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Gerg Hammer
20
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Posted - 2012.07.15 14:35:00 -
[1] - Quote
Tips
* Blind spot above them. any dropship with a capable pilot can manipulate this.
* Blind spot directly next to them. if you are touching its hull it can only barely scratch you with minor splash damage, just stay away from walls.
* Slow to turn. Scouts and Assault suits can just pace with a tank by using its close up blind spot and slow turning speed to avoid damage
* Can't access higher ground. infantry on a building/cliff/hill/tower are very tough to hit with any vehicle turret as long as you (the infantry) make sure they (the tank) cant hit you with splash damage via a nearby wall/hill-side/cliff-face
* Slow to repair/heal If you deal a fistful of damage to a tank and it kills you/runs away, tell your team where it is and where its going so they can finish the job.
* Can't hide. See above
* Can't chase (through narrow areas). Run if you are ill-equipped to deal with the tank in your current suit
tank with Missile Turret: attack with Railgun tank, or from high ground, Swarm Launchers are great for this, play whack-a-mole from high ground and the tank will be forced to flee.
tank with Railgun: attack with high-flying dropships, or from up close. Manipulate the slow turning speed and slow rate of fire to embarrass them
tank with active gunners: Avoid. There are 3 people wasting their time in that tank if you just stay away. Alternatively you can coordinate with your team. If the tank driver starts to get reckless and drives all over the map, set up a trap.
Tanks are not OP, if one side brings in 3+ decked out Sagaris (Sagari? Sagarises?) and the other side doesn't have any of their own, its going to be a roflstomp, as it should be. One team brought ~ a million credits worth of liability to the match, and if they get destroyed or lose the match they are out that money.
I've seen games where my team with 2 super tanks had everyone with 5-1 KDR or better, and the opposing team had no one with a KDR better than 1-1... But my team lost because no one was really focusing on the objectives and the tank pilots lost their investment.
TL;DR Forge Guns, Swarm Launchers, Dropships, Railguns, Teamwork, and Positioning all beat tanks. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.07.15 14:45:00 -
[2] - Quote
sadly assault suits don't run as fast as tanks, and splash dmg from the mini rockets is 200...so eat 2 and you dead. If AV builds don't get buffed or tanks nerfed then the end game will be nothing but tank warfare. It takes 3-4 people dedicated to killing a tank to make it happen and the tank driver has to be a complete idiot. Tanks outrun dropsuits very easily so they flee for a bit, regain shields/armor and comeback full str. Hit detection is horrible vs tanks my swarms will miss them if they are moving....they land behind him if their angle is a bit too steep. Even if tank were 1 million for just the hull, it wouldn't matter because you aren't losing that tank in this current build. If there were tank mines or some added way to damage them it would be fine, but right now there is not enough of a risk. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.07.15 14:46:00 -
[3] - Quote
also AV nades need to stick to tanks...they will often bounce some odd way and do nothing |
Icy Tiger
496
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Posted - 2012.07.15 14:52:00 -
[4] - Quote
The one thing that nullifies all you points is that the tank driver sucks in your scenarios, other than the dropship one. The best tankers ALWAYS start reversing at high speeds as soon as you get close. And the amount of shields and armor these guys have is out of hand. But teamwork does work. My team beat 4 of the other teams Suryas, Madraugars etc. because we communicated and took them all down as soon as they came at us. Also 3 dropships helped as well. It got to the point where they stopped spawning any vehicles for the rest of the game. |
des polo
Villore Sec Ops Gallente Federation
22
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Posted - 2012.07.15 14:52:00 -
[5] - Quote
Gerg Hammer wrote:Tips
TL;DR Forge Guns, Swarm Launchers, Dropships, Railguns, Teamwork, and Positioning all beat tanks. Forge guns are all that you need to beat the toughest of tanks since it only takes five shots to destroy one of the tech two ones(which I did four times in one match) |
Gerg Hammer
20
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Posted - 2012.07.15 14:52:00 -
[6] - Quote
Splash damage from the rockets is relative to distance from impact to target. If you are touching the hull of a tank, the splash from even the XT large missile turret on a Sagaris will not kill a scout suit with less than 3 shots. Assuming of course that the scout is letting the tanks turret turn to face him.
