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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.16 13:59:00 -
[1] - Quote
CCP denies it, and CCP fanboys deny it. But it is one of the elephants in the room, and a big one to boot.
It is Pay to Win
It is in DUST. It can not be denied.
Even Proto guns for tanks have been released with an AUR price tag, and not a very high one compared to infantry gear I might add.
The problem:
In short, the AUR items tend to use fewer resources, and from what I've seen have equal or better stats than their regular counterparts, and cost about half if not a third the SP to get.
AUR items can mean freeing up valuable resources, and being able to fit an extra damage mod, or other modules the player would never be able to field otherwise, making them far more durable, and potentially deadly. It is not the individual AUR item that puts them in the P2W category, it is what they enable when fitted.
A DUST Fitting Tool would be nice, but that is probably still a way off, but we need to sit down, and crunch all the math to see what AUR Items really mean to fittings and what the resources their use free up on the vehicle or dropsuit really mean for the overall stats of a fit. If it turns out (as I suspect) that an AUR fitted player will have significant overall performance over their ISK only counterparts, things need to be changed.
I see only one solution really, and that is to add an ISK price on AUR items as well as an AUR price on ISK items, with a set AUR/ISK conversion rate for the NPC market. The Player market can then go in and undercut that NPC market, both ways.
Change the current terminology, and make the current AUR items into "Faction" items, like in EVE, where these actually ARE more expensive, and do free up resources as well as having superior stats. But they are available for ISK, NEVER for AUR.
Perhaps later, these Faction Items may be rewarded in storyline NPC missions, or for warpoints, as well as AUR if needed.
For CCP, this means that all items CAN be bought for ISK or AUR. Of course that also mean that rich kids will have it easier than not so rich kids, but that is no different that in EVE, where we can sell the PLEX'es and raise ISK that way, and doesn't get around the need to earn SP and skills before using it. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.16 14:01:00 -
[2] - Quote
oh dear lord no!
you mean people are paying to get items that eve corps will be able to make on their own and sell to dust guys for ISK?
its the end of the game as we know it quick grab your pitchforks and torches kill the monster before its too late. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.16 14:08:00 -
[3] - Quote
theschizogenious wrote:oh dear lord no! you mean people are paying to get items that eve corps will be able to make on their own and sell to dust guys for ISK? its the end of the game as we know it quick grab your pitchforks and torches kill the monster before its too late.
The problem is we haven't seen any mechanics for this to happen yet. None. And no indication if the AUR only items will be able to be player made as well.
At this point, silence from CCP is making things worse. As always. I wrote a long post to point out why and what I think what I do. And make a feasible solution, considering we don't have Plexes in Dust. At the end of the day, I'd much rather they forgot the AUR altogether, and let us buy the ISK at Plex equivalent prices off the PSN store. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.08.16 14:08:00 -
[4] - Quote
Sorry aur items dont matter as much as u think there very wel balenced over there isk counterparts and its great laugh to hear a kid brag about his aur loadout til i kill him 200 time costing him 200 real world cash that in 1 way or form gets used to bring me more toys to play with |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.16 14:13:00 -
[5] - Quote
wathak 514 wrote:Sorry aur items dont matter as much as u think there very wel balenced over there isk counterparts and its great laugh to hear a kid brag about his aur loadout til i kill him 200 time costing him 200 real world cash that in 1 way or form gets used to bring me more toys to play with
No, they are not. Damage and such, yes, they look more or less the same. BUT they usually also cost far less CPU and PG to fit, and THAT is where things go wrong.
If you can fit a 25% damage mod because of the saved PG/CPU, that you could not with the unnamed item, it shouldn't be hard to figure out that the AUR item is really 25% more powerful. |
Baron Rittmeister
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.08.16 14:27:00 -
[6] - Quote
I understand what you mean cheecham, but there are a few things I must point out as a devil's advocate. One, in the future you will be able to buy aur items with isk in the player market- they will be at a considerable markup. Players can buy aur weapons and then put them on the market for isk. Two, while the aur weapons sometimes have a smaller cpu/pg drain I don't see where it lends a tremendous advantage. You cite being able to use a dmg mod where the other wouldn't, but there's still only a limited number of slots to put these mods in and that would mean he's putting that dmg mod in the place of a shield extender or something else the isk only player might have, so it's not that great an advantage. Plus, the aur weapons that allow you to use them early come at a increased cpu/pg, so I think it evens out.
