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Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
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Posted - 2012.07.30 22:30:00 -
[1] - Quote
From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife.
That Knife really needs to be Nerfed darn it!
Way too powerful for a Knife!
Trust In Rust
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.07.30 22:31:00 -
[2] - Quote
I hope you're trolling. |
Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
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Posted - 2012.07.30 22:38:00 -
[3] - Quote
Debacle Nano wrote:I hope you're trolling.
Not trolling really, The point is that I have heard that everything from the Dropships to the SMG's need to be nerfed. I do understand that some things in fact do tend to be OP but we cant nerf everything. I guess I'm just tired of hearing someone who is MAD crying for a nerf when they actually get killed. It seems to be the same people all the time mostly. This was just a way to say something about it without screaming and pulling my hair out and putting cotten in my ears. LOL Have Fun.
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Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.07.30 22:43:00 -
[4] - Quote
Suanar Daranaus wrote:From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife. That Knife really needs to be Nerfed darn it! Way too powerful for a Knife! Trust In Rust The funny thing is you can OHK just about anyone with triple 50% knife damage modifiers on the proto scout suit. Get your pistol out and just lag all over the map knifing people. Its expensive if someone desides to shoot you in the face but its fun and totally worth it. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 22:58:00 -
[5] - Quote
Crimson MoonV wrote:Suanar Daranaus wrote:From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife. That Knife really needs to be Nerfed darn it! Way too powerful for a Knife! Trust In Rust The funny thing is you can OHK just about anyone with triple 50% knife damage modifiers on the proto scout suit. Get your pistol out and just lag all over the map knifing people. Its expensive if someone desides to shoot you in the face but its fun and totally worth it.
The ultimate glass cannon. I see no balance issues here, putting 70k on the line for something that a single mass driver round will demolish. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:03:00 -
[6] - Quote
Noc Tempre wrote:Crimson MoonV wrote:Suanar Daranaus wrote:From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife. That Knife really needs to be Nerfed darn it! Way too powerful for a Knife! Trust In Rust The funny thing is you can OHK just about anyone with triple 50% knife damage modifiers on the proto scout suit. Get your pistol out and just lag all over the map knifing people. Its expensive if someone desides to shoot you in the face but its fun and totally worth it. The ultimate glass cannon. I see no balance issues here, putting 70k on the line for something that a single mass driver round will demolish.
lol whether its fair or not, it will be done by someone sometime. All is fair in love and war and if someone can win somehow, itll be done.
You can call tactics scrubby or whatever but do so after you beat them. fully specced and modded knives are scary |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:10:00 -
[7] - Quote
Lurchasaurus wrote:Noc Tempre wrote:Crimson MoonV wrote:Suanar Daranaus wrote:From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife. That Knife really needs to be Nerfed darn it! Way too powerful for a Knife! Trust In Rust The funny thing is you can OHK just about anyone with triple 50% knife damage modifiers on the proto scout suit. Get your pistol out and just lag all over the map knifing people. Its expensive if someone desides to shoot you in the face but its fun and totally worth it. The ultimate glass cannon. I see no balance issues here, putting 70k on the line for something that a single mass driver round will demolish. lol whether its fair or not, it will be done by someone sometime. All is fair in love and war and if someone can win somehow, itll be done. You can call tactics scrubby or whatever but do so after you beat them. fully specced and modded knives are scary
I know, it's awesome! Just buggy hit detection makes it literally and figuratively hit or miss. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:14:00 -
[8] - Quote
Noc Tempre wrote:Lurchasaurus wrote:Noc Tempre wrote:Crimson MoonV wrote:Suanar Daranaus wrote:From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife. That Knife really needs to be Nerfed darn it! Way too powerful for a Knife! Trust In Rust The funny thing is you can OHK just about anyone with triple 50% knife damage modifiers on the proto scout suit. Get your pistol out and just lag all over the map knifing people. Its expensive if someone desides to shoot you in the face but its fun and totally worth it. The ultimate glass cannon. I see no balance issues here, putting 70k on the line for something that a single mass driver round will demolish. lol whether its fair or not, it will be done by someone sometime. All is fair in love and war and if someone can win somehow, itll be done. You can call tactics scrubby or whatever but do so after you beat them. fully specced and modded knives are scary I know, it's awesome! Just buggy hit detection makes it literally and figuratively hit or miss.
yup. that'll be fixed tho, along with many of the other irrelevant things people complain about.
