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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 04:33:00 -
[1] - Quote
Rhadiem wrote:Anti-Vehicle is a skill, that requires practice and proper skills, just like AR, and Vehicles. Anti-Vehicle is a ROLE that nobody seems to get. You can't just toss in a Swarm Launcher or Forge Gun and call it good. They need to be dedicated at their role.
what people dont seem to realize is that being an AV is a ROLE.....
you cant just swap to an AV fit and do some quick damage control to get back into your AR ways, it just doesnt work that way. you have to stay AV and take care of your ****. Stop the vehicles from coming into play in the first place. If you wait until the tank is staring you in the face to go, "Oh, ima go switch to my swarms!" then your doing it wrong and in the time it takes you to get your fitting swapped the vehicles are gonna do work.
AV guys need to actually play their role and be on the lookout for vehicles. Some people might find out they can actually handle vehicles better, although some people might be offended that i told them to not use an AR.
props to rhadiem for the good quote. |
BobThe843CakeMan
23
|
Posted - 2012.08.13 04:40:00 -
[2] - Quote
Thts why they made heavies ppl. So they could get a big fat forge gun and kill those tanks. Also while the most important they r also the most vanurable and need assaistance. And i suck at spelling so don't blame me. Blame me. Lol |
BluMage
18
|
Posted - 2012.08.13 04:41:00 -
[3] - Quote
I put some of the blame for this is the current build's lack of good communication and Corporation fuctionality; after groups start forming and roles start to become defined I think that soild Anti-Amour will become a better focus. Maybe even varients such as Anti-Air (for dropships and taking out the delivery ships for LAV/HAV), heavy anti-armour for shielded up and high HP HAVs, and even lighter anti-armour roles for taking out multiple LAVs or weaker HAVs quickly. It is going to be a matter of team work, time training, and demand for such roles in order to make them a true reality. |
BobThe843CakeMan
23
|
Posted - 2012.08.13 04:43:00 -
[4] - Quote
thts why grouping is absolutly vital in a game like this. Once grouping is allowed and ppl get certian jobs tanks will go bye bye real quick. :) |
Rasmergan
8
|
Posted - 2012.08.13 04:45:00 -
[5] - Quote
Is it just me or do you seem to get more money for killing the Delivery Ships? Delivery Ships being the ships that come in and drop the tanks, and dropships. I know they are worth 75 points everytime I blow one up..plus it damages or destroys whatever it's dropping. But I seem to make way more money when doing that than I do killing troops, other vehicles, or installations. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 04:48:00 -
[6] - Quote
Rasmergan wrote:Is it just me or do you seem to get more money for killing the Delivery Ships? Delivery Ships being the ships that come in and drop the tanks, and dropships. I know they are worth 75 points everytime I blow one up..plus it damages or destroys whatever it's dropping. But I seem to make way more money when doing that than I do killing troops, other vehicles, or installations.
thats because you are not just damaging the vehicles they drop, but the RDV too. naturally you get more monies. |
BobThe843CakeMan
23
|
Posted - 2012.08.13 04:49:00 -
[7] - Quote
Those ships are not good for sp. There value is very slim compared to let's say proto gear and dropsuits which is worth more giving you more sp. The numbers tht pop up is the bare minimum you get plus the amount of gear u just killed. For example i got 50000 from destroing a extremely powerful suyra but in another game i got only 30000 sp for blowing up many crappy suyras plus alot of milita gear.
Hope this helped. |
Rasmergan
8
|
Posted - 2012.08.13 04:56:00 -
[8] - Quote
My SP varies alot from game to game, so I haven't even tried to figure out how to get alot of SP each match, although I can't complain with what I usually get..
But the ISK right now is big to me since Im in a tank...I won't be next week most likely, but atm I am. And Ive just seemed to be making way more money killing the RDVs than anything else. But that's purely an ISK basis |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 05:10:00 -
[9] - Quote
BluMage wrote:I put some of the blame for this is the current build's lack of good communication and Corporation fuctionality; after groups start forming and roles start to become defined I think that soild Anti-Amour will become a better focus. Maybe even varients such as Anti-Air (for dropships and taking out the delivery ships for LAV/HAV), heavy anti-armour for shielded up and high HP HAVs, and even lighter anti-armour roles for taking out multiple LAVs or weaker HAVs quickly. It is going to be a matter of team work, time training, and demand for such roles in order to make them a true reality.