The problem I have with aur and isk is they're making isk items so expensive that it pushes players to want to purchase aur to save on isk. Even if one costs real world currency vs virtual money, it's a psychological trick. Players get tired of paying 10-20k isk for one weapon, but then notice it only costs 6 aur. When you can get over a 1k aur for a few bucks it deceives the player into thinking he got a good deal when in reality the devs used reverse psychology to influence him into purchasing the aur in the first place. |
Red at Math
Royal Uhlans Amarr Empire
41
|
Posted - 2012.08.16 14:33:00 -
[7] - Quote
Dewie Cheecham wrote: If you can fit a 25% damage mod because of the saved PG/CPU, that you could not with the unnamed item, it shouldn't be hard to figure out that the AUR item is really 25% more powerful.
I'm going to go over this really quickly in case you're just not understanding how it works. It probably won't change your mind, and seeing how you've created several threads at once, it won't stop you from continuing to complain about anything, but here goes...
The AUR item with fewer requirements won't let you fit a 25% damage mod on top of everything else. It will let you fit a damage mod instead of something else. Maybe that something else is a lower tier damage mod and you really are getting more damage...but it's just as likely that you instead place another resist mod there so that the ISK fit is tankier, and the AUR fit is gankier. In other words, the total module slot limit is the true limiter, and no amount of AUR can change that. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.16 14:35:00 -
[8] - Quote
Baron Rittmeister wrote:I understand what you mean cheecham, but there are a few things I must point out as a devil's advocate. One, in the future you will be able to buy aur items with isk in the player market- they will be at a considerable markup. Players can buy aur weapons and then put them on the market for isk. Two, while the aur weapons sometimes have a smaller cpu/pg drain I don't see where it lends a tremendous advantage. You cite being able to use a dmg mod where the other wouldn't, but there's still only a limited number of slots to put these mods in and that would mean he's putting that dmg mod in the place of a shield extender or something else the isk only player might have, so it's not that great an advantage. Plus, the aur weapons that allow you to use them early come at a increased cpu/pg, so I think it evens out.
The problem I have with aur and isk is they're making isk items so expensive that it pushes players to want to purchase aur to save on isk. Even if one costs real world currency vs virtual money, it's a psychological trick. Players get tired of paying 10-20k isk for one weapon, but then notice it only costs 6 aur. When you can get over a 1k aur for a few bucks it deceives the player into thinking he got a good deal when in reality the devs used reverse psychology to influence him into purchasing the aur in the first place.
I did this on the previous build, with great success. My AUR fit could kill Marauders where my stock Wyirkomi SL could not, at least it took long enough for them to hide. The reason being I could use larger damage mods, and actually an extra one to boot. I were only using a Type A assault and could not find the CPU/PG to fully fit those slots without the AUR gun. In this build that becomes even more pronounced, If you can spend 5-7 AUR and save 200k ISK on a Proto suit... |
Mitchman 514
36
|
Posted - 2012.08.16 15:22:00 -
[9] - Quote
With infantry proto gear now being too expensive to actually buy for isk, the AUR items should be even more sought after. Maybe it's a tactic from CCP. Price the proto and even the advanced gear so high very few casual players have that to aim for when earning SP so that they might buy more AUR items. Clever, but cynical perhaps. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.16 15:24:00 -
[10] - Quote
Dewie Cheecham wrote:CCP denies it, and CCP fanboys deny it. But it is one of the elephants in the room, and a big one to boot.
It is Pay to Win
It is in DUST. It can not be denied.
Even Proto guns for tanks have been released with an AUR price tag, and not a very high one compared to infantry gear I might add.
The problem:
In short, the AUR items tend to use fewer resources, and from what I've seen have equal or better stats than their regular counterparts, and cost about half if not a third the SP to get.
AUR items can mean freeing up valuable resources, and being able to fit an extra damage mod, or other modules the player would never be able to field otherwise, making them far more durable, and potentially deadly. It is not the individual AUR item that puts them in the P2W category, it is what they enable when fitted.
A DUST Fitting Tool would be nice, but that is probably still a way off, but we need to sit down, and crunch all the math to see what AUR Items really mean to fittings and what the resources their use free up on the vehicle or dropsuit really mean for the overall stats of a fit. If it turns out (as I suspect) that an AUR fitted player will have significant overall performance over their ISK only counterparts, things need to be changed.
I see only one solution really, and that is to add an ISK price on AUR items as well as an AUR price on ISK items, with a set AUR/ISK conversion rate for the NPC market. The Player market can then go in and undercut that NPC market, both ways.
Change the current terminology, and make the current AUR items into "Faction" items, like in EVE, where these actually ARE more expensive, and do free up resources as well as having superior stats. But they are available for ISK, NEVER for AUR.
Perhaps later, these Faction Items may be rewarded in storyline NPC missions, or for warpoints, as well as AUR if needed.
