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Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.20 01:42:00 -
[1] - Quote
do you snipe? or are you a dev for dust 514? this could be worth the read if you are either :).
well.. i Dl'd dust a few days ago.. got on the game for the first time tonight. and after playing the game for 6-7 hours i noticed a few things.. at first i raged at how the scope is extremely sway'ey until i figured out you have to be patient, an awesome drawback for the sniper i'll be expecting to see in future title's such as blackops 2. etc.
HOWever. i think the dust 514 crew have over nerfed the sniper within consideration to the addition of heavy's. heavy's description is that: they can take alot more "small-arms fire". which, i would class as assault rifle's smgs and pistols.. not shotguns/ snipers. im saying this because i've been hitting heavy's in the head.. and they just chew the bullet up, spit it out, and run for cover until their HP refills. (frustrating). then pop out with their what tends to be a forge gun and one shot you from the same distance. (even more frustrating)
but thats not all, with heavy's taking 4-6 shots snipers are practically useless vs them if the right module's are used on the heavy's class.
so, i propose a notion that 1 of 3 things be added to the sniper. i'll give pro's and cons to each.
just for reference the amount of shots roughly to kill a class: (no headshots) logistics: 2-3 assault : 2-3 scout: 1-2 heavy: 4-6
1. increase bullet damage ( not a fan of this...)
p: would solve the dastardly heavy's OP'ness. c: would unbalance the odd's vs logistics and assault classes
2. increase bullet dmg ONLY after a player's shields are down. an added bonus to snipers which means extra dmg wouldnt allways be applied.
p: would solve heavy issue, as it only take's 1 shot to remove shield, which, co-incedently it only take's 1 shot on assault/logitics. meaning heavy's will go down easier under sniper fire, but other classes will remain unaffected.
c: i... actually cant think of one? so long as it doesn't work on vehicle's i dont think there is a con.
3. increase ammo capacity of all sniper's by +2. meaning a previous 3 shout would become a 5.
p: means you dont have to wait, reload and find the guy who is surely now in cover, refilling his hp gauge if it hasnt allready. doesnt really solve the issue with heavy's, but gives a sniper more of a chance vs groups of logis/assault's. (not solving our problem...)
c: snipers can now effectively just "spray" when in close combat.
i'd love to hear some other opinions on this, maybe i can inspire someone to come up with something more reasonable?
and.. can i just say, i'm really keen on #2 ( dmg bonus when shields are down)
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Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.20 01:45:00 -
[2] - Quote
:\... my wall ^^
just like to add, great game, great fun, my only other thing to add is, please add a function to play smaller sized teams, as that should solve the majority of the lag issue's people are encountering :).
Molden heath here i come :D |
Crit Zero
Sanmatar Kelkoons Minmatar Republic
10
|
Posted - 2012.07.20 01:52:00 -
[3] - Quote
I dont really see any issue with damage with the sniper. I find issues with the hit detection while firing during scope wobble because it can be lined up and still not hit and every time you shoot you have to then wait again for the wobble to stop. the hit detection is the biggest issue |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.20 01:59:00 -
[4] - Quote
Are you still using the militia sniper? If thats the case, then go spec up for sniping. A militia sniper vs an advanced/prototype heavy isn't going to do much. |
Crit Zero
Sanmatar Kelkoons Minmatar Republic
10
|
Posted - 2012.07.20 02:15:00 -
[5] - Quote
Veigar Mordekaiser wrote:Are you still using the militia sniper? If thats the case, then go spec up for sniping. A militia sniper vs an advanced/prototype heavy isn't going to do much.
he has a point damage isnt an issue after you level up a decent amount. the charge rifle is available at a rather low level and is the strongest one in beta |
Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.20 02:24:00 -
[6] - Quote
im using the NT-511 203 dmg per shot..
which is only 30-40 less dmg than charge.. but doesnt have as slow a rate of fire..
i dont think it'd make much difference between what snipers im using.. only reason im using this over the militia is +2 ammo capacity per clip. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.07.20 02:28:00 -
[7] - Quote
1. stop using the militia sniper rifle - it sucks, grab the charge rifle instead 2. stop expecting OHK shots against a suit built to take a vehicle round or two and still retaliate 3. light weapon damage bonus modules are one of a sniper's BEST friends, carry as many as you can. 4. prioritize your targets in order of ease of killing 5. carry an SMG for up close spray & pray / emergencies 6. carry either RE's or AV grenades for them pesky vehicles 7. start WTFPWNing everything lighter than an advanced heavy that's on the field. 8. look up 9. see dropship 10. go splat 11. Go back to 1. |
Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.20 02:37:00 -
[8] - Quote
can i just add.. this topic isnt about sniper dmg. it's about snipers vs heavy's. and how un-balanced it is.
