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Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.07.25 17:44:00 -
[1] - Quote
Personally when I think of a MMO i think how can you not have a crafting ability? Yes I am sure some will say you level through the SP you earn and open new levels of tech you can use. Yes that is use not making thus not crafting. So here is what I was thinking along the lines of a great addition to DUST 514.
Mining As corps take areas and/or planets for example lets say a corp takes a mining facility this does effect EVE but in DUST I would rather see those with the corp affiliation or allied with the ability to drop in and mine. So you get to travel around in a mine and engage hostile A.I. wether it be drones out of control or indigenous lifeforms that become hostile towards you, for smaller amount of ISK and Skills than you get in a PVP battle. As you travel through the mine you would have excavation points with mining equipment in place that you could hit O on and use to extract minerals and ores. These minerals n Ores could be further developed into Ore bars, electronics and/or various equipment and mods. So starting at a level 0 mining ability lets say you spend 5 hours mining and killing A.I. in a mine. you gain 50 regular ores, 5 rare ore/mineral combo and 1 extremely rare ore/mineral combo. For every level increased in mining you increase your chances to find rare ores and or minerals.
Now this brings me back to a broker idea after all perhaps you want to sell all your ores for ISK or perhaps you want to go buy as much ore as you can to increase your smithing ability.
Smithing Ability to make armor related mods for dropsuits and vehicles by using ingots forged from ores
Electronics degree Really could use a better name but the concept is there. Ability to make shield related mods for dropsuits and vehicles.
Hippocratic Oaths Ability to make medical related mods
Heavy machinery Ability to make Vehicles LAV, HAV and Dropships
and so on and so on
A.I. opponents could very well drop electronic components that could be used in any of the fields Ideas and Comments welcomed as this is kinda a rough draft . |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.25 18:29:00 -
[2] - Quote
Lord Sedto wrote:Personally when I think of a MMO i think how can you not have a crafting ability? Ummmm, crafting has nothing to do with it being a MMO, instead this is a common fallacy that I see on this forum. Dust in an MMO, CoD is a MMO, Planshift is a MMO. Ultima Online is a MMO, BF3 is a MMO. MMO simply means 'Massively Multiplayer Online'. Dust, is a RPG with an FPS combat system... Please use the correct terms as they do have specific meanings.
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Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.07.25 18:36:00 -
[3] - Quote
Your right perhaps I should had said MMORPG, and when I think MMORPG I wonder why there isnt a Crafting system of some sort, P.S. who pissed in your cheerios this morning? |
Pwebert JR
6
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Posted - 2012.07.25 18:56:00 -
[4] - Quote
Someone slap me if i'm way off here but....I thought that eve players would manufacture everything that dust players use and there will be one new eden market. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.25 19:01:00 -
[5] - Quote
Lord Sedto wrote:P.S. who pissed in your cheerios this morning? I am not really sure, but they did have a bit of wang to them this morning. ;)
No, I have been increasingly frustrated when people use MMO to refer to RPG because it causes a lot of unnecessary confusion. To make matters worse you see various people on this forum specifically who keep trying to argue that this is a FPS not a MMO... As if the two are mutually exclusive
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Eskel Bondfree
27
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Posted - 2012.07.25 19:17:00 -
[6] - Quote
Well, as far as I know, Dust is officially called an 'FPS MMO', but honestly, do labels like this really matter? Dust has RPG elements, it certainly has FPS elements, and it has the potential to incorporate elements of strategy, tactic and economy games (and more). And it is an MMO, of course.
Back to topic: personally I think crafting is superfluous in Dust, because as Pwebert JR said, the Eve Online players will be doing all the crafting for Dust in the long run. Dust is meant to expand the world and the game play of Eve Online, not to duplicate it. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.25 19:21:00 -
[7] - Quote
Pwebert JR wrote:Someone slap me if i'm way off here but....I thought that eve players would manufacture everything that dust players use and there will be one new eden market. This has been brought up a couple of times, but to my knowledge CCP has never said one way or the other. Some of the stuff does make sense like Dropships, HAVs, LAVs, and installations, but things like Dropsuits and hand held weapons don't really make sense because of scale.
Keep in mind that the fastest construction we can do in PI is a minimum of 2 hours and those are the very basic materials needed, from there we are looking at least at another hour to combine these materials into a product, and even then, we are only getting a few at a time.
