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Runofthemilljay
Zumari Force Projection Caldari State
53
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Posted - 2012.08.13 12:37:00 -
[31] - Quote
heavy suit or swarms or forges? nah...i run scout and im a tank drivers worst nightmare. Proto av grenades, remote explosives and running at 10.70m/s is more then enough to kill any tank. Ive left many a tank burning on the battlefield and the drivers shaking their heads! LOL |
Gelan Corbaine
BetaMax.
103
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Posted - 2012.08.13 13:14:00 -
[32] - Quote
Lurchasaurus wrote:dude, your showing yourself to be an immature poster here....here's a few thoughts based on my own, very successful AV efforts.
#1 - dont waste time shooting at a tank that is repping. #2 - you are fighting a tank that has three people. Common sense dictates you should need more than yourself. #3 - Im sorry, but after doing this myself from day one, if your taking more than 4-5 shots to down a marauder, your doing it wrong. somehow. #4 - catch tanks in choke points. #5 - use proto ASSAULT forge guns.
because i cant think of any reason your so unsuccessful with that fitting if you have adequate teamwork and strategy other than this, ill throw this in there......
#6 - Don't miss.
#7 For the love of rudy don't forget your AV grenades ! |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.13 14:48:00 -
[33] - Quote
I have to disagree with point 1, some reppers do not outrepair damage forge guns brings.
Two is also disagreeable you only have to linch pin ont he pilot being unattentive/predictable, good forge gunners rarely get hit by secondary guns unless its a dropship.
A bad murader takes few as 3, a good murader takes 12 shots with a forge guns.
Not just choke points but escape routes and a location you can nail them over over over and over again without getting shot back at as easily.
Breach Forge Guns are possibly going to be better
6 you're going to miss, plan on it, celebrate only after you start the campfire.
7 AV nades use em youd be surprised how fast they can blow up something.
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2012.08.13 15:37:00 -
[34] - Quote
I MakeTANKSgoBOOMMMMMMMM HAHAHAHAHAHA wrote:I have dedicated over 15 million Sp into AV, and all those Tank FANBOYs who say, " I just need to be a more dedicated" is a complete idiot. My job and sole purpose is to kill tanks, yet it will take me 7-8 shots to kill a GOD Tank.... THAT IS MORE THEN A ENTIRE FORGE CLIP. So tell me oh GREAT Tank drivers, why I have so much trouble killing you when I am a pure counter and everything I run with is anti Tank
BTW I use PROTO FORGE GUN, maxed out efficiency, and Three 10% damage mods
I am also a proto forge guy but im saying instead yelling "NERF TANKS" every 15 minutes we need to think of what this game is going to look like when corporation battles come into existence and these random fights are for scrubs, nubs and guys trying a new fit. i see potential where every one else seems to believe there is too much advantage.
i will give an example: 3 proto forge gunners all fit in their sunday best will cost about 275,000 isk 1 Sag + proto fittings will cost about 2,900,000 isk
those 3 proto forge gunners using the assault variants fire a round every 1.875 seconds for 2624.8 direct damage. assuming every hit is good thats 7874.4 damage on the first volley. at 3.75 seconds and the second volley comes into effect now 15748.8dmg has been done to the tank one more shot from any one of the forge gunners sends this sag back to where it came from... a caldari scrap pile. now that tank pilot has lost his hefty investment in well under the time to line his turret and charge a shot not that a smart tank pilot should, some would see the danger and run away to a place where he had proper support from his team.
what am i getting at with this? once we have organized teams of competent and like minded folk, tanks are going to be expensive fodder if they are played then as they are now. i am not in support of a buff for the time being, but to nerf them before all the pieces are made available to play, nothing that isn't glaringly broken should be changed into obscurity. |
panoscape01
Doomheim
71
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Posted - 2012.08.13 15:39:00 -
[35] - Quote
Hybrid A/V / Infantry
I A/V with an assault suit, Proto SL, Proto SMG and a hive. This gives me flexibility to A/V camp or get in the mix of things. It's pretty boring sitting the whole game camped out in your good A/V spots. So, I like to jump in and help the team cap with my SMG and hive. Once all skills are maxed, the SMG is a killer. Plus, if a dropship or tank rolls in, I can A/V it out of there. It's a hybrid roll I like a lot. Plus, it gives me the ability to also back up a forger with a hive, SMG and added A/V support. I try to find a forger and work together. It's a good build, check it out.
