Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.17 10:59:00 -
[1] - Quote
KingBabar wrote:As a notorious scout suit user I have to agree with the OP. This however, is partially true. They have now changed the suits all across the board making them have different base speed for each tier. The proto scout suit has 5.6 m/s I believe, the standard suit has 5.1 m/s which is as close to as make no difeference the same as an assault suit. So lets for argument here talk about the proto suit. (I tried the Valor scout suitwith a speed of 5.1 and I got totally destroyed.)
I like the scout suit for two reasons: They take me from A to B a lot faster, giving me a +100 instead of a +50 when raceing a teammate for a hack, its generally just boring to use too much game time for transportation. I also like the super fast regen of both shields and not least stamina. They also look quite cool.
When engaged in cqc I always get owned by smg spraying scout suits, every time. I circle strafe normally, moving in an arch around my opponent while I try to keep a continious barrage of bullets loosely aimed at the head. And I do fairly well, as long as I can sneak in and get close and hopefully take them off guard. Its very very far from God mode, I'll promise you that.
After some bitching from my friend who claimed I was "EZ-moding" it, I was kind of baffled. (For those of you who know me and my Raven history, you know how much off an insult that is.) After some discussion we came to the conclusion that I was doing it all "wrong." So I tried a couple of games to do the back and forth strafe dance right infront of my victims. This is were I move the L3 stick as rapid as I can from side to side. The movement is so small and quick that you can forget about realigning your aim with the R3 stick. Many bullets go left and right of my target but I hit it each time I pass over him.
First off I noticed that I generally needed many more bullets to take somebody down, my aim is usually quite good, even when straifing. The second thing I noticed is that i can stand my ground against a heavy without taking virtually any damage. I used this, well lets for the sake of argument call it a "tachnique" for 4--5 games and I hardly died at all. Its so very broken. This definately needs to be fixed, the only counter I know about is to throw a direct hit grenade at them, provided that you have any left.
For what its worth, I do my very best to not take advantage of this, though it isn't that easy all the time. I really hope they fix this issue, I'll roll with a scout/AR setup after the next wipe, which should come quite soon, and at least it will stop me from spraying wildly as so many aimless noobs seem to be doing with the traditional scout/smg or scout/shotgun combos.
Thats a
I need more time in-game, but as an assault the 'backpedal, strafe and smg' has always worked well against scouts for me, including in the Precursor build. the trick is not getting too close.
And if a scout does get too close then the fight is in his chosen terrain, so to speak, I try and get out of there and engage later at greater range. The changes to smg have made this tactic more viable.
I'm not saying hit detection isn't broken, just that you gotta try and keep scouts at range. |