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Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.08.07 13:21:00 -
[1] - Quote
I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?), It might be prudent and fun to add Dust into the equation when you do get around to solving this issue. I will make a simple arguement for it, we are always reffering to us as Dust Marines. Well Spaceborn Marines (No 40k jokes please) are generaly expected to do things like board stations. Its the Scifi equivilent of amphipious landings. Plus it would give Dust Bunnies a chance to break a goo breathers stuff. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.08.07 13:25:00 -
[2] - Quote
Kincate wrote:I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?), It might be prudent and fun to add Dust into the equation when you do get around to solving this issue. I will make a simple arguement for it, we are always reffering to us as Dust Marines. Well Spaceborn Marines (No 40k jokes please) are generaly expected to do things like board stations. Its the Scifi equivilent of amphipious landings. Plus it would give Dust Bunnies a chance to break a goo breathers stuff.
I approve this message.
I think this was suggested before, but the devs never weighed in. I would love to hear what they think, and if this is in the plans. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.07 13:26:00 -
[3] - Quote
Kincate wrote:I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?) They may not be able to be destroyed but they can be conquered.
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Damon Romani
Villore Sec Ops Gallente Federation
21
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Posted - 2012.08.07 13:35:00 -
[4] - Quote
The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue.
You're supposed to be completely safe while docked, and your account is supposed to be preserved when you cancel your sub...
So you can't blow up the station because some 0.0 player who cancelled his account six years ago might still be docked there. :P |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.08.07 13:37:00 -
[5] - Quote
Oswald Banecroft II wrote:Kincate wrote:I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?) They may not be able to be destroyed but they can be conquered.
Fun thoughts - the mercs have to have a way to get to the station. Perhaps Eve pilots deliver them? A ship has to be fit with "clone deliver" launcher (probably a high slot item) which deploys the mod and penetrates the hull of the station. This would be the default spawn point, and then the mercs have to take additional (like we are accustomed to today).
This would add more interaction with Eve - meaning Eve pilots would have to have a successful attack on the station to deploy the mercs.
There is potential here. What do you guys think? How else would this type of match impact both games? There is a LOT of potential here, I think. |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.08.07 13:42:00 -
[6] - Quote
Damon Romani wrote:The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue.
You're supposed to be completely safe while docked, and your account is supposed to be preserved when you cancel your sub...
So you can't blow up the station because some 0.0 player who cancelled his account six years ago might still be docked there. :P
True, but I think 0.0 players accept a certain higher level of risk. Heck maybe one of the ways to destroy a station is to blow it up from the inside? Then yes anything you had in there is destroyed.
Thats Eve.
Oh and its freaking happened to me in WH space so if someone whines about docking in a station in null and losing there stuff they can bite me. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.07 13:45:00 -
[7] - Quote
Kincate wrote:Damon Romani wrote:The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue.
You're supposed to be completely safe while docked, and your account is supposed to be preserved when you cancel your sub...
So you can't blow up the station because some 0.0 player who cancelled his account six years ago might still be docked there. :P True, but I think 0.0 players accept a certain higher level of risk. Heck maybe one of the ways to destroy a station is to blow it up from the inside? Then yes anything you had in there is destroyed. Thats Eve. Oh and its freaking happened to me in WH space so if someone whines about docking in a station in null and losing there stuff they can bite me. lol, no, that isn't EVE. Having all my stuff explode while I am sleeping is unacceptable. Being awake and undocking all my stuff in a Freighter and then getting exploded is EVE.
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Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.08.07 13:45:00 -
[8] - Quote
Kincate wrote:Damon Romani wrote:The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue.
You're supposed to be completely safe while docked, and your account is supposed to be preserved when you cancel your sub...
So you can't blow up the station because some 0.0 player who cancelled his account six years ago might still be docked there. :P True, but I think 0.0 players accept a certain higher level of risk. Heck maybe one of the ways to destroy a station is to blow it up from the inside? Then yes anything you had in there is destroyed. Thats Eve. Oh and its freaking happened to me in WH space so if someone whines about docking in a station in null and losing there stuff they can bite me.