843 |
Needless Sacermendor
98
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Posted - 2012.08.13 16:17:00 -
[36] - Quote
panoscape01 wrote:Hybrid A/V / Infantry
I A/V with an assault suit, Proto SL, Proto SMG and a hive. This gives me flexibility to A/V camp or get in the mix of things. It's pretty boring sitting the whole game camped out in your good A/V spots. So, I like to jump in and help the team cap with my SMG and hive. Once all skills are maxed, the SMG is a killer. Plus, if a dropship or tank rolls in, I can A/V it out of there. It's a hybrid roll I like a lot. Plus, it gives me the ability to also back up a forger with a hive, SMG and added A/V support. I try to find a forger and work together. It's a good build, check it out.
843 My fit exactly, only thing I fall foul of is the 'creodron', you gotta be careful getting caught in the open at range to an assault rifle, other than that you can run with infantry sneeking round and flanking closer to the enemy, or support a forge gunner to take down a difficult HAV (this is provided someone brings in a decent forge) all other vehicles can be dealt with easily, though there is the odd dropship with a good fitting and a better pilot that can be very troublesome. Using the proto suit you can get a heafty armor tank with a rep on there aswell so you become pretty substantial infantry gunner with serious AV damage. Think I switched one of the light damage mods for a sidearm one as 2 is plenty for most vehicles and the third doesn't make enough difference to take down the tricky ones, plus it makes you that bit more useful anti infantry.
As for not shooting a HAV that's repping ... you couldn't be more wrong, that's the BEST time to start shooting it, why ? because he's just started the cooldown, that means you've got 30 seconds to take it down during which all he can do is try to run away. When he's running his rep it means someone else has already taken a big chunk of his ehp so you've got less work to do.If you started on a fresh tank, he'd just activate his rep and you'd have to deal all that much more damage to kill it.
Also tank drivers know they can avoid most swarms under the buildings at c even if you're stood next to it, they just hit the ceiling, but if you had a swarm and a forge, he couldn't hide from that, and with a decent LAV setup that could take a few tank hits, and a third man on the turret, you could own an entire battlefield full of top Sagaris'. |
STB Vermaak Doe
558
|
Posted - 2012.08.13 16:23:00 -
[37] - Quote
A good solution might be nanofibers for heavies and an extra low power slot. (To keep things fair, another high power slot for scouts) |
Degren Cthulhu
Bragian Order Amarr Empire
22
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Posted - 2012.08.13 16:29:00 -
[38] - Quote
[/quote]
I am also a proto forge guy but im saying instead yelling "NERF TANKS" every 15 minutes we need to think of what this game is going to look like when corporation battles come into existence and these random fights are for scrubs, nubs and guys trying a new fit. i see potential where every one else seems to believe there is too much advantage.
i will give an example: 3 proto forge gunners all fit in their sunday best will cost about 275,000 isk 1 Sag + proto fittings will cost about 2,900,000 isk
those 3 proto forge gunners using the assault variants fire a round every 1.875 seconds for 2624.8 direct damage. assuming every hit is good thats 7874.4 damage on the first volley. at 3.75 seconds and the second volley comes into effect now 15748.8dmg has been done to the tank one more shot from any one of the forge gunners sends this sag back to where it came from... a caldari scrap pile. now that tank pilot has lost his hefty investment in well under the time to line his turret and charge a shot not that a smart tank pilot should, some would see the danger and run away to a place where he had proper support from his team.
