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mini rehak
The Southern Legion
22
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Posted - 2012.07.24 19:27:00 -
[1] - Quote
Will this game have a way of recording and uploading game play like theater mode in MW3 ? |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
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Posted - 2012.07.24 19:49:00 -
[2] - Quote
hmmm... not sure, with the amount of complexities the game has to deal with, I doubt it, at least console side.
But it may still happen. CCP said when arena play comes into the mix, people from Eve will be able to bet on the teams, that means that most likely there will be a way for Eve players to see the match ... so who knows |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 19:54:00 -
[3] - Quote
I really hope not. All it does is lag up a game horribly. I told my friend to turn his off and first thing he said was it played better off. If people want to record -- you go out and buy a DVR. They are becoming easily purchasable, and available. Even GameStop sells them now. |
mini rehak
The Southern Legion
22
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Posted - 2012.07.24 20:03:00 -
[4] - Quote
Rorek IronBlood wrote:
I really hope not. All it does is lag up a game horribly. I told my friend to turn his off and first thing he said was it played better off. If people want to record -- you go out and buy a DVR. They are becoming easily purchasable, and available. Even GameStop sells them now.
for me the only time it lagged was when my connection was bad, maybe your friend doesn't have a good enough connection to run theater mode |
Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.07.24 20:05:00 -
[5] - Quote
yup thats what i would prefer too. You'd get the possibility to record all the other games you play on ps3 too! |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.24 20:07:00 -
[6] - Quote
Peer-to-peer connection is always dependant upon the connections of every in the room. Is his the best? No. He lives in America. Compared to them we're sorely lacking behind. As for his connection inside the states? It's average. The game itself needs servers, and not a peer-to-peer connection. |
mini rehak
The Southern Legion
22
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Posted - 2012.07.24 20:13:00 -
[7] - Quote
Rorek IronBlood wrote:
Peer-to-peer connection is always dependant upon the connections of every in the room. Is his the best? No. He lives in America. Compared to them we're sorely lacking behind. As for his connection inside the states? It's average. The game itself needs servers, and not a peer-to-peer connection.
well is Dust peer-to-peer or is it like BF3 where you get your own server |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 20:27:00 -
[8] - Quote
I'm not too sure at the moment. I'm betting it's being run on servers, but it's the build and resource managment that is causing the lag and latency. Call of Duty funny enough on PC is run on servers. Just not for the home entertainment consoles. Battlefield3 though is run the same way effectively. Except you can purchase your own servers thanks to ElectronicArts.
The only games to really do the whole peer-to-peer connection, and stil manage proper servers has to be both Warhawk and SOCOM.
Match making is inferior to server selection. That is just my opinion though. I find server selection to be superior. |
mini rehak
The Southern Legion
22
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Posted - 2012.07.24 20:44:00 -
[9] - Quote
yeah i really hope its server based like BF3 i have no lag whatsoever but when i try to play cod if one guy has a 1 bar the whole lobby is f***ed. And i really hope that Dust has a server browser instead of just random matches |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 20:48:00 -
[10] - Quote
Well you can have "match making", and still run a game on full servers. I just find "server selection" to be informal in terms of knowing what is going on. Again Warhawk is a perfect example. Still so far so good. Dust has server selection, but it's bare at the moment. Not really surprising. We're in a [beta] phase. I would certainly like to see more information about the server though before hand. Having the region is a nice touch though. |
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mini rehak
The Southern Legion
22
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Posted - 2012.07.24 20:58:00 -
[11] - Quote
yeah BF3 has a pretty good server browser too, and what kind of stuff do you want too see on the server selection? |
Ayures0
259
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Posted - 2012.07.24 21:06:00 -
[12] - Quote
I have no idea what theater mode is, but I think there should be some sort of spectator mode for making things like recruitment videos. It would hard to implement without spies all over the place, though. Maybe you could only spectate members of your corp or spawn as a camera drone that can be destroyed by the enemy or something. |
mini rehak
The Southern Legion
22
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Posted - 2012.07.24 21:09:00 -
[13] - Quote
Ayures0 wrote:I have no idea what theater mode is, but I think there should be some sort of spectator mode for making things like recruitment videos. It would hard to implement without spies all over the place, though. Maybe you could only spectate members of your corp or spawn as a camera drone that can be destroyed by the enemy or something. theater mode is where the game records your every game you play its pretty useful if you want your gameplay public without buying a game capture |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 21:09:00 -
[14] - Quote
Probably general information.