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Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.07.20 02:48:00 -
[9] - Quote
Hmm, so it's imbalanced that a suit thats made to have brief exchanges of fire with TANKS doen't die to one shot of your sniper rifle.......
So my barret .50 rifle in my closet is supposed to one shot kill something designed to survive exchanging a few rounds with a 155mm gun? (that's a 6.1 inch diameter for the 155, and 1/2 an inch for the .50, btw)
If he's in heavy armor, either let him pass by, or run up to him and ravage him with a decent SMG while you laugh because he can't turn fast enough to point his gun at you.......
Or if you are at long range, remember - "doubletap" |
Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.20 02:53:00 -
[10] - Quote
Corvus Ravensong wrote:1. stop using the militia sniper rifle - it sucks, grab the charge rifle instead 2. stop expecting OHK shots against a suit built to take a vehicle round or two and still retaliate 3. light weapon damage bonus modules are one of a sniper's BEST friends, carry as many as you can. 4. prioritize your targets in order of ease of killing 5. carry an SMG for up close spray & pray / emergencies 6. carry either RE's or AV grenades for them pesky vehicles 7. start WTFPWNing everything lighter than an advanced heavy that's on the field. 8. look up 9. see dropship 10. go splat 11. Go back to 1.
read the title...
i love people like you.
you only have to look up if your camping like a little girl, sweating on some roof-top.
i expect a headshot to kill someone. is that too much to ask?
let me type you an extract.
"the heavy dropsuit is a secon-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive thermal. and impact forces of low-grade explosives."
sniper's are classed as "small arms fire" but they are on a whole different level compared to rifle's pistols and shotguns when it comes to:
a: impact power b: velocity c: penetration.
now, if a barret 50 cal. can go through one side of a tank, and straight out the other.. why shouldnt snipers on here be able to penetrate a heavy's helmet? a heavy, which i'd class as a light vehicle on legs.
the title said constructive criticism only. im not asking for a guide or for you too look down on me.
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Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.20 02:58:00 -
[11] - Quote
Corvus Ravensong wrote:Hmm, so it's imbalanced that a suit thats made to have brief exchanges of fire with TANKS doen't die to one shot of your sniper rifle.......
So my barret .50 rifle in my closet is supposed to one shot kill something designed to survive exchanging a few rounds with a 155mm gun?
If he's in heavy armor, either let him pass by, or run up to him and ravage him with a decent SMG while you laugh because he can't turn fast enough to point his gun at you.......
Or if you are at long range, remember - "doubletap"
...knowitalls..
yes, because a class should take priority over skill.
why dont we all just run around in heavy's with forge guns :D. probubly what you do.
double tap? have you played this game.
where do people like you come from?
now please, do yourself a favour and quit replying. once again (3rd time) read the title, no flamming..
just because your useless with a sniper when its OP, doesnt mean you can ***** about it when its UP.
tanks are OP, heavy's were created to balance that out, and not make this game another BF3.
next time, try actually thinking, before posting. |
Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.20 02:59:00 -
[12] - Quote
Veigar Mordekaiser wrote:Are you still using the militia sniper? If thats the case, then go spec up for sniping. A militia sniper vs an advanced/prototype heavy isn't going to do much.
any sniper vs a normal heavy isnt going to do much. thats my point. |
Crit Zero
Sanmatar Kelkoons Minmatar Republic
10
|
Posted - 2012.07.20 03:05:00 -
[13] - Quote
I dont see an issue here. I have leveled up most snipers skills to max and with damage boosters it doesn't take me more than 3 shots to kill anything. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.07.20 03:13:00 -
[14] - Quote
Quote:now, if a barret 50 cal. can go through one side of a tank, and straight out the other.. why shouldnt snipers on here be able to penetrate a heavy's helmet? a heavy, which i'd class as a light vehicle on legs.
ROFL
Obviously you have never been around either a tank, or a weapon that fires .50 BMG ammo - you unload a Ma Duece into the side of an MBT, and you have an annoyed MBT crew. Hell, pop off at a Bradley IFV and your .50 sniper rifle has very minimal penetration chance.
