visual. Lighting. |
|
|
|
Pages: 1 2 :: [one page] |