Seriously 90% of the "imbalances" and problems people complain about are things that will be naturally fixed with improvement in the builds or with the inclusion of new assets.
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Maken Tosch
263
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Posted - 2012.07.30 23:21:00 -
[9] - Quote
Let's see.
After a careful study of the knife in the fit I used below, I don't see a problem due to the following reasons.
[Scout Fit - Sir Shanksalot] Advanced Gallente Scout Drop Suit (A Type) (Mid) 2x Myofibril Stimulants (the sort that provides 25% damage each) (Low) 2x Catalyzers for speed -or- 2x Cardiac Stimulators for endurance (L) SMG* (S) SMG*
* - For backup only.
Knifing Skill Level 4 Endurance Level 2 Mobility Level 3 Vigor Level 2
With this setup, I can kill an assault merc in 3 slashes with the Nova Knife. Against heavies, it's just as difficult. OHK if facing another scout.
Considering the above there are several downsides when using the knife.
1. Hit box detection is so restricted that the knife will miss if your target so much as moves a few inches to either direction even though they are within your field of vision.
2. You have to get real close. Since most mercs are fitted for assault, you have to slash about three times to kill them. This is assuming you can land every hit without getting pumped full of plasma bullets by the opponent.
3. Most of the time, you just get gunned down. I lost so many suits that I was actually suffering a loss of ISK even with the contract rewards. It is very difficult to kill someone. The problem with the hit detection also compounds the headaches.
4. The response of the knife from the controller is problematic. Pressing the R3 button repeatedly would actually cause no response because the button (just like Charged Sniper Rifle) has to be released for the knife to work.
Considering the above, I don't see any balance issues. My only grip is the hit detection and the button response. That's it. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:33:00 -
[10] - Quote
Maken Tosch wrote:Let's see.
After a careful study of the knife in the fit I used below, I don't see a problem due to the following reasons.
[Scout Fit - Sir Shanksalot] Advanced Gallente Scout Drop Suit (A Type) (Mid) 2x Myofibril Stimulants (the sort that provides 25% damage each) (Low) 2x Catalyzers for speed -or- 2x Cardiac Stimulators for endurance (L) SMG* (S) SMG*
* - For backup only.
Knifing Skill Level 4 Endurance Level 2 Mobility Level 3 Vigor Level 2
With this setup, I can kill an assault merc in 3 slashes with the Nova Knife. Against heavies, it's just as difficult. OHK if facing another scout.
Considering the above there are several downsides when using the knife.
1. Hit box detection is so restricted that the knife will miss if your target so much as moves a few inches to either direction even though they are within your field of vision.
2. You have to get real close. Since most mercs are fitted for assault, you have to slash about three times to kill them. This is assuming you can land every hit without getting pumped full of plasma bullets by the opponent.
3. Most of the time, you just get gunned down. I lost so many suits that I was actually suffering a loss of ISK even with the contract rewards. It is very difficult to kill someone. The problem with the hit detection also compounds the headaches.
4. The response of the knife from the controller is problematic. Pressing the R3 button repeatedly would actually cause no response because the button (just like Charged Sniper Rifle) has to be released for the knife to work.
Considering the above, I don't see any balance issues. My only grip is the hit detection and the button response. That's it.
Go big or go home. The knife truly needs level 5 and complex damage mods to make it a viable primary. You go from 287 to 435 damage per swipe. That is downright nasty and more than a 50% boost. You only need 2 swipes for another fit's 3. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:36:00 -
[11] - Quote
i love when people **** on knives before actually looking at the skills and numbers....they know no weapon will be good without skilling and modding up but somehow they dont put knives into the same equation.
knives are badass. when modded and specced....they are freaking swords |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:39:00 -
[12] - Quote
Lurchasaurus wrote:i love when people **** on knives before actually looking at the skills and numbers....they know no weapon will be good without skilling and modding up but somehow they dont put knives into the same equation.