- Minimum/Maximum Rank Requirements
- Map
- Game Mode
- Score & Score limit
- Maximum Amount of Players
- How many players are currently within
- Region
- Mic availability
- Ping
- Whether or not it is UCRR (User Created Ranked Room) or ORR (Official Ranked Room)
- Time limit & Time left in match
- Name of server
Usually though for ORR's most developers choose to color them a certain color, or seperate them entirely, and/or both. I could add more, but it is dependant. If it comes to UCRR's then you could add in some minor other details. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 21:17:00 -
[15] - Quote
Rorek IronBlood wrote:Probably general information.
- Minimum/Maximum Rank Requirements
- Map
- Game Mode
- Score & Score limit
- Maximum Amount of Players
- How many players are currently within
- Region
- Mic availability
- Ping
- Whether or not it is UCRR (User Created Ranked Room) or ORR (Official Ranked Room)
- Time limit & Time left in match
- Name of server
Usually though for ORR's most developers choose to color them a certain color, or seperate them entirely, and/or both. I could add more, but it is dependant. If it comes to UCRR's then you could add in some minor other details. that seems like everything that should be on a server browser now i'm new to dust whats the differences between UCRR and ORR |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 21:28:00 -
[16] - Quote
UCRR is short for -- "User Created Ranked Room" ORR is short for -- "Official Ranked Room"
The general differences are minor. With exceptions that ping can vary a bit more, and usually the one who created the room has more control. He can usually choose to kick/ban players (if there is no voting system), and can tweek certain things. Game modes, players, rank requirements. Weapons available, or classes. Sometimes you can find great UCRR's, but sometimes you join and find out you joined some random arse-hat's room. Where he'll kick/ban, or clan stack. Things can go awry quickly at times. However if you find a good person running a fair UCRR then the game is just great, and fun. ORR's usually are not monitored, but at the same time are standardized, and harder for players to muniplulate. Sometimes you are lucky though and they are arbitrated and you may find a mod, or admin making sure everything is running smoothly (this happens very rarily though.)
I tend to prefer ORR's to UCRR's, but as the game gets older, or if you want some variants then UCRR's are perfect. Especially for clan battles, or clan matches, grouping, whatever really. That is part of the fun though. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 22:01:00 -
[17] - Quote
Rorek IronBlood wrote: UCRR is short for -- "User Created Ranked Room" ORR is short for -- "Official Ranked Room"
The general differences are minor. With exceptions that ping can vary a bit more, and usually the one who created the room has more control. He can usually choose to kick/ban players (if there is no voting system), and can tweek certain things. Game modes, players, rank requirements. Weapons available, or classes. Sometimes you can find great UCRR's, but sometimes you join and find out you joined some random arse-hat's room. Where he'll kick/ban, or clan stack. Things can go awry quickly at times. However if you find a good person running a fair UCRR then the game is just great, and fun. ORR's usually are not monitored, but at the same time are standardized, and harder for players to muniplulate. Sometimes you are lucky though and they are arbitrated and you may find a mod, or admin making sure everything is running smoothly (this happens very rarily though.)
I tend to prefer ORR's to UCRR's, but as the game gets older, or if you want some variants then UCRR's are perfect. Especially for clan battles, or clan matches, grouping, whatever really. That is part of the fun though.
yay another game where i have to deal with prick admins thats gonna be loads of fun |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 22:50:00 -
[18] - Quote
I'm confussed by that statement? Do you refer to or mean to say the few jerks you may run into when going into a UCRR? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 23:28:00 -
[19] - Quote
Rorek IronBlood wrote: I'm confussed by that statement? Do you refer to or mean to say the few jerks you may run into when going into a UCRR?
He's complaining about giving the match-creators power.
