|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.30 14:14:00 -
[1] - Quote
Greetings,
Garrett Blacknova wrote:2. When the owner is within a certain distance (20 - 30m) OUTSIDE the vehicle and not dead, the driver's seat should be locked out for other players (unless they're already in control of the vehicle). I agree with your other proposals, but not this one. If the driver if foolish enough to leave their vehicle they deserve to have it stolen. I have stated in multiple threads that support locking the vehicle when it is spawned, but once the drive is in the driver seat it is unlocked until the battle ends or the vehicle is blown up.
In EVE if you get out of your multi-million ISk ship out in space it is fair game for anyone who has the skills to fly it, Dust should work the same way. Now, having said that though I think the gunners should not need any skills at all for the guns / cargo positions.
|
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.30 14:49:00 -
[2] - Quote
Garrett Blacknova wrote:Your teammates doing so while you're performing mission-critical actions, or repairing the vehicle they're stealing, is quite different. And right there you hit on a critical point. What is to stop me from spawning in my pure passive dropship, taking two buddies to a couple of special areas on the map, hopping out and shield repping my dropship while my two buddies wreak havoc with my missile turrets.
The reason I am against it for issues like this where it becomes a way to exploit the system. As far as I have been able to determine the skills of the driver are what is used for shield / armor stats. Once the driver leaves the vehicle it appears to retain those stats until someone else becomes the driver. So in example above, you are looking at the maximum possible passive shield tank being augmented by a very high rate of active shield transfer.... No too easy to exploit.
EDIT: BTW, I am also all for giving the owner of the vehicle a way to forcefully take back the driver's seat. |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.30 15:02:00 -
[3] - Quote
blqkt2011 wrote:[quote=Asno Masamang]I personally like the idea of lock codes for the pilot seat because I like playing the game and taking objectives (which is money honey) but they need to come up with a way to keep our vehicles safe from theives and the like. I have had lots of vehicles stolen by teammates. It has happened so often, I have stopped putting mobile CRU's in my half million ISK dropships. I am well aware of the issue and have been heavily affected by it... However I am also well aware of the ways it can be abused and exploited if done as you and others are suggesting. Instead I prefer that the problem actually be fixed, which vehicle locking will not do.
|
|
|
|