With POS / Station / Outpose we can build faster, but then we run into the materials per unit. A single Frigate which is 10x the size / complexity of a tank is only a few thousand minerals
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Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.07.25 19:50:00 -
[8] - Quote
Like or hate me I don't really care but personally I hope ccp allows mercs to craft stuff Because if they don't then dust will be completely at the mercy of eve Ccp has already said the markets of dust and eve will be combined eventually so why should we only be consumers?
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Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.07.25 20:26:00 -
[9] - Quote
Perhaps things like dropships and vehicles could be designed and made in EVE based on there formulas, however creating Modules and dropsuits I would think is more of a mercenary item. It shouldn't matter what someone in EVE does but more what the corp controls and making it to the extraction area, extracting raw materials surviving to the next extraction point and then leaving the area. Crafting skills like mining or module creation could be rather instantaneous and depending on level of crafting you have depends what you can make in that area.
Example lets say I decide to specialize in shield and regen of the shield. Lets say the first 10 levels unlocks a shield that is weaker than that of the Militia grade. (I admit why would you want that) this is the consequence of learning a skill and just like in real life if you decide to go in your back yard and build a deck or fence I bet if you never have built one you wouldnt be the best builder. Now fast forward and say you build decks for a few years in Real life i bet you can build a darn good deck in that backyard! Same concept as you gain skill in the area of expertise you begin to create better mods or suits.
Since we need EVE to coexist and have benefits I have changed my outlook on creating vehicles in DUST though it would be cool to make power house vehicles that does require more skill and people to build in real life that a factory is needed and thus corps should be building these things. However for more advanced mods I like the idea of employing a crafter at lvl 100 to make. Perhaps the corp will need crafters in there to make certain items like for example, Crafter makes armor, another makes tracks and another does circuitry. These things then could be put together and bought buy the corp in EVE and qued to make a HAV or whatever is desired ? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.25 20:36:00 -
[10] - Quote
Ahem.
Eve online design will probably dictate the 'sciences and industry.' and since maybe one day you can build eve online ships they're are more likely going to use the same exact system for both. So skills, processes, and complexities (tech 2 and beyond with alchemy is just simply mind boggeling at times) are going to be copied.
Thus in a Nut Shell You get Blueprint Originals from the NPC companies. From there you can research and modify the BPO's properties in the following ways.
How fast you can build this item How much materials you need to build this tiem. Create Copies.
Copies have all the attribute of the BPO except they're limited runs thus forth a highly researched BPO will yeild highly researched copies. Also another trait copies have are disposibility to be used in higher technology research.
While dust 514 has no tech 2 equipment yet I do expect them in the future. Thus forth you have to diverve a high tech copy using information, advanced mateirals and software, and a copy.
Now things I can see change for us dust bunnies.
1 Materials. Obviously Veldspare is only found in space most of the time so we will need a whole new slew of rocks just for us. 2 Gathering. Another thing that needs to change up just for us to be more... FPS orintated such as driving a mining rig to a dig site to harvest rocks and driving back and forth between the site and the refinery in a free for all map. where anyone can join or leave or shoot you. |
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Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.25 20:52:00 -
[11] - Quote
Chao Wolf wrote:Like or hate me I don't really care but personally I hope ccp allows mercs to craft stuff Because if they don't then dust will be completely at the mercy of eve No, I think you will find that many EVE pod pilots will agree with you on this... I also think a lot of the less hard core FPS dust bunnies will agree as well. For me personally, I want to see the two games become co-equal.
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.25 21:10:00 -
[12] - Quote
I think dust mercenarys should stick to doing combat or military related things if you want to mine or "craft" go play eve, of you dont like eve system go play WoW. I think that dust should stick loosely to roles caried out by mercenarys. Maybe exploration and espionage but not mining and indy. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.25 21:14:00 -
[13] - Quote
But leadership skills are getting shared between both games though. Why cant industry as well?
You can have mercenaries hired to go mine in some really dangerous places where regular miners would die by the thousands or hotly contested zones where the natives will not appreciate you stealing thier ores. Mining in Dust 514 has more potential to be fun and team based than it is in eve.
Same goes for researching if you make it an active game meta-type. An FPS grocery run to the most dangeorus planets to be able to get enough information to get the next level of a BPO up. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.07.25 21:26:00 -
[14] - Quote
I should go play Eve or WOW because I want to better my mercenary? Military does far more than just fight. Romans used the military to build in times of peace or non aggression, Even today in the military there are corp of engineers. now we are mercenaries we work for our corps for our personal benefit. As a Mercenary i would rather go and mine and craft my own weapon that I know is better than what some CEO who is sitting back worried about the profit he can make on bulk cheap weapons.
