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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.10 17:09:00 -
[1] - Quote
As this thread retires from duty after a job well done another shall take its place here. 101 Bullets Precursor Edition
These are the bullet which are fired, engraved on them are the names of the annoyances that were dealth with. The total body count is 102 assinated. A job well done to the CCP hit teams.
Fired Bullets! This list contains all the annoyances that where dealt with.
- Please revert only 1 of the screens back to the news scroll we dont need both to be the player list
- During Intro Screen Animation, one MCC clips though the Warbarge farest away from camera to the right side between the two engines in the rear.
- Does not have isk displayed on pages related to isk, includes Skills available list.
- Third page to skill book should be a listing of ALL skills when you can train them or not
- Passive SP no longer apperantly ticking away
- Ability to add contacts by typing names in the social contacts
- The ability to form chat rooms with those on my contact list or anyone else I desire to invite into channel.
- No keyboard shortcut to start typing having to go to controller and press [-]
- Slot layout missing from stat pages of various suits and items
- Some milita items are still listed on the non milita pages
- Cosmetic Options armors need BPO sale options that are much more expensive and still costs isk to restock it but its a buy once option
- It appears to be a Level of Detail issue that causes the jerky motion on player's own mercs suits when various LOD states are imposed.
- More invalid fitting errors further detailing why the fit is invalid such as No weapon, insufficent items, or lack of skill.
- Some modules are not obvious if they are working as stats they effect do not change on several modules.
- The ability to delete all but one milita infantry suit
- The ability to delete all milita vehicle fits
- The ability to edit the one default milita suit to use any milita gear only
- Allow input during the press start screen from any controllers not assigned as '1' to be the main controller.
- 5 Second mandatory time deplay between going down and deactivating the clone. Reduce respawn time by 5 seconds, this al
- Maps feel oftenly far too constrained in some cases its understood but in other areas its a bit of an overkill, please allow a little bit more play room about 5% more should do
- More cover littering some places and or randomized ones to keep things interesting
- Lack of Clouds on some maps is sometimes disturbing.
- Lack of Day/Morning/dusk
- Adverse weather possibly?
- The highly predictable spawn points at points of interests and CRUs They need to be better distributed about the area of spawning
- Facing Direction of Spawns need to be a bit more randomized to prevent scrambler pistol to the head spawn camping
- Better indicators for who is attacking or defending.
- When changing equipment at a supply depot the shield display is bugged.
- Sometimes when manning a turret or entering a vehicle soldier's displayed health is 0
- Cross on overview for those down to help logistics revive fellow players
- Icons of various vehicles and structures oftenly interchange between themselves for example tanks can oftenly have a turret icon instead of the standard vehicle type icon
- Standardize Icons
- MCCs do not burn though the atompshere on the title screen visibly enough.
- Nanite repair modules effect are too dark to notice
- Nanite repair modules effect is 2d in a 3d envrionment
- Nanohives and like items do not work upside down.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 17:10:00 -
[2] - Quote
More Fired Bullets
- Cannot cancel reload with a knifing but so easily canceled with a run and/or animation of the reload looked complete and cancelled on accident when starting to run to early need to make a point of 'done' at least better obversable or at least match when the magazine/clip/box is locked into place
- Difficult to swap weapons during a reload, weapon swapping should be faster than reloading attempts not the other way around
- Allow different control schemes for all three modes, infantry, vehicle, and aircraft.
- Aircraft are seemingly much easier to fly than LAVs or tanks are to drive
- Charge Sniper Rifle had no indication of it charging not sure if bug also no noise either
- Combat Controls are not entirely smooth.
- There is no good less than squad effort counter against muraders (redacted, bad perception)
- Breach Class Assault Rifles are too favorable over thier other variants.
- Tier 1 and Tier 2 armors are too similar in apperance.
- Aura's voice is a bit muffeled at times when announcing the loss of points or gaining also the very calm demeanor is.. unurgent
- Triple repetition of annourcments for losing also it sounds broken up into three things, needs to smooth out the clip between the three phrases, "You have been defeated, MCC was destroyed commencing tacnet shutdown"
- Shield hits have no noise or does not variate from armor hits
- Some objects do not generate noises and should such as comm towers or biomass reactors
- Tank noises can be heard yards and yards away and its difficult to tell direction of the tank by noise alone either drown out the noise a bit more or allow it to appear on tac net quicker.