Max moving speed of a tank might be 24, but they take time to build momentum, dont engage on an open road and they cant run away from you. |
Gerg Hammer
20
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Posted - 2012.07.15 14:53:00 -
[7] - Quote
Icy Tiger wrote:The one thing that nullifies all you points is that the tank driver sucks in your scenarios, other than the dropship one. The best tankers ALWAYS start reversing at high speeds as soon as you get close. And the amount of shields and armor these guys have is out of hand. But teamwork does work. My team beat 4 of the other teams Suryas, Madraugars etc. because we communicated and took them all down as soon as they came at us. Also 3 dropships helped as well. It got to the point where they stopped spawning any vehicles for the rest of the game.
Note, I didn't say destroy, I said disable. If they are going full reverse to stay alive go set up a trap for them elsewhere, get to higher ground, etc. Use the reprieve to bring the fight around to your terms. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.07.15 15:00:00 -
[8] - Quote
William HBonney wrote:also AV nades need to stick to tanks...they will often bounce some odd way and do nothing
I would be more concerned on the fact that if I cook the nade and run next to tank I will blow up my self as well. Also defend spawn really sucks compared to what assault has which is hills starting from a red zone and no buildings to shoot from. I've had a game where we weren't only bombed by 2 drop ships from the buildings but by several sagarise's as well with no avenue of escape which as far as game design goes if rather ridiculous for a spawn point. |
Fuma Centuri
Amarr Templars Amarr Empire
107
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Posted - 2012.07.15 15:02:00 -
[9] - Quote
Gerg Hammer wrote:TipsTL;DR Forge Guns, Swarm Launchers, Dropships, Railguns, Teamwork, and Positioning all beat tanks.
REMOTE ******* EXPLOSIVES. That is the only role RE should be used at. Setting up traps on tank roads and blowing them up. NOT jumping and tossing them in close quarters for easy kills.
Also, I disagree with slow regen. The basic Soma tank can fit in a large armour repairer. That thing has a 3 minute cooldown, but it repairs the whole tank from 1% to 100% in about 15 seconds. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.07.15 15:02:00 -
[10] - Quote
William HBonney wrote:also AV nades need to stick to tanks...they will often bounce some odd way and do nothing
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.07.15 15:02:00 -
[11] - Quote
William HBonney wrote:also AV nades need to stick to tanks...they will often bounce some odd way and do nothing
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William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.07.15 15:04:00 -
[12] - Quote
The tanks have no need to bring the fight to you, they will just keep driving, hitting a tank with a forge gun 4 times is very hard...and they gotta not be moving....most decent drivers will not stay still...they just keep moving covering spawns and such.. Tanks currently have insane health and insane damage, soo they can deal the hurt without much worry or risk. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.07.15 15:05:00 -
[13] - Quote
umm double or triple post lol ? |
Gerg Hammer
20
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Posted - 2012.07.15 15:08:00 -
[14] - Quote
Fuma Centuri wrote:Gerg Hammer wrote:TipsTL;DR Forge Guns, Swarm Launchers, Dropships, Railguns, Teamwork, and Positioning all beat tanks. REMOTE ******* EXPLOSIVES. That is the only role RE should be used at. Setting up traps on tank roads and blowing them up. NOT jumping and tossing them in close quarters for easy kills. Also, I disagree with slow regen. The basic Soma tank can fit in a large armour repairer. That thing has a 3 minute cooldown, but it repairs the whole tank from 1% to 100% in about 15 seconds.
I was going to put remote explosives in the list, but as a tank driver I've never been really threatened by them. In coordination with other methods of attack I'm sure its fantastic though.