The game works fine without communication or new features. It just needs more people sitting around waiting for a vehicle to show up so they can kill it.
The Swarm Launcher / SMG is a killer setup for people wanting to run and gun but be ready to blow up tanks when they arrive.
Vehicles show up EVERY GAME.
If 1/3 the players showed up with a Swarm Launcher or Forge gun, and knew how to use it, people would not have any issue with tanks at all.
The big issue with playing AV is you don't show up on kill boards since people typically bail before the ship explodes. But if you are a team player, this is a role for you. It's actually really fun to hunt the big game. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 05:12:00 -
[10] - Quote
Lurchasaurus wrote:
what people dont seem to realize is that being an AV is a ROLE.....
+1 |
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I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA
11
|
Posted - 2012.08.13 05:20:00 -
[11] - Quote
I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
|
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.13 05:21:00 -
[12] - Quote
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
Bad aim? |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 05:23:00 -
[13] - Quote
A key tactic in playing AV is to stay out of common areas where Assault guys are. They're your enemy. You need to stay alive to be able to kill vehicles.
Think like a sniper or artillery, providing overwatch support. The towers are perfect spots now, but this map makes those towers really strong.
Make a build for when you have a safe-ish camping spot, and a build for when you have to run around and stay alive on the ground.
I prefer scout suits for mobility, the type A being for when I run and cap stuff, the type II when I camp and have both an uplink and nanohives.
Hopefully this helps some of you guys.
And if you see my dropship in the air, remember this friendly post and fire at one of my teammates instead. ;) |
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA
11
|
Posted - 2012.08.13 05:24:00 -
[14] - Quote
Debacle Nano wrote:I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
Bad aim?
no sir, do not get wrong I can still kill a TANK, but the amount of trouble it is is not worth the time or the SP |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.13 05:25:00 -
[15] - Quote
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:Debacle Nano wrote:I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
Bad aim? no sir, do not get wrong I can still kill a TANK, but the amount of trouble it is is not worth the time or the SP
Need glasses? |
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA
11
|
Posted - 2012.08.13 05:26:00 -
[16] - Quote
Debacle Nano wrote:I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:Debacle Nano wrote:I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
Bad aim? no sir, do not get wrong I can still kill a TANK, but the amount of trouble it is is not worth the time or the SP Need glasses?
WANNA HAVE SEX |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.13 05:27:00 -
[17] - Quote
no |
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA
11
|
Posted - 2012.08.13 05:29:00 -
[18] - Quote
Anyways Iam Living proof that tanks are OP |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.13 05:30:00 -
[19] - Quote
You wouldn't be living if they were. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 05:30:00 -
[20] - Quote
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
It's probably because you hit hard and then they flee, and you're slow. You deny them an area they wanted to be in, which is a partial win.
It often takes me 3 clips of Proto swarm launcher missiles to kill a Sagaris, but I have a nanohive. If they run, and you're out of ammo and can't easily chase, that's a problem. But you guys are way stronger than Swarm Launchers are.
I'm sure there are some FG AV guys who can talk about that as well.
Btw, I see heavy guys kinda like turrets. Stick you on a nanohive provided by a teammate, and you should be able to do massive area denial of any vehicle in range. You're not built for chasing though.
Scouts with Swarm Launchers are your counterpart, better on the run, able to provide their own ammo, but take a lot longer to kill, and are fragile in an extended fight. |
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I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA
11
|
Posted - 2012.08.13 05:42:00 -
[21] - Quote
Rhadiem wrote:I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
It's probably because you hit hard and then they flee, and you're slow. You deny them an area they wanted to be in, which is a partial win. It often takes me 3 clips of Proto swarm launcher missiles to kill a Sagaris, but I have a nanohive. If they run, and you're out of ammo and can't easily chase, that's a problem. But you guys are way stronger than Swarm Launchers are. I'm sure there are some FG AV guys who can talk about that as well.
Why does my Forge Gun have longer latency then a TANKS rail Gun?
Why does my Forge Gun have limited amount, yet a Tanks ammo is unlimited?
