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Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.09 19:43:00 -
[1] - Quote
Overall I like the command system, and the reward boosts.
I am having trouble fathoming why I have to have eyes on the A/B/C objective to tag it defend or capture etc. I can tag installations and CRU objectives with long range visuals. We know these A/B/C objectives are there, we have real time status updates as to hacking etc. It seems we need to be within 3 feet though to tag 'Defend A'.
What fluke of our futuristic mapping/tagging/objective system software, in a dropsuit that could be costing as much as a t1 frigate, is it that requires hard eyes on that target for objective tagging. I would be very harsh on the coms with dropsuit customer service.
P.S. - I'm not noticing skill point bonuses near rally points- working as intended? |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.09 19:50:00 -
[2] - Quote
I have not been able to use them much at all since the controls are pretty clunky and hard to use.
I also agree that we should be able to tag objectives to defend/attack without needing line of sight.
The first thing I think though is that they need to use a different control scheme. The one in use currently is clunky, and it requires you to lose all SA (situational awareness) of the battlefield around you by entering the map view. I think the map view should be an option.
For instance: If you just took B, and you just give the order to defend b, you shouldn't have to open the map to do it, you should just be able to pull up a radial menu, select it, and go to town.
If you want your squad to attack A from the beginning of the match, then you open the map first, then select attack and then select A and go to town.
The controls for how to give orders should be easier to use as well.
I guess if CCP allowed the players to map their own controllers in the beta, we might come up with some better options than we have currently and test out how they work. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.09 20:02:00 -
[3] - Quote
Or allow objective tagging from spawn screen for squad leaders. Put that 10 sec downtime to some good use. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.09 20:23:00 -
[4] - Quote
Aq'sa wrote:Or allow objective tagging from spawn screen for squad leaders. Put that 10 sec downtime to some good use.
Best idea I've seen today. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
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Posted - 2012.07.09 20:25:00 -
[5] - Quote
Traynor Youngs wrote:Aq'sa wrote:Or allow objective tagging from spawn screen for squad leaders. Put that 10 sec downtime to some good use. Best idea I've seen today.
Seconded! |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.13 14:29:00 -
[6] - Quote
Bumpage. |
Zev Caldari
Crux Special Tasks Group Gallente Federation
94
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Posted - 2012.07.13 14:49:00 -
[7] - Quote
Aq'sa wrote:Overall I like the command system, and the reward boosts.
I am having trouble fathoming why I have to have eyes on the A/B/C objective to tag it defend or capture etc. I can tag installations and CRU objectives with long range visuals. We know these A/B/C objectives are there, we have real time status updates as to hacking etc. It seems we need to be within 3 feet though to tag 'Defend A'.
What fluke of our futuristic mapping/tagging/objective system software, in a dropsuit that could be costing as much as a t1 frigate, is it that requires hard eyes on that target for objective tagging. I would be very harsh on the coms with dropsuit customer service.
P.S. - I'm not noticing skill point bonuses near rally points- working as intended?
There's two ways to assign squad commands: The broken way and the not-so-broken way:
Broken way: Press down on the d-pad to bring up the map, select what you want to tag, hold x and select attack/defend/etc
This way is currently broken as it sets rally points in a weird location, usually toward the center of the map. However, this does work to tag things occasionally...
Not-so-broken way: I assume this is what you're referring to by pressing R2 + R3 then selecting attack/defend/rally and pressing r1 to assign the command.
I also support squad commands while waiting for respawn, except lore wise it makes no sense since you're being reanimated into a clone at that point. I'd rather suggest being able to assign commands before suiciding but functionally either way works. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.13 14:58:00 -
[8] - Quote
I also agree about giving commands during the 10 second count. I think that's not enough though. See my previous post on the matter here. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.19 17:12:00 -
[9] - Quote
Kabump |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.20 15:56:00 -
[10] - Quote
Saw more objective tagging in one game today than in all the weeks I've been in Beta- I haven't played as squad leader since yesterday, but saw no change on my end yesterday. Is there a different mechanic besides the map to mark squad orders? Maybe the map interface is buggy not the mechanic itself needs revision. If thats the case this thread needs a move. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.20 19:29:00 -
[11] - Quote
I've played 3 games (I think) where there has been an active commander marking targets and things.
