Emerson Dante
Seituoda Taskforce Command Caldari State
3
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Posted - 2012.08.08 15:24:00 -
[1] - Quote
Traynor Youngs wrote:I made some suggestions about this last build in this thread. Instead of resurrecting an old thread, here are the basics ....
AWESOME!
I really like this implementation. The only problem I can see, and it might not be a big one, is that CCP have said that they don't want either game (DUST or EVE) to RELY on the other one for something. In this idea, Eve RELIES on Dust to be able to conquer stations. But, since you would also be able to destroy them, it makes sense.
I guess if an EVE alliance didn't want to hire mercs to capture the stations, they could just blow them up and pay the price to build a new one. So in that sense, DUST would only be enhancing a SOV alliances capability.
A lot of EVE players won't see it that way though, since they are used to being able to capture stations without DUST mercs, it will seem like DUST is being forced on them....I don't know.
Perhaps a kind of transitory mechanic could go in that would allow EVE players to force a station to surrender, but would take some time before that station was usable (48 hours say) whereas taking it with DUST mercs lets you A: Use it right away and B: get loot from it.
I notice in the other thread you linked that people didn't like the looting player hangers stuff. Perhaps this could be changed. I am not sure how to incentivize the taking of stations for DUST mercs, but there must be some kind of way to make it worthwhile. Some ideas I have off the top of my head are:
Straight ISK Faucet: When you conquer a station, some amount of ISK is "looted" and given to the Merc corp that took the station. This could be hard to balance the amount of ISK that makes sense without unbalancing the economy. Also, Eve and DUST working together to trade a station back and forth to farm ISK would be bad.
Lootable market: This way, some percentage of all of the items placed on the market are able to be taken and looted. This way, if people try to firesell their stuff or are active in the market but not paying attention to the SOV changes, they would lose their stuff. Also, an inactive player with stuff in a hanger would still be safe.
Lootable CORP hangers: My favorite, only stuff in corp hangers is loot able. This way only corps with dumb/lazy directors would really lose much, but the possibility to get some really really great loot is there.
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Emerson Dante
Seituoda Taskforce Command Caldari State
3
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Posted - 2012.08.08 17:20:00 -
[2] - Quote
I think one of the coolest things about this idea is the way the benefits for taking each zone work out in the course of the assault.
For instance, if DUST mercs assault the engineering sector first and alter gravity and lighting so that they have an advantage in each other zone.
Or even if in the future stations are able to have guns of their own, DUST mercs could take over that section of the station and turn the guns on the ships on grid with the station to help defend the carrier that is supporting them.
Lots of cool things could be done with this idea.
Also, the future of POS's could include some of these kinds of ideas as well. |