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Reverend Frost
Villore Sec Ops Gallente Federation
13
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Posted - 2012.07.05 04:06:00 -
[1] - Quote
Dropships... Devs, I know that you didn't mean for it to be Grand Theft Sky with us running down every pedestrian we see (friendly or not.) Seriously increase the damage to dropships from impact on objects. I am a dedicated dropship pilot, and it shames us pilots to see this happen.
Now for the suggestion part of this. I have a couple of ideas to compensate for killing power of smashing people. The ability to drop/redeploy not just soldiers but LAVs, HAVs and cover. The ability to truly support the infantry with droppable cover such as metal plates or deployable mini-installations would add more depth to the game. Also, give us fly boys something to do in our spare time of waiting for the damn CRU's to kick in.
Secondly, APC's. Where the hell are they? I mean a MAV (medium assault vehicle) would be king. something with the middle road. One gun, 6 slots for peeps like a dropship. Hell maybe the ability to deploy into a miniature beach head or some ****. Make no-man's land your *****, ya know? I mean, I foresee alot of open ground. Actually, that is a bit of a fabrication. I DO SEE ALOT OF OPEN GROUND. i get a bird's eye view of the hell those poor sprinting bastards go through. Let's trench it up with some deployable shields or APC's. I like the idea of sliding and all the other $5 ideas the others have, but this is something I know you can implement fast and effective with the engine you are using.
With lots of love, The Good Reverend |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 07:54:00 -
[2] - Quote
I still say dropship vs. planet should ignore the dropships shields and damage the armour directly.
Deployable cover sounds fun, but will probably be turned into the new way to squish people. Players WILL use walls as "bombs" to crush enemy infantry, and possibly vehicles too. Great idea, but you have to think about how these things can (and will) be exploited. |
Shep Lando
Crux Special Tasks Group Gallente Federation
19
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Posted - 2012.07.05 13:02:00 -
[3] - Quote
Really like your idea. It would help combat the sheer amount of space where NOTHING is happening on the maps. |
RoBoJerk
41
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Posted - 2012.07.05 15:30:00 -
[4] - Quote
Shep Lando wrote:Really like your idea. It would help combat the sheer amount of space where NOTHING is happening on the maps.
Fo reals. Hopefully release will have some smaller maps for smaller engagements or more players on the maps currently in testing.
Another possible solution would be waved spawning, like MAG used. Made sure that when there was a respawn, it wasn't just one person when the rest of the team could be waiting for respawn. |
Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.05 15:41:00 -
[5] - Quote
RoBoJerk wrote: Another possible solution would be waved spawning, like MAG used. Made sure that when there was a respawn, it wasn't just one person when the rest of the team could be waiting for respawn.
Please no waved spawning. I always hated when I would be just a split second slow on changing loadout/location and miss the wave, then have to wait another twenty seconds. Faster spawn = better spawn. That said, there were also the times where I died just in time for the next wave and had basically no delay...but personally, I think the cons outweighed the pros. |
Reverend Frost
Villore Sec Ops Gallente Federation
13
|
Posted - 2012.07.05 18:21:00 -
[6] - Quote
Garrett Blacknova wrote:I still say dropship vs. planet should ignore the dropships shields and damage the armour directly.
Deployable cover sounds fun, but will probably be turned into the new way to squish people. Players WILL use walls as "bombs" to crush enemy infantry, and possibly vehicles too. Great idea, but you have to think about how these things can (and will) be exploited.
If you can squash somebody with a tiny care package of shielding goodness... good for you wasting resources. If you can do and make it useful for cover as well, I commend you, good sir. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 18:25:00 -
[7] - Quote
Reverend Frost wrote:Garrett Blacknova wrote:I still say dropship vs. planet should ignore the dropships shields and damage the armour directly.
Deployable cover sounds fun, but will probably be turned into the new way to squish people. Players WILL use walls as "bombs" to crush enemy infantry, and possibly vehicles too. Great idea, but you have to think about how these things can (and will) be exploited. If you can squash somebody with a tiny care package of shielding goodness... good for you wasting resources. If you can do and make it useful for cover as well, I commend you, good sir.
If they're limited-use items that need to be purchased, then I'm all for it, and I rescind my earlier (poorly thought-out) objection.
+1 |
Reverend Frost
Villore Sec Ops Gallente Federation
13
|
Posted - 2012.07.05 19:09:00 -
[8] - Quote
MAVs though... we need them bad out there. Logistics vehicles are crap so far. The LAV doesn't have the sustainability to be a logistics tank. We need better mobile CRUs even if they are unarmed. I think every dropship also serving as a gunship is another negative concept. We have alot of hell on the highways. Try to cross laterally from A to B on that road; you either encounter nothing or your death depending upon how the dice roll. AND stop the damn tower exploiters. I am sick of dropships being parked on top of those damn towers and turned into turrets. Reshape the beasts to where you can't park there. ALSO big issue, give me points for people using my CRU. Dropship pilots are getting nothing for a reward. Assists aren't anything. |
SonyStore checkIsBS
Villore Sec Ops Gallente Federation
3
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Posted - 2012.07.05 19:31:00 -
[9] - Quote
Dropships was the first thing that bothered me in Dust. I secure an objective and a dropship comes at high speed, kills me and flies back like nothing happened. In that case the dropships should be immobilized too, if not exploding in tiny little pieces with everyone on board. A dropship should not be a bumping car. |
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