You are firing a sniper rifle, if you want to take down the heavy suits and LAV's (you yourself said they are equivilant) in one shot try a forge gun.
But seriously, you claim it's not whine thread, but still you ***** because at high SP there are 2 suits that can soak a couple sniper rifle rounds?
Try using a NON-MILITIA sniper rifle and score a headshot on a scout suit - OHK. (mebbe not a prototype geared scout, not skilled enough to check)
Try using a NON-MILITIA sniper rifle and score a headshot on a militia assault suit - OHK.
Sniper Rifle vs slow lumbering heavy? Militia suits take 2-3 rounds (one to a high skilled charge rifle) the T2 takes 4-8 shots dependant on fit, and not sure how many shots it takes to drop a proto heavy - and TBH, someone skilled into a Proto Heavy with Proto gear fitted SHOUD be a pain in the ass to kill - he spent the SP and the ISK........... Now go grab an RE and an SMG and invite that fat bastard to dance cheek to cheek. (might even just be your other weapons depending on your sniper fit)
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.20 03:13:00 -
[15] - Quote
Metricjake wrote:Corvus Ravensong wrote:1. stop using the militia sniper rifle - it sucks, grab the charge rifle instead 2. stop expecting OHK shots against a suit built to take a vehicle round or two and still retaliate 3. light weapon damage bonus modules are one of a sniper's BEST friends, carry as many as you can. 4. prioritize your targets in order of ease of killing 5. carry an SMG for up close spray & pray / emergencies 6. carry either RE's or AV grenades for them pesky vehicles 7. start WTFPWNing everything lighter than an advanced heavy that's on the field. 8. look up 9. see dropship 10. go splat 11. Go back to 1. read the title... i love people like you. you only have to look up if your camping like a little girl, sweating on some roof-top. i expect a headshot to kill someone. is that too much to ask? let me type you an extract. "the heavy dropsuit is a secon-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive thermal. and impact forces of low-grade explosives." sniper's are classed as "small arms fire" but they are on a whole different level compared to rifle's pistols and shotguns when it comes to: a: impact power b: velocity c: penetration. now, if a barret 50 cal. can go through one side of a tank, and straight out the other.. why shouldnt snipers on here be able to penetrate a heavy's helmet? a heavy, which i'd class as a light vehicle on legs. the title said constructive criticism only. im not asking for a guide or for you too look down on me. You -do- realize that our current Abrams tanks use U238 skirt armor, right? And even without that, you -cannot- shoot through an entire tank with a Barret. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.07.20 03:25:00 -
[16] - Quote
Metricjake wrote:Corvus Ravensong wrote:Hmm, so it's imbalanced that a suit thats made to have brief exchanges of fire with TANKS doen't die to one shot of your sniper rifle.......
So my barret .50 rifle in my closet is supposed to one shot kill something designed to survive exchanging a few rounds with a 155mm gun?
If he's in heavy armor, either let him pass by, or run up to him and ravage him with a decent SMG while you laugh because he can't turn fast enough to point his gun at you.......
Or if you are at long range, remember - "doubletap" ...knowitalls.. yes, because a class should take priority over skill. why dont we all just run around in heavy's with forge guns :D. probubly what you do. double tap? have you played this game. where do people like you come from? now please, do yourself a favour and quit replying. once again (3rd time) read the title, no flamming.. just because your useless with a sniper when its OP, doesnt mean you can ***** about it when its UP. tanks are OP, heavy's were created to balance that out, and not make this game another BF3. next time, try actually thinking, before posting.
The ability to use your fit trumps class, bucko - there are no "classes" here
Because heavies with forge guns can't run or turn for shite?
All over the world, kid - still got to set foot on Antartica to hit all 7 continents
Not flaming - you don't want me to start pouring gas on your little fire here.
Just because it doesn't OHK every single suit in the game does not make the sniper rifle under powered - you are just using it poorly.
tanks are fine, quit trying to blow them up with a sniper rifle - use a forge gun, or the Anti-Vehicle grenades you should be carrying (weird, them same AV grenades wipe heavies out fast......)
Your sniper rifle is NOT an ideal weapon for taking out a Heavy armor suit - if you are in a scout or assult suit, you can however, run rings around him while you pick him apart...... heavies have a horrid turning speed.
Come to think of it, their run speed is pretty awefull too, especially when you fit more armor HP.
