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Iron Wolf Saber
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Posted - 2012.08.13 20:26:00 -
[1] - Quote
While there is no confirmation I have seen about guns having thier own model variants, you have to understand the ps3 does have limited amount of room to work with and having 5,000 different models of guns and dropsuits isnt going to help our case where as different coloring of the same modle can acheive the same needs and responses at a better resource budget.
The only objects that really do need thier own variatns between types would be vehicles.
For example I definetly want to know if that HAV down there is a blops or a murader or tier 1. |
Iron Wolf Saber
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2867
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Posted - 2012.08.14 00:35:00 -
[2] - Quote
STB Vermaak Doe wrote:Iron Wolf Saber wrote:While there is no confirmation I have seen about guns having thier own model variants, you have to understand the ps3 does have limited amount of room to work with and having 5,000 different models of guns and dropsuits isnt going to help our case where as different coloring of the same modle can acheive the same needs and responses at a better resource budget.
The only objects that really do need thier own variatns between types would be vehicles.
For example I definetly want to know if that HAV down there is a blops or a murader or tier 1. Borderlands literally has 1000s of basically reskined guns and it's a pretty old game
That doesnt change the fact the hardware its being deployed on is just as old and memory on the ps3 hasnt gotten any larger. |
Iron Wolf Saber
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2867
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Posted - 2012.08.14 00:36:00 -
[3] - Quote
Mobius Wyvern wrote:To offer an example, when I was in the Tribes: Ascend closed beta, all of the spinfusors used the same model, as did each of the machine gun type weapons. When the game actually launched, each weapon had a unique model. We need to get the technical aspects out of the way first, and then get into visual polish. That's part of why I was surprised that visuals were being improved upon for Precursor, but I suppose I shouldn't jump to conclusions.
while its a good example it is a pc game which has more resource budget than the ps3. Dont hold your breath but it would be pleasant if they at least made 'vairants' modeled differently (such as assault types vs breach types) |
Iron Wolf Saber
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2867
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Posted - 2012.08.14 01:57:00 -
[4] - Quote
shadis omar wrote:@Iron wolf
Have you seen the number of individual highly detailed gun models in mgs4?
I think COD MW3 had more guns. |
Iron Wolf Saber
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2867
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Posted - 2012.08.14 03:41:00 -
[5] - Quote
Alex Vehnim wrote:Skins and textures are low priority at the moment, and serve no purpose other than aesthetic appeals. Personally, I would prefer that they work on all of the gameplay features first, all of the mechanics. Once they have all of those tightened up and ready for launch, then I would see a reason to start re-skinning guns. Until then, there is not much of a point.
Agreed graphics can always be revistied in future patches and expansions. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.14 04:38:00 -
[6] - Quote
I rahter have factional symetry first. |
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