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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 07:00:00 -
[31] - Quote
Pokey Dravon wrote:....if only for intimidation and badassery.
you sir, have tapped into my brain and copy pasted....expect a call from my lawyer for plaigarism |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.29 07:02:00 -
[32] - Quote
Lurchasaurus wrote:debacle, what pokey said is right. YES, blasters have great cqc DPS.....you dont want to engage tanks at close range....well, maybe on this map, but why would you handicap yourself? the difference in damage for railguns at close range is negligible and having the range is great for more than just AV dealings.....plus....SPLASH......you dont appreciate it until you find out how great it is
sincere help offered here......
take it or leave it, i wont say anything more. id be happy to duke it out with you anytime if your using blasters after all, rather i would chase you down if i saw a blaster turret
It's really hard to explain how I play. Railguns don't cut it for me. Anyways, I'm used to snapping to targets like infantry real fast. And actually it's a lot easier to hit than you think. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.07.29 07:03:00 -
[33] - Quote
Lurchasaurus wrote: if i may tho, make a second railgun fit for different types of situations? i certainly have more than one fitting...
Absolutely. I have at a minimum 3 different fits for both Surya and Sageris, I tend to favor some over others, but they all get used frequently depending on the situation. Half of tanking is know when to use different tools to accomplish the task at hand, especially if you have multiple tanks coordinating together, you need to change your tactics to compliment one another. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.29 07:03:00 -
[34] - Quote
Lurchasaurus wrote:Also.......you should know better dude......
starting a thread titled stop underestimating me is inviting a LOT of trolling and severe damage to your reputation as a driver.......
i try not to judge tho
Oh I know. My threads don't ever get this much attention though. It's a great hook |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.29 07:04:00 -
[35] - Quote
Pokey Dravon wrote:Lurchasaurus wrote: if i may tho, make a second railgun fit for different types of situations? i certainly have more than one fitting...
Absolutely. I have at a minimum 3 different fits for both Surya and Sageris, I tend to favor some over others, but they all get used frequently depending on the situation. Half of tanking is know when to use different tools to accomplish the task at hand, especially if you have multiple tanks coordinating together, you need to change your tactics to compliment one another.
It's really not the damage that I am worried about. It's the turn speed of the railgun that hinders me. |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.29 07:06:00 -
[36] - Quote
BASQ IN THE GLORY THAT HAS BEFALLEN YOU.. FOR TOMORROW. YOU MAY BE DEAD.
Was fun day of drinking and dusting with erebody, clock out to knock out and Im out, like this trout. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 07:09:00 -
[37] - Quote
Debacle Nano wrote:Lurchasaurus wrote:Also.......you should know better dude......
starting a thread titled stop underestimating me is inviting a LOT of trolling and severe damage to your reputation as a driver.......
i try not to judge tho Oh I know. My threads don't ever get this much attention though. It's a great hook
Ahem.....
its a hook, definitely not a great one tho...
also putting a clan plug in such a thread......i wouldnt want to join.....appearances dude, you need to think about these things |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.07.29 07:09:00 -
[38] - Quote
Debacle Nano wrote:Pokey Dravon wrote:Lurchasaurus wrote: if i may tho, make a second railgun fit for different types of situations? i certainly have more than one fitting...
Absolutely. I have at a minimum 3 different fits for both Surya and Sageris, I tend to favor some over others, but they all get used frequently depending on the situation. Half of tanking is know when to use different tools to accomplish the task at hand, especially if you have multiple tanks coordinating together, you need to change your tactics to compliment one another. It's really not the damage that I am worried about. It's the turn speed of the railgun that hinders me.
Meh, turn speed has never been an issue for me with the railgun, plus being able to pick swarm and forge snipers off from the other side of the map is really nice.
But really, its personal preference, since there is no "best" weapon or fit, everything has its weakness. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 07:13:00 -
[39] - Quote
I figured out how to get around the turn speed....any driver worth his salt has.....
regardless, since there is currently only one skirmish map, the amount of applications for each turret type is severely limited and it has become common practice that railguns are the way to go right now...in our one map...
itll change once the environment changes or we get differing maps |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.29 07:14:00 -
[40] - Quote
Pokey Dravon wrote:Debacle Nano wrote:Pokey Dravon wrote:Lurchasaurus wrote: if i may tho, make a second railgun fit for different types of situations? i certainly have more than one fitting...