Next time, try logical thought instead of being pissed you can't one hit kill EVERY suit in the game. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.20 03:44:00 -
[17] - Quote
Wasn't sure if trolling or stupid. Now I know. |
Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.20 03:56:00 -
[18] - Quote
Corvus Ravensong wrote:Metricjake wrote:Corvus Ravensong wrote:Hmm, so it's imbalanced that a suit thats made to have brief exchanges of fire with TANKS doen't die to one shot of your sniper rifle.......
So my barret .50 rifle in my closet is supposed to one shot kill something designed to survive exchanging a few rounds with a 155mm gun?
If he's in heavy armor, either let him pass by, or run up to him and ravage him with a decent SMG while you laugh because he can't turn fast enough to point his gun at you.......
Or if you are at long range, remember - "doubletap" ...knowitalls.. yes, because a class should take priority over skill. why dont we all just run around in heavy's with forge guns :D. probubly what you do. double tap? have you played this game. where do people like you come from? now please, do yourself a favour and quit replying. once again (3rd time) read the title, no flamming.. just because your useless with a sniper when its OP, doesnt mean you can ***** about it when its UP. tanks are OP, heavy's were created to balance that out, and not make this game another BF3. next time, try actually thinking, before posting. The ability to use your fit trumps class, bucko - there are no "classes" here Because heavies with forge guns can't run or turn for shite? All over the world, kid - still got to set foot on Antartica to hit all 7 continents Not flaming - you don't want me to start pouring gas on your little fire here. Just because it doesn't OHK every single suit in the game does not make the sniper rifle under powered - you are just using it poorly. tanks are fine, quit trying to blow them up with a sniper rifle - use a forge gun, or the Anti-Vehicle grenades you should be carrying (weird, them same AV grenades wipe heavies out fast......) Your sniper rifle is NOT an ideal weapon for taking out a Heavy armor suit - if you are in a scout or assult suit, you can however, run rings around him while you pick him apart...... heavies have a horrid turning speed. Come to think of it, their run speed is pretty awefull too, especially when you fit more armor HP. Next time, try logical thought instead of being pissed you can't one hit kill EVERY suit in the game.
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Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.20 03:58:00 -
[19] - Quote
. . . h8r's. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.20 04:31:00 -
[20] - Quote
My alt's got a proto sniper rifle...it works pretty well on heavies, considering that they're - well - heavies. A lot of it is going to be picking your battles. If you charge a heavy on an LAV you know that there's a risk of him pulling out a forge gun and popping your LAV. Does that mean that LAVs need a buff? Not at all. By the same token if you stay exactly where you are while trying to snipe on an active battlefield with a potential spitball sniper as your target there's a chance that he'll get your bearing & wipe you out. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 05:31:00 -
[21] - Quote
At close range, a Militia SMG can chew through Heavies with minimal difficulty.
At long range, you shouldn't be sniping Heavies. Take out the suits supporting them, and make the CQC guys' jobs easier. |
Leos Saotome
Tal-Romon Legion Amarr Empire
10
|
Posted - 2012.07.20 08:16:00 -
[22] - Quote
Another idea would be to implement different Ammo types.
something like this: normal ammo -> dmg like now -> normal attack speed
Anti heavy ammo -> high dmg against heavy units -> slower shooting speed (because the bullet is heavier and ur just to weak to reload faster!)
Anti AV ammo -> high dmg against Vehicles -> super slow reloading -> only 4 bullets -> slow targetting
I dont know if that would work but right now I like it ^^ |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 11:52:00 -
[23] - Quote
Leos Saotome wrote:Anti AV ammo Just have to ask... You know AV means "anti-vehicle" right?
So "anti AV" is anti-anti-vehicle... so special bullets that work better when the target has a Forge Gun or Swarm Launcher?
(don't take this post too seriously. I'm just messing with you) |
Leos Saotome
Tal-Romon Legion Amarr Empire
10
|
Posted - 2012.07.20 12:09:00 -
[24] - Quote
Its double painfull for the Vehicle!!!
okok.. my bad ^^ |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.20 12:21:00 -
[25] - Quote
Metricjake wrote:do you snipe? or are you a dev for dust 514? this could be worth the read if you are either :).
well.. i Dl'd dust a few days ago.. got on the game for the first time tonight. and after playing the game for 6-7 hours i noticed a few things.. at first i raged at how the scope is extremely sway'ey until i figured out you have to be patient, an awesome drawback for the sniper i'll be expecting to see in future title's such as blackops 2. etc.