If the person who created a room can boot and ban people from it at will, there WILL be people who create their own private rooms and boot anyone who doesn't play the game how that person thinks it SHOULD be played. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.24 23:35:00 -
[20] - Quote
Yeah. It happens. Happens in Battlefield3, Warhawk, Starhawk, SOCOM. This happens. Anonymity only seem to encourage some people, and others are just dicks. I've been voted out just for joining into a game never got past the load screen. It happens. It's pathetic, but yeah... Not everyone is like that though. |
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Ayures0
259
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Posted - 2012.07.25 02:17:00 -
[21] - Quote
What the hell are you people talking about?
>Minimum/Maximum Rank Requirements Since when is DUST going to have a ranking system? Hopefully there is some sort of win/loss ratio for corps and stuff so EVE players can figure out who to give a contract to, though.
>Map I'm sure you'll be able to see which planet the battle is on. How much the planets and their districts will vary is still up the air AFAIK.
>Game Mode Of course
>Score & Score limit What? So far the "score & score limit" is "is everybody/the MCC dead?" and "kill everybody/the MCC," respectively.
>Maximum Amount of Players >How many players are currently within Again, of course. How else do you plan on organizing which district to fight in?
>Region What? CCP's servers. That's the region. :|
>Mic availability I would think you yourself know whether or not you have a mic...
>Ping Good to know, I guess.
>Whether or not it is UCRR (User Created Ranked Room) or ORR (Official Ranked Room) User-created "rooms?" Oh, hell no. Letting random players host things is a horrible idea.
>Name of server Why have a tab that just says "Tranquility" over and over?
Other comments: >He's complaining about giving the match-creators power. I don't think EVE players are going to be watching the actual battle unless they jump in with DUST. Also, if I'm in a command position and someone on my team is being completely ******* useless or awoxing, you bet your ass I'm gonna want to kick him, provided CCP allows that. I'm sure it could be as simple as deactivating their clone reserves or something. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.25 02:33:00 -
[22] - Quote
Really you did not read, or take the time to be remotely rational did you?
Stop flipping out. Especially since you obviously have no idea what you are talking about. You even said yourself -- "What the hell are you people talking about?" -- so please just stop, think, re-read, and maybe read again. Sheesh. Some people just seem to over react. Do you ever play video games? Obviously you must have some experience to draw from. I have nearly twenty years. I've seen a lot, and plan on seeing a lot more.
In the words of John Connor, take a chill pill. |
Ayures0
259
|
Posted - 2012.07.25 02:37:00 -
[23] - Quote
You realize this is a persistent universe MMO, right? Most of the things you mentioned don't really fit with that. I am curious about how region is going to be handled, though. If I'm in a fight with Russians and on a Russian server, then they'll have an unfair advantage. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.25 02:45:00 -
[24] - Quote
... You obviously have no idea what we are suggesting. It's very helpful to the game, and considering at the end of the day you are going to be playing on "servers" whether or not UCRR or ORR you will need some basis of information. Whether this means -- PvP, PvE -- makes no difference. You could be exploring, salvaging, or fighting a battle. Knowing what and which servers are doing are essentials. This has nothing to do with a game being an MMO infact. You would not take a job without a contract right? Same applies here. I'm not walking into something without knowing what I am going to be getting into.
Seriously? What games have you played? Call of Duty? This is not the quick join leagues, or match making whims of sparkles. Even most MMO games have server information.
This is basic stuff really. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.25 02:59:00 -
[25] - Quote
Garrett Blacknova wrote:Rorek IronBlood wrote: I'm confussed by that statement? Do you refer to or mean to say the few jerks you may run into when going into a UCRR?
He's complaining about giving the match-creators power. If the person who created a room can boot and ban people from it at will, there WILL be people who create their own private rooms and boot anyone who doesn't play the game how that person thinks it SHOULD be played. well I have had a horrible experience with admins in BF3. You kill an admin, take his vehicle, ect. your banned and stuff like that just gets me pissed off |
Ayures0
259
|
Posted - 2012.07.25 02:59:00 -
[26] - Quote
Rorek IronBlood wrote: ... You obviously have no idea what we are suggesting. It's very helpful to the game, and considering at the end of the day you are going to be playing on "servers" whether or not UCRR or ORR you will need some basis of information. Whether this means -- PvP, PvE -- makes no difference. You could be exploring, salvaging, or fighting a battle. Knowing what and which servers are doing are essentials. This has nothing to do with a game being an MMO infact. You would not take a job without a contract right? Same applies here. I'm not walking into something without knowing what I am going to be getting into.
