Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lt Reddis
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.16 13:16:00 -
[1] - Quote
There a different weapons at the same meta level such as normal assault riffle and breacher assault riffle. upon reading the infos you can see that the breacher hits harder but less often etc. this is a little long winded and i feel will alienate none eve players that you're trying to recruit. most games have a slider / graphical way of showing power accuracy fire rate mobility etc. i think that this would be a good standard to adapt.
on new characters there is a full background thing with race etc i think you should simplify it or at least put after it what kind of character do you want , assault sniper heavy etc then have the starting SP's put into those catagories. for instance i like heavy weapons but had to cross train for them and amarr drop suit. which cost time isk and more inportantly time! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 15:03:00 -
[2] - Quote
With the kind of numbers involved, and the variance between weapons, any visual representations would either be meaningless when comparing weapons of different types, or meaningless when comparing weapons of the same type.
Compared with the stats of a Forge Gun, there will be barely any visible difference from one AR to the next on any of the stats if you use bars to indicate the values. And if you adjust the bars based on the type of weapon, you may as well not both telling people anything.
The depth and complexity is part of the reason this game is good. It's different from a conventional FPS, but not in a negative way. |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.16 16:10:00 -
[3] - Quote
Greetings,
Lt Reddis wrote:most games have a slider / graphical way of showing power accuracy fire rate mobility etc. i think that this would be a good standard to adapt. As Garrett said, when it comes to weapons, the differences are so small in some cases, it doesn't really make sense to show the graphics that you are referring to... Having said that though, having a compare tool like we have in EVE would make sense. Then you can look at the specific values you care about and compare all of the weapons within the weapon class.
Quote:on new characters there is a full background thing with race etc i think you should simplify it or at least put after it what kind of character do you want , assault sniper heavy etc then have the starting SP's put into those catagories. for instance i like heavy weapons but had to cross train for them and amarr drop suit. which cost time isk and more inportantly time! While I see your point I disagree. One of things I point out a lot is that there are NO CLASSES in Dust... This means that you can use any weapon class or suit class or vehicles, etc that you want... You simply have to spend the SP to learn the skills. By creating the characters the way you are suggesting it would leave more people to think in terms of classes and that is wrong. Now, if you were suggesting that the character creation give more of an idea what suits and weapons your character would start with, I can agree with that, but again there are NO CLASSES in Dust.
|
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.16 16:18:00 -
[4] - Quote
i agree with the others and i like the number display it is way more in depth in understanding the weapons then others games and ive played alot of shooters.
i really wouldnt wrry about the little things i think ccp already knows and has a final product in mind (background etc.) |
Pombe Geek
Red Star.
44
|
Posted - 2012.07.16 16:31:00 -
[5] - Quote
Lt Reddis wrote:There a different weapons at the same meta level such as normal assault riffle and breacher assault riffle. upon reading the infos you can see that the breacher hits harder but less often etc. this is a little long winded and i feel will alienate none eve players that you're trying to recruit. most games have a slider / graphical way of showing power accuracy fire rate mobility etc. i think that this would be a good standard to adapt.
on new characters there is a full background thing with race etc i think you should simplify it or at least put after it what kind of character do you want , assault sniper heavy etc then have the starting SP's put into those catagories. for instance i like heavy weapons but had to cross train for them and amarr drop suit. which cost time isk and more inportantly time!
These would be good ideas for a pure FPS, however, this game will have more of a MMO feel to it, thus these elements and details are important.
I do agree whole heartily with the new character suggestion though - even after reading the descriptions, on one toon, I was totally at a loss for why 1 set of skills were trained and not what I had imagined would be trained. They could even implement a RPG style character creation where you get X amount of SP at the beginning to "spend" how you want (with the caveat that no skill would be able to be trained above level 3 at creation). I believe that may help with some confusion.
|
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.07.16 17:34:00 -
[6] - Quote
Pombe Geek wrote:Lt Reddis wrote:There a different weapons at the same meta level such as normal assault riffle and breacher assault riffle. upon reading the infos you can see that the breacher hits harder but less often etc. this is a little long winded and i feel will alienate none eve players that you're trying to recruit. most games have a slider / graphical way of showing power accuracy fire rate mobility etc. i think that this would be a good standard to adapt.
