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Phosphorus Arkadios
Crux Special Tasks Group Gallente Federation
11
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Posted - 2012.08.19 17:01:00 -
[1] - Quote
Current throws have unusually high arks, I have to aim down for it to not hit a ceiling. It's very counter intuitive.
Also, my grenades don't explode about 25% of the time. |
Trinity Ashima
Sanmatar Kelkoons Minmatar Republic
32
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Posted - 2012.08.19 17:07:00 -
[2] - Quote
Phosphorus Arkadios wrote:Current throws have unusually high arks, I have to aim down for it to not hit a ceiling. It's very counter intuitive.
Also, my grenades don't explode about 25% of the time.
I think the ark is fine. You don't throw a grenade at eye level that's just silly, it will end up closer to you than the enemy. As for the not exploding part are you sure they didn't explode mid flight? if you throw too far they can explode before hitting the ground. |
Phosphorus Arkadios
Crux Special Tasks Group Gallente Federation
11
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Posted - 2012.08.19 17:10:00 -
[3] - Quote
Trinity Ashima wrote:Phosphorus Arkadios wrote:Current throws have unusually high arks, I have to aim down for it to not hit a ceiling. It's very counter intuitive.
Also, my grenades don't explode about 25% of the time. I think the ark is fine. You don't throw a grenade at eye level that's just silly, it will end up closer to you than the enemy. As for the not exploding part are you sure they didn't explode mid flight? if you throw too far they can explode before hitting the ground.
I still think it's too high, I can't lob it across a room without it hitting a ceiling. I have to look 45 degrees down to do it properly. It makes no sense.
Also, yeah, I'm sure they don't blow up sometimes. I'll throw a nade and I'll wait for it to explode, and it won't. Possibly a lag thing. |
Trinity Ashima
Sanmatar Kelkoons Minmatar Republic
32
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Posted - 2012.08.19 17:12:00 -
[4] - Quote
Phosphorus Arkadios wrote:Trinity Ashima wrote:Phosphorus Arkadios wrote:Current throws have unusually high arks, I have to aim down for it to not hit a ceiling. It's very counter intuitive.
Also, my grenades don't explode about 25% of the time. I think the ark is fine. You don't throw a grenade at eye level that's just silly, it will end up closer to you than the enemy. As for the not exploding part are you sure they didn't explode mid flight? if you throw too far they can explode before hitting the ground. I still think it's too high, I can't lob it across a room without it hitting a ceiling. I have to look 45 degrees down to do it properly. It makes no sense. Also, yeah, I'm sure they don't blow up sometimes. I'll throw a nade and I'll wait for it to explode, and it won't. Possibly a lag thing.
Maybe I'll have to watch out for that. But if they chage the ark you will not be able to throw as far or over containers like you can now because if you decrease the default angle you decrease the maximum angle too. |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.08.19 17:15:00 -
[5] - Quote
had a guy panic throw a hand grenade at me and i was right next to him, the grenade hit my leg and 1 shot me, shouldnt the grenade just bounce off me until the timer goes boom. ? |
Trinity Ashima
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2012.08.19 17:20:00 -
[6] - Quote
Darkz azurr wrote:had a guy panic throw a hand grenade at me and i was right next to him, the grenade hit my leg and 1 shot me, shouldnt the grenade just bounce off me until the timer goes boom. ?
Nope! It should stick to your leg and follow you! Bah I still want the ability to grenade myself to respawn when I'm down. Such a waste of a good grenade.
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Phosphorus Arkadios
Crux Special Tasks Group Gallente Federation
11
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Posted - 2012.08.19 17:24:00 -
[7] - Quote
Trinity Ashima wrote:
Maybe I'll have to watch out for that. But if they chage the ark you will not be able to throw as far or over containers like you can now because if you decrease the default angle you decrease the maximum angle too.
Just look up higher. Heck, jumping increases the distance thrown anyway.
This is how it's set up now. Lets say looking strait out is 0 degrees.
Looking at 0 and throwing a grenade results in a toss at about 30 deg. Looking at 15 above zero results in a toss at about 45, already reaching it's maximum distance.
What should happen is: Look at 0 results in a 10-15 degree throw Look at 10 results in a 20-25 30 --> 40-45.
This allows more fine tuning. Not only that but you can safely increase the maximum distance at which it's thrown while still maintaining a more finely tuned throwing system. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 18:25:00 -
[8] - Quote
Phosphorus Arkadios wrote:Current throws have unusually high arks, I have to aim down for it to not hit a ceiling. It's very counter intuitive.
Also, my grenades don't explode about 25% of the time.
Long range grenades would have this ark just fine.
Its the short ranged ones that have a bad ark. |
DRT33th
Seituoda Taskforce Command Caldari State
1
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Posted - 2012.08.19 18:38:00 -
[9] - Quote
Dev's please just go out and throw something about the size and twice the weight of a baseball, maybe a small bag of sand, as if it were a grenade and you'll see what people are talking about.
Also, there's waaaay to much hang time on high ark throws. I've had every grenade at say a 45 degree ark and higher that just seem to go up and hold and hold and hold then almost drop straight down. |
S-0-A
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.08.19 18:41:00 -
[10] - Quote
The grenades need to make proper impact which it lacks, like it needs to sound more like an explosion and make big impact and not just a small explosion. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 18:51:00 -
[11] - Quote
okay adding this as a bullet it seems consistently bad enough to allow for it. |
Fuma Centuri
Amarr Templars Amarr Empire
107
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Posted - 2012.08.19 19:13:00 -
[12] - Quote
The arc is fine. It lets you throw over player-sized obstacles without looking into the sky and it lands nearby. Having it thrown straight forward where we aim will prevent using grenades for what they are meant as - softening enemies behind cover. |
Eirnin Solista
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.08.19 19:24:00 -
[13] - Quote
Trinity Ashima wrote:Darkz azurr wrote:had a guy panic throw a hand grenade at me and i was right next to him, the grenade hit my leg and 1 shot me, shouldnt the grenade just bounce off me until the timer goes boom. ? Nope! It should stick to your leg and follow you! Bah I still want the ability to grenade myself to respawn when I'm down. Such a waste of a good grenade.
If you're tricky with remote explosives, you can drop one before you die, and soon as you suicide or get finished off, it blows up with you. |
Trinity Ashima
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2012.08.19 19:31:00 -
[14] - Quote
Fuma Centuri wrote:The arc is fine. It lets you throw over player-sized obstacles without looking into the sky and it lands nearby. Having it thrown straight forward where we aim will prevent using grenades for what they are meant as - softening enemies behind cover.
Honestly there's a few clipping things they need to fix with greneades first. More than once i've had grenades bounce off, or even stick to, invisible parts that extend from the scenery. Mostly this happens with pipes, buildings and fortification walls. |
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