HAHA ok maybe not entirely true there but when I have something to work for and making a better weapon even if only slightly better than what the corp I work for can make and sell to me at a profit. . . But to the point I think it brings more depth to the game after all if I wanted to just play a basic FPS game we wouldn't need DUST or any complexity to the game. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.07.25 22:57:00 -
[15] - Quote
... Another interesting but probably not feasible idea would be letting corps/players (eve and dust) be able to put emblems on gear they make that is visually represented like armor, guns, and vehicles kinda like a logo |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.25 23:10:00 -
[16] - Quote
I think dust should stick to its mercenary roots, maybe exploration and espionage, and sense your so keend on corp of engineers maybe some more auxilary roles such as demolition, medics maybe more roles for the logi. However I still dont think we mercenarys should do mining or indy.
@wolf the reason ingame reason of how it could be explain as numberous so is the ingame argument. However I dont think dust gameplay would improve from mercenary indy. We are going to be tieing into eve ecom they should do the indy and mining. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.07.25 23:14:00 -
[17] - Quote
If eve pilots can fight and craft why can't dust mercs fight and craft?... This is suppose to be a first of its kind game right? Well to my knowledge there has never been a FPS with crafting, so that would be a first. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.07.25 23:15:00 -
[18] - Quote
Chao Wolf wrote:... Another interesting but probably not feasible idea would be letting corps/players (eve and dust) be able to put emblems on gear they make that is visually represented like armor, guns, and vehicles kinda like a logo
That is an excellent idea though perhaps in EVE the corps that make Vehicles these vehicles would get emblems and in DUST the players that make gear it has a emblem of there corp, though probably small you would only see it up close at knife range or on vehicles. Also asking everyone to make emblems in adobe photoshop or something might not be ideal. However maybe allowing people to create emblems and submitting them to DUST/EVE either for there character personal family crest or corp? But that is cool but I see alot of extra time in development and implementation.
Hmmm. though they could say you create it and submit it and they will make it so for x dollars? after all I am sure lots of players would want a personal crest in game. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.25 23:23:00 -
[19] - Quote
Lord Sedto wrote:Also asking everyone to make emblems in adobe photoshop or something might not be ideal. Actually EVE already has a mechanism for creating "crests" and corporate logos in game. Adding them to gear would actually be trivial from the server side mechanics, but highly disruptive to the client side. Your client would have to load the logo for each item carried by each player in the battle before the battle could begin. If you wait until the battle is already joined, you will lag each time you come up against a new corp's logo. Now, these logos are small, but they can and will add up, very very quickly to overwhelm certain the PS3 or network connections.
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Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.07.25 23:29:00 -
[20] - Quote
Chao Wolf wrote:If eve pilots can fight and craft why can't dust mercs fight and craft?... This is suppose to be a first of its kind game right? Well to my knowledge there has never been a FPS with crafting, so that would be a first.
I tend to agree I think crafting is a intricate part of any decent online game, EVE players are crafting stuff that betters there EVE characters, asking them to also take care of everything the DUST players want is a lot to ask IMO. After all DUST being a Exclusive PS3 MMORPG FPS heh thats a mouthful! groundbreaking out of the box thinking makes a game great! You can only go around killing people in a PVP matchup till you want to do something in between matches or while waiting for other friends to login. With a massive crafting list you can start to make items slightly better than purchased items on the market, sell them on the broker to players and create a separate Economy and item list outside of EVE yet connected to.
Lets say I go mining in a area everything I mined could be taxed so to say, I mine 25 ores in a day this creates 5 extra ores mined from all mines in eve or something? Then creating dropsuits or modules for DUST and selling them in a planetary marketplace/Broker is taxed say a 10% deposit for every item placed on broker? this income is then sent to the corps so it becomes ideal for EVE players in corps to hold onto planetary systems with rich deposits. This means we get to craft for our own special items we can use in DUST while affecting the EVE economy. The EVE corp control dictates where I would be able to go mine or fish or whatever it is I do to craft. I wouldn't be able to go into an enemy territory and walk around and mine or whatever. The only thing I could do maybe is visit a planetary port and visit the broker or engage in a PVP match on that planet. If my corp controls it I can directly effect the economy and participate making it a thriving planet.
One could argue that if you have a planet and every player actively mining it gains a % increase for eve mining ? |
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