3 min cooldown. I consider that pretty slow regen when it takes ~10 seconds to spawn and only about ~1 min to call in a vehicle of your own. |
Gerg Hammer
20
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Posted - 2012.07.15 15:17:00 -
[15] - Quote
William HBonney wrote:The tanks have no need to bring the fight to you, they will just keep driving, hitting a tank with a forge gun 4 times is very hard...and they gotta not be moving....most decent drivers will not stay still...they just keep moving covering spawns and such.. Tanks currently have insane health and insane damage, soo they can deal the hurt without much worry or risk.
Having trouble with moving tanks? try the Swarm Launcher. No need to worry about pesking aiming... lock on, fire, and forget. Fully upgraded SL does Immense damage and the tank will struggle to avoid the missiles if you shoot from higher ground.
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Bo Tracta
Celtic Anarchy
56
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Posted - 2012.07.15 15:49:00 -
[16] - Quote
When/if mines and EWAR stuff get put in then tanks are going to have a much tougher time, not to mention orbital bombardment. |
Southern1Cross
Villore Sec Ops Gallente Federation
10
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Posted - 2012.07.16 10:06:00 -
[17] - Quote
Fuma Centuri wrote:Gerg Hammer wrote:TipsTL;DR Forge Guns, Swarm Launchers, Dropships, Railguns, Teamwork, and Positioning all beat tanks. REMOTE ******* EXPLOSIVES. That is the only role RE should be used at. Setting up traps on tank roads and blowing them up. NOT jumping and tossing them in close quarters for easy kills. Also, I disagree with slow regen. The basic Soma tank can fit in a large armour repairer. That thing has a 3 minute cooldown, but it repairs the whole tank from 1% to 100% in about 15 seconds.
naaa remote explosives are crap against super tanks many times i have piled up 5 REs on a tank only to reduce his shield by 25% |
Jack McReady
46
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Posted - 2012.07.16 10:28:00 -
[18] - Quote
stop using shitfit and shitdrivers as argument.
I have not lost my sagaris till yet. it has 15k effective shield hp and all I do is to move nonstop around the map and kill infantry on the fly. due to my speed nothing can keep up, swarms fired on me usually hit some obstacle or miss and hit the ground and I rarely get hit more then once from a forge gun cause the heavies are too slow and the meantime I happily regain health to full shield hp again from the pathetic damage I have received. I can ignore dropships because their weapons deal low damage to me, they get shot down by someone else pretty fast by the time I get significantly hurt or I just drive on a hill and use the hills angle to shoot up and 3 shot the dropship.
it gets really boring anytime I take out my sagaris because nothing can challenge me except another high sp tank driver. |
Absol Evoxazon
Hikahotaru
28
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Posted - 2012.07.16 10:29:00 -
[19] - Quote
Southern1Cross wrote:Fuma Centuri wrote:Gerg Hammer wrote:TipsTL;DR Forge Guns, Swarm Launchers, Dropships, Railguns, Teamwork, and Positioning all beat tanks. REMOTE ******* EXPLOSIVES. That is the only role RE should be used at. Setting up traps on tank roads and blowing them up. NOT jumping and tossing them in close quarters for easy kills. Also, I disagree with slow regen. The basic Soma tank can fit in a large armour repairer. That thing has a 3 minute cooldown, but it repairs the whole tank from 1% to 100% in about 15 seconds. naaa remote explosives are crap against super tanks many times i have piled up 5 REs on a tank only to reduce his shield by 25%
Currently experimenting with this and av nades. Even if i cant kill it ill let the rest know where it is to finish it off. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.07.16 12:25:00 -
[20] - Quote
Jack McReady wrote:stop using shitfit and shitdrivers as argument.
