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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.08.15 00:01:00 -
[1] - Quote
lol CCP lol |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.15 00:03:00 -
[2] - Quote
They're not they dont weave though my bullets anymore, they dont throw grendades with a massive blast radius that doesnt hurt them at all. |
Roccano1
152
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Posted - 2012.08.15 00:04:00 -
[3] - Quote
Just because you cant go around throwing RE's at random anymore, doesnt mean they are broken |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.08.15 00:07:00 -
[4] - Quote
Yes finally a scout is no invincible! |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.08.15 00:07:00 -
[5] - Quote
Yes finally a scout is not invincible! |
blqkt2011
RestlessSpirits
25
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Posted - 2012.08.15 00:17:00 -
[6] - Quote
No, the scout suits are broken. My boundless breach smg barely touched his sheilds at all and I was hitting him and while I was watching his sheild bar slightly move - it jumped right back up to full sheilds just before I died in a prototype assult suit with 750 sheilds and armor. I don't get it - it's easier for me to kill a proto type heavy with a forge gun, then it is for me to kill a scout suit. And no he wasn't jumping all over the place either but yes he was moving. I just don't get it CCP, why won't you fix that which is broke. And let's not go there with the dropship's cause they are beyond broken. 4 Myrons and 2 Gorgons later and they are still way uncontrolable. Sad, just sad. Oh and the rail guns that shoot all the way across the map ?? That's a joke. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.15 00:19:00 -
[7] - Quote
Wait until Saturday. If they haven't smoothed things over a bit, then rage. But give them a weeks work man. They coulda just left the servers off and wiped our chars. Jeez |
blqkt2011
RestlessSpirits
25
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Posted - 2012.08.17 08:48:00 -
[8] - Quote
Tony Calif wrote:Wait until Saturday. If they haven't smoothed things over a bit, then rage. But give them a weeks work man. They coulda just left the servers off and wiped our chars. Jeez OK, well we are now wiped so I guess that we'll see.
Edit: Nope still broken - Sat. Aug. 18th am - put a whole clip into a scoutsuit ( point blank range and he wasn't moving around ) and it didn't even touch his sheilds. So either my Toxin SMG is broke or he really wasn't there because of lag or the scoutsuit is still broken. Not sure which it is, but I think its the last. |
Icy Tiger
496
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Posted - 2012.08.17 09:12:00 -
[9] - Quote
Another classic thread? |
Elrick Mercer
23
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Posted - 2012.08.17 09:14:00 -
[10] - Quote
When he says broken he doesn't mean bad. Scout suits coupled with the horrible hit detection are untouchable that's what makes them broken and then what ever bullets you get in them they regen there shields in a pinch. |
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BLENDEDDAVE WARRIORS
29
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Posted - 2012.08.17 09:14:00 -
[11] - Quote
A scout suit should be for snipeing or scouting it is not front line combat suit if scout and assault of = rank go at it head on assault should win.Scouts should have to be sneaky to get kills |
UltraMind Regenersis
Algintal Core Gallente Federation
22
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Posted - 2012.08.17 10:15:00 -
[12] - Quote
What we dont know yet is what bomuses the different suit skills and suits will give.
Im bettin scout stuff wont be weapon damage, major tank bonuses etc
Whereas Assault suits probably will be.
Even the basic ships in Eve now get several bonuses. And that paradigm is certainly being reflected in Dust.
Now maybe they arent gonna be as high as the eve ones because smaller changes in a FPS have a bigger impact on game play so lets assume the base bonus is 3% not 5%.
If you could specify two bonuses to a suit class what would they be?