For CCP, this means that all items CAN be bought for ISK or AUR. Of course that also mean that rich kids will have it easier than not so rich kids, but that is no different that in EVE, where we can sell the PLEX'es and raise ISK that way, and doesn't get around the need to earn SP and skills before using it. I think part of this would also be fixed by changing focus completely to a large catalog of cosmetic items, and charging for those rather than any actually useful equipment. They'd make a lot more off of selling personalization options than guns anyway. |
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Major Arcana
12
|
Posted - 2012.08.16 15:38:00 -
[11] - Quote
I can see your point, where you are worried about the lower CPU/ Powergrid reqs for Aur items, but we do have skills in game that reduce these stats for all items. If you were to max these out, I don't think it would make much of a difference, you'd still be able to fit everything you needed to your suit.
I don't think you need to worry so much though! We'll be fine... I hope! :) |
Flambario Steelhammer
ZionTCD Legacy Rising
3
|
Posted - 2012.08.16 16:24:00 -
[12] - Quote
Skills that a reduce are even usable for aur items. So I still can fit a tier better.
A problem I see also is that aur items are a must use so why selling aur for isk? Meaning aur will be too expencive to use only for buying auritems |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.16 21:36:00 -
[13] - Quote
Dewie Cheecham wrote:theschizogenious wrote:oh dear lord no! you mean people are paying to get items that eve corps will be able to make on their own and sell to dust guys for ISK? its the end of the game as we know it quick grab your pitchforks and torches kill the monster before its too late. The problem is we haven't seen any mechanics for this to happen yet. None. And no indication if the AUR only items will be able to be player made as well. At this point, silence from CCP is making things worse. As always. I wrote a long post to point out why and what I think what I do. And make a feasible solution, considering we don't have Plexes in Dust. At the end of the day, I'd much rather they forgot the AUR altogether, and let us buy the ISK at Plex equivalent prices off the PSN store.
months ago they said that the aurum items will be able to be player made |
Raynor Ragna
266
|
Posted - 2012.08.17 01:12:00 -
[14] - Quote
the grid/cpu requirements on aur items need to be balanced out. Too much advantage there. They need to get back onto their sidegrade model they spoke of a while ago. That'd get me buying items again. |
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.08.17 01:22:00 -
[15] - Quote
its a FREE game given to us for FREE and all you can do is ***** about an unfair advantage. waaa waaa waaa go play cod with the other 12 year olds |
Dilectus Himmel
Zumari Force Projection Caldari State
15
|
Posted - 2012.08.17 02:55:00 -
[16] - Quote
In the end, the lower fitting requirement is only usefull for less skilled characters thanks to the slots. What really scare me is the fact that with what seems to be a recent raise in prices, the paying players will be able to fit full proto all the time because they can afford too with irl cash.
Sure this might be even out by the fact that being in a corp will give you the means to do the sames with regular isk but probably not any corp.
Also, when ccp announced the AUR system implemented for Dust they said it would be to help less active players keep up the pace. Maybe they re liars or maybe they just didn't pictured it happened this way but it's slowly is killing the game in a way.
Think of the endgame. The bigger corp would win not because of skill or their isk management but because their player use AUR they can save their isk for the largest toys? If it would have worked like that in EVE Capitals would be the only thing still bought with isk. |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.17 06:24:00 -
[17] - Quote
my only hope re: the sudden increase in cost(isk) for each fitting, is because CCP want more numbers on militia gear.... |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.17 09:08:00 -
[18] - Quote
New costs match what is in trailer that shows prices. Aur items are fine. last build I fit a proto-swarm, proto smg, 2 complex damage mods on standard suit, bought aur swarm and couldn't make a better fit with it, since maxed fitting skills let me fit everything already.
Items will be sellable for isk once market is up. So someone wanting to buy proto-assualt suits, could buy some aur weapons, then sell them for isk to buy proto-suits.
People with skill will be able to buy anything with excess isk, people with money will be able to convert aur to all the isk they need/can afford. Most players will use mid-range items, little aur here and there, and sell officer drops for the isk instead of using them. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.08.17 10:29:00 -
[19] - Quote
People. AUR items will be sellable for ISK! |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.17 11:44:00 -
[20] - Quote
BestNameEva wrote:its a FREE game given to us for FREE and all you can do is ***** about an unfair advantage. waaa waaa waaa go play cod with the other 12 year olds
Really helpful there. Are you even old enough to Play Dust, with it being PG16... |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.17 11:46:00 -
[21] - Quote
Kleanur Guy wrote:People. AUR items will be sellable for ISK!
