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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.07.01 10:08:00 -
[1] - Quote
It's been brought up before, and last phase, one person (and I regretfully forgot their name) had a simply BRILLIANT idea.
Make the timer count UP, instead of down.
The moment you press O to suicide and you arrive at the map to respawn, your timer starts counting up.
10 seconds on the clock, and you can spawn at a CRU/drop ship/default/objective spawn 15-20 seconds later, you can spawn on a drop uplink. (possibly sooner if the uplink is a prototype version or whatever)
This eliminates a few issues I currently have with the spawn mechanic (I can only speak for myself)
1. Trying to hero spawn on a lettered objective and being denied at the last second would no longer lead to yet another 10+ seconds to spawn (taking into consideration choosing a new spawn point).
2. Choosing a spawn point would no longer be taken into your spawn timers consideration, thus no longer "penalizing" someone for actually trying to pick a good strategic spawn point.
3. It would make it possible to actually communicate with team members and, when your squad/teams timers are all appropriate, have a team mate drop an uplink, and "Hot Drop" all at the same time. (Currently the 20 second timer AFTER the uplink is dropped seems a bit... non-spontaneous)
When I initially heard this idea, it was like a moment of clarity. It's such a simple solution. I understand why CCP has the 10 seconds in place, in order to pace the game, and make it so we aren't perpetually respawning the moment we die... but I think 10 seconds is good enough, 20 for a bit of a field advantage. It's great. but any more than that is just tedious, particularly when spawn-camping is such an issue currently. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.07.01 19:36:00 -
[2] - Quote
Tempus Paradoxium wrote:Absolutely brilliant idea. It also shows you just how long you've spent waiting, when you should be fighting. It could even give the player a visual indication when they've waited too long where the timer turns red as you exceed a certain amount of time, since the game auto-kicks you at a certain point.
Funny, I was thinking the EXACT same thing while writing this post, hoping someone would bring it up! +1! |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.07.02 03:29:00 -
[3] - Quote
Winst Quailo wrote:10 seconds isn't the problem, it's having it reset after you've made a choice and rejected that choice. It should only count 10 seconds and then add you to the game whenever you're ready. Not 10 seconds, reset dropsuit choice, a new 10 seconds.
This.
I agree with the statement "10 seconds is not too long, 10 seconds is long ENOUGH"
If the timer, or bar, or whatever started "counting up" the moment we enter the map after bleeding out, it would still be 10 seconds to spawn, but ONLY 10 seconds (on average)
Currently it takes upwards of 15 seconds to spawn, maybe longer if you take a while to choose a drop suit and location.
I am not arguing with the spawn time. 10 seconds from the moment of death is fine. It seems a bit lengthy sometimes, but it gives you ample time to calm down a bit so you don't go in hot headed. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.07.02 18:49:00 -
[4] - Quote
Garis Turaun wrote:I dont fully dissagree nor agree with the whole count up timer deal but heres a point to consider.
There are different classes of Drop uplinks. The chief difference between them is that the better the uplink drop, the shorter time it takes to respawn on that beacon.
You make it a count up timer and you negate this aspect, cause when you die you'll just sit there for 12 seconds or whatever sippin your tea or pop and then insta-spawn wherever.
I don't quite see the validity of your argument. for starters, you'll be actively looking for a spawn point, or perhaps just "sitting there", which isn't a bad thing either.
you say insta-spawning, but isn't that already what you do? you click a spawn, wait for the timer, and insta spawn.
I'm just suggesting the reverse. wait for the timer, then click a spawn and insta-spawn. it's the same timer either way, just one is a lot more user-friendly and spontaneous. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.07.02 22:17:00 -
[5] - Quote
Lephis Phoenix wrote:Respawning is a major Problem in every Shooter.
There isnt a single developer that has bring a good respawn system on the market.
I think the real problem is to set on a strict timer, why 10 Secons? because its a nice number?
Good people should get faster respawns, bad player higher timers, lonw wolfs the highest, spawn camping should reduce the timer. and so on.
Also: Respawn protection if spawn camped.
Hmm.. your ideas seem...
broken. :P |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.07.04 00:02:00 -
[6] - Quote
I don't think it's a loading issue. You load the map when the game first starts. Pretty sure it stays "loaded" throughout the whole time the game goes. the only thing it has to update are player/vehicle locations, and points captured. but yeah... I don't think the 10 seconds is loading time. it's for balance issues I'd assume.
10 seconds is fine, but if it counted up, it'd help streamline the game so much, AND it'd be totally different than any other FPS game I've every played. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.07.12 18:09:00 -
[7] - Quote
no way. The whole point is to empower uplinks. I mean, people are still waiting 20-some seconds to spawn, which is a lot of time for the enemy to advance and drop their own uplinks.
I'm thinking make uplinks like cynosural fields in EVE. you drop it, then let the chaos start. however, instead of forcing you to stay still, the uplink its self is highly susceptible to damage, be it a grenade, gunfire, whatever. not to mention any of those things exploding around a group of 5 people is going to give you a lot of kills, so whoever drops the uplink needs to not be an idiot and drop it in a secluded/safe place.
i think it would make the game FAR more interesting! |
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