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1. The "Console FPS" vs MMO characteristic of this game. - in General Discussions [original thread]
Oh, i'm not trying to make any lines between that. This is an FPS game, completly, it's just This game would suck **** if we were all a variation of an assault class. That's all i'm trying to say. Complexity is a lot different than Grind and gea...
- by Dankpancakes II - at 2012.08.06 09:46:00
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2. DUST Corp at launch (Devs please reply) - in General Discussions [original thread]
Yeah, it would make since for some in-vitro corps to practice up, some type of way to identify you're a group. Make a reason for people to play the supports.
- by Dankpancakes II - at 2012.08.06 09:43:00
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3. Just wondering - in General Discussions [original thread]
Any ents here that are playing this game and finding this to be awesome while blazed? i made it a ritual on weekends to toke when i'm in the war room. Just feels like the perfect smoke pad, i mean there's so much colors and the giant planet is c...
- by Dankpancakes II - at 2012.08.06 09:02:00
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4. The "Console FPS" vs MMO characteristic of this game. - in General Discussions [original thread]
yeah the shooter part is the barebones of the game, but the support is what gives it it's depth too. Personally i'm horrible at the support part and i'm fair at FPS, so i found going a mid to long range assault / pilot is kinda fun. It's cool th...
- by Dankpancakes II - at 2012.08.06 08:49:00
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5. Crutches and wheelchairs. - in General Discussions [original thread]
Rasatsu wrote: Sounds like someone tried to cap an objective and got shot by a tank and is now all bitter about it. Basically thats the whole reason these posts keep popping up. It's gunna be awesome for a team to go "Hey, get "whateverhis...
- by Dankpancakes II - at 2012.08.06 08:43:00
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6. Strategic Structures strenght need a good boost ! - in General Discussions [original thread]
Thats an awesome idea. It gives more use for supportive infantry/Scout. Could have someone who just hacks them for a short time for the HAV's to go by, There's just so many variables to this it would make it awesome. Thanks for that advice and i...
- by Dankpancakes II - at 2012.08.06 08:41:00
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7. The "Console FPS" vs MMO characteristic of this game. - in General Discussions [original thread]
This won't be lengthy, but will go over something that could really dumb down the game, and i think the community should be aware. I don't have any bias, i just observed something that has been regularly occuring on the beta testing forums. This ...
- by Dankpancakes II - at 2012.08.06 08:35:00
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8. Dust 514 increasingly unplayable. - in General Discussions [original thread]
Balance aside, Why are you complaining about a game that's in its beta stage??? You bought a 20$ back to TEST the game. YOU ARE TESTING why are you getting this angry?? stop. It's a Beta , cool your jets little man
- by Dankpancakes II - at 2012.08.06 08:20:00
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9. Beta Testing, and feedback - in General Discussions [original thread]
Once i started to play the beta, i was instantly open to this awesome game while it was being made. I didn't take it as a weekend to just veg out on dust (even though that is what kind of happened), i took it as a weekend to veg out on dust to fin...
- by Dankpancakes II - at 2012.08.04 04:19:00
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10. K/D in Dust 514 - in General Discussions [original thread]
This topic, is pretty,.. well, how does this affect the development of the game? Of course nobody is going to look at k/d when the whole game is based upon your Coperation standing and how well your team of players work. That's whats going to be...
- by Dankpancakes II - at 2012.07.31 20:20:00
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11. Control Scheme and player preference - in General Discussions [original thread]
Oh, sorry, i couldn't find anything by using the search feature. Thank you.
- by Dankpancakes II - at 2012.07.31 20:11:00
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12. Control Scheme and player preference - in General Discussions [original thread]
I am posting here just to help the developers out, not to gripe or anything. I'm sure that some players would want to switch some buttons on their controller to support their liking. Mainly the r1/l1 buttons switched so that the triggers will be u...
- by Dankpancakes II - at 2012.07.31 19:33:00
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13. Concerning game control scheme - in General Discussions [original thread]
A large amount of the PS3 player base prefers the triggers for aim/fire mechanics that are in modern fps games. I think there should be a way to set r2l2 as the preferred aim fire method and switch the buttons for swap and grenades. I for one got ...
- by Dankpancakes II - at 2012.07.30 23:04:00
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