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Kincate
Algintal Core Gallente Federation
27
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Posted - 2012.08.07 13:21:00 -
[1] - Quote
I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?), It might be prudent and fun to add Dust into the equation when you do get around to solving this issue. I will make a simple arguement for it, we are always reffering to us as Dust Marines. Well Spaceborn Marines (No 40k jokes please) are generaly expected to do things like board stations. Its the Scifi equivilent of amphipious landings. Plus it would give Dust Bunnies a chance to break a goo breathers stuff. |
Kincate
Algintal Core Gallente Federation
27
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Posted - 2012.08.07 13:42:00 -
[2] - Quote
Damon Romani wrote:The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue.
You're supposed to be completely safe while docked, and your account is supposed to be preserved when you cancel your sub...
So you can't blow up the station because some 0.0 player who cancelled his account six years ago might still be docked there. :P
True, but I think 0.0 players accept a certain higher level of risk. Heck maybe one of the ways to destroy a station is to blow it up from the inside? Then yes anything you had in there is destroyed.
Thats Eve.
Oh and its freaking happened to me in WH space so if someone whines about docking in a station in null and losing there stuff they can bite me. |
Kincate
Algintal Core Gallente Federation
27
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Posted - 2012.08.08 03:17:00 -
[3] - Quote
Quote:A POS is different from a station and corp theft is different too. Your friend could not blow up the POS, with the right roles he could remove fuel, offline stuff, etc... And maybe once the shield was down could do some damage.
I understand a POS is different from a station, but it shouldnt be THAT different. Player owned stations should be destructable. Not easily destructable by any stretch. But if a WH pilot makes a choice and says I am taking the risk of my POS being taken and destroyed. A null sec alliance should have to take a similar risk with there stations. Besides the people who would oppose this the most more than likely have hundreds of millions of isk if not billions and billions in assests. I see alot of null sec residents make the jokes about people in high and low. I understand Null is risky, so is WH space though. I think they should put that risk into the game, even if its a slight risk. Besides if the system is set up right maybe it should be easier to have the station switch hands than blow it up. |
Kincate
Algintal Core Gallente Federation
27
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Posted - 2012.08.08 14:55:00 -
[4] - Quote
Mr Funless wrote:FatMan McBoomstick wrote:It could be an option to temporarily disable station services instead of destroying the station. That could make Dust useful in sov warfare. Disable the fitting service and suddenly people have to load up modules in their cargohold and either fly to another station or rendezvous with a carrier ti change their loadout. Disable the clone service and pilots that have been podded have to respawn elsewhere, making it take longer to return to the fight with a new ship. It wouldn't even have to be long outages. Even an hour without fitting or cloning could turn the tide in a large fight. Last night I was in a brawl in 49- where over 2000 ships were destroyed. A very large number of those were people who died and came back in reinforcement fleets. Any delay would have a huge impact on the outcome.
That might be a bit much, but it's more viable than blowing up the station. Besides, if you're taking sov you probably want the station intact anyway. They currently cost around 22 billion to build. Yeah, I really don't want to wake up one day to find I can't fit a ship because someone was bored and put a contract up overnight with no one to defend the station.
Come on do you honestly think it would be that simple? There would be an autocontract generation. Or at least the option for one no need to be around just to have the funds. |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.08.08 17:18:00 -
[5] - Quote
Geirskoegul wrote:With proper reinforcement timers and appropriate mechanics station destruction is perfectly fine. You're taking a risk having it there as it is (you could lose control of the station and be unable to dock). CCP has already mentioned an interest in exploring the possibility of making outposts destructible for the simple fact that there's so bloody many of them these days. Player nullsec used to be mostly empty of stations, but that's not really the case any longer.
Using Dust mercs would certainly be an interesting way to address the issue (and introduce some really fun mechanics; you wanna see cool space-based FPS-ing check out "Shattered Horizon" available cheap on Steam, newtonian physics, very little visual indication of hostiles, and excellent use of 3d space for a fight that would translate well to Dust on the hull of a station.)
Shattered Horizon would be a great inspiration for zero grav fights should CCP ever intend to go that way. However yes I agree simply living in player null should be a risk. |
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