Seriously? What games have you played? Call of Duty? This is not the quick join leagues, or match making whims of sparkles. Even most MMO games have server information.
This is basic stuff really.
I dunno. The way you mention score, rank, user-created rooms, etc makes it seem very CoD-ish. For PvE and maybe meaningless highsec battles, sure, you should definitely pick a server that you'll have less latency in. Save some stats on a KB of some sort? Sure. Separate people by their SP in those meaningless highsec matches? No harm, no foul.
But in nullsec, none of that applies if DUST is going to tie into sov. If a planet needs to be taken/defended, then I have no power over the location of the server or the SP of the guys I'm playing against. Do you see what I mean now? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.25 03:05:00 -
[27] - Quote
Killzone 2 had a feature that recorded battles, but you had to go on the website to view. It was in RTS-style "floating over the map" perspective, and see everyone as dots. Dust could do something similar. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.25 03:20:00 -
[28] - Quote
Ayures0 wrote:Rorek IronBlood wrote: ... You obviously have no idea what we are suggesting. It's very helpful to the game, and considering at the end of the day you are going to be playing on "servers" whether or not UCRR or ORR you will need some basis of information. Whether this means -- PvP, PvE -- makes no difference. You could be exploring, salvaging, or fighting a battle. Knowing what and which servers are doing are essentials. This has nothing to do with a game being an MMO infact. You would not take a job without a contract right? Same applies here. I'm not walking into something without knowing what I am going to be getting into.
Seriously? What games have you played? Call of Duty? This is not the quick join leagues, or match making whims of sparkles. Even most MMO games have server information.
This is basic stuff really.
I dunno. The way you mention score, rank, user-created rooms, etc makes it seem very CoD-ish. For PvE and maybe meaningless highsec battles, sure, you should definitely pick a server that you'll have less latency in. Save some stats on a KB of some sort? Sure. Separate people by their SP in those meaningless highsec matches? No harm, no foul. But in nullsec, none of that applies if DUST is going to tie into sov. If a planet needs to be taken/defended, then I have no power over the location of the server or the SP of the guys I'm playing against. Do you see what I mean now?
... I'm going to facepalm this posting, and move on. My advice to you? Play some games. There is an obvious notion you lack information. Especially when you made the whole Call of Duty comment. Oh yeah.
Seriously though this is all basic stuff, and nothing new. Server selection, and information is pretty common place especially outside the realm of home entertainment consoles. I'll just let someone else afford the effort to break this down for you. I have not the patience today.
As for EVE Online granted it's basically one combined server made up of an entire server farm which essentially holds the entire New Eden galaxy, and it's players. However outside of little old EVE Online other games run different servers to help cut down lag, latency, and other issues. Not just other areas. If you want I'll list games that do just this. Oh wait I have. Even KILLZONE2 had basic information.
Sheesh... |
Ayures0
259
|
Posted - 2012.07.25 10:44:00 -
[29] - Quote
Rorek IronBlood wrote:... I'm going to facepalm this posting, and move on. My advice to you? Play some games. There is an obvious notion you lack information. Especially when you made the whole Call of Duty comment. Oh yeah.
Seriously though this is all basic stuff, and nothing new. Server selection, and information is pretty common place especially outside the realm of home entertainment consoles. I'll just let someone else afford the effort to break this down for you. I have not the patience today.
As for EVE Online granted it's basically one combined server made up of an entire server farm which essentially holds the entire New Eden galaxy, and it's players. However outside of little old EVE Online other games run different servers to help cut down lag, latency, and other issues. Not just other areas. If you want I'll list games that do just this. Oh wait I have. Even KILLZONE2 had basic information.
Sheesh... I still don't think you're quite comprehending what kind of game DUST is. |
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