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Eirik DenRoue
22
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Posted - 2012.06.30 22:52:00 -
[1] - Quote
Feedback from me and my friends about the AUR purchasing system.
Spending $ .03 on a basic rifle, then $ .03 for a basic suit, etc. for every death is a major turn off. If my fit is mostly AUR items I can easily end up spending $1.50/hour to play this game (and that's with the basic cheap AUR gear).
I feel like I'm being taken advantage of, and makes me perceive CCP as being overly greedy. All of which is bad for business. My friends and I were discussing this issue when someone made the observation that if I were to purchase the gun blueprint for say $1.50 or $2.00 and have access to the weapon for ISK I would no longer perceive CCP as being greedy, and feel better about the whole transaction.
I would have to die and repurchase a gun about 67 times (that's a lot) to reach the $2.00 mark, but I would feel better about paying $2.00 compared to $.03 a death for only a gun.
"The truth may as well not exist, perception is the only thing that matters." |
Eirik DenRoue
22
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Posted - 2012.06.30 23:07:00 -
[2] - Quote
The concept isn't that I don't want to pay. I don't mind paying. It's how I'm paying
The concept is that CCP may do much better if they change the pricing system. This isn't game play feedback, it's business.
This isn't a post for complaining and forum tolling, it's market feedback for CCP. |
Eirik DenRoue
22
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Posted - 2012.06.30 23:19:00 -
[3] - Quote
I am all about CCP making their money. That's why I started this thread. I am trying to let CCP know what many other players out their think about the game's AUR system.
Obviously there are a few fans, and die hard players that really don't mind playing an arcade game. That's fine if those few players are CCP's target. However; I don't think those few are who CCP is trying to target with this game.
The mass FPS player market wants to pay $60 for a game during a moment of weakness, and play it non-stop every weekend for the next several months, during periods of brain shut down.
You make these guys feel guilty about playing your game... they will pick up the next CoD with out a second thought. |
Eirik DenRoue
22
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Posted - 2012.07.01 23:16:00 -
[4] - Quote
It's easy to say "Nobody is forcing you to buy it!"
That's not the point. We want people to buy stuff so this game keeps getting bigger and better. I just don't believe that the current penny/nickle slot model is the best way for Dust 514 to be profitable.
The mass FPS target market wants to shut down their brain and have fun for months on end with out thinking twice about it. If I feel guilty about playing the game, I simply won't do it.
Not too mention the wife.
Dear lord! If the wives find out that you are paying $$$ for every second you play a video game! Forget about it! Show me a married man that wants to have that conversation with his wife and I'll show you a lier. |
Eirik DenRoue
22
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Posted - 2012.07.02 03:18:00 -
[5] - Quote
Daxos Cavaletto wrote:In general the video game market with micro transactions is really sucessful these days. So chin up, soldier on.
You're right, micro transactions are a very successful new element in online gaming. I'm not saying that CCP should stop the micro transactions.
What I'm suggesting is that CCP should take a look at how they run the micro transactions. Perhaps a different method of implementation would be better received that the current transaction system.
For example $2 for a blueprint of a suit/gun/module so players don't need to be concerned about spending $$ as they play.
Perhaps a mixture of the current system and a more expensive blue print option.
Or maybe some thing else I haven't thought of.
My point is that perhaps CCP could be more profitable by changing some details of their micro transactions. |
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