HOWever. i think the dust 514 crew have over nerfed the sniper within consideration to the addition of heavy's. heavy's description is that: they can take alot more "small-arms fire". which, i would class as assault rifle's smgs and pistols.. not shotguns/ snipers. im saying this because i've been hitting heavy's in the head.. and they just chew the bullet up, spit it out, and run for cover until their HP refills. (frustrating). then pop out with their what tends to be a forge gun and one shot you from the same distance. (even more frustrating)
but thats not all, with heavy's taking 4-6 shots snipers are practically useless vs them if the right module's are used on the heavy's class.
so, i propose a notion that 1 of 3 things be added to the sniper. i'll give pro's and cons to each.
just for reference the amount of shots roughly to kill a class: (no headshots) logistics: 2-3 assault : 2-3 scout: 1-2 heavy: 4-6
1. increase bullet damage ( not a fan of this...)
p: would solve the dastardly heavy's OP'ness. c: would unbalance the odd's vs logistics and assault classes
2. increase bullet dmg ONLY after a player's shields are down. an added bonus to snipers which means extra dmg wouldnt allways be applied.
p: would solve heavy issue, as it only take's 1 shot to remove shield, which, co-incedently it only take's 1 shot on assault/logitics. meaning heavy's will go down easier under sniper fire, but other classes will remain unaffected.
c: i... actually cant think of one? so long as it doesn't work on vehicle's i dont think there is a con.
3. increase ammo capacity of all sniper's by +2. meaning a previous 3 shout would become a 5.
p: means you dont have to wait, reload and find the guy who is surely now in cover, refilling his hp gauge if it hasnt allready. doesnt really solve the issue with heavy's, but gives a sniper more of a chance vs groups of logis/assault's. (not solving our problem...)
c: snipers can now effectively just "spray" when in close combat.
i'd love to hear some other opinions on this, maybe i can inspire someone to come up with something more reasonable?
and.. can i just say, i'm really keen on #2 ( dmg bonus when shields are down)
im sorry i see NO bugs or things that need to be buffed other then more dmg btw i make a living off snipers and i say there fine . |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.20 12:23:00 -
[26] - Quote
btw they never nerfed them they buffed them |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.20 12:23:00 -
[27] - Quote
"extremely sway"
is becuz you have no skill in sniping and you suck ! |
stonerMonkey
2
|
Posted - 2012.07.20 12:26:00 -
[28] - Quote
being a sniper in dust 514 I have to disagree, I don't expect to be able to take out heavy's in one shot. I feel if I could one shot every suit in the game I would lose all interest. The best fun I've had was messing with this one heavy with a few of his boys around him trying to take out a tank. One by one his boys fell, all the while I kept firing a shot into him to dwindle his shields and armor to try and help the tank out.
The fun really started when they finished the tank off faster then I expected and they turned on me, Best running Away battled I had in any game. I Base my toon on being ultra light and fast but bugger all hit points.
So I'm legging it back to some cover before they get up the hill, and as soon as the first one rounds the corner I drop him, and start running. Before I made it to cover the heavy got a shot off at me and I swear lady luck was trying to tease me because the shot left me alive but with no armor and no shields.
I start the panicky jumping and running for cover, leaving any and all dignity behind, I make it into cover and another round slams into the ground closer then I like to where I just jumped from. I get another shot off dropped his shields, and I'm thinking Nice! keep him coming, lure him in and with a bit of luck my boys down the hill will be able to pick him off.
So I turn, I start running for my beautiful blue coloured buddys, I'm almost there!.....................................................
SQUISH!
Dam you dropship pilot!!!! |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.20 12:26:00 -
[29] - Quote
train up skill in sniping and youll see what i mean noob
i mowe down teams with my sniper fit so no we dont need to fix them or you will here the wine-o,s crying how BAD FURRYS PLAYING GOD WITH A SNIPER RIFELS !! |
Leos Saotome
Tal-Romon Legion Amarr Empire
10
|
Posted - 2012.07.20 14:36:00 -
[30] - Quote
I got my Sniper skills to lvl 5 now and can only say that it helps allot. At the beginning it was a pain in the ass so I started farming SP with the Assault Rifle. I think i stay with the sniper rifle now. Had allot of fun yesterday :D |
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Zev Caldari
Crux Special Tasks Group Gallente Federation
94
|
Posted - 2012.07.20 15:17:00 -
[31] - Quote
Sniping is fine.
