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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.13 05:10:00 -
[1] - Quote
BluMage wrote:I put some of the blame for this is the current build's lack of good communication and Corporation fuctionality; after groups start forming and roles start to become defined I think that soild Anti-Amour will become a better focus. Maybe even varients such as Anti-Air (for dropships and taking out the delivery ships for LAV/HAV), heavy anti-armour for shielded up and high HP HAVs, and even lighter anti-armour roles for taking out multiple LAVs or weaker HAVs quickly. It is going to be a matter of team work, time training, and demand for such roles in order to make them a true reality.
The game works fine without communication or new features. It just needs more people sitting around waiting for a vehicle to show up so they can kill it.
The Swarm Launcher / SMG is a killer setup for people wanting to run and gun but be ready to blow up tanks when they arrive.
Vehicles show up EVERY GAME.
If 1/3 the players showed up with a Swarm Launcher or Forge gun, and knew how to use it, people would not have any issue with tanks at all.
The big issue with playing AV is you don't show up on kill boards since people typically bail before the ship explodes. But if you are a team player, this is a role for you. It's actually really fun to hunt the big game. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 05:12:00 -
[2] - Quote
Lurchasaurus wrote:
what people dont seem to realize is that being an AV is a ROLE.....
+1 |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 05:23:00 -
[3] - Quote
A key tactic in playing AV is to stay out of common areas where Assault guys are. They're your enemy. You need to stay alive to be able to kill vehicles.
Think like a sniper or artillery, providing overwatch support. The towers are perfect spots now, but this map makes those towers really strong.
Make a build for when you have a safe-ish camping spot, and a build for when you have to run around and stay alive on the ground.
I prefer scout suits for mobility, the type A being for when I run and cap stuff, the type II when I camp and have both an uplink and nanohives.
Hopefully this helps some of you guys.
And if you see my dropship in the air, remember this friendly post and fire at one of my teammates instead. ;) |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 05:30:00 -
[4] - Quote
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
It's probably because you hit hard and then they flee, and you're slow. You deny them an area they wanted to be in, which is a partial win.
It often takes me 3 clips of Proto swarm launcher missiles to kill a Sagaris, but I have a nanohive. If they run, and you're out of ammo and can't easily chase, that's a problem. But you guys are way stronger than Swarm Launchers are.
I'm sure there are some FG AV guys who can talk about that as well.
Btw, I see heavy guys kinda like turrets. Stick you on a nanohive provided by a teammate, and you should be able to do massive area denial of any vehicle in range. You're not built for chasing though.
Scouts with Swarm Launchers are your counterpart, better on the run, able to provide their own ammo, but take a lot longer to kill, and are fragile in an extended fight. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 09:26:00 -
[5] - Quote
I was going to reply but when the namecalling starts it's really a waste of time. |
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