Bzeer
MG GROUP
41
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Posted - 2012.07.23 16:54:00 -
[1] - Quote
I don't think people hide in their spawn zones in this particular map, so much as they get burried there. I've been on teams that kill box both the attacking and defending default spawn areas despite them being red zones for the opposing team. I've also been on teams that get pinned down in these areas, and if no one is able to get out, no dropships are able to take off, and no cru s or objectives remain friendly than its near impossible to do anything but hide behind a barricade so you don't die from continuous splash damage. That said, I'm not opposed to the original posters idea, slightly modified. Multiple default spawn points much further back from the map would actually make it harder to spawn camp, and hold the objectives at the same time. The reasons kill boxes get formed on this map is that it's fairly easy to get two tanks, two dropships, and several team members applying continuous splash damage to the original spawn locations once all other targets are secured (while also maintaining a clear line of sight on every objective preventing breakout attempts once the whole area has been secured.) pushing the default zones back would make that a lot harder, thus it would be easier for a team that is pinned down at their base to breakout, becuase the team that is killboxing them in that situation would no longer have quick acess over the objectives. They would have to spread out if they wanted to go beyond simply holding and defending the objectives. I don't think any FC given the choice would pick the default positions on this current map as they are both way too exposed. Thankfully, matches I'm involved with are usually more close and entertaining then the killboxing situation, but whenever they happen it leaves a bad taste in my mouth... Even if I'm on the winning side, because there is no challenge to it, because it leads to the other team just having early quiters and late comers who can't even get a single scout out with a Mobil link. I actually don't think any team has been able to swing the momentum back in their favor once they've been kill boxed. I dont think anyone who is forced into hiding in those positions so they don't die 60 times in a single match is actually able to kill effectively from those fubar positions. So, Getting the default spawns (allowing two of them instead of one) out of the line of sight of the towers, and behind some actual cover, and removing the redzones to the point of allowing real flanking tactics, would be great at keeping the match fluid. so I sort if agree with the o. P. but I think because I expect a completely different consequence. |