- Inertia Dampeners noise can be heard from across entire maps and like the tank is hard to distinguish where it happened.
- Every so often sounds of scroll, select, menu, and music will go away leading to corrupt install error message, reloading fixes.
- There is no audio option on what level you want to talk in the command structure, It should be in this order. Vehicle, Squad, Battlefield. Corp
- Push to talk option however fancy that may be I can see it being difficult on the ps3 controller default.
- In extremly rare cases the forge gun blows up in my face dealing self damage as though I hit a wall. This may be due to lag and ghost hitboxes running in front of me near the start of match.
- Models feel like they might need more non functional lights such as tanks so far everything just seems dead metal. Espeically these high tech guns we have seem so old tech wtihout the lights on them. So far the shotgun is the only one suffieciently lit up.
- In rare cases visual load distance will load operators of a vehicle but not the vehicle itself.
- I feel that the plasma assault rifle and shotgun need the flash and projectile color's changed to anything but yellow, yellow is more of a color for the minmtar weapons via sparks and the sort. Light green purple something gallente and ionized.
- No visual difference between meta-levels on visible models some minor tweaks would work.
- Sniper rifle railguns also have no bullet travel effect, should add one and possibly make a variant that doesnt have one as an alternative item to help mask position vs a 'silcenced' one both with lower damage per shot.
- Missiles do not have smoke trails when fired from various sources.
- The platue map rock to terrain blending isnt the best specially near the cliffs to the side in some places.
- More corproate pride, all these facilities and no owners? no flags? no decals?
- Cannot mute extremly annoying puppies in the background of somone's microphone and they letting the puppy do all the talking.
- On common occasions I hear enemy chatter not my own team, it makes for extremly unfair advantage as a drop ship pilot.
- You cannot scroll up on top of a menu list to reach the bottom.
- Aim assitance does not work sometimes.
- Hacking radius and location for some facilites feel inconsistent and hard to get in on with multiple hackers.
- Swarm Launcher missile speed is unable to shoot down a plated dropship if the dropship is maintaining enough speed to begin with.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 17:10:00 -
[3] - Quote
And one more thing
- SP gain for dropship pilots is extremly low
- Remappable controls missing.
- Cannot mute extremly annoying puppies in the background of somone's microphone and they letting the puppy do all the talking.
- Tactical Noise, Would like voice to drown out local noises not the other way around.
- Gallente Vehicles are still delivered by Caldari RDVs when the trailer clearly showed Galente RDVs exist.
- On common occasions I hear enemy chatter not my own team, it makes for extremly unfair advantage as a drop ship pilot.
- You cannot scroll up on top of a menu list to reach the bottom.
- Market Listing is not broken down further into sub types of modules, such as armor, with armor plates, remote repairs, self repairs, and resistance places all stacking up makes for long long long lists.
- Option to filter out aurum items in market
- Auto-aim does not work sometimes.
- Hacking radius and location for some facilites feel inconsistent and hard to get in on with multiple hackers.
- No 3rd person view while turret gunner. I wouldnt mind if it was a fixed camera on dropships or even tanks.
- Drop uplinks other than additional spawns have no noticeable improvements between meta levels.
- Infantry lack damage resistance modules to combat damage boosted hostiles.
- Some skills, items, and vehicles are missing important parts of thier description page such as bonus for muraders.
- Some items attributes that pretain to the item's importance are missing such as drop uplinks not listing thier spawn penalty.
- Improper naming convention, Current Missile turrets should be changes to rocket turrets unless you plan to allow people to lock onto targets with them.
- If done add missile turrets as well with locking action, slower refire rate, smaller blast radius but more damage for direct hit.
- All items in varation tab has the tech 3 icon over it.
- Disparity between Type 1 Type 2 and Type As Dropsuits is a bit disportionate of progress.
- Swarm Launcher missile speed is unable to shoot down a plated dropship if the dropship is maintaining enough speed to begin with.
- Improper naming convention, clips is a small peice of metal that holds rounds together, magazine are a box of magazine with feeders. Rename to Magazines.
- Signature radius missing from suits
- Scan Radius missing from suits/vehicles.
- Swapping between weapons feels clunky
- Activating modules in vehicles feels just like a fight agaisnt the AI of the vehicle that refuses to activate it
- Locking on with repair tools is poorly understood and no indicators.
- Collision Damage seems extremly inconsistent in tranfering or receiving damage.
