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Regis Mark V
249
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Posted - 2012.08.07 09:14:00 -
[1] - Quote
People are so adamant about making this a wack a mole cover based shooter because they think it's "tactical" or will be more "thoughtful". Which seems to be the way Dust 514 is headed anyway. Uninspiring gameplay IMO if the gameplay does take that route I implore CCP to get rid of shields. Gun fights will be exactly like this poke out head take a round or two, shoot a round or two duck back down regen shield... rinse and repeat WACK a MOLE game play.
This style of gameplay is meant for people who are really not good at aiming or hitting moving targets so they want to slow the game down to the point where everyone is sitting behind cover all game. This style of gameplay also caters to camping . Most people think that this style of gameplay will make suppression and flanking more relevant when in reality flanking and suppressive fire already takes place in even the twitch shooter. It's very hard to advance in any game if the enemy has you pinned down regardless of how fast you move and you will most likely end up on the kill feed due to being flanked.
Fast movement does not make a game less "tactical" or "thoughtful" than a slow game but it certainly makes it more fun. If you have a problem hitting a moving target you got out gunned get better. Whats that saying umm... ADAPT OR DIE! Don't slow the game down because you can't hit a moving target to save your virtual life. |
Regis Mark V
249
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Posted - 2012.08.07 09:31:00 -
[2] - Quote
vermacht Doe wrote:Regis Mark V wrote:People are so adamant about making this a wack a mole cover based shooter because they think it's "tactical" or will be more "thoughtful". Which seems to be the way Dust 514 is headed anyway. Uninspiring gameplay IMO if the gameplay does take that route I implore CCP to get rid of shields. Gun fights will be exactly like this poke out head take a round or two, shoot a round or two duck back down regen shield... rinse and repeat WACK a MOLE game play.
This style of gameplay is meant for people who are really not good at aiming or hitting moving targets so they want to slow the game down to the point where everyone is sitting behind cover all game. This style of gameplay also caters to camping . Most people think that this style of gameplay will make suppression and flanking more relevant when in reality flanking and suppressive fire already takes place in even the twitch shooter. It's very hard to advance in any game if the enemy has you pinned down regardless of how fast you move and you will most likely end up on the kill feed due to being flanked.
Fast movement does not make a game less "tactical" or "thoughtful" than a slow game but it certainly makes it more fun. If you have a problem hitting a moving target you got out gunned get better. Whats that saying umm... ADAPT OR DIE! Don't slow the game down because you can't hit a moving target to save your virtual life. +1 if you can't hit a moving target leave the game or go hardcore logistics
I'll probably play Logistics and still average over a 2.0 but that's besides the point having a high KD also comes with making the enemy fight you on your terms. Also I'll probably be a dedicated pilot, infantry second it all depends on whats needed of me from battle to battle. |
Regis Mark V
249
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Posted - 2012.08.07 09:33:00 -
[3] - Quote
Damon Romani wrote:I agree with many of your points, and also would not want this to become a cover-based tactical shooter... But I must disagree with the suggestion that faster is always more fun.
If the game gets so fast paced that twitch always beats tactics, then stuff like flanking becomes pointless: Why bother if you're still going to get slaughtered by the guy you shot in the back no matter what?
Yes, I am well aware of the mantra: "Get good or get out".... The thing is that people who suck will get out... And if the people who can't aim well just happen to form the majority of your target market, then pushing them away from this game can be just as deadly as driving away the twitch gamers by not meeting their expectations.
I've played plenty of fast paced shooters where you can still keep the enemy ducking and flank them. Hell it happened a lot last build and the play was much faster. I'm not saying it needs to be Halo speeds or beyond that but it certainly needs to be faster than it is now!
Also if you get turned on after shooting someone in the back isn't it your fault that you didn't finish them? These things actually happen now anyway especially if your gear is more advanced than your opponent! |
Regis Mark V
249
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Posted - 2012.08.07 09:36:00 -
[4] - Quote
Vickers S Grunt wrote:https://account.hirezstudios.com/tribesascend/ Make shure u close the door on the way out
Played it already! Who said I want Dust to be anything like Tribes? You failed at your job go under your bridge and formulate a new plan. |
Regis Mark V
249
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Posted - 2012.08.07 09:37:00 -
[5] - Quote
vermacht Doe wrote:Regis Mark V wrote:vermacht Doe wrote:Regis Mark V wrote:People are so adamant about making this a wack a mole cover based shooter because they think it's "tactical" or will be more "thoughtful". Which seems to be the way Dust 514 is headed anyway. Uninspiring gameplay IMO if the gameplay does take that route I implore CCP to get rid of shields. Gun fights will be exactly like this poke out head take a round or two, shoot a round or two duck back down regen shield... rinse and repeat WACK a MOLE game play.
This style of gameplay is meant for people who are really not good at aiming or hitting moving targets so they want to slow the game down to the point where everyone is sitting behind cover all game. This style of gameplay also caters to camping . Most people think that this style of gameplay will make suppression and flanking more relevant when in reality flanking and suppressive fire already takes place in even the twitch shooter. It's very hard to advance in any game if the enemy has you pinned down regardless of how fast you move and you will most likely end up on the kill feed due to being flanked.
Fast movement does not make a game less "tactical" or "thoughtful" than a slow game but it certainly makes it more fun. If you have a problem hitting a moving target you got out gunned get better. Whats that saying umm... ADAPT OR DIE! Don't slow the game down because you can't hit a moving target to save your virtual life. +1 if you can't hit a moving target leave the game or go hardcore logistics I'll probably play Logistics and still average over a 2.0 but that's besides the point having a high KD also comes with making the enemy fight you on your terms. Also I'll probably be a dedicated pilot, infantry second it all depends on whats needed of me from battle to battle. I don't mean a standard logi carrying an ar, i mean a logi with maxed out equipment that carries a scrambler to make the most room for high end equipment
Understood. |
Regis Mark V
249
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Posted - 2012.08.07 11:07:00 -
[6] - Quote
testguy242 wrote:If the enemy is camping behind cover (which is perfectly okay, especially for defenders), then you need to change tactics. That's exactly what I'm talking about. Bring in a tank and have it soften up the defense while you advance behind it (tanks are cover too). Use a dropship to insert a squad behind them then rush from front and rear. Call in an orbital strike.
If you can't solve a problem by shooting them, try something different.
See how that kind of gameplay requires tactics?
Also it has nothing to do with me being unable to hit moving targets. I admit I'm not nearly as good with a thumbstick as I am with a mouse, but I can get by. However, I mostly play support roles anyway and if I get a kill, it's a nice bonus. I plan to specialize in logistics and/or dropship piloting. I may go a whole game and never get a single kill and I'm completely okay with that.
Another clarification: I'm not advocating making the gameplay slower. I think it's about right where it is now. Scouts should be fast, and sprinting should be pretty fast. I just don't want strafing to be a viable tactic. I'm against increasing the overall speed of the game, though. I don't think "fast" automatically equals "fun".
Your point is invalid because dropship insertions and advancing behind a tank can be done with faster movement speeds. Strafing wont help you if the other team is laying down heavy fire! All of these things can be done whether you realize it or not. They were done last build were they not?
People used tanks for cover they used dropships to get behind the enemy last build. So I just don't understand where you are getting that slower movement speeds or strafe speeds makes a game more "tactical"! |
Regis Mark V
249
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Posted - 2012.08.07 11:10:00 -
[7] - Quote
I swear some people need to learn basic comprehension... I never said the game is a whack a mole shooter I said it will become one if the speeds keep getting bogged down. |
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