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Cole Katarn
Villore Sec Ops Gallente Federation
5
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Posted - 2012.08.13 18:42:00 -
[1] - Quote
So I've been playing Dust for awhile now and I have to say that I'm quite addicted, but there is one thing that does bother me. It bothers me that despite buying guns that have different stats, different names, and different fire modes (semi automatic, automatic, burst) that they look exactly the same except for a different paint job. I feel that that's something that needs to be remedied, don't just tell me a gun is better, show me the fruits of my efforts, show me that the gun I worked to get for so long is different. I feel that progression works better when you can visibly see the difference between the guns. Does anyone else share this feeling? And also does anyone know if ccp is considering this? |
j-rambo
0
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Posted - 2012.08.13 19:24:00 -
[2] - Quote
Cole Katarn wrote:So I've been playing Dust for awhile now and I have to say that I'm quite addicted, but there is one thing that does bother me. It bothers me that despite buying guns that have different stats, different names, and different fire modes (semi automatic, automatic, burst) that they look exactly the same except for a different paint job. I feel that that's something that needs to be remedied, don't just tell me a gun is better, show me the fruits of my efforts, show me that the gun I worked to get for so long is different. I feel that progression works better when you can visibly see the difference between the guns. Does anyone else share this feeling? And also does anyone know if ccp is considering this? This subject has been brought up repeatedly. Full game will have different skins for guns relevant to different races etc. Skins are merely cosmetics and cosmetics don't matter while testing the more important aspects of the game. I don't know why people can't get in their head that this BETA only contains around 10% of what will be in the full release. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.13 20:26:00 -
[3] - Quote
While there is no confirmation I have seen about guns having thier own model variants, you have to understand the ps3 does have limited amount of room to work with and having 5,000 different models of guns and dropsuits isnt going to help our case where as different coloring of the same modle can acheive the same needs and responses at a better resource budget.
The only objects that really do need thier own variatns between types would be vehicles.
For example I definetly want to know if that HAV down there is a blops or a murader or tier 1. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
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Posted - 2012.08.13 20:28:00 -
[4] - Quote
Minmatar guns better be held together by duct tape! (if you don't get the joke, don't worry about it) |
Faded 4ever
Bragian Order Amarr Empire
2
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Posted - 2012.08.13 20:30:00 -
[5] - Quote
I myself would love to have different scopes and the ability to change the cross hairs |
STB Vermaak Doe
558
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Posted - 2012.08.13 20:32:00 -
[6] - Quote
Iron Wolf Saber wrote:While there is no confirmation I have seen about guns having thier own model variants, you have to understand the ps3 does have limited amount of room to work with and having 5,000 different models of guns and dropsuits isnt going to help our case where as different coloring of the same modle can acheive the same needs and responses at a better resource budget.
The only objects that really do need thier own variatns between types would be vehicles.
For example I definetly want to know if that HAV down there is a blops or a murader or tier 1.
Borderlands literally has 1000s of basically reskined guns and it's a pretty old game |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.13 21:31:00 -
[7] - Quote
To offer an example, when I was in the Tribes: Ascend closed beta, all of the spinfusors used the same model, as did each of the machine gun type weapons. When the game actually launched, each weapon had a unique model. We need to get the technical aspects out of the way first, and then get into visual polish. That's part of why I was surprised that visuals were being improved upon for Precursor, but I suppose I shouldn't jump to conclusions. |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.08.14 00:24:00 -
[8] - Quote
Yes, we all do |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.14 00:30:00 -
[9] - Quote
Mr Funless wrote:Minmatar guns better be held together by duct tape! (if you don't get the joke, don't worry about it)
I will ragequit if they aren't... |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.08.14 00:30:00 -
[10] - Quote
Theres a perfectly logical reason for a slight change in color and stats across guns: The design is licensed to different manufacturers who make their own tweaks and changes. See every AR15 and AK47 varient ever made. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.14 00:35:00 -
[11] - Quote
STB Vermaak Doe wrote:Iron Wolf Saber wrote:While there is no confirmation I have seen about guns having thier own model variants, you have to understand the ps3 does have limited amount of room to work with and having 5,000 different models of guns and dropsuits isnt going to help our case where as different coloring of the same modle can acheive the same needs and responses at a better resource budget.
