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Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.16 16:10:00 -
[1] - Quote
Greetings,
Lt Reddis wrote:most games have a slider / graphical way of showing power accuracy fire rate mobility etc. i think that this would be a good standard to adapt. As Garrett said, when it comes to weapons, the differences are so small in some cases, it doesn't really make sense to show the graphics that you are referring to... Having said that though, having a compare tool like we have in EVE would make sense. Then you can look at the specific values you care about and compare all of the weapons within the weapon class.
Quote:on new characters there is a full background thing with race etc i think you should simplify it or at least put after it what kind of character do you want , assault sniper heavy etc then have the starting SP's put into those catagories. for instance i like heavy weapons but had to cross train for them and amarr drop suit. which cost time isk and more inportantly time! While I see your point I disagree. One of things I point out a lot is that there are NO CLASSES in Dust... This means that you can use any weapon class or suit class or vehicles, etc that you want... You simply have to spend the SP to learn the skills. By creating the characters the way you are suggesting it would leave more people to think in terms of classes and that is wrong. Now, if you were suggesting that the character creation give more of an idea what suits and weapons your character would start with, I can agree with that, but again there are NO CLASSES in Dust.
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Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.16 19:56:00 -
[2] - Quote
Lt Reddis wrote:I do like the idea of being given a amount of SP at begining and choicing yourself what to go down. While I like the idea of being able to choose my skills at character creation, I actually know the EVE skill system and I know what skills are required to create a useable character. But the problem with this solution is that it is possible to create a character that cannot do anything. A better way to do it IMO is similar to EVE's current character creation / tutorial / profession systems. If CCP is wise, they will go this route. With it, you will get a character similar to what you get now, but you will then be able to use the profession system to tune it / alter it to your liking.
For those not familiar, in EVE everyone starts out with a Frigate, but they are able to use the profession system over a couple days to learn how to become a recon pilot, a transporation mogul, an assault pilot, an industrialist etc. During that time, they make at least around 30M ISK and get the materials to build (or sell) their own L2 capable cruiser.
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