If you're getting counter-sniped by a forge gun regularly how about you just change position (even slightly in the same general area, since they HAVE NO SCOPE)?
You can 1-hit headshot anything in the game except dual buffer tanked proto suits (all but scout) and heavies with the right fit and skills, I don't see a problem here. |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.07.20 18:13:00 -
[32] - Quote
I say leave it as it is.
you should not down a heavy as a sniper in 1 shot anyway, they are like tanks. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.20 18:42:00 -
[33] - Quote
Games with a lot of open areas need to be incredibly careful with sniping, as it can easily result in extremely frustrating gameplay for everyone else. Sniping really should not be able to easily take down people from range. Sniping should be more of a support role than anything, damaging enemies, suppressing them, taking out guys using forge guns or enemy snipers, that sort of thing.
It is better for everyone if sniping is kept as more of a harassment role than as a role designed to compete for kills with people using assault rifles or shotguns. |
Bzeer
MG GROUP
41
|
Posted - 2012.07.20 19:24:00 -
[34] - Quote
As a frequent sniper I dont mind the heavy being able to tank me, i use a charge rifle and I charge it to the max before firing so, I alpha most other things, and typically wait to engage heavies when they are being shot at by friendlies closer to him getting a kill assist, or the killshot myself if lucky. Also if a forge gun is painted on my position I change positions. It's a slow fire weapon, and the person who is using it doesn't have any ability to zoom in on you. As a result I've not been counter sniped by a forge gun in this current build. The biggest draw back for snipers is that draw distances currently in the game dont help them at all. Many times I'm taking pot shots at chevrons becuase the distant models arent loading... I liked it better in the old version where they loaded, but they weren't animated... But the best thing to do would be to just make sure they are loading and animated at distances that people use the sniper role for. |
Metricjake
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.22 18:32:00 -
[35] - Quote
why's everyone saying OHK? nobody in this thread has asked for anything to be One hit killable.
the point is heavy's take 4-6 shots to kill, (more than any sniper clip) and when shot in the head it doesnt do anything for you.
BAD FURRY wrote:
im sorry i see NO bugs or things that need to be buffed other then more dmg btw i make a living off snipers and i say there fine .
in response to all your posts... your a troll who doesnt deserve a reply, "other than more dmg", no.. damage on sniper is fine, any more and they'd be over powered, more dmg isnt what im looking for by creating this thread, its the ability to take down non-shielded opponents easier with sniper's.
stonermoney: loool, those moments are awesome with a sniper. "dropship SQUISH" LOL!.
i also think that the towers which you can only get on-top of with dropships, "or the MCC itself" should be made un-accessable..
i hate seeing sniper's camped ontop of those things like little nublets, or even the dropships themselfs with rockets..
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BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.22 22:23:00 -
[36] - Quote
Corvus Ravensong wrote:1. stop using the militia sniper rifle - it sucks, grab the charge rifle instead 2. stop expecting OHK shots against a suit built to take a vehicle round or two and still retaliate 3. light weapon damage bonus modules are one of a sniper's BEST friends, carry as many as you can. 4. prioritize your targets in order of ease of killing 5. carry an SMG for up close spray & pray / emergencies 6. carry either RE's or AV grenades for them pesky vehicles 7. start WTFPWNing everything lighter than an advanced heavy that's on the field. 8. look up 9. see dropship 10. go splat 11. Go back to 1.
FIXING A NOOB POST ! ! 1. stop using the militia sniper rifle - it sucks, grab the PRO rifle instead 2. START expecting OHK shots against a suit built to take a vehicle round or two and still retaliate 3. light weapon damage bonus modules are one of a sniper's BEST friends, carry as many as you can. 4. prioritize your targets in order of ease of killing 5. carry an SMG for up close SHOOT TO KILL / emergencies 6. DONT carry grenades Wasted of CPU AND PG !!! 7. start WTFPWNing EVERYTHING AROUND YOU that's on the field. 8. look up 9. see dropship 10. KILL ITS GUNNERS !!! 11. CALL A OB ON IT !!! 12. LOL YOUR @$$ OFF AND GO BACK TO STEP 7 !
IF YOUR GOING TO TO SOMETHING RITE DO IT RITE THE 1st TIME !!! |
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