These are just a few of the many questions I ask |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.13 05:43:00 -
[22] - Quote
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:Rhadiem wrote:I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
It's probably because you hit hard and then they flee, and you're slow. You deny them an area they wanted to be in, which is a partial win. It often takes me 3 clips of Proto swarm launcher missiles to kill a Sagaris, but I have a nanohive. If they run, and you're out of ammo and can't easily chase, that's a problem. But you guys are way stronger than Swarm Launchers are. I'm sure there are some FG AV guys who can talk about that as well. Why does my Forge Gun have longer latency then a TANKS rail Gun? Why does my Forge Gun have limited amount, yet a Tanks ammo is unlimited? These are just a few of the many questions I ask
Because FG does 900 more damage than a railgun. |
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA
11
|
Posted - 2012.08.13 05:47:00 -
[23] - Quote
Debacle Nano wrote:I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:Rhadiem wrote:I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
It's probably because you hit hard and then they flee, and you're slow. You deny them an area they wanted to be in, which is a partial win. It often takes me 3 clips of Proto swarm launcher missiles to kill a Sagaris, but I have a nanohive. If they run, and you're out of ammo and can't easily chase, that's a problem. But you guys are way stronger than Swarm Launchers are. I'm sure there are some FG AV guys who can talk about that as well. Why does my Forge Gun have longer latency then a TANKS rail Gun? Why does my Forge Gun have limited amount, yet a Tanks ammo is unlimited? These are just a few of the many questions I ask Because FG does 900 more damage than a railgun.
so that allows you unlimited ammo??? TANK FANBOY |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.13 05:49:00 -
[24] - Quote
Totally. I'm sure they'll add ammo for tanks later. Something like what eve has for ammo.
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 05:52:00 -
[25] - Quote
dude, your showing yourself to be an immature poster here....here's a few thoughts based on my own, very successful AV efforts.
#1 - dont waste time shooting at a tank that is repping. #2 - you are fighting a tank that has three people. Common sense dictates you should need more than yourself. #3 - Im sorry, but after doing this myself from day one, if your taking more than 4-5 shots to down a marauder, your doing it wrong. somehow. #4 - catch tanks in choke points. #5 - use proto ASSAULT forge guns.
because i cant think of any reason your so unsuccessful with that fitting if you have adequate teamwork and strategy other than this, ill throw this in there......
#6 - Don't miss. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.13 09:02:00 -
[26] - Quote
AV heavy move speed 3.5 m/sec versus tanks move speed of 25 m/sec? Secondary problem is that tanks can just go hide under the two buildings near C point.
Next build my AV fit is going to be either forge or scout/swarms with AV grenades that are magnetic.
I predict more tanks being killed by me on a new map. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.08.13 09:17:00 -
[27] - Quote
Lurchasaurus wrote:Rhadiem wrote:Anti-Vehicle is a skill, that requires practice and proper skills, just like AR, and Vehicles. Anti-Vehicle is a ROLE that nobody seems to get. You can't just toss in a Swarm Launcher or Forge Gun and call it good. They need to be dedicated at their role. what people dont seem to realize is that being an AV is a ROLE..... you cant just swap to an AV fit and do some quick damage control to get back into your AR ways, it just doesnt work that way. you have to stay AV and take care of your ****. Stop the vehicles from coming into play in the first place. If you wait until the tank is staring you in the face to go, "Oh, ima go switch to my swarms!" then your doing it wrong and in the time it takes you to get your fitting swapped the vehicles are gonna do work. AV guys need to actually play their role and be on the lookout for vehicles. Some people might find out they can actually handle vehicles better, although some people might be offended that i told them to not use an AR. props to rhadiem for the good quote.
+1
im not a heavy im actually explosives scout but i gotten a few good tank kills with my build. and your right i seem to find tank hunting easier than killing ppl with a gun.
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 09:26:00 -
[28] - Quote
I was going to reply but when the namecalling starts it's really a waste of time. |
dust badger
BetaMax.
283
|
Posted - 2012.08.13 09:32:00 -
[29] - Quote
my fav way to take out a tank is get up closeand chuck all 3 AV grenades at him, this is enough to kill most tanks, but if they are a tier 2 tank by this point they are saying **** where did my HP go, i better GTFO and then a couple shots of a proto forge is usually to make them go boom |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.13 12:12:00 -
[30] - Quote
Here is how to kill tanks.
