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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.09 17:49:00 -
[1] - Quote
Make one of the skills improve the missile obstacle avoidance, probably proficiency since it would be a 5x skill and would be a serious investment. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.09 18:15:00 -
[2] - Quote
Greetings,
STB-stlcarlos989 EV wrote:Make one of the skills improve the missile obstacle avoidance, probably proficiency since it would be a 5x skill and would be a serious investment. That is a great idea. I think that help solve some of the problems where a tank can hide near indefinitely under one of the hangar platforms. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.07.09 19:19:00 -
[3] - Quote
Personally I think that Tanks and other vehicles should have at least some ways to avoid these swarms, besides vehicles are still targets for forge guns and anti-vehicle missiles and swarms shot under hangar platforms.
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Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.07.09 19:31:00 -
[4] - Quote
Swarm missiles already almost perfectly path their way around obstacles as it is, if fired as locked-on. If anything, this needs to be lessened. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.09 19:33:00 -
[5] - Quote
Kyy Seiska wrote:Personally I think that Tanks and other vehicles should have at least some ways to avoid these swarms, besides vehicles are still targets for forge guns and anti-vehicle missiles and swarms shot under hangar platforms. Ummm, if the vehicle is under the platform they are effectively immune to locked-on Swarm missiles due to the way the missiles perform their pop-up during T2. A SL user has to go to dumb firing if the vehicle is under the hangar platforms. Note also that this works if they are just the right distance back from the pipes, sitting on top of the platforms or towers, etc.
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Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.09 19:35:00 -
[6] - Quote
or just Fix the spread |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.07.09 20:50:00 -
[7] - Quote
Beta Phish wrote:or just Fix the spread ..or just use forge gun instead. Swarm Launchers must have some drawbacks. Heavy is slow, and less maneuver then Assult. It's understandable that you want the perfect tank killer, but you can not have everything. |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.09 20:52:00 -
[8] - Quote
Aren't tanks hard enough to kill
Disregard misunderstood |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.09 20:56:00 -
[9] - Quote
Sylwester Dziewiecki wrote:..or just use forge gun instead. Swarm Launchers must have some drawbacks. Heavy is slow, and less maneuver then Assult. It's understandable that you want the perfect tank killer, but you can not have everything. This is actually why I agree with the OP and am not asking for changes to the spread. As a Swarm user, I may not exactly like the spread, but I tend to think it is well designed. The OP would actually make it so that the Swarm does become more useful in tight situations without making it too powerful.
EDIT: Besides, the way some people are starting to use the Forge gun is as an un-scoped Sniper weapon... Have actually watched this happen and had it happen to me.. Not fun. |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.07.09 21:53:00 -
[10] - Quote
Asno Masamang wrote:EDIT: Besides, the way some people are starting to use the Forge gun is as an un-scoped Sniper weapon... Have actually watched this happen and had it happen to me.. Not fun. auto-aim is broke. |
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Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
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Posted - 2012.07.09 22:11:00 -
[11] - Quote
Swarm launchers are doing their job
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Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.09 22:22:00 -
[12] - Quote
I don't think the swarm launcher should path around obstacles anyway.
I think you should be able to fire them off axis to make them go around corners or over barriers, but they should not do that on their own.
Also, tighten the spread would be good, something more like this where it spirals out and goes for the target so that the swarm launcher merc can fire from a tighter position. As it is now, we have to run out in the open to make sure our swarm doesn't hit nearby walls and such.
As for a skill to make it path better, no thanks. |
Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2012.07.10 00:56:00 -
[13] - Quote
Sylwester Dziewiecki wrote:Beta Phish wrote:or just Fix the spread ..or just use forge gun instead. Swarm Launchers must have some drawbacks. Heavy is slow, and less maneuver then Assult. It's understandable that you want the perfect tank killer, but you can not have everything.
But the swarm does have a draw back,the lock on without one the weapon is useless for how you want to blow up vehicles with it,The heavy's draw back to using the forge(aside from the charge time which can be lessen with skills) is its mobility but that related to the suit's idea of being slow and not the weapon itself.
Im for the tighten spread ,maybe like it is in the trailer? Obstacle avoidance seems too wrong. |
Neco'mancer
Dump Truck driver
17
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Posted - 2012.07.10 02:05:00 -
[14] - Quote
Sylwester Dziewiecki wrote:Beta Phish wrote:or just Fix the spread ..or just use forge gun instead. Swarm Launchers must have some drawbacks. Heavy is slow, and less maneuver then Assult. It's understandable that you want the perfect tank killer, but you can not have everything.
+1 for the simple tactically correct answer |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.10 03:18:00 -
[15] - Quote
Ok I'm not asking for perfect obstacle avoidance, I'm only asking for a slightly improved obstacle avoidance and even then 25% improvement would require 2.5 million skill points. The people who would be willing to do this would be dedicated anti-vehicle people who btw already need 2-3 people at least to coordinate an attack to have a even a decent chance against a high level tank. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.07.10 10:36:00 -
[16] - Quote
STB-stlcarlos989 EV wrote:Ok I'm not asking for perfect obstacle avoidance, I'm only asking for a slightly improved obstacle avoidance and even then 25% improvement would require 2.5 million skill points. The people who would be willing to do this would be dedicated anti-vehicle people who btw already need 2-3 people at least to coordinate an attack to have a even a decent chance against a high level tank.