- My Fellow Mercenaries seem to have an ipod 4000 installed in their helmets as they're beating thier head up and down to a mysterious beat I cannot hear.
- Overview map, when selecting a spawn beacon the beacon drifts all over the place when look at the map else where.
- Deployable equipment is too light weight and slides all over the place, needs to be heavier or stickier.
- When a module is highlighted there is no popup indicating its name, this would be most helpful for fitting.
- Sometimes infantry can die from 3in deep pot holes.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 17:10:00 -
[4] - Quote
filtered list. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 18:06:00 -
[5] - Quote
filtered list. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 18:39:00 -
[6] - Quote
Filtered list. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 18:40:00 -
[7] - Quote
filtered list. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.10 19:58:00 -
[8] - Quote
I fully understand the game is a work in progress, I further understand as an eve player this status will never go away even in post launch everything will remain a work in progress until the day they bring the servers down or ccp dissolves.
Caldari Suits Currently have a Heavy slot as well this allows heavy weapons such as the Swarm Launcher to be equipped. They they probably need to reclass it as a light weapon instead.
Also only listing current annoyances they have a tendancy to remain after being addressed with eve online developers or even get worse.
Only requested that EULA and Patchnotes would be once per version (so anytime there is a patch its brought back up) NDA was not requested. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 23:22:00 -
[9] - Quote
My memory must be failing me then I was quite sure it counted as a heavy weapon and that the caldari suit had 1 heavy slot and one side arm. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.12 07:37:00 -
[10] - Quote
Okay updated for the IGN weekend Ill add more bullets as I find them. Hopefull patch comming soon will address alot of these and I know some of these are being addressed or already fixed internally but this list will remain so until its 'fixed'. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.13 08:11:00 -
[11] - Quote
Okay another day more bullets added, feel free to add your own bullets. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.13 17:22:00 -
[12] - Quote
Finn Kempers wrote:Erm, it says WORK IN PROGRESS on the top of my screen all the time, I don't need it that in my face thanks. I'm pretty sure when I registered every 5th word was Closed Beta. Unless they changed how you register :L
That doesnt annoy me too much currently though but I can undestandably not removing it as you can see from some complaints from youtubers and even beta forum posters. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.13 17:25:00 -
[13] - Quote
Templar Two wrote:You can already delete the entry about Avatar creation. Avatar creation will arrive and UE 3 can handle that perfectly (Mass Effect)
Great list anyway.
Consistency is key it needs to be able to handle incarana technology up to a point, I wouldnt mind if it was just for forum posting only until they figure a way to make it look like eve's charater creator toned down to be feasible in UE3.
Also bullets on this list WILL remain until they're addressed/confirmed fired, there had been times where ccp has patched something pretaining to any of the bullets and it wasnt exactly addressed. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.14 04:52:00 -
[14] - Quote
Added a few more bullets today and a new section one more thing as I sorta ran out of room and dont have time to play shuffel atm. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 07:22:00 -
[15] - Quote
As this weekend comes to a close I updated even more bullets for you to go though, may the upcomming august patch fix them all! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.29 20:05:00 -
[16] - Quote
Added 3 more bullets mostly involving swapping equipment and module use
Also one bullet has been fired since this build
- Electronic Upgrades was missing
Has been fired. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.29 20:14:00 -
[17] - Quote
RzrTrek wrote:This is an awesome set of issue fixes for a future release +1!
Remember this is a list of issues TO FIX, not a list of issues that are getting fixed. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.29 22:54:00 -
[18] - Quote
Arpentis wrote:Your blocked off in the War barge because they dont want you to go to those areas yet in the 2009 video he showed the whole-- or what we think is the whole-- inside of the Ship but anyways great post and hopefully CCP sees it.
Ahem its an eve online joke, capsuleers are confined to quaters as well. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.29 23:39:00 -
[19] - Quote
You know what Ill add that.
added in combat section. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.30 08:55:00 -
[20] - Quote
added another one. Concerning the logstics tools not working. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 19:25:00 -
[21] - Quote
Abron this list includes things that developers have and have not replied on, some of these incidents as I been discussing with other players are only me issue as well.
Added another one about missing sound leading to corrupted install error message. Also added another one concerning the phsyics issues being a bit 'unreliable'
There are also things pointed out in this that isnt exactly gameplay related such as texture inside the warbarges to indicate where windows are mounted. Not a serious bug but its a stickler for people like me to have windows without mounting. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.01 03:34:00 -
[22] - Quote
MrFancyMonocle wrote:Very comprehensive list of both technical concerns as well as gameplay concerns. I've also noticed running cancels out upon hitting the smallest divot at times.