Sagaris: Use a Forge Gun Surya: Use a Swarm Launcher
Shield vehicles are weaker against forge guns and armor vehicles are weaker against swarms.
Source: Me I switch to a prototype Forgegun or Prototype Swarm launcher when people bring out their marauders or a good dropship. |
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Runofthemilljay
Zumari Force Projection Caldari State
53
|
Posted - 2012.08.13 12:37:00 -
[31] - Quote
heavy suit or swarms or forges? nah...i run scout and im a tank drivers worst nightmare. Proto av grenades, remote explosives and running at 10.70m/s is more then enough to kill any tank. Ive left many a tank burning on the battlefield and the drivers shaking their heads! LOL |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.13 13:14:00 -
[32] - Quote
Lurchasaurus wrote:dude, your showing yourself to be an immature poster here....here's a few thoughts based on my own, very successful AV efforts.
#1 - dont waste time shooting at a tank that is repping. #2 - you are fighting a tank that has three people. Common sense dictates you should need more than yourself. #3 - Im sorry, but after doing this myself from day one, if your taking more than 4-5 shots to down a marauder, your doing it wrong. somehow. #4 - catch tanks in choke points. #5 - use proto ASSAULT forge guns.
because i cant think of any reason your so unsuccessful with that fitting if you have adequate teamwork and strategy other than this, ill throw this in there......
#6 - Don't miss.
#7 For the love of rudy don't forget your AV grenades ! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.13 14:48:00 -
[33] - Quote
I have to disagree with point 1, some reppers do not outrepair damage forge guns brings.
Two is also disagreeable you only have to linch pin ont he pilot being unattentive/predictable, good forge gunners rarely get hit by secondary guns unless its a dropship.
A bad murader takes few as 3, a good murader takes 12 shots with a forge guns.
Not just choke points but escape routes and a location you can nail them over over over and over again without getting shot back at as easily.
Breach Forge Guns are possibly going to be better
6 you're going to miss, plan on it, celebrate only after you start the campfire.
7 AV nades use em youd be surprised how fast they can blow up something.
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.08.13 15:37:00 -
[34] - Quote
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
I am also a proto forge guy but im saying instead yelling "NERF TANKS" every 15 minutes we need to think of what this game is going to look like when corporation battles come into existence and these random fights are for scrubs, nubs and guys trying a new fit. i see potential where every one else seems to believe there is too much advantage.
i will give an example: 3 proto forge gunners all fit in their sunday best will cost about 275,000 isk 1 Sag + proto fittings will cost about 2,900,000 isk
those 3 proto forge gunners using the assault variants fire a round every 1.875 seconds for 2624.8 direct damage. assuming every hit is good thats 7874.4 damage on the first volley. at 3.75 seconds and the second volley comes into effect now 15748.8dmg has been done to the tank one more shot from any one of the forge gunners sends this sag back to where it came from... a caldari scrap pile. now that tank pilot has lost his hefty investment in well under the time to line his turret and charge a shot not that a smart tank pilot should, some would see the danger and run away to a place where he had proper support from his team.
what am i getting at with this? once we have organized teams of competent and like minded folk, tanks are going to be expensive fodder if they are played then as they are now. i am not in support of a buff for the time being, but to nerf them before all the pieces are made available to play, nothing that isn't glaringly broken should be changed into obscurity. |
panoscape01
Doomheim
71
|
Posted - 2012.08.13 15:39:00 -
[35] - Quote
Hybrid A/V / Infantry
I A/V with an assault suit, Proto SL, Proto SMG and a hive. This gives me flexibility to A/V camp or get in the mix of things. It's pretty boring sitting the whole game camped out in your good A/V spots. So, I like to jump in and help the team cap with my SMG and hive. Once all skills are maxed, the SMG is a killer. Plus, if a dropship or tank rolls in, I can A/V it out of there. It's a hybrid roll I like a lot. Plus, it gives me the ability to also back up a forger with a hive, SMG and added A/V support. I try to find a forger and work together. It's a good build, check it out.