knives are badass. when modded and specced....they are freaking swords
Just wait until we get ACTUAL swords. Cloaking devices, nova swords, and smg/pistol with REs. Ultimate future-ninja. |
Maken Tosch
263
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Posted - 2012.07.30 23:42:00 -
[13] - Quote
@Noc Tempre
Thanks for the advice. |
Maken Tosch
263
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Posted - 2012.07.30 23:43:00 -
[14] - Quote
Noc Tempre wrote:Lurchasaurus wrote:i love when people **** on knives before actually looking at the skills and numbers....they know no weapon will be good without skilling and modding up but somehow they dont put knives into the same equation.
knives are badass. when modded and specced....they are freaking swords Just wait until we get ACTUAL swords. Cloaking devices, nova swords, and smg/pistol with REs. Ultimate future-ninja.
I don't think CCP ever brought up swords. Last time I checked, almost everyone here despised swords but somehow felt ok with a knife. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:13:00 -
[15] - Quote
Maken Tosch wrote:Noc Tempre wrote:Lurchasaurus wrote:i love when people **** on knives before actually looking at the skills and numbers....they know no weapon will be good without skilling and modding up but somehow they dont put knives into the same equation.
knives are badass. when modded and specced....they are freaking swords Just wait until we get ACTUAL swords. Cloaking devices, nova swords, and smg/pistol with REs. Ultimate future-ninja. I don't think CCP ever brought up swords. Last time I checked, almost everyone here despised swords but somehow felt ok with a knife.
no one knows, obviously CCP will put new things into the game over time. If the melee skills were meant to only be used with a knife they would be called knife skills instead of melee skills |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.31 01:14:00 -
[16] - Quote
Noc Tempre wrote:Lurchasaurus wrote:Noc Tempre wrote:Crimson MoonV wrote:Suanar Daranaus wrote:From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife. That Knife really needs to be Nerfed darn it! Way too powerful for a Knife! Trust In Rust The funny thing is you can OHK just about anyone with triple 50% knife damage modifiers on the proto scout suit. Get your pistol out and just lag all over the map knifing people. Its expensive if someone desides to shoot you in the face but its fun and totally worth it. The ultimate glass cannon. I see no balance issues here, putting 70k on the line for something that a single mass driver round will demolish. lol whether its fair or not, it will be done by someone sometime. All is fair in love and war and if someone can win somehow, itll be done. You can call tactics scrubby or whatever but do so after you beat them. fully specced and modded knives are scary I know, it's awesome! Just buggy hit detection makes it literally and figuratively hit or miss.
Mostly miss.
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Ludwig Van HeadShotin
118
|
Posted - 2012.07.31 01:21:00 -
[17] - Quote
Suanar Daranaus wrote:From reading the forums and listening to comms I do belive the ONLY thing that people have Not suggested to Nerf is the Knife. That Knife really needs to be Nerfed darn it! Way too powerful for a Knife! Trust In Rust
You serious? Whens the last time anybody got a knife kill... oh what's that....silence. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 02:29:00 -
[18] - Quote
You clearly have not discovered the beauty of the type-2 knifing assault. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 04:07:00 -
[19] - Quote
Maken Tosch wrote:My only grip is the hit detection and the button response. That's it. The only other issue I have is that the animation looks like it hits a MUCH wider area than the game registers hits for. You addressed that in your post, but not your conclusion. Widen the target area at least a little, fix hit detection (which goes for EVERYTHING, not just knives), and make melee trigger on PRESS instead of RELEASE. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.31 04:08:00 -
[20] - Quote
Nerf the knife! Every time I use it I die! |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 04:09:00 -
[21] - Quote
Garrett Blacknova wrote:Maken Tosch wrote:My only grip is the hit detection and the button response. That's it. The only other issue I have is that the animation looks like it hits a MUCH wider area than the game registers hits for. You addressed that in your post, but not your conclusion. Widen the target area at least a little, fix hit detection (which goes for EVERYTHING, not just knives), and make melee trigger on PRESS instead of RELEASE.