Added to list in combat.
- Sometimes when you toggle sprinting, it cancles when you trip on a rock.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.01 04:09:00 -
[23] - Quote
Remember I need more bullets for the Start of August weekend, if you play a style I dont and have annoyances with the game let me know and we can compile the list even further. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.02 01:53:00 -
[24] - Quote
For this weekend I would like anyone who has logistics class vehicles to pipe up or HAV drivers and squad captains to leave any of thier feedback they're areas in which I dont hang out to much in doing. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.03 22:02:00 -
[25] - Quote
Added more Bullets to the pile
- Sometimes if you angle the camera right with lower LOD on Minmatar Logistics Suits you can see though the back satchel on the left leg as if the front had no skin in that direction.
- HAVs are too lightweight and have spiderman like treads.
- Missing Remote Shield Transfers for infantry
- Missing Resistance Technology for infantry
- Command and Control is extremly difficult and sometimes convulted.
- Cannot access Kill Log of the match
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.04 07:59:00 -
[26] - Quote
Added more bullets
- There is no audio option on what level you want to talk in the command structure, It should be in this order. Vehicle, Squad, Battlefield. Corp
- Push to talk option however fancy that may be I can see it being difficult on the ps3 controller default.
- In extremly rare cases missiles and like projectilse will curve and 'wrap' around obstacles instead of detonating and continue thier previous direction though slightly altered.
- In extremly rare cases the forge gun blows up in my face dealing self damage as though I hit a wall. This may be due to lag and ghost hitboxes running in front of me near the start of match.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.04 08:04:00 -
[27] - Quote
Bresker Veyne wrote:I vote to sticky this thread.
I'd wait for next builds when i sufficently post a large enough preposts to account for all possible bullets between that build and the one following. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.05 07:18:00 -
[28] - Quote
Added one more bullet
- Its sometimes possible to get wedged in between a two sharp slopes and get 'stuck' in such a manner on the terrain where the game thinks you are constantly falling.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.06 15:56:00 -
[29] - Quote
Few more bullets
- Overview map, when selecting a spawn beacon the beacon drifts all over the place when look at the map else where. This does not reflect reality.
- Most equipment when deployed slide all over the place, they need to be a bit more 'sticky' or heavier.
- On fitting page none of the highlighted modules have a pop up indicating its name, this would make fitting so much easier.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.08 00:33:00 -
[30] - Quote
I think its safe to say I have found everything that can **** me off or annoy me in this build. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.08 15:24:00 -
[31] - Quote
and one more bullet
- Sometimes infantry can die from 3in deep pot holes.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.09 18:51:00 -
[32] - Quote
Updated OP, two weeks left in this build lets find as many bullets as possible!!! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 05:53:00 -
[33] - Quote
New one
Titlescreen
MCCs do not have an obvious burn though atmo animation going on thier shields at least.
Graphics
Logistics Repair effect is 2 dimensional Some light orbs/beams clip though thier light source. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 07:41:00 -
[34] - Quote
ANother bullet
Nanohives dont work upside down despite deploying the entire cloud of nanites. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 19:20:00 -
[35] - Quote
One more bullet today.
- if for some reason a vehicle is on its side or upside down not doing the break dancing you have no way of activating any self uprighting mechanism on the vehicle.
And for those still following me today, a little bridy told me this or the next weekend may be the last weekend of this build. So enjoy and try to find anything we might have missed then well get back to this wiht a special edition of 101 bullets where we shoot off these bullets as they're fixed. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 22:11:00 -
[36] - Quote
Mercury 24 wrote:A minor annoyance but should be added is the menu selector is always on the topmost menu item and if you hit the right button it only opens that menu item regardless of item highlighted. In example: In the market at the storefront you move the selector down to highlight skills, hit right and it opens the storefront. I feel this should open the item that is highlighted. This may just be me not using the menus correctly but it annoyed me a bit. Will post more once I get back on it tonight.
Thanks Ill see if I can one line this.
- The menu sometimes deceptively suggests using the move right on the stick to browse the contents in the viewable area.
sounds good enough? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.17 04:23:00 -
[37] - Quote
Okay this is the final update for this thread, requesting a lock for archive. |
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