If you see me in game, remind me to tell you about my invasion of a wormhole and the corp that regretted trusting my friend... |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.07 13:52:00 -
[9] - Quote
Forlorn Destrier wrote:Kincate wrote:Damon Romani wrote:The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue.
You're supposed to be completely safe while docked, and your account is supposed to be preserved when you cancel your sub...
So you can't blow up the station because some 0.0 player who cancelled his account six years ago might still be docked there. :P True, but I think 0.0 players accept a certain higher level of risk. Heck maybe one of the ways to destroy a station is to blow it up from the inside? Then yes anything you had in there is destroyed. Thats Eve. Oh and its freaking happened to me in WH space so if someone whines about docking in a station in null and losing there stuff they can bite me. If you see me in game, remind me to tell you about my invasion of a wormhole and the corp that regretted trusting my friend... A POS is different from a station and corp theft is different too. Your friend could not blow up the POS, with the right roles he could remove fuel, offline stuff, etc... And maybe once the shield was down could do some damage.
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.07 13:58:00 -
[10] - Quote
Well the one step to space station combat that involves Merc is to fight on the outside of a station. The advantage is that all the modeling of the level is already done. I imagine a huge area on the side of a station where you have to fight your way from the aforementioned impact point to vital control points. While you do this the space battle takes places over your heads and you are open to (orbital) strikes right out of the battle. It's just a matter of scale ;) And I'm sure the stations are HUGE. |
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Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.07 14:49:00 -
[11] - Quote
Oswald Banecroft II wrote:Kincate wrote:Damon Romani wrote:The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue.
You're supposed to be completely safe while docked, and your account is supposed to be preserved when you cancel your sub...
So you can't blow up the station because some 0.0 player who cancelled his account six years ago might still be docked there. :P True, but I think 0.0 players accept a certain higher level of risk. Heck maybe one of the ways to destroy a station is to blow it up from the inside? Then yes anything you had in there is destroyed. Thats Eve. Oh and its freaking happened to me in WH space so if someone whines about docking in a station in null and losing there stuff they can bite me. lol, no, that isn't EVE. Having all my stuff explode while I am sleeping is unacceptable. Being awake and undocking all my stuff in a Freighter and then getting exploded is EVE.
There should obviously be station timers like there are with POS timers. If you're not in an NPC 0.0 alliance and you're going to be offline for more than a week, you should put your stuff in lowsec. But that's another topic :D |
The Robot Devil
45
|
Posted - 2012.08.07 14:52:00 -
[12] - Quote
I would love to fight on the hull of a station with the a nebula, moon or planetary battle as the backdrop, it would be awesome. Think about an explosion blowing a heavy into space but still being alive and watching it float way and commit suicide to respawn. I digress, I have ran lots of single pve missions where I delivered six marines to a stolen ship. This could easily be a covert ops ship dropping them on a hull of a station to install a droplink. Dust has the greatest array of surfaces on which to kill and I am hoping to play this game for a long time.o/
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FatMan McBoomstick
Zumari Force Projection Caldari State
0
|
Posted - 2012.08.07 19:24:00 -
[13] - Quote
It could be an option to temporarily disable station services instead of destroying the station. That could make Dust useful in sov warfare. Disable the fitting service and suddenly people have to load up modules in their cargohold and either fly to another station or rendezvous with a carrier ti change their loadout. Disable the clone service and pilots that have been podded have to respawn elsewhere, making it take longer to return to the fight with a new ship. It wouldn't even have to be long outages. Even an hour without fitting or cloning could turn the tide in a large fight. Last night I was in a brawl in 49- where over 2000 ships were destroyed. A very large number of those were people who died and came back in reinforcement fleets. Any delay would have a huge impact on the outcome.