Scout +3% sensor range/lvl +3% movement speed/lvl
Assault +3%/lvl light weapon damage +3% damage resistance/lvl
or something like. Suit bonuses are to emphasise strengths not smooth out weaknesses. Now at all lvl 5 skills, in a toe to toe which suit is likey to win? (Emphasis on likely...) What can make a huge difference to this is individual player skill. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.17 10:29:00 -
[13] - Quote
lolscoutsuitusers
i love when ppl abuse **** hit detection and think its actually their own skill that make them some sort of rambo gods with their "legend" strafe lol
the broken hit detection is one of the main reasons i refuse to use the scout suit till its 100% |
KingBabar
37
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Posted - 2012.08.17 10:34:00 -
[14] - Quote
As a notorious scout suit user I have to agree with the OP. This however, is partially true. They have now changed the suits all across the board making them have different base speed for each tier. The proto scout suit has 5.6 m/s I believe, the standard suit has 5.1 m/s which is as close to as make no difeference the same as an assault suit. So lets for argument here talk about the proto suit. (I tried the Valor scout suitwith a speed of 5.1 and I got totally destroyed.)
I like the scout suit for two reasons: They take me from A to B a lot faster, giving me a +100 instead of a +50 when raceing a teammate for a hack, its generally just boring to use too much game time for transportation. I also like the super fast regen of both shields and not least stamina. They also look quite cool.
When engaged in cqc I always get owned by smg spraying scout suits, every time. I circle strafe normally, moving in an arch around my opponent while I try to keep a continious barrage of bullets loosely aimed at the head. And I do fairly well, as long as I can sneak in and get close and hopefully take them off guard. Its very very far from God mode, I'll promise you that.
After some bitching from my friend who claimed I was "EZ-moding" it, I was kind of baffled. (For those of you who know me and my Raven history, you know how much off an insult that is.) After some discussion we came to the conclusion that I was doing it all "wrong." So I tried a couple of games to do the back and forth strafe dance right infront of my victims. This is were I move the L3 stick as rapid as I can from side to side. The movement is so small and quick that you can forget about realigning your aim with the R3 stick. Many bullets go left and right of my target but I hit it each time I pass over him.
First off I noticed that I generally needed many more bullets to take somebody down, my aim is usually quite good, even when straifing. The second thing I noticed is that i can stand my ground against a heavy without taking virtually any damage. I used this, well lets for the sake of argument call it a "tachnique" for 4--5 games and I hardly died at all. Its so very broken. This definately needs to be fixed, the only counter I know about is to throw a direct hit grenade at them, provided that you have any left.
For what its worth, I do my very best to not take advantage of this, though it isn't that easy all the time. I really hope they fix this issue, I'll roll with a scout/AR setup after the next wipe, which should come quite soon, and at least it will stop me from spraying wildly as so many aimless noobs seem to be doing with the traditional scout/smg or scout/shotgun combos.
Thats a |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.17 10:59:00 -
[15] - Quote
KingBabar wrote:As a notorious scout suit user I have to agree with the OP. This however, is partially true. They have now changed the suits all across the board making them have different base speed for each tier. The proto scout suit has 5.6 m/s I believe, the standard suit has 5.1 m/s which is as close to as make no difeference the same as an assault suit. So lets for argument here talk about the proto suit. (I tried the Valor scout suitwith a speed of 5.1 and I got totally destroyed.)
I like the scout suit for two reasons: They take me from A to B a lot faster, giving me a +100 instead of a +50 when raceing a teammate for a hack, its generally just boring to use too much game time for transportation. I also like the super fast regen of both shields and not least stamina. They also look quite cool.
When engaged in cqc I always get owned by smg spraying scout suits, every time. I circle strafe normally, moving in an arch around my opponent while I try to keep a continious barrage of bullets loosely aimed at the head. And I do fairly well, as long as I can sneak in and get close and hopefully take them off guard. Its very very far from God mode, I'll promise you that.
After some bitching from my friend who claimed I was "EZ-moding" it, I was kind of baffled. (For those of you who know me and my Raven history, you know how much off an insult that is.) After some discussion we came to the conclusion that I was doing it all "wrong." So I tried a couple of games to do the back and forth strafe dance right infront of my victims. This is were I move the L3 stick as rapid as I can from side to side. The movement is so small and quick that you can forget about realigning your aim with the R3 stick. Many bullets go left and right of my target but I hit it each time I pass over him.
First off I noticed that I generally needed many more bullets to take somebody down, my aim is usually quite good, even when straifing. The second thing I noticed is that i can stand my ground against a heavy without taking virtually any damage. I used this, well lets for the sake of argument call it a "tachnique" for 4--5 games and I hardly died at all. Its so very broken. This definately needs to be fixed, the only counter I know about is to throw a direct hit grenade at them, provided that you have any left.
