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John Surratt
Sanmatar Kelkoons Minmatar Republic
49
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Posted - 2012.07.15 11:05:00 -
[1] - Quote
Time differences in the games alone would make this not work, but I'd purely love to see it in outpost or POS bashing as a means to speed/change up the structure shooting grind. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.16 00:33:00 -
[2] - Quote
Sojuro Ryo wrote:CCP has already stated that there will be no combat in stations when they presented Walking in Stations. And they have stated they would like to have it so mercs can meet up with potential clients in bars and such face to face. So all in all, no combat in stations.
Yes, I can see no combat in the shared games space of the "WiS/ambulation/Incarna/whatever" areas. . . and yeah I seem to remember "no combat" being mentioned before. . .
. . .but that being said, there's be no reason not to have a "station map" in DUST for mercs to duke it out on to advance or slow down a POS or outpost timer. Imagine being able to hire mercs to change the reinforce timer by a few hours, or to advance to the next stage or over turn a reinforce. . .
Imagine the shared WiS space as, say looking kinda like the the Mall of America (thinking og the Jita 4-4 story) crossed with the CQ .. . and the "combat station map" as the utility corridors behind the stores in the Mall of America crossed with the CQ. . .
Personally, I think it would add a lot to both games.
I keep thinking back to some of the CJ Cherryh books describing space combat and station combat. . . both the Chanur series and the Alliance-Union series. . . |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 06:00:00 -
[3] - Quote
Paran Tadec wrote:
Just because one person is in a pod doesnt mean the rest of the ship is deserted. This is indicated in the novels, as well as on EVElopedia. Depending on the faction and ship size, there are various support crews. The beginning of the Empyrean Age novel starts with an infiltrator on an Amarr ship, with the crew reacting.
For the time being however, boarding ships isnt practical. What needs to happen though, to give that CQB feel, is to make it mandatory for an eve alliance to take a station/outpost, would require the use of DUST mercs to gain entry and take objectives. Otherwise, the only option is to destroy the station, somethign eve players have been begging for, opening the option to punative conquests.
Oh god, there's brilliant idea. . . make an outpost's destruction tie into DUST. . I fricking love it. Contracts to flip stations or to blow them up (after suitable EVE side grind & fights). . .Or better yet, a merc contract to keep the station from being blown up when you grind through shields & armor, and allow the agressor to capture it intact instead of it blowing up. . .
It also allows for an aggressor or defender to practice "scorched earth" tactics, the whole "you ain't gonna dock there again." |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 10:10:00 -
[4] - Quote
Umallon Macross wrote:Fivetimes Infinity wrote:My immediate reaction is that losing a ship outright to Dust players would be a pretty terrible thing. But, then, it is EVE. I don't know, maybe smaller ships (battleships) could be destroyed outright, but anything larger really ought to simply experience penalties of some kind. It would just be really frustrating to lose your ship to something you can't really defend against at all. Yeah yeah, adapt or die, blah blah. Still.
Otherwise though I really like the idea and I'm sure we've all been hoping this'd show up on the roadmap sometime. Boarding actions would be pretty awesome, intense fights.
Another consideration: How long does the average Dust game take, vs. the average EVE fight? What are the odds that a particular fight would still be going by the time your Dust boarders actually started doing damage to the ship you fired them into? I proposed in a post that EVE ships be given new module slot for 'internal security' modules, to defend against and counter boarders.
Hell to the no.
Time scales between the two different kinds of fights are too far apart. Fights can last a long time in fleet engagements but most often it's more like "hey I'm good, life is fine. . . . ZOMGWTFBBQ-snap-crackly-dead" for whoever dies.
I do support boarding of POSes and outposts. That kinds of structure grind is much more compatible with a DUST style match and would give the whole CQB fighting in a corridor feeling similar to a ship. It even makes sense in terms of gameplay and setting in both games. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.20 07:17:00 -
[5] - Quote
Umallon Macross wrote:It really depends on the ship, and the system behind it.
If you target a ship that's gonna get instapopped, then you have wasted your shot. The system is self-limiting. You don't need to limit it to certain kinds of ships because it is self-limiting. It would give an advantage to fleets that have strong communication: they could send boarders to cripple or even capture high value targets. I see a lot of people saying 'no this won't work it takes too long and ships blow up' but I guess you've never flown in fleets. Good fleets call targets and communicate.
If the defender installs a DUST 514 Merc internal security module, it could automatically add their ship to the playlist for people to join in the 'ship-boarding' queue, with the payouts automatically deducted from the pilot, when the ship is hit with boarders.
If you have Dust players in your corp you can work with, you could have a 'private' lobby, where your corps Dust mercs could be standing by in major fleet battles to spawn on any ship that needs assistance, or to spawn in any boarding craft, and only allowing in freebooter mercs from the queue as needed.
Ships and stations would have base level NPC defenses, which could be augmented with modules that affect the terrain of the map, the difficulty of the NPCs, and the ability to hire Dust mercs. These would fit in new internal security module slots.
Ships, no. Stations yes. NPC defenders, . . no. It should be a contract or group of troops from the aggressor corp/alliance who is SBUing the system, and a contract or group of troops from the defending corp/alliance which holds the sov. It should occur during some portion of the reinforcement grind. . .
. . . I've got some thoughts on station fights & Sov but I'm gonna wait till the weekend when I can write it out. I'll post something in feedback, if I get the chance to work it out on "paper." |
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