I have not lost my sagaris till yet. it has 15k effective shield hp and all I do is to move nonstop around the map and kill infantry on the fly. due to my speed nothing can keep up, swarms fired on me usually hit some obstacle or miss and hit the ground and I rarely get hit more then once from a forge gun cause the heavies are too slow and the meantime I happily regain health to full shield hp again from the pathetic damage I have received. I can ignore dropships because their weapons deal low damage to me, they get shot down by someone else pretty fast by the time I get significantly hurt or I just drive on a hill and use the hills angle to shoot up and 3 shot the dropship.
it gets really boring anytime I take out my sagaris because nothing can challenge me except another high sp tank driver.
FINALLY a tank driver who is honest about his power :)....even if tanks cost 1.2 million isk it wouldn't matter because they don't die. I really hope there are tank mines and more things put in to stop tanks so everyone doesn't just go the tank route. |
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Enigma98
Circle of Huskarl Minmatar Republic
0
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Posted - 2012.07.16 12:45:00 -
[21] - Quote
Gerg Hammer wrote:Icy Tiger wrote:The one thing that nullifies all you points is that the tank driver sucks in your scenarios, other than the dropship one. The best tankers ALWAYS start reversing at high speeds as soon as you get close. And the amount of shields and armor these guys have is out of hand. But teamwork does work. My team beat 4 of the other teams Suryas, Madraugars etc. because we communicated and took them all down as soon as they came at us. Also 3 dropships helped as well. It got to the point where they stopped spawning any vehicles for the rest of the game. Note, I didn't say destroy, I said disable. If they are going full reverse to stay alive go set up a trap for them elsewhere, get to higher ground, etc. Use the reprieve to bring the fight around to your terms.
I have seen this dropship tactic to kill my tank, it really doesnt do alot of damage so I have time to figure out a way to combat it. What i tend to do is find a nice rock to angle my tank turret above myself and procede to shoot down the dropship. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.16 13:13:00 -
[22] - Quote
Enigma98 wrote:I have seen this dropship tactic to kill my tank, it really doesnt do alot of damage so I have time to figure out a way to combat it. What i tend to do is find a nice rock to angle my tank turret above myself and procede to shoot down the dropship. I've seen a Dropship pilot counter that by shifting to stay in the (now angled) blind spot. There's only one theoretically plausible way to avoid a well-fitted and well-piloted Dropship staying in the blind spot above your tank, and that's to flip upside down and expose a bigger blind spot underneath. |
Jack McReady
46
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Posted - 2012.07.16 13:20:00 -
[23] - Quote
William HBonney wrote:Jack McReady wrote:stop using shitfit and shitdrivers as argument.
I have not lost my sagaris till yet. it has 15k effective shield hp and all I do is to move nonstop around the map and kill infantry on the fly. due to my speed nothing can keep up, swarms fired on me usually hit some obstacle or miss and hit the ground and I rarely get hit more then once from a forge gun cause the heavies are too slow and the meantime I happily regain health to full shield hp again from the pathetic damage I have received. I can ignore dropships because their weapons deal low damage to me, they get shot down by someone else pretty fast by the time I get significantly hurt or I just drive on a hill and use the hills angle to shoot up and 3 shot the dropship.
it gets really boring anytime I take out my sagaris because nothing can challenge me except another high sp tank driver. FINALLY a tank driver who is honest about his power :)....even if tanks cost 1.2 million isk it wouldn't matter because they don't die. I really hope there are tank mines and more things put in to stop tanks so everyone doesn't just go the tank route. 1,2m is nothing in the long run. after a year you will look back and say wow, 1,2m man this peanuts.
and if you have an eve character to fund you then you dont even need to care any more. my eve character can fund me more tanks for dust then I can use in my whole life.
the point is, you need several seconds of concentrated fire to kill a tank with 15k effective shield hp but you cant do this when the tank never stops moving to actually be hit that for that long and nothing can keep up with the speed except a dropship but the dropships does pathetic damage to it and gets shot very fast. he cruises for a round and comes back at full hp while killing stuff left and right => this is not how a tank should work. |
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