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![JONLUK167 JONLUK167](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
JONLUK167
Crux Special Tasks Group Gallente Federation
18
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Posted - 2012.07.06 19:37:00 -
[1] - Quote
Tell me that you guys are working on somthing that either gives us time to fight back like a 3 to 5 sec protection aganist all attacks or a spawn point that is not exessable to the enemy. |
![Finn Kempers Finn Kempers](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Finn Kempers
BetaMax.
222
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Posted - 2012.07.06 19:38:00 -
[2] - Quote
This thread is as original as CoD MW3. |
![JONLUK167 JONLUK167](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
JONLUK167
Crux Special Tasks Group Gallente Federation
18
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Posted - 2012.07.06 19:44:00 -
[3] - Quote
Finn Kempers wrote:This thread is as original as CoD MW3.
didnt know there was another thred but they havent done anything yet |
![Finn Kempers Finn Kempers](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Finn Kempers
BetaMax.
222
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Posted - 2012.07.06 19:47:00 -
[4] - Quote
JONLUK167 wrote:Finn Kempers wrote:This thread is as original as CoD MW3. didnt know there was another thred but they havent done anything yet Search button. under where it says feedback and requests. And a bit to the right. |
![Mr Funless Mr Funless](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mr Funless
Seituoda Taskforce Command Caldari State
191
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Posted - 2012.07.07 03:18:00 -
[5] - Quote
Finn Kempers wrote:This thread is as original as CoD MW3.
It's so original that there's 30 pages under search for spawn camping and yet not much has been done about it. I've played games with X secs of invulnerability, and I am not in favor of that. The spawn areas need to be more randomized so you can't just KM ***** the spawn points. It's very frustrating when you can't do anything. Yes, it is prevalent in other FPSes. That doesn't mean it has to be in this one. |
![SILENTSAM 69 SILENTSAM 69](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
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Posted - 2012.07.07 03:48:00 -
[6] - Quote
I am really starting to think it is your own fault if you get spawn camped badly. I have no problem having a Drop Uplink on my first loadout and hiding it somewhere and then using that form then on. |
![Zero Harpuia Zero Harpuia](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.07.07 04:25:00 -
[7] - Quote
SILENTSAM 69 wrote:I am really starting to think it is your own fault if you get spawn camped badly. I have no problem having a Drop Uplink on my first loadout and hiding it somewhere and then using that form then on.
Drop Uplinks have limited uses, a longer timer, and only as much use as the man who places them. Basically, they are an external factor. The solution to 'the spawns suck' should not be 'then go make your own.' |
![Lorebot Lorebot](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Lorebot
Circle of Huskarl Minmatar Republic
39
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Posted - 2012.07.07 04:27:00 -
[8] - Quote
SILENTSAM 69 wrote:I am really starting to think it is your own fault if you get spawn camped badly. I have no problem having a Drop Uplink on my first loadout and hiding it somewhere and then using that form then on.
Uplinks should be a tactical option, not a strategic necessity.
Wining shouldn't depend on using them, it should depend on using them well and when it gives you an advantage. It should not depend on being able to survive the spawn camp long enough to drop one somewhere else and then hiding long enough for the rest of your team to use it before you get killed yourself and it disappears. |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.07 08:07:00 -
[9] - Quote
They've specifically said in IRC (with copy/pasted evidence in several threads on the topic) that the spawn locations are meant to be randomised but that they're glitched and not working properly.
They're working on it. |
![Bzeer Bzeer](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Bzeer
MG GROUP
41
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Posted - 2012.07.07 08:13:00 -
[10] - Quote
I wonder just how many threads are going to pop up on this subject. I know the current installed spawn points suck, but the mobil-links and vehicles with CRU's are absolutely cool. And though they get spent, or destroyed during combat with regular frequency, I continue to say players should use them as frequently as possible because they keep the enemy guessing. |
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![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.07 08:16:00 -
[11] - Quote
Random Spawn points in the open, near precise CRU. Sure it will solve everything, especially considering we can't scour wide areas with flying vehicles that have rocket turrets...oh wait. |
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