And maybe a couple where someone's just marked "defend me" and left it at that.
Other than those few, most people seem not to be using squad commands very much. |
IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.07.21 01:04:00 -
[12] - Quote
It's a good idea but after spending half a match trying to actually get a rally point set AT THE PLACE I SPECIFIED I gave up. The hold X then thumb over to your command and release is annoying as hell. It'd be much better if you just press X to pop the wheel up and then select your command |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 01:21:00 -
[13] - Quote
IR Scifi wrote:It's a good idea but after spending half a match trying to actually get a rally point set AT THE PLACE I SPECIFIED I gave up. The hold X then thumb over to your command and release is annoying as hell. It'd be much better if you just press X to pop the wheel up and then select your command Supposedly you can do it without going to map by holding R2 and clicking R3.
R2 is easier to hold while moving the stick.
But I agree, hopefully the controller remap options include individual hold/toggle settings for each wheel you can open. |
IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.07.21 15:37:00 -
[14] - Quote
But you have to be actually looking at the location you want to set the command for as I understood it. Not too good when you're halfway across the map at C trying to tell everyone that they are prepping a rush on A. |
Gatsu Scarz
Bragian Order Amarr Empire
55
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Posted - 2012.07.21 18:36:00 -
[15] - Quote
This is why im wishing that the Vita will play a big part as an battlefield visual reconnaissance. |
Sneakatoke
3
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Posted - 2012.07.21 19:13:00 -
[16] - Quote
I agree, squad leaders should have command permissions while waiting to deploy.
Also; Please give Squad Leaders "On the fly" command ability. I'm sure it was addressed here, but having to open up the map and give a command is rather annoying. I'm sure we can utilize the D-Pad in a much better way. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 19:47:00 -
[17] - Quote
Sneakatoke wrote:I agree, squad leaders should have command permissions while waiting to deploy.
Also; Please give Squad Leaders "On the fly" command ability. I'm sure it was addressed here, but having to open up the map and give a command is rather annoying. I'm sure we can utilize the D-Pad in a much better way. Hold R2, click R3, and you get on-the-fly command wheel replacing your weapon wheel. |
Sneakatoke
3
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Posted - 2012.07.21 20:17:00 -
[18] - Quote
thanks. I suppose I should read the manual eh? Haha
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 20:22:00 -
[19] - Quote
Sneakatoke wrote:thanks. I suppose I should read the manual eh? Haha I found out the same way you did.
A helpful person posted it in a thread I was reading.
I don't think it's in the manual (if it is, I missed it). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.22 06:28:00 -
[20] - Quote
when defending, its annoying how you can't use the command wheel to place a defend order on an objective, even when you're literally right in front of it. It says invalid target. Only capture orders seem to work.That needs to be fixed.
When using the command wheel (not the map), there needs to be some kind of line in your HUD that points to where you're aiming at, like an augmented reality feature.
Installations on the battlefield need to be highlighted in the HUD when you aim at them or close to them (targeting needs to be more forgiving); this highlighting will tell you if the command is aimed close enough to the target to be valid, and will also help . |
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Sub Urban Hero
ZionTCD Legacy Rising
28
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Posted - 2012.07.23 03:06:00 -
[21] - Quote
Garrett Blacknova wrote:Sneakatoke wrote:I agree, squad leaders should have command permissions while waiting to deploy.
Also; Please give Squad Leaders "On the fly" command ability. I'm sure it was addressed here, but having to open up the map and give a command is rather annoying. I'm sure we can utilize the D-Pad in a much better way. Hold R2, click R3, and you get on-the-fly command wheel replacing your weapon wheel.
Still, a one-button command ability would be great. Just allow commands to be given by holding "Select" and move the comms to the left directional button. Makes it way easier to access.
And by one button, I mean "Select" as opposed to "R2 and R3," not, "only one command available." Although, a system like Battlefield's would probably work alright too. Any objective your team still holds automatically gets a "Defend" order, while any red objective gets an "Attack" order and anything in between gets "Rally." You could still select a command by holding "Select," but a quick button press would give you the default order. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 10:10:00 -
[22] - Quote
Sub Urban Hero wrote:Garrett Blacknova wrote:Sneakatoke wrote:I agree, squad leaders should have command permissions while waiting to deploy.