Sure top tier tanks are too powerful as it is, or there just isn't sufficient anti-vehicle weapons yet available in Dust, but I don't think making missiles smarter fixes the problem. The non-exploit dropship users are having hard enough time with dodging swarms as it is. |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.07.10 21:33:00 -
[17] - Quote
For sure they will implement some changes to how SL works in future.
Johnny Guilt wrote:But the swarm does have a draw back,the lock on without one the weapon is useless for how you want to blow up vehicles with it,The heavy's draw back to using the forge(aside from the charge time which can be lessen with skills) is its mobility but that related to the suit's idea of being slow and not the weapon itself. I am not able to destroy adv. LAV with AFG if he does not want to drive through me. He is just to fast target. But if I could only lock on him with my forge gun I could blow him up in a very easy way .
Visually, I like those spirals of this video. It would be nice if they introduced something like this, because it just looks awesome.
But I would prefer that the change was included with rig slots for weapons. In EVE, beyond the usual slots on ships are too rig slots which additionally improve their properties(but at cost of other). Forge gun could for example have rigs that increase splash dmg but lower its radius, or lower charge time but also lower impact dmg.. and so on. SL could have rigs that makes spirals shots but lower they dmg.
EDIT:Kyy Seiska wrote:STB-stlcarlos989 EV wrote:Ok I'm not asking for perfect obstacle avoidance, I'm only asking for a slightly improved obstacle avoidance and even then 25% improvement would require 2.5 million skill points. The people who would be willing to do this would be dedicated anti-vehicle people who btw already need 2-3 people at least to coordinate an attack to have a even a decent chance against a high level tank. Sure top tier tanks are too powerful as it is, or there just isn't sufficient anti-vehicle weapons yet available in Dust, but I don't think making missiles smarter fixes the problem. The non-exploit dropship users are having hard enough time with dodging swarms as it is. Top tier tanks are powerful(for now) because we are not able to invite friend/corp mates to battlefield. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.07.10 22:07:00 -
[18] - Quote
The swarms are broke in regard to dropships. Currently a prototype swarm can outrun. Quite literally a dropship can fly right at you...you fired your swarm...it takes a while to push out,spread then lock on and seek. The missiles are slow so the ship just flies away. Then it disappears from distance and the swarm never hits. Anyone who says swarms do not hit object in the map is drunk. Every pole, roof, pillar and pipe gets in the way. |
Baron Rittmeister
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.07.10 22:32:00 -
[19] - Quote
so cliche that the tank drivers are scared of swarm launchers actually working right. Given the massive effort it takes to take out one of the upgraded tanks I don't see why it'd be such a travesty for the rockets to fly in a guided pattern, you know like towards the target. Now I wouldn't want them to self guide around objects, but the player can pull that off by himself. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.10 22:40:00 -
[20] - Quote
Baron Rittmeister wrote:so cliche that the tank drivers are scared of swarm launchers actually working right. Given the massive effort it takes to take out one of the upgraded tanks I don't see why it'd be such a travesty for the rockets to fly in a guided pattern, you know like towards the target. Now I wouldn't want them to self guide around objects, but the player can pull that off by himself.
That would be cool like give a player with a prototype swarm launcher the option to remotely control the swarm launcher flight path or allow it to have the current automatic path. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.07.11 02:04:00 -
[21] - Quote
How about this -
When the HAV is hiding underneath the platform, you already render the tank useless. He can't move without getting shot at, so he's not helping with objectives, he's not assisting in any way, shape, or form. Get on a mic and tell your forge buddy that there's a tank there. Have him take a few shots at it, he'll run, and bam, he's in the open again.
HAVs weakness - coordinated AV work. Use it. Stop asking for a nerf and start adapting. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.11 04:03:00 -
[22] - Quote
TheAmazing FlyingPig wrote:How about this -
When the HAV is hiding underneath the platform, you already render the tank useless. He can't move without getting shot at, so he's not helping with objectives, he's not assisting in any way, shape, or form. Get on a mic and tell your forge buddy that there's a tank there. Have him take a few shots at it, he'll run, and bam, he's in the open again.
HAVs weakness - coordinated AV work. Use it. Stop asking for a nerf and start adapting.
Good advice I'll tell my buddy who is in my group, oh wait... |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.07.11 04:30:00 -
[23] - Quote
STB-stlcarlos989 EV wrote:TheAmazing FlyingPig wrote:How about this -
When the HAV is hiding underneath the platform, you already render the tank useless. He can't move without getting shot at, so he's not helping with objectives, he's not assisting in any way, shape, or form. Get on a mic and tell your forge buddy that there's a tank there. Have him take a few shots at it, he'll run, and bam, he's in the open again.
HAVs weakness - coordinated AV work. Use it. Stop asking for a nerf and start adapting. Good advice I'll tell my buddy who is in my group, oh wait...
Which is why these things are only going to be overpowered until corps roll out. You'll be able to laugh as they drop like flies then.
/thread.
Edit: Check out this thread too |
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