Absolutely. I have at a minimum 3 different fits for both Surya and Sageris, I tend to favor some over others, but they all get used frequently depending on the situation. Half of tanking is know when to use different tools to accomplish the task at hand, especially if you have multiple tanks coordinating together, you need to change your tactics to compliment one another. It's really not the damage that I am worried about. It's the turn speed of the railgun that hinders me. Meh, turn speed has never been an issue for me with the railgun, plus being able to pick swarm and forge snipers off from the other side of the map is really nice. But really, its personal preference, since there is no "best" weapon or fit, everything has its weakness.
See I gank. When you're set up under the pipes near attacker spawn picking people off near A. I stare at the map till your icon shows up. |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.29 07:16:00 -
[41] - Quote
Lurchasaurus wrote:I figured out how to get around the turn speed....any driver worth his salt has.....
regardless, since there is currently only one skirmish map, the amount of applications for each turret type is severely limited and it has become common practice that railguns are the way to go right now...in our one map...
itll change once the environment changes or we get differing maps
I know how. But it's nearly impossible to do while moving forward without changing your course. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 07:17:00 -
[42] - Quote
Debacle Nano wrote:Pokey Dravon wrote:Debacle Nano wrote:Pokey Dravon wrote:Lurchasaurus wrote: if i may tho, make a second railgun fit for different types of situations? i certainly have more than one fitting...
Absolutely. I have at a minimum 3 different fits for both Surya and Sageris, I tend to favor some over others, but they all get used frequently depending on the situation. Half of tanking is know when to use different tools to accomplish the task at hand, especially if you have multiple tanks coordinating together, you need to change your tactics to compliment one another. It's really not the damage that I am worried about. It's the turn speed of the railgun that hinders me. Meh, turn speed has never been an issue for me with the railgun, plus being able to pick swarm and forge snipers off from the other side of the map is really nice. But really, its personal preference, since there is no "best" weapon or fit, everything has its weakness. See I gank. When you're set up under the pipes near attacker spawn picking people off near A. I stare at the map till your icon shows up.
DOH!!
i said i dont judge.....but now i cant help it.....
bud, you need all the help you can get.
anything youve been wondering about with tanks? you need the pointers |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.29 07:18:00 -
[43] - Quote
Why do you think I am unexperienced? I know what I'm doing. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.07.29 07:20:00 -
[44] - Quote
Debacle Nano wrote:Lurchasaurus wrote:I figured out how to get around the turn speed....any driver worth his salt has.....
regardless, since there is currently only one skirmish map, the amount of applications for each turret type is severely limited and it has become common practice that railguns are the way to go right now...in our one map...
itll change once the environment changes or we get differing maps I know how. But it's nearly impossible to do while moving forward without changing your course.
.....not really. I have no issues operating the chassis and the turret completely independently, being able to do that effortlessly is one of the most important skills for a tank driver to have. Also if you're "ganking" someone, that means they're sitting still, which means they have no clue what they're doing, so that's not much of an accomplishment. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 07:21:00 -
[45] - Quote
Debacle Nano wrote:Why do you think I am unexperienced? I know what I'm doing.
.....you'll figure it out.
Im kinda tired so ill leave you with one last bit of advice....
A tanks weakness is its maneuverability, but weaknesses are irrelevant if the tank isnt even involved in the battle. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.29 07:22:00 -
[46] - Quote
Pokey Dravon wrote:Debacle Nano wrote:Lurchasaurus wrote:I figured out how to get around the turn speed....any driver worth his salt has.....
regardless, since there is currently only one skirmish map, the amount of applications for each turret type is severely limited and it has become common practice that railguns are the way to go right now...in our one map...
itll change once the environment changes or we get differing maps I know how. But it's nearly impossible to do while moving forward without changing your course. .....not really. I have no issues operating the chassis and the turret completely independently, being able to do that effortlessly is one of the most important skills for a tank driver to have. Also if you're "ganking" someone, that means they're sitting still, which means they have no clue what they're doing, so that's not much of an accomplishment.
Ok. I need the speed of the blasters turn radius to be able to do what I do.
And that was just an example. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.29 07:24:00 -
[47] - Quote
Lurchasaurus wrote:Debacle Nano wrote:Why do you think I am unexperienced? I know what I'm doing. .....you'll figure it out. Im kinda tired so ill leave you with one last bit of advice.... A tanks weakness is its maneuverability, but weaknesses are irrelevant if the tank isnt even involved in the battle.