For what its worth, I do my very best to not take advantage of this, though it isn't that easy all the time. I really hope they fix this issue, I'll roll with a scout/AR setup after the next wipe, which should come quite soon, and at least it will stop me from spraying wildly as so many aimless noobs seem to be doing with the traditional scout/smg or scout/shotgun combos.
Thats a
I need more time in-game, but as an assault the 'backpedal, strafe and smg' has always worked well against scouts for me, including in the Precursor build. the trick is not getting too close.
And if a scout does get too close then the fight is in his chosen terrain, so to speak, I try and get out of there and engage later at greater range. The changes to smg have made this tactic more viable.
I'm not saying hit detection isn't broken, just that you gotta try and keep scouts at range. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.17 12:23:00 -
[16] - Quote
Tony Calif wrote:Wait until Saturday. If they haven't smoothed things over a bit, then rage. But give them a weeks work man. They coulda just left the servers off and wiped our chars. Jeez Well said. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.08.17 12:28:00 -
[17] - Quote
KingBabar wrote:I tried the Valor scout suitwith a speed of 5.1 and I got totally destroyed.
Seems about right given the history Valor had in MAG.
|
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.17 12:47:00 -
[18] - Quote
Why so many long responses? |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.17 13:10:00 -
[19] - Quote
I've never had any real problem with hitting on scout suits unless they're running but it does **** you off to have good shot on proto scout with militia sniper only to have him running off with a tiny tiny sliver of armor left.
and then he comes after you with a knife ... true story btw. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.17 13:29:00 -
[20] - Quote
Just wait for electronic warfare, guys. Once you can fry our shields we are sitting ducks. (It takes two, maybe three bullets to kill me once shields are down.)
This should be alleviated with the wipe and the new pricing structure, but I feel like people (especially heavies) constantly underestimate Proto scouts on the battlefield (even if they are complaining here). A good scout should know how to play smart and pick his battles. Even when I am dominating the field, I have to be cognizant of how quickly I can go down under concentrated fire. Combine that with Proto gear and you've got a crazy fast, high damage opponent who is doing everything possible to fight asymmetrically. When I start taking fire or see a group of five guys, I bolt, but then I return from the opposite direction.
TL;DR - Scouts fight smart, even when they have the gear advantage. |
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William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.17 14:07:00 -
[21] - Quote
Knarf Black wrote:Just wait for electronic warfare, guys. Once you can fry our shields we are sitting ducks. (It takes two, maybe three bullets to kill me once shields are down.)
This should be alleviated with the wipe and the new pricing structure, but I feel like people (especially heavies) constantly underestimate Proto scouts on the battlefield (even if they are complaining here). A good scout should know how to play smart and pick his battles. Even when I am dominating the field, I have to be cognizant of how quickly I can go down under concentrated fire. Combine that with Proto gear and you've got a crazy fast, high damage opponent who is doing everything possible to fight asymmetrically. When I start taking fire or see a group of five guys, I bolt, but then I return from the opposite direction.
TL;DR - Scouts fight smart, even when they have the gear advantage. ....the point of the thread and all scout problems have to do with ONLY when a scout "twitch" strafes, on any other occassion they are simple to kill....scouts...should not want to go head long into battle with an assault...it is an assault suit...for assaulting...scouts are for scouting....just because these combination of factors make a scout suit nigh untouchable during this ONE action does not mean that the scout is "playing smart" and getting the upper hand....
and don't be saying wait until electronic warfare...the scout suit is the most fragile suit, it shouldn't take a special case scenario to take it out. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.17 14:18:00 -
[22] - Quote
Proto-meal, making a useless thread?
My life is a LIE!!!! |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.17 15:05:00 -
[23] - Quote
William HBonney wrote:Knarf Black wrote:Just wait for electronic warfare, guys. Once you can fry our shields we are sitting ducks. (It takes two, maybe three bullets to kill me once shields are down.)
This should be alleviated with the wipe and the new pricing structure, but I feel like people (especially heavies) constantly underestimate Proto scouts on the battlefield (even if they are complaining here). A good scout should know how to play smart and pick his battles. Even when I am dominating the field, I have to be cognizant of how quickly I can go down under concentrated fire. Combine that with Proto gear and you've got a crazy fast, high damage opponent who is doing everything possible to fight asymmetrically. When I start taking fire or see a group of five guys, I bolt, but then I return from the opposite direction.
TL;DR - Scouts fight smart, even when they have the gear advantage. ....the point of the thread and all scout problems have to do with ONLY when a scout "twitch" strafes, on any other occassion they are simple to kill....scouts...should not want to go head long into battle with an assault...it is an assault suit...for assaulting...scouts are for scouting....just because these combination of factors make a scout suit nigh untouchable during this ONE action does not mean that the scout is "playing smart" and getting the upper hand.... and don't be saying wait until electronic warfare...the scout suit is the most fragile suit, it shouldn't take a special case scenario to take it out.
I don't twitch; I retreat and flank, and there were plenty of Assault suits doing the truffle shuffle in the last build. My point, however muddled, was that a lot of people always assume the scout will have less health than them, when a shield tanking Proto scout could have total HP on par with some Advanced assault fittings. (Definitely faster recharge.) A scout with better gear than you is not even close to a soft target (until E-war). |
Reaper Alim
Villore Sec Ops Gallente Federation
1
|
Posted - 2012.08.17 15:10:00 -
[24] - Quote
blqkt2011 wrote:No, the scout suits are broken. My boundless breach smg barely touched his sheilds at all and I was hitting him and while I was watching his sheild bar slightly move - it jumped right back up to full sheilds just before I died in a prototype assult suit with 750 sheilds and armor. I don't get it - it's easier for me to kill a proto type heavy with a forge gun, then it is for me to kill a scout suit. And no he wasn't jumping all over the place either but yes he was moving. I just don't get it CCP, why won't you fix that which is broke. And let's not go there with the dropship's cause they are beyond broken. 4 Myrons and 2 Gorgons later and they are still way uncontrolable. Sad, just sad. Oh and the rail guns that shoot all the way across the map ?? That's a joke. So what you are telling me is that your 3000 damage forge guns should be able to shoot across the map and take out 2.7 million isk tank but the 2.5 million isk tank shouldn't be able to do the same to you in a 250K proto suit. Your comment here is laughable as best. Tank need a huge hp buff or Anti Vehicle weapons needs to be turned down in some way of fashion. Be it range, be it damage, or be it alot less carry able ammo. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.08.17 15:34:00 -
[25] - Quote
Did anyone read King Babar's thread? No. Scouts do not have to be "smart". They only have to twitch strafe. His story was spot on. Stop defending scouts suits. I have seen a twitch strafe live thru 60 rounds of the douvulle at about 30 meters...not this build but last.
We can only wait and see. Then join the madness to skill up faster...especially now when death is so expensive. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.17 15:40:00 -
[26] - Quote
QQ to the pew, pew!
Seriously thank you all for the tears, and good laughs. Enjoyed it. I have not seen this much butt hurt since, Barack Obama, made Commander in Chief (President). I guess he was over powered too. Ha-ha-ha-ha.
Let me get my monacle! Okay now continue to tell me how OP I am. Maybe I should grab a trash bag and spray paint it orange?
No, but seriously this is all a waste of space. Misplaced anger, at the wrong culprit. The culprits you are looking for are behind the curtain. It's the little man pulling on the levers. |
Liu Kaizong
Seituoda Taskforce Command Caldari State
41
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Posted - 2012.08.17 15:50:00 -
[27] - Quote
Mavado V Noriega wrote:lolscoutsuitusers
i love when ppl abuse **** hit detection and think its actually their own skill that make them some sort of rambo gods with their "legend" strafe lol
the broken hit detection is one of the main reasons i refuse to use the scout suit till its 100%
Did one of them touch you the wrong way? |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.17 17:05:00 -
[28] - Quote
Mavado V Noriega wrote:the broken hit detection is one of the main reasons i refuse to use the scout suit till its 100% If its really that broken, then the best way to get it fixed is to use it. If you know anything about how games work, its usually the flavor of the month that gets nerfed. |
Majin Vejeta
Osmon Surveillance Caldari State
13
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Posted - 2012.08.17 17:22:00 -
[29] - Quote
Dante Daedrik wrote:Mavado V Noriega wrote:the broken hit detection is one of the main reasons i refuse to use the scout suit till its 100% If its really that broken, then the best way to get it fixed is to use it. If you know anything about how games work, its usually the flavor of the month that gets nerfed.