That might be a bit much, but it's more viable than blowing up the station. Besides, if you're taking sov you probably want the station intact anyway. They currently cost around 22 billion to build. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.07 19:30:00 -
[14] - Quote
FatMan McBoomstick wrote:It could be an option to temporarily disable station services instead of destroying the station. That could make Dust useful in sov warfare. Disable the fitting service and suddenly people have to load up modules in their cargohold and either fly to another station or rendezvous with a carrier ti change their loadout. Disable the clone service and pilots that have been podded have to respawn elsewhere, making it take longer to return to the fight with a new ship. It wouldn't even have to be long outages. Even an hour without fitting or cloning could turn the tide in a large fight. Last night I was in a brawl in 49- where over 2000 ships were destroyed. A very large number of those were people who died and came back in reinforcement fleets. Any delay would have a huge impact on the outcome.
That might be a bit much, but it's more viable than blowing up the station. Besides, if you're taking sov you probably want the station intact anyway. They currently cost around 22 billion to build.
Yeah, I really don't want to wake up one day to find I can't fit a ship because someone was bored and put a contract up overnight with no one to defend the station. |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.08.08 03:17:00 -
[15] - Quote
Quote:A POS is different from a station and corp theft is different too. Your friend could not blow up the POS, with the right roles he could remove fuel, offline stuff, etc... And maybe once the shield was down could do some damage.
I understand a POS is different from a station, but it shouldnt be THAT different. Player owned stations should be destructable. Not easily destructable by any stretch. But if a WH pilot makes a choice and says I am taking the risk of my POS being taken and destroyed. A null sec alliance should have to take a similar risk with there stations. Besides the people who would oppose this the most more than likely have hundreds of millions of isk if not billions and billions in assests. I see alot of null sec residents make the jokes about people in high and low. I understand Null is risky, so is WH space though. I think they should put that risk into the game, even if its a slight risk. Besides if the system is set up right maybe it should be easier to have the station switch hands than blow it up. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.08 04:07:00 -
[16] - Quote
The Robot Devil wrote:Think about an explosion blowing a heavy into space but still being alive and watching it float way and commit suicide to respawn.
I ******* love this idea! Though I'd assume if we ever did fight in such an environment we'd be able to use suit thrusters. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.08.08 04:36:00 -
[17] - Quote
When you capture a POS in EVE, don't you have to destroy all its addons first? Or was that Stations? Either way, that could be where the Dust fellows come in. After the shield is down (or before, someone else work out those logistics.) we can be deployed and capture the place without doing so much damage. Damage control is a very EVE-like exercise, wouldn't you say? |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.08.08 14:55:00 -
[18] - Quote
Mr Funless wrote:FatMan McBoomstick wrote:It could be an option to temporarily disable station services instead of destroying the station. That could make Dust useful in sov warfare. Disable the fitting service and suddenly people have to load up modules in their cargohold and either fly to another station or rendezvous with a carrier ti change their loadout. Disable the clone service and pilots that have been podded have to respawn elsewhere, making it take longer to return to the fight with a new ship. It wouldn't even have to be long outages. Even an hour without fitting or cloning could turn the tide in a large fight. Last night I was in a brawl in 49- where over 2000 ships were destroyed. A very large number of those were people who died and came back in reinforcement fleets. Any delay would have a huge impact on the outcome.
That might be a bit much, but it's more viable than blowing up the station. Besides, if you're taking sov you probably want the station intact anyway. They currently cost around 22 billion to build. Yeah, I really don't want to wake up one day to find I can't fit a ship because someone was bored and put a contract up overnight with no one to defend the station.
Come on do you honestly think it would be that simple? There would be an autocontract generation. Or at least the option for one no need to be around just to have the funds. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.08 14:59:00 -
[19] - Quote
I made some suggestions about this last build in this thread.
Instead of resurrecting an old thread, here are the basics:
The Eve Side: Once the station has some structure damage, it becomes vulnerable. In order to take the station, a carrier, fitted for delivering DUST mercs must launch assault shuttles at the station. This carrier would have assault shuttles instead of fighters in its bay. The more assault shuttles used, the greater the rate of respawn possible to the Mercs. The Carrier would also need a high slot module that provides mercenary clone relay services. IF this carrier shuts down that module, or is destroyed, then the DUST mercs can no longer respawn.