on new characters there is a full background thing with race etc i think you should simplify it or at least put after it what kind of character do you want , assault sniper heavy etc then have the starting SP's put into those catagories. for instance i like heavy weapons but had to cross train for them and amarr drop suit. which cost time isk and more inportantly time! These would be good ideas for a pure FPS, however, this game will have more of a MMO feel to it, thus these elements and details are important. I do agree whole heartily with the new character suggestion though - even after reading the descriptions, on one toon, I was totally at a loss for why 1 set of skills were trained and not what I had imagined would be trained. They could even implement a RPG style character creation where you get X amount of SP at the beginning to "spend" how you want (with the caveat that no skill would be able to be trained above level 3 at creation). I believe that may help with some confusion.
What about a scenario in which you can choose 1 of three "prefab" characters who have total SP of say 500,000 in various areas (like they currently have) OR you can choose to create your character from the ground up but with only say 400,000 SP freely available to put into any skill.
|
Lt Reddis
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.16 19:38:00 -
[7] - Quote
Garrett Blacknova wrote:With the kind of numbers involved, and the variance between weapons, any visual representations would either be meaningless when comparing weapons of different types, or meaningless when comparing weapons of the same type.
Compared with the stats of a Forge Gun, there will be barely any visible difference from one AR to the next on any of the stats if you use bars to indicate the values. And if you adjust the bars based on the type of weapon, you may as well not both telling people anything.
The depth and complexity is part of the reason this game is good. It's different from a conventional FPS, but not in a negative way.
I agree the diffence between a forge gun and assault riddle would be huge but between just assault riffles it would be quicker to find the weapon that befits your play style more. i find the howl going into info and moving over into attributes to be quite long winded and i'm worried that this is the kind of game mechanic that might put pure fps's off. i agree that this game is suppost to be a hybrid but i think it needs to be carful not to alienate either demographic.
I do like the idea of being given a amount of SP at begining and choicing yourself what to go down. yes there are no classes persay but i have still put all my SP's and isk into making a heavy gunner for instance. and when i have spair SP i will learn all the other stuff but for now the SP's being used in galantea and caldari drop suits for instance is wasted. |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.16 19:56:00 -
[8] - Quote
Lt Reddis wrote:I do like the idea of being given a amount of SP at begining and choicing yourself what to go down. While I like the idea of being able to choose my skills at character creation, I actually know the EVE skill system and I know what skills are required to create a useable character. But the problem with this solution is that it is possible to create a character that cannot do anything. A better way to do it IMO is similar to EVE's current character creation / tutorial / profession systems. If CCP is wise, they will go this route. With it, you will get a character similar to what you get now, but you will then be able to use the profession system to tune it / alter it to your liking.
For those not familiar, in EVE everyone starts out with a Frigate, but they are able to use the profession system over a couple days to learn how to become a recon pilot, a transporation mogul, an assault pilot, an industrialist etc. During that time, they make at least around 30M ISK and get the materials to build (or sell) their own L2 capable cruiser.
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 21:16:00 -
[9] - Quote
Lt Reddis wrote:I agree the diffence between a forge gun and assault riddle would be huge but between just assault riffles it would be quicker to find the weapon that befits your play style more. i find the howl going into info and moving over into attributes to be quite long winded and i'm worried that this is the kind of game mechanic that might put pure fps's off. i agree that this game is suppost to be a hybrid but i think it needs to be carful not to alienate either demographic.
I do like the idea of being given a amount of SP at begining and choicing yourself what to go down. yes there are no classes persay but i have still put all my SP's and isk into making a heavy gunner for instance. and when i have spair SP i will learn all the other stuff but for now the SP's being used in galantea and caldari drop suits for instance is wasted. You totally missed my point.
If they make it so you CAN compare Assault Rifle stats against Forge Gun stats, you'll end up with ALL the bars for ALL the Assault Rifles looking EXACTLY THE SAME unless you have a 72" HDTV or something, because the differences will be too small to recognise.
If they DON'T, then you will be given no frame of reference with which to compare different weapon types, making the entire visual system a complete waste. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |