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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 19:48:00 -
[1] - Quote
As it stands now the forge gun range has been reduced from infinite.
This is considered good and no matter how you slice it, its a nef regardless as anything less than infinite is that.
But with current range and before the skill point reset (I had heavy sharpshooter prof to 3 before reset to help with HMG usage) Ive been noticing that forge gun range was so insignificant that its use in anti-tank is quickly becomming questionable.
For example capture point c to the hillside to the west you can park a tank up there with no fear of getting hit by anything from below the hill. At this range the tank occupies about 30% of the forge gun recitle from point c. Yet... no shot would reach, me and 3 other forge gunners tried to hit this tank at that range and nothing...
Then comes the wipe and sever moves.
Now that we have milita tanks rolling about now and people are now getting into thier forge guns, I have been noticing a very bad trend.
Forge guns are being exclusivly used to bombard infantry from a high point. While swarm launchers are the goto weapons in fighting tanks.
I hope this trend doesnt continue because forge guns where clearly not deisgned for anti infantry. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.08.19 19:55:00 -
[2] - Quote
I tried to fight the the forge nerf but people thought shorter range would make it more it more useful against tanks silly me you should want to get within 5 meters to shoot a tank. |
Kovak Therim
ZionTCD Legacy Rising
158
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Posted - 2012.08.19 20:15:00 -
[3] - Quote
So that's why I never got a damage reading on anything when I briefly used one before the wipe. That's really stupid. I hate people who whine like babies and cause excessive/unnecessary nerfs. Time to re-think my AV weapon. |
Kain Spero
Imperfects Negative-Feedback
906
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Posted - 2012.08.19 20:45:00 -
[4] - Quote
So far I've been able to hit targets at right about 200m with the forge. I'd be interested to say what ranges others have been able to get hits at. |
Kovak Therim
ZionTCD Legacy Rising
158
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Posted - 2012.08.19 20:52:00 -
[5] - Quote
How slow does the shot itself travel? There was a dropship that was hovering for a moment so I fired at it. I could see no damage at all done to it. The ame thing occurred with a tank I fired at. I wasn't 200m away, either. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 21:12:00 -
[6] - Quote
25 meters has been my farthest anti tank hit so far but i was using a breach and waiting for him to pass by the crack i was hiding in. |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.08.19 21:18:00 -
[7] - Quote
Can we make forge guns more range but make them do more damage the farther they travel before hitting.? |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.08.19 21:26:00 -
[8] - Quote
Yes forge guns got way over nerfed no chance of shooting a tank from a distance, and then it knocks your aim off it you get splash damaged and your charged shot goes awry. This is way overnerfed. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 08:56:00 -
[9] - Quote
Kittens! there goes my forgegun AV build! kittens! Well at least I found out about the nerf before spending 4 million SP on a useless total kitten build. Forgegunning a tank at 15 meters is a total kitten and there is no kitten way that I am going to use a kitten forgun in this kitten build thats full of kittens as far as forgeguns go.
Are you kitten me about how kitten the forgegun range is on trying to get a kitten kill? And wait until theres proto tanks and folks tell me to HTFU about forgegunning range versus a full kitten proto kitten tank thats kitten trying to one shot me into kitten respwn kitten! |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.20 09:05:00 -
[10] - Quote
I think it's just the fact the we have a range now, previous builds had a pretty much infinite range for almost any weapon. So forge gun just received the short end of the stick when range was dealt but it was pretty broken from a range stand point and rather large splash damage made more of an anti-infantry weapon and not anti-tank it's supposed to be.
edit: 15m ? well that's pretty low. |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 09:29:00 -
[11] - Quote
Yep 15 m! Deleted all forgegun loadouts. |
Flame Highsea
Doomheim
28
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Posted - 2012.08.20 09:33:00 -
[12] - Quote
Who are those happy people dancing and running around ?!
Oh.. Tank drivers! |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
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Posted - 2012.08.20 11:11:00 -
[13] - Quote
i find it hard to beleve u can not hit a tank from more than 15m |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.20 11:12:00 -
[14] - Quote
Vickers S Grunt wrote:i find it hard to beleve u can not hit a tank from more than 15m
Sounds more like someone forgot x10 from the range. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 12:42:00 -
[15] - Quote
Vickers S Grunt wrote:i find it hard to beleve u can not hit a tank from more than 15m
I can sit back at TWO HUNDRED METERES + and shoot with my SMG or the FORGE GUN and hit NOTHING and damage NOTHING or I can try and DAMAGE infantry and tanks and for this build its FIFTEEN METERES unless I want to invest FOUR MILLION SKILL POINTS into a NERFED weapon to try and extend its range.
Heres a better question: Sniper on hilltop with back faceing me at ONE METER and I empty a FULL CLIP from an AR and see hit markers where the bullets are hitting the snipers shield but NO DAMAGE then I use my SMG and empty TWO FULL CLIPS with ZERO results then UNMOVING sniper turns towards me and a few bullets from a SCAMBLER PISTOL kills my shields and armour on my ASSAULT build.
"FUN TIMES" in fact so "fun" that I quit playing most of Saturday and Sunday to watch movies and play other games. Its a beta and its a WIP but I said kitten it these last two days. No biggie since things will be fixed either in this build or next one??
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 12:53:00 -
[16] - Quote
Kain Spero wrote:So far I've been able to hit targets at right about 200m with the forge. I'd be interested to say what ranges others have been able to get hits at.
Sprays BS-BE GONE. Last build all I ran was heavy plus forge gun and SMG sidearm.
Oh look I can shoot my SMG at THREE HUNDRED METERES and I can hit the MCC for ZERO DAMAGE.
THIS build its going to be swarms plus SMG and AV grenades and all TANK drivers can rejoice that the I win button will not get dented. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 13:15:00 -
[17] - Quote
Flame Highsea wrote:Who are those happy people dancing and running around ?! Oh.. Tank drivers!
+1
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 13:19:00 -
[18] - Quote
Bones1182 wrote:I tried to fight the the forge nerf but people thought shorter range would make it more it more useful against tanks silly me you should want to get within 5 meters to shoot a tank.
Exactly! How dare I try and dent the precious since the unwashed like me must lie down in the middle of the road to be cleansed by the tank treads of our tank overlords.
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Gelan Corbaine
BetaMax.
103
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Posted - 2012.08.20 13:28:00 -
[19] - Quote
me sad panda now......... |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 13:43:00 -
[20] - Quote
carl von oppenheimer wrote:I think it's just the fact the we have a range now, previous builds had a pretty much infinite range for almost any weapon. So forge gun just received the short end of the stick when range was dealt but it was pretty broken from a range stand point and rather large splash damage made more of an anti-infantry weapon and not anti-tank it's supposed to be.
edit: 15m ? well that's pretty low.
I dont mind the range reduction from infinite, I just want to hit a broad side of a barn 200-300 meters out. |
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Bob Deorum
G I A N T
14
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Posted - 2012.08.20 14:02:00 -
[21] - Quote
ya I agree that the forge gun got way overnerf but fear not because the new overpowered AV weapon is the super long range auto targeting AV grenades. Just one guy with 3 grenades can kill most tanks atm. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 14:19:00 -
[22] - Quote
Bob Deorum wrote:ya I agree that the forge gun got way overnerf but fear not because the new overpowered AV weapon is the super long range auto targeting AV grenades. Just one guy with 3 grenades can kill most tanks atm.
I am going to try those AV grenades on a sprint boosted scout to see if I can give some payback to some tank drivers.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 14:21:00 -
[23] - Quote
Tech Ohm Eaven wrote:Bob Deorum wrote:ya I agree that the forge gun got way overnerf but fear not because the new overpowered AV weapon is the super long range auto targeting AV grenades. Just one guy with 3 grenades can kill most tanks atm. I am going to try those AV grenades on a sprint boosted scout to see if I can give some payback to some tank drivers.
you need something to finish most havs off but if you get the better nades you can murder the current tanks. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 14:24:00 -
[24] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Bob Deorum wrote:ya I agree that the forge gun got way overnerf but fear not because the new overpowered AV weapon is the super long range auto targeting AV grenades. Just one guy with 3 grenades can kill most tanks atm. I am going to try those AV grenades on a sprint boosted scout to see if I can give some payback to some tank drivers. you need something to finish most havs off but if you get the better nades you can murder the current tanks.
THANKS! I want to give some payback to those tank drivers. Not that I am mad at being spawned camped by Sagaris tank drivers last build. Who am I kidding! Tank drivers must die!!!
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Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.08.20 14:26:00 -
[25] - Quote
The stated effective range on the forgegun last build was 1200m which was three times the draw distance. I do not recall what it is in this build. |
Kain Spero
Imperfects Negative-Feedback
906
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Posted - 2012.08.20 14:55:00 -
[26] - Quote
Alright did more testing last night. I was able to get confirmed kills (infantry and vehicles) at between 150m to 175m with others in my squad spotting the ranges of targets. Around 1 and a half American football fields does seem a little short for an AV weapon. |
St Evilsbitch
HavoK Core
4
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Posted - 2012.08.20 15:43:00 -
[27] - Quote
Tech Ohm Eaven wrote:[quote=Kain Spero] TANK drivers can rejoice that the I win button will not get dented.
Tanks were super nerfed as well. All tanks are is a liability in this game now. I have a MILITIA TANK worth 500k. It is paper thin and suffers the same distance limitations. Not a win button.
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Kain Spero
Imperfects Negative-Feedback
906
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Posted - 2012.08.20 16:12:00 -
[28] - Quote
I think that 1200m would be too much range and make the forge OP. I think it would make sense to have the different variations have different effective ranges. Assault would be the shortest, then Standard, then Breach with a much longer range then the other two.
If this was implemented I could see the current range being fine for the Assault Forge gun. I agree with Evil in that if we go any longer range with the Assault forge gun without skill modifiers we're going to venture into OP territory. I will say this, I don't thing the forge gun needs to be nerfed any more. |
STB Vermaak Doe
558
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Posted - 2012.08.20 16:19:00 -
[29] - Quote
Kain Spero wrote:I think that 1200m would be too much range and make the forge OP. I think it would make sense to have the different variations have different effective ranges. Assault would be the shortest, then Standard, then Breach with a much longer range then the other two.
If this was implemented I could see the current range being fine for the Assault Forge gun. I agree with Evil in that if we go any longer range with the Assault forge gun without skill modifiers we're going to venture into OP territory. I will say this, I don't thing the forge gun needs to be nerfed any more.
It's basically a small railgun so it should have a long range |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.20 16:26:00 -
[30] - Quote
Yaayy now my "tank" can't get sniped from spawn. |
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