I'd be willing to bet you'll see quite a few new ones with this build.
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Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.08.17 17:48:00 -
[30] - Quote
lDocHollidayl wrote:Did anyone read King Babar's thread? No. Scouts do not have to be "smart". They only have to twitch strafe. His story was spot on. Stop defending scouts suits. I have seen a twitch strafe live thru 60 rounds of the douvulle at about 30 meters...not this build but last.
We can only wait and see. Then join the madness to skill up faster...especially now when death is so expensive.
Lol pretty much.
Last build I started out playing scout suit and wow, yah.. it seemed like easy mode. I played while using it just as I ever did assault and it did the job better. Still went assault but later that build regretted it, may do scout this time around if I get the chance just to see how ridiculous it is when you get proto suit. I've played against a lot of players who have had mediocre aim and ability at best but were able to survive waves of bullets thanks to twitch strafing and terrible hit detection + ridiculous shield regen.
Hope you work these things out CCP, only reason I would pick assault over scout if scout is better at assaulting is for the ability to use more proto mods + SL. |
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.17 18:13:00 -
[31] - Quote
before the server went down i tried them out to be a quick medic. Run in, revive and run off all while beeing under fire and i mostly survived that. More like trolololol to the enemy who killed the guy on my team and had to watch how i revived him. Scouts should be the new combat medics. Logistics are just to slow and they can maybe supply me with ammo and repair dropsuits from the guys that i revived. |
blqkt2011
RestlessSpirits
25
|
Posted - 2012.08.18 13:10:00 -
[32] - Quote
Reaper Alim wrote:blqkt2011 wrote:No, the scout suits are broken. My boundless breach smg barely touched his sheilds at all and I was hitting him and while I was watching his sheild bar slightly move - it jumped right back up to full sheilds just before I died in a prototype assult suit with 750 sheilds and armor. I don't get it - it's easier for me to kill a proto type heavy with a forge gun, then it is for me to kill a scout suit. And no he wasn't jumping all over the place either but yes he was moving. I just don't get it CCP, why won't you fix that which is broke. And let's not go there with the dropship's cause they are beyond broken. 4 Myrons and 2 Gorgons later and they are still way uncontrolable. Sad, just sad. Oh and the rail guns that shoot all the way across the map ?? That's a joke. So what you are telling me is that your 3000 damage forge guns should be able to shoot across the map and take out 2.7 million isk tank but the 2.5 million isk tank shouldn't be able to do the same to you in a 250K proto suit. Your comment here is laughable as best. Tank need a huge hp buff or Anti Vehicle weapons needs to be turned down in some way of fashion. Be it range, be it damage, or be it alot less carry able ammo.
I don't use forge guns and I was in a tank when he hit me from across the map. Took me out in one shot. The range of the rail gun is OPed is what I was saying. Ohh!! Listen to you Mr. Sniper (one shot kill) from across the map with your prototype sniper rifle. LMAO your too funny Reaper Aim |
Cricix D
Villore Sec Ops Gallente Federation
22
|
Posted - 2012.08.18 13:25:00 -
[33] - Quote
Is this stil an issue now that it seems hit detection is performing better? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.18 14:00:00 -
[34] - Quote
Cricix D wrote:Is this stil an issue now that it seems hit detection is performing better?
Yes, but it's seems pretty random as to whether the particular round you are in is going to be the "invincible Scout" round. I notice many other problems with grenades disappearing, laying around as duds, or going off and not showing a visual effect in those matches with invincible scouts than in other matches. |
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