this has been said many times before and is already being taken care of..... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 04:38:00 -
[22] - Quote
Lurchasaurus wrote:Garrett Blacknova wrote:Maken Tosch wrote:My only grip is the hit detection and the button response. That's it. The only other issue I have is that the animation looks like it hits a MUCH wider area than the game registers hits for. You addressed that in your post, but not your conclusion. Widen the target area at least a little, fix hit detection (which goes for EVERYTHING, not just knives), and make melee trigger on PRESS instead of RELEASE. this has been said many times before and is already being taken care of..... Link to where the melee-specific changes (press, not release and widening target area) have been mentioned? I've seen confirmation of the hit detection issue, but not the knife-specific ones. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 04:45:00 -
[23] - Quote
Garrett Blacknova wrote:Lurchasaurus wrote:Garrett Blacknova wrote:Maken Tosch wrote:My only grip is the hit detection and the button response. That's it. The only other issue I have is that the animation looks like it hits a MUCH wider area than the game registers hits for. You addressed that in your post, but not your conclusion. Widen the target area at least a little, fix hit detection (which goes for EVERYTHING, not just knives), and make melee trigger on PRESS instead of RELEASE. this has been said many times before and is already being taken care of..... Link to where the melee-specific changes (press, not release and widening target area) have been mentioned? I've seen confirmation of the hit detection issue, but not the knife-specific ones.
half read your post, saw hit detection and dismissed the rest
was talking about hit detection |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 04:51:00 -
[24] - Quote
Lurchasaurus wrote:half read your post, saw hit detection and dismissed the rest
was talking about hit detection Well that's disappointing. I was hoping you had news I'd missed |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
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Posted - 2012.07.31 05:51:00 -
[25] - Quote
Maken Tosch wrote:Noc Tempre wrote:Lurchasaurus wrote:i love when people **** on knives before actually looking at the skills and numbers....they know no weapon will be good without skilling and modding up but somehow they dont put knives into the same equation.
knives are badass. when modded and specced....they are freaking swords Just wait until we get ACTUAL swords. Cloaking devices, nova swords, and smg/pistol with REs. Ultimate future-ninja. I don't think CCP ever brought up swords. Last time I checked, almost everyone here despised swords but somehow felt ok with a knife.
i think the melee attack should be a slap across the face at lv. 1, punch at lv. 2, punch that sends those killed by it flying into walls at lv 3, kick at lv. 4, knife stab at lv 5, knife slash at prof. 1, two knives (but only a itty bitty damage increase) at prof. 2, sword at prof 3, lance at prof 4, and a bigass OHK sledgehammer that materializes out of nowhere at prof. 5. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 05:53:00 -
[26] - Quote
Draco Dustflier wrote:Maken Tosch wrote:Noc Tempre wrote:Lurchasaurus wrote:i love when people **** on knives before actually looking at the skills and numbers....they know no weapon will be good without skilling and modding up but somehow they dont put knives into the same equation.
knives are badass. when modded and specced....they are freaking swords Just wait until we get ACTUAL swords. Cloaking devices, nova swords, and smg/pistol with REs. Ultimate future-ninja. I don't think CCP ever brought up swords. Last time I checked, almost everyone here despised swords but somehow felt ok with a knife. i think the melee attack should be a slap across the face at lv. 1, punch at lv. 2, punch that sends those killed by it flying into walls at lv 3, kick at lv. 4, knife stab at lv 5, knife slash at prof. 1, two knives (but only a itty bitty damage increase) at prof. 2, sword at prof 3, lance at prof 4, and a bigass OHK sledgehammer that materializes out of nowhere at prof. 5.
lol but no |
Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
|
Posted - 2012.07.31 20:27:00 -
[27] - Quote
Hey guys, just so its clear, I started this thread to blow off some steam about everyone calling for a nerf on practically everything. Not intended to be taken seriously about the knife. Thought I'd clear that up. Seems like some are getting out of hand. Have fun!
Trust In Rust |
Got malwarE
Royal Uhlans Amarr Empire
27
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Posted - 2012.08.01 01:12:00 -
[28] - Quote
*sound of a sniper rings in the distance*
Where's your knife now?
--GmE |
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Pages: 1 :: [one page] |