-_- There's nothing to figure out... I have a totally different playstyle then you guys... |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.07.29 07:42:00 -
[48] - Quote
Debacle Nano wrote:Lurchasaurus wrote:Debacle Nano wrote:Why do you think I am unexperienced? I know what I'm doing. .....you'll figure it out. Im kinda tired so ill leave you with one last bit of advice.... A tanks weakness is its maneuverability, but weaknesses are irrelevant if the tank isnt even involved in the battle. -_- There's nothing to figure out... I have a totally different playstyle then you guys...
Well when you "gank" me, we'll see how well it goes for ya =) |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.29 07:49:00 -
[49] - Quote
Pokey Dravon wrote:Debacle Nano wrote:Lurchasaurus wrote:Debacle Nano wrote:Why do you think I am unexperienced? I know what I'm doing. .....you'll figure it out. Im kinda tired so ill leave you with one last bit of advice.... A tanks weakness is its maneuverability, but weaknesses are irrelevant if the tank isnt even involved in the battle. -_- There's nothing to figure out... I have a totally different playstyle then you guys... Well when you "gank" me, we'll see how well it goes for ya =)
k |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.07.29 07:59:00 -
[50] - Quote
i've recently started playing around with a blaster fit, it's a little less useful, especially for spawn camping, and they really need to get the splash back in, but it tears vehicles and structures apart, and if you meet an enemy rail tank in the right spot you can zip past him while unloading your blaster and his rail can't track you as easily.
Blaster itself isn't too bad, problem is they accidentally took the splash it had out which makes it hard to use against infantry, though honestly it's not much harder to use vs infantry than a rail. |
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Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 08:19:00 -
[51] - Quote
relyt r lies lol jk |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.29 09:09:00 -
[52] - Quote
I've recently enjoyed riding in a competent blaster fit.
Don't think it was Nano's, but we took down a Missile-loaded Sagaris without too much trouble. |
Ourors
Doomheim
130
|
Posted - 2012.07.29 09:11:00 -
[53] - Quote
Debacle Nano wrote:When I join a game, and you ask if their are any tank drivers out there and I say I drive a Surya, don't call my tank slow and paper thin. Then argue that the blaster turret sucks and that I should not be using it as a turret when you don't even drive a Surya! Stop being rude. And don't even think about destroying that supply depot just because the enemy has it...
Commenter made good point.
large blasters are quite bad. maybe they're nice at very close range but you might as well use a large missile pod at longer ranges, the railgun is king. no question.
also small missile turrets are just superior at the moment due to hit detection screwing up blasters and railguns |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.29 09:55:00 -
[54] - Quote
I was today in a surya fitted with all blasters and it had one thing which was that with 3 blasters you can fill up the air with so much hot lead that everything near died and died fast .
Worst thing to use against infantry is the small rail gun as it has no explosion radius what so ever and that recharge time ugghh, just impossible to hit anything with it unless it was something large like another tank or a drop ship. Large rail gun how ever is a beast when moving down infantry with it's OHK splash damage, down side is the charge up time.
Small missiles are good against most targets because they don't miss all that often thanks to large explosion radius, large missile turret however is a very hit and miss as it shares characteristics with swarm launcher when it comes to obstacles and the splash damage for large missile turret is very slow even if the area is quite large.
Also stats wise and from experience it seems that small missile turrets actually do more damage then large turret, likely because hit detection is called in for each of the 4 missiles (ie. one or two missiles always hit on lamp posts, walls, hill et c.) where smalls have only a single missile with near equal dmg potential. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 17:43:00 -
[55] - Quote
carl von oppenheimer wrote:I was today in a surya fitted with all blasters and it had one thing which was that with 3 blasters you can fill up the air with so much hot lead that everything near died and died fast . Worst thing to use against infantry is the small rail gun as it has no explosion radius what so ever and that recharge time ugghh, just impossible to hit anything with it unless it was something large like another tank or a drop ship. Large rail gun how ever is a beast when moving down infantry with it's OHK splash damage, down side is the charge up time. Small missiles are good against most targets because they don't miss all that often thanks to large explosion radius, large missile turret however is a very hit and miss as it shares characteristics with swarm launcher when it comes to obstacles and the splash damage for large missile turret is very slow even if the area is quite large. Also stats wise and from experience it seems that small missile turrets actually do more damage then large turret, likely because hit detection is called in for each of the 4 missiles (ie. one or two missiles always hit on lamp posts, walls, hill et c.) where smalls have only a single missile with near equal dmg potential.
large missile turrets do less damage than small missile turrets per missile cause thats just how they work. your shooting four of them, so its more damage per shot with stupid splash |
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