Bad excuse, because that market is NOT there yet, and may, or may not be at release. Still, a bad excuse that does NOT address the problem that any kid with wealthy parents can buy AUR items, where those same items are never guaranteed to be available on the market for non AUR players. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.17 11:56:00 -
[22] - Quote
Last build my AUR proto assault fit let me whack on an extra complex armor repper which did help me survive a little bit more but also a stamina mod too because i didnt need a PG/CPU upgrade
Now tbh we dont know if EVE pilots will be able to manufacture AUR items and sell for ISK but if its allowed then it will not be much of a problem and i will be able to do this
But that is if your willing to fork out for aurum each month, i really cant be bothered with it but because i dont buy any games atm since majority are **** then i may decide to use that free cash to purchase aurum
We still havnt see how far CCP will go with this, until then its pure speculation |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.08.17 12:02:00 -
[23] - Quote
Dewie Cheecham wrote:Kleanur Guy wrote:People. AUR items will be sellable for ISK! Bad excuse, because that market is NOT there yet, and may, or may not be at release. Still, a bad excuse that does NOT address the problem that any kid with wealthy parents can buy AUR items, where those same items are never guaranteed to be available on the market for non AUR players.
Ummm I can tell you now it WILL be out on release and will be available to non AUR players. It's still in beta stage dude, they overnerf and overbuff a lot of things so they can slowly tone them down and then get it right along the way. Just give it time. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.08.17 12:45:00 -
[24] - Quote
Dude chewie you still at this? , you make 100000000000000000 threads and now it's just getting very irritating to see this same name posting the same threads over and over ith difference titles and just reworded different |
The Robot Devil
45
|
Posted - 2012.08.17 13:35:00 -
[25] - Quote
Ten-Sidhe wrote:New costs match what is in trailer that shows prices. Aur items are fine. last build I fit a proto-swarm, proto smg, 2 complex damage mods on standard suit, bought aur swarm and couldn't make a better fit with it, since maxed fitting skills let me fit everything already.
Items will be sellable for isk once market is up. So someone wanting to buy proto-assualt suits, could buy some aur weapons, then sell them for isk to buy proto-suits.
People with skill will be able to buy anything with excess isk, people with money will be able to convert aur to all the isk they need/can afford. Most players will use mid-range items, little aur here and there, and sell officer drops for the isk instead of using them.
Exactly |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.17 14:15:00 -
[26] - Quote
The Robot Devil wrote:Ten-Sidhe wrote:New costs match what is in trailer that shows prices. Aur items are fine. last build I fit a proto-swarm, proto smg, 2 complex damage mods on standard suit, bought aur swarm and couldn't make a better fit with it, since maxed fitting skills let me fit everything already.
Items will be sellable for isk once market is up. So someone wanting to buy proto-assualt suits, could buy some aur weapons, then sell them for isk to buy proto-suits.
People with skill will be able to buy anything with excess isk, people with money will be able to convert aur to all the isk they need/can afford. Most players will use mid-range items, little aur here and there, and sell officer drops for the isk instead of using them. Exactly
yes yes they will
and once you link up a dust and eve account you can buy aurum tokens which are expensive in terms of isk but its free aurum i no some ppl who have 30,000 aurums worth of tokens just waiting for when they decide to use them.
so if you can also convert isk which you make for FREE into aurum which some people pay for and get the same aurum items as them then that means the game isnt pay to win.
have a nice day |
Terram Nenokal
BetaMax.
115
|
Posted - 2012.08.17 14:39:00 -
[27] - Quote
Don't AUR items drop as loot? |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.17 16:12:00 -
[28] - Quote
Nstomper wrote:Dude chewie you still at this? , you make 100000000000000000 threads and now it's just getting very irritating to see this same name posting the same threads over and over ith difference titles and just reworded different
I'm still at it, because CCP is still at it. If no one put focus on the problems, things would go really bad. |
Ferocitan
22
|
Posted - 2012.08.17 17:29:00 -
[29] - Quote
Free to play needs to be funded by few players willing to make it easier for them selves. It's how the free to play is making moneys. tho its important not to make those few paying players not get to high benefits. it's a balance issue to keep them players funding Dust for us/them other "free play only" players.
I allready fund WoT and MW:O beta and bought merc pack. I do get the business idea and I pay foe it when I feel like it and can play for free when I think I've spent enugh monies on games for a while. |
pjster long
Doomheim
28
|
Posted - 2012.08.17 20:46:00 -
[30] - Quote
Dewie Cheecham wrote:CCP denies it, and CCP fanboys deny it. But it is one of the elephants in the room, and a big one to boot.
It is Pay to Win
It is in DUST. It can not be denied.
Even Proto guns for tanks have been released with an AUR price tag, and not a very high one compared to infantry gear I might add.
You may be right but if you look at the attributes of the aurum products... it isn't much better than the other guns... and definitely not better than the prototype guns... besides, when we will be able to sell stuff. You will be able to get those weapons for isk too... |
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