RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.01 15:55:00 -
[1] - Quote
Orin the Freak wrote:It's been brought up before, and last phase, one person (and I regretfully forgot their name) had a simply BRILLIANT idea.
Make the timer count UP, instead of down.
The moment you press O to suicide and you arrive at the map to respawn, your timer starts counting up.
10 seconds on the clock, and you can spawn at a CRU/drop ship/default/objective spawn 15-20 seconds later, you can spawn on a drop uplink. (possibly sooner if the uplink is a prototype version or whatever)
This eliminates a few issues I currently have with the spawn mechanic (I can only speak for myself)
1. Trying to hero spawn on a lettered objective and being denied at the last second would no longer lead to yet another 10+ seconds to spawn (taking into consideration choosing a new spawn point).
2. Choosing a spawn point would no longer be taken into your spawn timers consideration, thus no longer "penalizing" someone for actually trying to pick a good strategic spawn point.
3. It would make it possible to actually communicate with team members and, when your squad/teams timers are all appropriate, have a team mate drop an uplink, and "Hot Drop" all at the same time. (Currently the 20 second timer AFTER the uplink is dropped seems a bit... non-spontaneous)
When I initially heard this idea, it was like a moment of clarity. It's such a simple solution. I understand why CCP has the 10 seconds in place, in order to pace the game, and make it so we aren't perpetually respawning the moment we die... but I think 10 seconds is good enough, 20 for a bit of a field advantage. It's great. but any more than that is just tedious, particularly when spawn-camping is such an issue currently.
I personally love the idea of it counting up. The idea to actually have 1 guy go out at the beginning to "hotdrop" the rest of the guys in is something i'd really love to see, it give a real element that other games would never be able to come close to.
The fact that i could try spawning at a letter and it wasn't fast enough before the timer got to 0 and then have to wait another 10 or 20 seconds, and still possibly lose that CRU or drop uplink is frustrating and literally makes it so you cannot play, and what fun is that? You need to be able to spawn after 10 secs after death to keep engagements going.
CCP should really consider doing this or something similar |