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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.29 18:06:00 -
[1] - Quote
In a different thread there was a discussion about the spawning system, and how we just spawn out of nowhere. When spawning from somewhere other than a drop uplink, or a CRU, there is no explanation for how mercs just appear on the ground. I suggested we drop spawn with imertial dampeners instead. Here are two ways it could work.
[OPTION 1] tribal wyvern pointed out that we need to be dropping down from somewhere, and suggested that there should NPC dropships. These dropships could be hovering over deployment zones (objectives your team controls, and default spawn points) and players spawn and are ejected out from these dropships. They would be like RDVs for infantry instead of vehicles. They would need to be cloaked as well.
[OPTION 2] Mercs are fired from the MCC by a cannon into the deployment area (friendly controlled objectives, and default spawn points). This idea would only work for Skirmish, and other modes with with MCCs though. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.30 01:35:00 -
[2] - Quote
J'Jor Da'Wg wrote:My only problem with dropping Starhawk Style is a problem with logic.
Weapons evolve and counterevolve as defenses and weapons compete to outdo each other. The counter to a CRU is destroying it. However, how would there be no counter to dropping from the sky? Would not technology in New Eden evolve to counter this, such as pinpoint laser systems to kill you as you fall? Why would technology not produce an effective defense against drop pods falling from the sky? Thats my major counterpoint to having a failsafe method of deployment...
Doesn't have to be pods, could just be us falling with inertia dampeners. You don't seem to have a problem for a lack of counter to inertia dampeners. The only reason the current "appear out of thin air" spawn system is safe from counters is because it has no explanation. Having an explanation (even if it means that explanation can be used to come up with a counter) is still better than having no explanation at all. I'm pretty sure EVE's world is supposed to be hard scifi, meaning things are suppose to make sense, and based in plausible science, and not magical things. Dropping down on default spawn points, and on friendly controlled objectives from cloaked RDV-like vehicles should happen. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.30 03:06:00 -
[3] - Quote
Avenger 245 wrote:KAGEHOSHI Horned Wolf wrote:J'Jor Da'Wg wrote:My only problem with dropping Starhawk Style is a problem with logic.
Weapons evolve and counterevolve as defenses and weapons compete to outdo each other. The counter to a CRU is destroying it. However, how would there be no counter to dropping from the sky? Would not technology in New Eden evolve to counter this, such as pinpoint laser systems to kill you as you fall? Why would technology not produce an effective defense against drop pods falling from the sky? Thats my major counterpoint to having a failsafe method of deployment... Doesn't have to be pods, could just be us falling with inertia dampeners. You don't seem to have a problem for a lack of counter to inertia dampeners. The only reason the current "appear out of thin air" spawn system is safe from counters is because it has no explanation. Having an explanation (even if it means that explanation can be used to come up with a counter) is still better than having no explanation at all. I'm pretty sure EVE's world is supposed to be hard scifi, meaning things are suppose to make sense, and based in plausible science, and not magical things. Dropping down on default spawn points, and on friendly controlled objectives from cloaked RDV-like vehicles should happen. i think we spawn in now using the same stuff as drop uplinks, besides this isnt extremely hard sci-fi it has alot of elements that arnt possible but im happy so long as nothing suddenly breaks the in universe rules. appearing out out of thin air could be explained considering there alot of space travel and communication. ive noticed the eve verse focused on overwhelmingly advanced communication and travel technology compared to other sci-fi verse, it stands to reason that a eve society that focused so heavily on intergalactic communication and travel would take a crack at new ways to get troops to the battlefield. i mean they are beaming on conscious around super sized intergalactic network infrastructure they can cross the link of their galaxy in a few hours why wouldnGÇÖt they have some advance means of troop deployment?
Drop uplinks are wormhole exits I think. You can't appear out of nowhere without an exit, and there are no teleportation drop uplink-like installations there. If there are exits installed in objectives, and on default spawn points, I still would prefer droping with inertia dampeners because it is kittening awesome. Way cooler than just teleporting. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.01 02:28:00 -
[4] - Quote
Zat Earthshatter wrote:I'm suprised nobody remembers the trailer from a couple months back.
It clearly showed an Amarr strike team being shot out of a Coercer-launched pod, then performing a suit-only inertia drop from orbit. If that's not a clue to what CCP wants to do with the drop-into-battle concept, then nothing else is.
P.S. That same sequence suggests that dropsuits are designed to withstand the harsh conditions of space, at least for a short time. Wonder what that might mean...?
They dropped out of what looked like an Amarr dropship, and we already can spawn in dropships and intertia dampener drop from them. Having NPC dropships hovering over spawn points (aside from drop uplinks and CRUs) for us to inertia drop from is different, and I don't think it is implied from the trailer. |
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