what am i getting at with this? once we have organized teams of competent and like minded folk, tanks are going to be expensive fodder if they are played then as they are now. i am not in support of a buff for the time being, but to nerf them before all the pieces are made available to play, nothing that isn't glaringly broken should be changed into obscurity.[/quote]
some cold hard facts here, add in the hight advantage a suit can get and you end up with a lot off dead tanks or the very least 3 dudes in a tank doing nothing all game while you can stay on the objective. the pipes overlooking A and B and the building next to C is very good for this |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.08.13 16:32:00 -
[39] - Quote
Answer if you had an armored tank that allowed you to r@pe and pillage the village. What weapon should I use to take you out? |
panoscape01
Doomheim
71
|
Posted - 2012.08.13 16:37:00 -
[40] - Quote
@Omnipotent lilmamaj,
Weapon: Teamwork. Next build will be nuts with A/V grouping squads. |
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STB Vermaak Doe
558
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Posted - 2012.08.13 17:00:00 -
[41] - Quote
It's not hard to be a good av. Even the hmg helps against dropships and lavs. I leveled up for a couple main weapons to be at advanced and i spent my aurum to get the proto so i got to three av classes with different weapons with one that is meant for infantry |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.13 17:36:00 -
[42] - Quote
Are people really so stupid as to not realise grouping means full blown spider tanking? Tanks repairing tanks? I haven't looked at the exact stats, but a resist high tank being repped will be nearly untouchable. If you think grouping will help AV more than HAV you're going to get a shock. I agree massed AV will be a help, but the speed marauders kill AV dudes and everything else is crazy. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.13 18:05:00 -
[43] - Quote
Tony Calif wrote:Are people really so stupid as to not realise grouping means full blown spider tanking? Tanks repairing tanks? I haven't looked at the exact stats, but a resist high tank being repped will be nearly untouchable. If you think grouping will help AV more than HAV you're going to get a shock. I agree massed AV will be a help, but the speed marauders kill AV dudes and everything else is crazy.
Very true, HAV drivers always say AV teamwork will destroy any HAV, but it does work both ways. It will be interesting to see the dynamic when a group of HAV drivers are working together to repair each other and to destroy any infantry that tries to intervene. My hope is that vehicle pricing will help balance the vehicle usage, but with the ability of EVE players to make ISK at a much faster rate than Dust players it may not even matter, well at least not for the players with EVE ties. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.13 18:57:00 -
[44] - Quote
i can confirm it for both sides as im you migth guess do both. Spider tanking and AV. When im lucky and see a surya i call in my sagaris with a remote repair module and constant repair the surya infront of me. When im on a AV role i get my Limbus with the possible max damage resistance and HP, a proto forgegun and then i get 2 more guys with swarm launchers. After that i start patroling for enemy vehicles, when i spot 1 and he didnt saw me i jump out and start doing damage with my fellow AV guys. Hell i even do hit and run when im against a marauder. Flank shot 2 times with my forgegun and drive off out of sight and then strike again. Hell i even lured tanks into a trap like when they start chasing me. i drive up a hill where im hard to get shot and start doing massive damage. And dont think that a Limbus is a easy 1 shot kill. usually it takes 3 sagaris railgun hits to blow it up and that is damn alot for just a LAV. Guerillia warfare is a good way to take care of maxed out HAV's. Strike, run away and strike again. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 22:57:00 -
[45] - Quote
dont forget vehicles will have capacitors and everything from firing to using mods, to driving will use up tha energies. Being able to be a good driver while adding this complexity will create a larger disparity between the boys and the men... |
Sees-Too-Much
332
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Posted - 2012.08.13 23:46:00 -
[46] - Quote
Which also brings up the major factor that hasn't been implemented yet: eWar. How OP anything will be is impossible to know until we know how that'll work. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.08.14 00:23:00 -
[47] - Quote
I've pretty much dedicated myself to an AV heavy fit and I LOVE destroying vehicles, regardless of what they are.
Proto-forge gun, two damage amps, AV grenades and a submachine gun (for close encounters). I'm only sporting the basic heavy suit too. It's nice for the price, but does get to be a little bit of a ***** when I have to balance the CPU usage. It's also good to note that you need know your limitations as an AV guy and what you should and should not go after.
Aiming for he sides/rear of tanks has benefited me a lot, even with top tier tanks. Dropships aren't really difficult to take out either, since they are sluggish in their turning speed and I haven't seen many pilots that can manuever their ships very well. Figuring out the lead on the drop ship is the key. This also applies to LAVs. I've caught LAVs out in the middle of the map going full speed, trying to break frontlines and have been able to pick them off without a problem. Just point where they will be heading and you can figure it out pretty easily. It takes a little trial and error but it's not hard.
Even if you're in a proto heavy suit you still need to pay attention to things like cover, where the tanks are heading, choke points (as stated in a previous post) and teamwork. I can handle most tanks but the thing I lack is ammo. I'm always running out of ammo, so I need someone supporting me with nanohives and a little armor repping wouldn't hurt either
All in all, yes, you pretty much need to be dedicated in the AV role in order to actually have sway in the fight against vehicles. |
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