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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.07.31 18:58:00 -
          [1] - Quote 
 Please implement these ASAP. It kills my Surya to not have active hardeners and only to run passive ones.
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2012.07.31 19:01:00 -
          [2] - Quote 
 No, forge guns, swarm launchers, and sagaris kill your surya. You already have a 10k EHP lead on Caldari and you want more?
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        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.07.31 19:04:00 -
          [3] - Quote 
 
 Noc Tempre wrote:No, forge guns, swarm launchers, and sagaris kill your surya. You already have a 10k EHP lead on Caldari and you want more? 
 *Facepalm* You know what I meant. If you've ever played eve, armor hardeners only last for 20 seconds. Fits nicely in with bulk tanking instead of having everything passive.
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2012.07.31 19:29:00 -
          [4] - Quote 
 
 Debacle Nano wrote:Noc Tempre wrote:No, forge guns, swarm launchers, and sagaris kill your surya. You already have a 10k EHP lead on Caldari and you want more? *Facepalm* You know what I meant. If you've ever played eve, armor hardeners only last for 20 seconds. Fits nicely in with bulk tanking instead of having everything passive. 
 I actually +1 this, just have to screw with you
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        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.07.31 19:33:00 -
          [5] - Quote 
 Thanks lol
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        |  Aniarch
 Algintal Core
 Gallente Federation
 
 9
 
 
      | Posted - 2012.07.31 22:26:00 -
          [6] - Quote 
 +1 Like having to manage power grid, etc.
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        |  Draco Dustflier
 Villore Sec Ops
 Gallente Federation
 
 45
 
 
      | Posted - 2012.07.31 23:17:00 -
          [7] - Quote 
 if it's in eve, you can expect it to show up in dust in some form.
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        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.08.01 19:06:00 -
          [8] - Quote 
 Yea can't wait till they add it.
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        |  Just Bad
 Crux Special Tasks Group
 Gallente Federation
 
 34
 
 
      | Posted - 2012.08.01 21:11:00 -
          [9] - Quote 
 Curious to hear how you'd think these would be implemented in the game Nano - would it be a module that has a cycle time like the armour repairers but provides no resist bonus while it's not running or do you see it coming at a later point when they may add a capacitor to manage for vehicles?
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        |  Mobius Wyvern
 BetaMax.
 
 1216
 
 
      | Posted - 2012.08.02 00:56:00 -
          [10] - Quote 
 
 Debacle Nano wrote:Please implement these ASAP. It kills my Surya to not have active hardeners and only to run passive ones.   I'm pretty sure there aren't going to be any active resistance modules in Dust, since those would require the ability to run infinitely and have no cooldowns, which is only supported in EVE by the capacitor draw needing to be managed, whereas in this game that would just be a classic case of "press this button to win".
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        |  Martin0 Brancaleone
 Maphia Clan Corporation
 CRONOS.
 
 191
 
 
      | Posted - 2012.08.02 09:32:00 -
          [11] - Quote 
 What kills the surya is the lack of modules to fit in the mid slots, not passive resistances
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        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.08.02 10:11:00 -
          [12] - Quote 
 
 Quote:Curious to hear how you'd think these would be implemented in the game Nano - would it be a module that has a cycle time like the armour repairers but provides no resist bonus while it's not running or do you see it coming at a later point when they may add a capacitor to manage for vehicles? Well a armor hardener in EVE supplies more resistance than energized plating, but only while it is active. When not turned on, it supplies no benefit, I explain the cooldown below.
 
 
 Quote:I'm pretty sure there aren't going to be any active resistance modules in Dust, since those would require the ability to run infinitely and have no cooldowns, which is only supported in EVE by the capacitor draw needing to be managed, whereas in this game that would just be a classic case of "press this button to win". I'm sure there will be. It will act just like a armor rep does except the duration is 10 seconds shorter. Then after the 20 seconds is up, you have to wait 30 seconds for it to cool down.
 
 
 
 Martin0 Brancaleone wrote:What kills the surya is the lack of modules to fit in the mid slots, not passive resistances Do you know how to fit a Surya?
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        |  Just Bad
 Crux Special Tasks Group
 Gallente Federation
 
 34
 
 
      | Posted - 2012.08.02 10:20:00 -
          [13] - Quote 
 Seems a reasonable suggestion to me. Gives a decent resist buff over using a passive resist mod but comes with the limitation that while not cycling it does nothing. +1'd etc.
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        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.08.02 10:23:00 -
          [14] - Quote 
 Thanks. It adds a lot more skill involvement when playing with a Surya.
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2012.08.02 12:14:00 -
          [15] - Quote 
 
 Mobius Wyvern wrote:Debacle Nano wrote:Please implement these ASAP. It kills my Surya to not have active hardeners and only to run passive ones.   I'm pretty sure there aren't going to be any active resistance modules in Dust, since those would require the ability to run infinitely and have no cooldowns, which is only supported in EVE by the capacitor draw needing to be managed, whereas in this game that would just be a classic case of "press this button to win". You know the devs have said they're adding a capacitor system, right?
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