A single carrier with this module allows one assault at a time against one sector of the station. Multiple carriers could be used to assault multiple sectors simultaneously.
This would require that the Eve corp seizing the station would have to commit at least one carrier to the fight. There would be no orbital bombardment possible, but they would have to stay and take care of the carrier while it assists the assault. If the DUST mercs fail, then the attackers are free to either A: Destroy the station or B: Withdrawal and attack another time after the station has a chance to be reinforced once again.
Using DUST mercs would become the ONLY way of capturing a station and stations would become destructible objects in Eve.
The DUST Side: Each station should consist of five sectors and each one should represent the map for a max vs max player battle between Dust Mercenaries. The Sectors are:
Core Sector: This is where the main transportation facilities for the station are located and from which all other sectors may be accessed. Failure to control this sector will prevent troops or supplies from having access to any of the other four sectors. This is the first sector that must be assaulted and controlled. Visually this sector should have large open areas where transportation rails similar to trains converge from all (3D) directions and surrounded by administrative and mechanical spaces. This space should be large enough for LAV's and HAV's in limited number, but not Dropships.
Engineering Sector: This is where the fusion core of the station is located as well as the vast array of machinery and equipment that keeps the station running. Once captured, this spaces control systems may be used to alter lighting, atmosphere, and gravity of the other sectors. Visually this sector consists of small cramped corridors filled with pipes and cables. Should be dark and gritty.
Habitat Sector: This is where the station's inhabitants live and work. This station also houses the cloning facilities used by POD pilots and can represent an increase in available clone reserves if taken. Visually this sector is well lit and filled with parks and open air balconies with fake sunlight. Lots of open views good for sniping. Some limited room for use of LAV's.
Hanger: This is where Eve ships are stored. IT is a HUGE open area with large equipment. This area is the only one large enough for HAV's and Dropships to be used. Controlling this section allows for a greater number of supplies to be brought in from outside the station and thus represents an increase in war points, clones, and supplies.
Control: This is the administrative center of the station and also the central location of the stations security forces. This sector represents the greatest challenge, and the greatest reward. Capturing and holding the control areas allows the control of the stations automated defenses as well as the station's supplies. THis sector also has the strongest defenses.
The station itself should be capable of defense through automated turrets and NPC guards. If a DUST corp takes a contract to defend the station, then they may directly control the automated defenses and they begin with control of each sector and receive whatever bonus comes from that sector. |
Emerson Dante
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.08.08 15:24:00 -
[20] - Quote
Traynor Youngs wrote:I made some suggestions about this last build in this thread. Instead of resurrecting an old thread, here are the basics ....
AWESOME!
I really like this implementation. The only problem I can see, and it might not be a big one, is that CCP have said that they don't want either game (DUST or EVE) to RELY on the other one for something. In this idea, Eve RELIES on Dust to be able to conquer stations. But, since you would also be able to destroy them, it makes sense.
I guess if an EVE alliance didn't want to hire mercs to capture the stations, they could just blow them up and pay the price to build a new one. So in that sense, DUST would only be enhancing a SOV alliances capability.
A lot of EVE players won't see it that way though, since they are used to being able to capture stations without DUST mercs, it will seem like DUST is being forced on them....I don't know.
Perhaps a kind of transitory mechanic could go in that would allow EVE players to force a station to surrender, but would take some time before that station was usable (48 hours say) whereas taking it with DUST mercs lets you A: Use it right away and B: get loot from it.
I notice in the other thread you linked that people didn't like the looting player hangers stuff. Perhaps this could be changed. I am not sure how to incentivize the taking of stations for DUST mercs, but there must be some kind of way to make it worthwhile. Some ideas I have off the top of my head are:
Straight ISK Faucet: When you conquer a station, some amount of ISK is "looted" and given to the Merc corp that took the station. This could be hard to balance the amount of ISK that makes sense without unbalancing the economy. Also, Eve and DUST working together to trade a station back and forth to farm ISK would be bad.