The only objects that really do need thier own variatns between types would be vehicles.
For example I definetly want to know if that HAV down there is a blops or a murader or tier 1. Borderlands literally has 1000s of basically reskined guns and it's a pretty old game
That doesnt change the fact the hardware its being deployed on is just as old and memory on the ps3 hasnt gotten any larger. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.14 00:36:00 -
[12] - Quote
Mobius Wyvern wrote:To offer an example, when I was in the Tribes: Ascend closed beta, all of the spinfusors used the same model, as did each of the machine gun type weapons. When the game actually launched, each weapon had a unique model. We need to get the technical aspects out of the way first, and then get into visual polish. That's part of why I was surprised that visuals were being improved upon for Precursor, but I suppose I shouldn't jump to conclusions.
while its a good example it is a pc game which has more resource budget than the ps3. Dont hold your breath but it would be pleasant if they at least made 'vairants' modeled differently (such as assault types vs breach types) |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.14 00:37:00 -
[13] - Quote
it'd be nice, but i'd classify it as rather low priority. |
shadis omar
Crux Special Tasks Group Gallente Federation
36
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Posted - 2012.08.14 00:43:00 -
[14] - Quote
@Iron wolf
Have you seen the number of individual highly detailed gun models in mgs4? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.14 01:57:00 -
[15] - Quote
shadis omar wrote:@Iron wolf
Have you seen the number of individual highly detailed gun models in mgs4?
I think COD MW3 had more guns. |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.08.14 02:03:00 -
[16] - Quote
shadis omar wrote:@Iron wolf
Have you seen the number of individual highly detailed gun models in mgs4? I started mgs4 again last night, played for the first time in a year.........now that trophies have been added, shame about the online being removed though, that sucks |
shadis omar
Crux Special Tasks Group Gallente Federation
36
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Posted - 2012.08.14 02:22:00 -
[17] - Quote
Iron Wolf Saber wrote:shadis omar wrote:@Iron wolf
Have you seen the number of individual highly detailed gun models in mgs4? I think COD MW3 had more guns.
But has MW3 melted a ps3 with its raw rendering power?
Any way my point is the ps3 can support a large number of different weapon models and skins. |
Alex Vehnim
Osmon Surveillance Caldari State
2
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Posted - 2012.08.14 03:20:00 -
[18] - Quote
Skins and textures are low priority at the moment, and serve no purpose other than aesthetic appeals. Personally, I would prefer that they work on all of the gameplay features first, all of the mechanics. Once they have all of those tightened up and ready for launch, then I would see a reason to start re-skinning guns. Until then, there is not much of a point. |
Genshi Soikutsu
Osmon Surveillance Caldari State
21
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Posted - 2012.08.14 03:23:00 -
[19] - Quote
snoop around the internet a bit and you would've found many videos from moons ago.
old dust videos have underbarrel grenade launchers. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.08.14 03:26:00 -
[20] - Quote
yes CCP, please let the art guys do more programming ! cant think of anything that could possibly go wrong |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.14 03:41:00 -
[21] - Quote
Alex Vehnim wrote:Skins and textures are low priority at the moment, and serve no purpose other than aesthetic appeals. Personally, I would prefer that they work on all of the gameplay features first, all of the mechanics. Once they have all of those tightened up and ready for launch, then I would see a reason to start re-skinning guns. Until then, there is not much of a point.
Agreed graphics can always be revistied in future patches and expansions. |
Alex Vehnim
Osmon Surveillance Caldari State
2
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Posted - 2012.08.14 03:58:00 -
[22] - Quote
Gilbatron wrote:yes CCP, please let the art guys do more programming ! cant think of anything that could possibly go wrong
Lol, totally not what I meant. What I mean is that they could work on other things that are more important than re-texturing and building new models for guns. For example, I am sure that they art guys have been working on map graphics as well, and I can only hope they have been working on the textures for some of the hills I have seen, which look pretty awful. Added to that, I think that many vehicles could do with some more textures so that players can identify between the various kinds of land and air vehicles more so than they have now.
And we must not forget that the next major update for the beta is just around the corner, only a little over a week away. Perhaps CCP has some plans to redo some of the guns, as well as add more in. CCP is far from done in this area. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.14 04:38:00 -
[23] - Quote
I rahter have factional symetry first. |
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