843 |
Needless Sacermendor
98
|
Posted - 2012.08.13 16:17:00 -
[36] - Quote
panoscape01 wrote:Hybrid A/V / Infantry
I A/V with an assault suit, Proto SL, Proto SMG and a hive. This gives me flexibility to A/V camp or get in the mix of things. It's pretty boring sitting the whole game camped out in your good A/V spots. So, I like to jump in and help the team cap with my SMG and hive. Once all skills are maxed, the SMG is a killer. Plus, if a dropship or tank rolls in, I can A/V it out of there. It's a hybrid roll I like a lot. Plus, it gives me the ability to also back up a forger with a hive, SMG and added A/V support. I try to find a forger and work together. It's a good build, check it out.
843 My fit exactly, only thing I fall foul of is the 'creodron', you gotta be careful getting caught in the open at range to an assault rifle, other than that you can run with infantry sneeking round and flanking closer to the enemy, or support a forge gunner to take down a difficult HAV (this is provided someone brings in a decent forge) all other vehicles can be dealt with easily, though there is the odd dropship with a good fitting and a better pilot that can be very troublesome. Using the proto suit you can get a heafty armor tank with a rep on there aswell so you become pretty substantial infantry gunner with serious AV damage. Think I switched one of the light damage mods for a sidearm one as 2 is plenty for most vehicles and the third doesn't make enough difference to take down the tricky ones, plus it makes you that bit more useful anti infantry.
As for not shooting a HAV that's repping ... you couldn't be more wrong, that's the BEST time to start shooting it, why ? because he's just started the cooldown, that means you've got 30 seconds to take it down during which all he can do is try to run away. When he's running his rep it means someone else has already taken a big chunk of his ehp so you've got less work to do.If you started on a fresh tank, he'd just activate his rep and you'd have to deal all that much more damage to kill it.
Also tank drivers know they can avoid most swarms under the buildings at c even if you're stood next to it, they just hit the ceiling, but if you had a swarm and a forge, he couldn't hide from that, and with a decent LAV setup that could take a few tank hits, and a third man on the turret, you could own an entire battlefield full of top Sagaris'. |
STB Vermaak Doe
558
|
Posted - 2012.08.13 16:23:00 -
[37] - Quote
A good solution might be nanofibers for heavies and an extra low power slot. (To keep things fair, another high power slot for scouts) |
Degren Cthulhu
Bragian Order Amarr Empire
22
|
Posted - 2012.08.13 16:29:00 -
[38] - Quote
[/quote]
I am also a proto forge guy but im saying instead yelling "NERF TANKS" every 15 minutes we need to think of what this game is going to look like when corporation battles come into existence and these random fights are for scrubs, nubs and guys trying a new fit. i see potential where every one else seems to believe there is too much advantage.
i will give an example: 3 proto forge gunners all fit in their sunday best will cost about 275,000 isk 1 Sag + proto fittings will cost about 2,900,000 isk
those 3 proto forge gunners using the assault variants fire a round every 1.875 seconds for 2624.8 direct damage. assuming every hit is good thats 7874.4 damage on the first volley. at 3.75 seconds and the second volley comes into effect now 15748.8dmg has been done to the tank one more shot from any one of the forge gunners sends this sag back to where it came from... a caldari scrap pile. now that tank pilot has lost his hefty investment in well under the time to line his turret and charge a shot not that a smart tank pilot should, some would see the danger and run away to a place where he had proper support from his team.