Lootable market: This way, some percentage of all of the items placed on the market are able to be taken and looted. This way, if people try to firesell their stuff or are active in the market but not paying attention to the SOV changes, they would lose their stuff. Also, an inactive player with stuff in a hanger would still be safe.
Lootable CORP hangers: My favorite, only stuff in corp hangers is loot able. This way only corps with dumb/lazy directors would really lose much, but the possibility to get some really really great loot is there.
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Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.08 15:59:00 -
[21] - Quote
Emerson Dante wrote: Straight ISK Faucet: When you conquer a station, some amount of ISK is "looted" and given to the Merc corp that took the station. This could be hard to balance the amount of ISK that makes sense without unbalancing the economy. Also, Eve and DUST working together to trade a station back and forth to farm ISK would be bad.
Lootable market: This way, some percentage of all of the items placed on the market are able to be taken and looted. This way, if people try to firesell their stuff or are active in the market but not paying attention to the SOV changes, they would lose their stuff. Also, an inactive player with stuff in a hanger would still be safe.
Lootable CORP hangers: My favorite, only stuff in corp hangers is loot able. This way only corps with dumb/lazy directors would really lose much, but the possibility to get some really really great loot is there.
I totally agree with the second and third one.
I don't like the faucet for the exploit you described.
I am not sold completely on not allowing looting of player hangers but I recognize I am in the minority who think Eve should be harder and more extreme. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.08 16:32:00 -
[22] - Quote
Emerson Dante wrote:I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including the SP from the battle itself.
Emerson Dante wrote:Straight ISK Faucet: When you conquer a station, some amount of ISK is "looted" and given to the Merc corp that took the station. ISK distribution upon capture of a station could be divvied by an initial contract between the Eve Corp/Dust Corp. Depending on whether one corp gets 100% or the split is 30/70 etc. This implentation can enable cost effectiveness on operations. Perhaps a Dust Corp that works 'pro-bono' relying off of pay from the capturing of planets or facilities.
Emerson Dante wrote:Lootable CORP hangers: My favorite, only stuff in corp hangers is loot able. This way only corps with dumb/lazy directors would really lose much, but the possibility to get some really really great loot is there. Refer to my explanation of ISK Distribution. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.08 16:36:00 -
[23] - Quote
Dante Daedrik wrote:Emerson Dante wrote:I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including the SP from the battle itself.
But that means that the ONLY reason for DUST mercs to take a station is if they are HIRED to. I would prefer there be a reason for DUST mercs to hire an EVE corp to support their assault of the station as well. That way it is a two way street. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.08 16:44:00 -
[24] - Quote
Traynor Youngs wrote:Dante Daedrik wrote:Emerson Dante wrote:I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including the SP from the battle itself. But that means that the ONLY reason for DUST mercs to take a station is if they are HIRED to. I would prefer there be a reason for DUST mercs to hire an EVE corp to support their assault of the station as well. That way it is a two way street. Well... maybe it would be feasible if a station had materials or factories for creating Dust equipment. I haven't played EVE in 2 years, so I dont really remember how crafting works but if a Dust corp wanted a station solely as a base for pumping out weapons/equipment for themselves (assuming they had EVE miners hired to obtain materials for cost efficiency); it may eventually be possible. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.08 17:07:00 -
[25] - Quote
Dante Daedrik wrote:Traynor Youngs wrote:Dante Daedrik wrote:Emerson Dante wrote:I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including the SP from the battle itself. But that means that the ONLY reason for DUST mercs to take a station is if they are HIRED to. I would prefer there be a reason for DUST mercs to hire an EVE corp to support their assault of the station as well. That way it is a two way street. Well... maybe it would be feasible if a station had materials or factories for creating Dust equipment. I haven't played EVE in 2 years, so I dont really remember how crafting works but if a Dust corp wanted a station solely as a base for pumping out weapons/equipment for themselves (assuming they had EVE miners hired to obtain materials for cost efficiency); it may eventually be possible.