Also; Please give Squad Leaders "On the fly" command ability. I'm sure it was addressed here, but having to open up the map and give a command is rather annoying. I'm sure we can utilize the D-Pad in a much better way. Hold R2, click R3, and you get on-the-fly command wheel replacing your weapon wheel. Still, a one-button command ability would be great. Just allow commands to be given by holding "Select" and move the comms to the left directional button. Makes it way easier to access. And by one button, I mean "Select" as opposed to "R2 and R3," not, "only one command available." Although, a system like Battlefield's would probably work alright too. Any objective your team still holds automatically gets a "Defend" order, while any red objective gets an "Attack" order and anything in between gets "Rally." You could still select a command by holding "Select," but a quick button press would give you the default order. I wasn't saying it's ideal, and I wasn't saying it's clean or easy.
Just that you asked for an "on the fly" ability that doesn't require you to open the map, and that's exactly what it is (although it needs a lot of work). |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.24 17:11:00 -
[23] - Quote
Is there an expansion or change of mechanic that can help alleviate this? For Example: Commanders tagging objectives using spawn map, or widening the radius you can 'ID' taggable objectives? |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.07.24 20:03:00 -
[24] - Quote
IR Scifi wrote:It's a good idea but after spending half a match trying to actually get a rally point set AT THE PLACE I SPECIFIED I gave up. The rally-command is broken in that it accidentally places the rally command wherever the center of your screen was pointing when you issue it from the strategic map.
So if you want to issue a rally command scroll the map so that your target is in the middle of the screen and then issue the command anywhere on the map.
Attack/defend/capture-commands work as supposed and use the actual position of the cursor. |
IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.07.24 22:04:00 -
[25] - Quote
Jak Teston wrote:IR Scifi wrote:It's a good idea but after spending half a match trying to actually get a rally point set AT THE PLACE I SPECIFIED I gave up. The rally-command is broken in that it accidentally places the rally command wherever the center of your screen was pointing when you issue it from the strategic map. So if you want to issue a rally command scroll the map so that your target is in the middle of the screen and then issue the command anywhere on the map. Attack/defend/capture-commands work as supposed and use the actual position of the cursor.
Good to know, if I ever get the misfortune of being a commander again I'll give that a try. |
EVICER
63
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Posted - 2012.07.24 22:37:00 -
[26] - Quote
IR Scifi wrote:It's a good idea but after spending half a match trying to actually get a rally point set AT THE PLACE I SPECIFIED I gave up. The hold X then thumb over to your command and release is annoying as hell. It'd be much better if you just press X to pop the wheel up and then select your command Lol well damn no wonder Ive been having trouble with this.How are you supposed to press x and move the stick at the same while only using your right thumb? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 00:14:00 -
[27] - Quote
EVICER wrote:IR Scifi wrote:It's a good idea but after spending half a match trying to actually get a rally point set AT THE PLACE I SPECIFIED I gave up. The hold X then thumb over to your command and release is annoying as hell. It'd be much better if you just press X to pop the wheel up and then select your command Lol well damn no wonder Ive been having trouble with this.How are you supposed to press x and move the stick at the same while only using your right thumb? Hold X with knuckle, use tip to move stick.
Same way I aim while jumping. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.25 13:20:00 -
[28] - Quote
Heh, despite your odd hand acrobatics allowing rally to be used- I'm sure thats in the works it's in the known bugs on release notes. By the way no bonus for fighting near the rally point- intended? ....good idea? |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.25 20:12:00 -
[29] - Quote
Aq'sa wrote:Heh, despite your odd hand acrobatics allowing rally to be used- I'm sure thats in the works it's in the known bugs on release notes. By the way no bonus for fighting near the rally point- intended? ....good idea? Rally points are meant as a way to advise teammates of points of interest on the map. Giving any kind of reward for being NOT near an objective is a bad idea generally.
I'd like it if people OTHER than squad leaders could mark enemies or other points of interest on the map for teammates though. No bonus points for the target, just a notification of "look over here please" - even if it only showed up for the squad leader and part of their job was to pass any relevant suggestions on to the rest of the team. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.26 13:28:00 -
[30] - Quote
Tagging or marking enemies would be a huge asset- maybe target painter module?
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