Dankpancakes II
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.08.06 08:35:00 -
[1] - Quote
This won't be lengthy, but will go over something that could really dumb down the game, and i think the community should be aware. I don't have any bias, i just observed something that has been regularly occuring on the beta testing forums.
This game is made as an MMO, and if you havn't looked behind the scenes of this game, it ties so well into the eve universe it feels almost as an RPG(You pick a specification and race). This game is made for Depth. It takes the idea of FPS (it's core) and makes it into an unmistakble awesome world. Let's not forgot what adds such depth to this game, and that's Your job. Every person, will have a job at a given moment. And there's so many to fill. And all those jobs are needed. This is what makes this game so different.
Those here who are giving very harsh criticizisms towards "Non-fps" gameplay mechanics (this means Logistics, pilots, supportive roles) are looking at the game from a standpoint of what the norm is accepted as: Games like battlefield and Modern Warfare.
This game is made to be an FPS that fills that feeling for you, but has such a depth that if you are tired of the ol' assault rifle objective point, you can mix it up and get immersed into your actual profession. This game is no ordinary FPS, please don't criticize the game mechanics if they aren't towards "the norm". If there isn't a dropship pilot, who spent weeks investing in being a pilot , then those really cool dropship mechanics that give this game that real warfare feeling wouldn't need to be. The guy sitting behind waiting for the coast to clear to run in, hack the objective quicker than any assault specced guy could do will save the day. These are what makes the game amazing, so please remember the fact, this game is specialization based.
The more people use these different roles, the more they are practiced with them. They "level" in skill as much as their dude levels, its amazing right? it feels so immersive. So leave it be, you can be the dude who gets the high K/D ratio, and leave the other guys to do what they think is fun. Who knows, maybe you'll find his job fun one day.
Just would really dissapoint me if this game went to the normal accepted way console games are and isn't as deep as i'm hoping dreaming and wishing it will be.
|
Dankpancakes II
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.08.06 08:49:00 -
[2] - Quote
yeah the shooter part is the barebones of the game, but the support is what gives it it's depth too.
Personally i'm horrible at the support part and i'm fair at FPS, so i found going a mid to long range assault / pilot is kinda fun. It's cool that these hybrids can exist.
i just hope the game doesn't turn into a bunch of me's playing i guess, i played a game and we all helped our tank driver out and basically the dude and some scout guy running around hacking saved our asses. I worshipped those 2 guys too.
It was an amazing feeling. It was like "we'll do our thing you guys do yours" and felt like a beautiful symphony of killing 12 year olds in a game that flew by |
Dankpancakes II
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.08.06 09:46:00 -
[3] - Quote
Oh, i'm not trying to make any lines between that. This is an FPS game, completly, it's just
This game would suck **** if we were all a variation of an assault class.
That's all i'm trying to say. Complexity is a lot different than Grind and gear (i think the MMO you had in mind was something like Everquest and wow, or eve, I'm thinking along the line of Guildwars, something with depth but not grind to the point of "skill from grind"
Because this game could easily turn into some morphed version of halo, especially if it starts to be in gameplay mechanics
It is probably one of CCP's biggest challenges to make this game complex while still making it skill based and not sit in the tank and camp **** all day, and i hope all the complexity that's kept is skill based as well, like how skilled you are at pilot or something |