I feel that DUST industry will be primarily on planets. But, I think it is worthwhile for DUST corps to be able to raid ISK/valuables from stations as a way to give DUST mercs an incentive to go fighting over stations more than just when hired to do so by Eve Alliances. I can only think of "loot" options. I think that industry will ALWAYS be more of the province of Eve players than DUST players, esp in space.
I don't know, I am open.
There is always the incentive that if you are a DUST corp in an EVE/DUST Alliance, its all about taking territory so your reward is to "own" space. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.08.08 17:11:00 -
[26] - Quote
With proper reinforcement timers and appropriate mechanics station destruction is perfectly fine. You're taking a risk having it there as it is (you could lose control of the station and be unable to dock). CCP has already mentioned an interest in exploring the possibility of making outposts destructible for the simple fact that there's so bloody many of them these days. Player nullsec used to be mostly empty of stations, but that's not really the case any longer.
Using Dust mercs would certainly be an interesting way to address the issue (and introduce some really fun mechanics; you wanna see cool space-based FPS-ing check out "Shattered Horizon" available cheap on Steam, newtonian physics, very little visual indication of hostiles, and excellent use of 3d space for a fight that would translate well to Dust on the hull of a station.) |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.08 17:16:00 -
[27] - Quote
Geirskoegul wrote:With proper reinforcement timers and appropriate mechanics station destruction is perfectly fine. You're taking a risk having it there as it is (you could lose control of the station and be unable to dock). CCP has already mentioned an interest in exploring the possibility of making outposts destructible for the simple fact that there's so bloody many of them these days. Player nullsec used to be mostly empty of stations, but that's not really the case any longer.
Using Dust mercs would certainly be an interesting way to address the issue (and introduce some really fun mechanics; you wanna see cool space-based FPS-ing check out "Shattered Horizon" available cheap on Steam, newtonian physics, very little visual indication of hostiles, and excellent use of 3d space for a fight that would translate well to Dust on the hull of a station.)
Fighting on the hull would be pretty epic, especially if the ships in fleet were still shooting it...
But I am not sure how it would work out without being kind of campy, or just in for the visuals with no purpose beyond that. Tactically, I would rather get INTO the station rather than ONTO it.
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Kincate
Algintal Core Gallente Federation
27
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Posted - 2012.08.08 17:18:00 -
[28] - Quote
Geirskoegul wrote:With proper reinforcement timers and appropriate mechanics station destruction is perfectly fine. You're taking a risk having it there as it is (you could lose control of the station and be unable to dock). CCP has already mentioned an interest in exploring the possibility of making outposts destructible for the simple fact that there's so bloody many of them these days. Player nullsec used to be mostly empty of stations, but that's not really the case any longer.
Using Dust mercs would certainly be an interesting way to address the issue (and introduce some really fun mechanics; you wanna see cool space-based FPS-ing check out "Shattered Horizon" available cheap on Steam, newtonian physics, very little visual indication of hostiles, and excellent use of 3d space for a fight that would translate well to Dust on the hull of a station.)
Shattered Horizon would be a great inspiration for zero grav fights should CCP ever intend to go that way. However yes I agree simply living in player null should be a risk. |
Emerson Dante
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.08.08 17:20:00 -
[29] - Quote
I think one of the coolest things about this idea is the way the benefits for taking each zone work out in the course of the assault.
For instance, if DUST mercs assault the engineering sector first and alter gravity and lighting so that they have an advantage in each other zone.
Or even if in the future stations are able to have guns of their own, DUST mercs could take over that section of the station and turn the guns on the ships on grid with the station to help defend the carrier that is supporting them.
Lots of cool things could be done with this idea.
Also, the future of POS's could include some of these kinds of ideas as well. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.08 17:33:00 -
[30] - Quote
All this talk of zero-grav/space infantry warfare is making me think of Dead Space. I felt Dead Space had good mechanics for this sort of thing. |
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