what am i getting at with this? once we have organized teams of competent and like minded folk, tanks are going to be expensive fodder if they are played then as they are now. i am not in support of a buff for the time being, but to nerf them before all the pieces are made available to play, nothing that isn't glaringly broken should be changed into obscurity.[/quote]
some cold hard facts here, add in the hight advantage a suit can get and you end up with a lot off dead tanks or the very least 3 dudes in a tank doing nothing all game while you can stay on the objective. the pipes overlooking A and B and the building next to C is very good for this |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.13 16:32:00 -
[39] - Quote
Answer if you had an armored tank that allowed you to r@pe and pillage the village. What weapon should I use to take you out? |
panoscape01
Doomheim
71
|
Posted - 2012.08.13 16:37:00 -
[40] - Quote
@Omnipotent lilmamaj,
Weapon: Teamwork. Next build will be nuts with A/V grouping squads. |
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STB Vermaak Doe
558
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Posted - 2012.08.13 17:00:00 -
[41] - Quote
It's not hard to be a good av. Even the hmg helps against dropships and lavs. I leveled up for a couple main weapons to be at advanced and i spent my aurum to get the proto so i got to three av classes with different weapons with one that is meant for infantry |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.13 17:36:00 -
[42] - Quote
Are people really so stupid as to not realise grouping means full blown spider tanking? Tanks repairing tanks? I haven't looked at the exact stats, but a resist high tank being repped will be nearly untouchable. If you think grouping will help AV more than HAV you're going to get a shock. I agree massed AV will be a help, but the speed marauders kill AV dudes and everything else is crazy. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.13 18:05:00 -
[43] - Quote
Tony Calif wrote:Are people really so stupid as to not realise grouping means full blown spider tanking? Tanks repairing tanks? I haven't looked at the exact stats, but a resist high tank being repped will be nearly untouchable. If you think grouping will help AV more than HAV you're going to get a shock. I agree massed AV will be a help, but the speed marauders kill AV dudes and everything else is crazy.
Very true, HAV drivers always say AV teamwork will destroy any HAV, but it does work both ways. It will be interesting to see the dynamic when a group of HAV drivers are working together to repair each other and to destroy any infantry that tries to intervene. My hope is that vehicle pricing will help balance the vehicle usage, but with the ability of EVE players to make ISK at a much faster rate than Dust players it may not even matter, well at least not for the players with EVE ties. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.13 18:57:00 -
[44] - Quote
i can confirm it for both sides as im you migth guess do both. Spider tanking and AV. When im lucky and see a surya i call in my sagaris with a remote repair module and constant repair the surya infront of me. When im on a AV role i get my Limbus with the possible max damage resistance and HP, a proto forgegun and then i get 2 more guys with swarm launchers. After that i start patroling for enemy vehicles, when i spot 1 and he didnt saw me i jump out and start doing damage with my fellow AV guys. Hell i even do hit and run when im against a marauder. Flank shot 2 times with my forgegun and drive off out of sight and then strike again. Hell i even lured tanks into a trap like when they start chasing me. i drive up a hill where im hard to get shot and start doing massive damage. And dont think that a Limbus is a easy 1 shot kill. usually it takes 3 sagaris railgun hits to blow it up and that is damn alot for just a LAV. Guerillia warfare is a good way to take care of maxed out HAV's. Strike, run away and strike again. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 22:57:00 -
[45] - Quote
dont forget vehicles will have capacitors and everything from firing to using mods, to driving will use up tha energies. Being able to be a good driver while adding this complexity will create a larger disparity between the boys and the men... |
Sees-Too-Much
332
|
Posted - 2012.08.13 23:46:00 -
[46] - Quote
Which also brings up the major factor that hasn't been implemented yet: eWar. How OP anything will be is impossible to know until we know how that'll work. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.08.14 00:23:00 -
[47] - Quote
I've pretty much dedicated myself to an AV heavy fit and I LOVE destroying vehicles, regardless of what they are.
Proto-forge gun, two damage amps, AV grenades and a submachine gun (for close encounters). I'm only sporting the basic heavy suit too. It's nice for the price, but does get to be a little bit of a ***** when I have to balance the CPU usage. It's also good to note that you need know your limitations as an AV guy and what you should and should not go after.
Aiming for he sides/rear of tanks has benefited me a lot, even with top tier tanks. Dropships aren't really difficult to take out either, since they are sluggish in their turning speed and I haven't seen many pilots that can manuever their ships very well. Figuring out the lead on the drop ship is the key. This also applies to LAVs. I've caught LAVs out in the middle of the map going full speed, trying to break frontlines and have been able to pick them off without a problem. Just point where they will be heading and you can figure it out pretty easily. It takes a little trial and error but it's not hard.
Even if you're in a proto heavy suit you still need to pay attention to things like cover, where the tanks are heading, choke points (as stated in a previous post) and teamwork. I can handle most tanks but the thing I lack is ammo. I'm always running out of ammo, so I need someone supporting me with nanohives and a little armor repping wouldn't hurt either
All in all, yes, you pretty much need to be dedicated in the AV role in order to actually have sway in the fight against vehicles. |
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