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Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.06.29 07:16:00 -
[1] - Quote
First of all, CCP, thank you for the E3 update. It's amazing!!!11!1!!111fifteen. And now I finally know who to shoot at thanks to changing the colors used for enemy indicators. THANK YOU!
Now, on to important stuff. I feel that KDR is not a good representation of a player's contribution to the battle. And plus, kill assists don't get counted so even if you get 20 assists, you'll still have a kill count of 0. I suggest replacing the KDR with a point system in which you get points for kills and assists and hacking objectives. It would make for a much better representation of a player's role on the battlefield. You could be the MVP in your team by being the one who hacks all the objective, even though you suck at aiming. IMHO you're a much more valuable asset than the guy with the perfect KDR.
Edit: I didn't mean to remove KDR altogether. What I'd like is the leaderboard to show points and only you can see your KDR and other stats, but everyone else just sees how many points you have.
I think something like this [1] would be quite awesome. Everyone sees how many points every other player has, but he can see his points broken down into every category.
Edit: My proposed point awards:
- Kill: 1 point
- Assist: 0.5 points, when you get 2 assists you get 1 point
- Sniper headshot (if the game supports it): 2 points
- Taking an objective: 2 or 3 points
- Override an objective (e.g. stop the enemy from taking it): 3 points (it should value more since the objective continues to stay under your command)
- Reviving a teammate: 1 point
- Healing a teammate: 1/200 points, when you heal 200 points of hp, you get 1 point (please adjust accordingly)
- Vehicle damage: 0.5 points
- Vehicle destruction: 2 points (taking out vehicles is as important as taking objectives)
- Having someone spawn in your vehicle: 0.5 points
- Dropping a player over/at an enemy owned objective: 0.5 points
[1] http://www.straferight.com/forums/attachments/shooters/14836d1209011828-official-post-your-tf2-screenshot-score-thread-tf2score.jpg |
Kipic Bricker
L.O.T.I.S. Legacy Rising
22
|
Posted - 2012.06.29 07:19:00 -
[2] - Quote
I wholeheartedly second this. Dust514 wants to place itself as a squad based tactics shooter, it needs to go away from the "simple" KDR summery. I think it would be awesome if on the results screen we could get a complete breakdown of where all of our SP and ISK gain came from. |
Spazzeh BHD
Better Hide R Die
16
|
Posted - 2012.06.29 07:32:00 -
[3] - Quote
I'm behind this, too. Make it like Warhawk's point system. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.06.29 08:46:00 -
[4] - Quote
Yea a warpoint / death ratio would definately beat a K/D ratio board for New Eden - lots more to win a fight than just kill folks. |
Youknowutimsayin
196
|
Posted - 2012.06.29 09:29:00 -
[5] - Quote
Im behind this, though I don't think the scoreboard will change much. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.06.29 09:39:00 -
[6] - Quote
Prolly not - but as is, it penalizes the team players and puts the spawn campers on top..... |
Cillian Magu
Crux Special Tasks Group Gallente Federation
34
|
Posted - 2012.06.29 09:45:00 -
[7] - Quote
Absolutely yes. Enemy Territory: Quake Wars had a similar system and it worked very well. In that game, more often than not, people who actively tried to complete objectives and support their teammates topped the leaderboard at the end of each match. It's a much fairer representation of players contribution to the battle. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.06.29 09:47:00 -
[8] - Quote
Hm. I would gladly enoy the change myself. I noticed that it only displayed KDR too, but short of anything else really. Also the map feature needs to a little less clunky. By which I mean as it stands it will get you killed on field. It's also not translucent by any means, and is a tad slow to bring up. |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2012.06.29 09:53:00 -
[9] - Quote
I try to play logistic, and as it is now, it's a little unfair. I feel the DKR as a handicap/constraint.
Being a logi is really hard right now, but being forced in to this DKR makes it more worse. |
Larzous
Algintal Core Gallente Federation
7
|
Posted - 2012.06.29 10:08:00 -
[10] - Quote
Immortiano Dranon wrote:First of all, CCP, thank you for the E3 update. It's amazing!!!11!1!!111fifteen. And now I finally know who to shoot at thanks to changing the colors used for enemy indicators. THANK YOU!
Now, on to important stuff. I feel that KDR is not a good representation of a player's contribution to the battle. And plus, kill assists don't get counted so even if you get 20 assists, you'll still have a kill count of 0. I suggest replacing the KDR with a point system in which you get points for kills and assists and hacking objectives. It would make for a much better representation of a player's role on the battlefield. You could be the MVP in your team by being the one who hacks all the objective, even though you suck at aiming. IMHO you're a much more valuable asset than the guy with the perfect KDR.
Absolutely true. I'm sick of being 0/5 but have like 7 assists, 3+ hacks and 2-3 vehicle/turrets destroyed. but pilots leave before they blow up so no kills so I look like a horrible player.
|
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.06.29 10:11:00 -
[11] - Quote
Shogen Shu wrote:I try to play logistic, and as it is now, it's a little unfair. I feel the DKR as a handicap/constraint.
Being a logi is really hard right now, but being forced in to this DKR makes it more worse.
Whoa! A medic... That is like a unicorn right? Something you hear about, but never see. Oh my lord! A medic! Ah!
Please. Continue to be a medic. Barbers are necessary damnit! Also I would really enjoy it if CCP implemented a way to notify medics of someone who wants to be revived. You know.. Something.. I just sit there bleeding. Death at my door. My poor clone. |
VIC VENOM
4
|
Posted - 2012.06.29 10:23:00 -
[12] - Quote
ive found the logistics fit hard to use , finding team mates to revive is hard and you only get 20sp for it . does not make you want to put the effort in realy for 20 sp . |
Boyd Bishop
Circle of Huskarl Minmatar Republic
5
|
Posted - 2012.06.29 10:55:00 -
[13] - Quote
I agree with this statement. I donGÇÖt think KDR should be ditched entirely, but I would definitely enjoy a point system implemented into match standings, as everyone is worth more than the people they lay waste to. You get points for accomplishing a specific thing, whether it be killing someone or hacking something, but what does that translate into? Or does it even translate at all? We donGÇÖt know unless players are given a breakdown of all the things theyGÇÖve done in a match after the fact. |
woess
Kanalanal
23
|
Posted - 2012.06.29 10:57:00 -
[14] - Quote
i support this !!! |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.06.29 10:59:00 -
[15] - Quote
Eventhough I understand KDR does breed negativity in some players, I don't believe that that it should disappear altogether.
My KDR isn't amazing, I think I'm on a 1.6 at the minute, but I don't sit on a rock at the back of the map with a sniper rifle and I don't make a career by tank spamming. I'm an assault guy and I push objectives. I hack the odd objective, but I usually cover others while they hack. For someone like me there isn't a lot of points I can make other than for killing people. I drop ammo for players but they rarely pick it up. I don't understand that seeing as I run out of ammo all the time.
I think if there was a system where you could clearly see who was carrying ammo/health/whatever and you could request it, then KDR could take a back seat. I'd also like more points for supporting the team. In any shooter there will always be players that would rather get kills than go for objectives. I played a game yesterday where a sniper went 31-0, he lost. Right now there's no real penalty for just going for kills, but when the game is released and players aren't getting the SP due to the fact that they're camping it up, they will be left behind and will be forced to play.... eventually. |
woess
Kanalanal
23
|
Posted - 2012.06.29 11:07:00 -
[16] - Quote
Xaero 514 wrote:Eventhough I understand KDR does breed negativity in some players, I don't believe that that it should disappear altogether.
My KDR isn't amazing, I think I'm on a 1.6 at the minute, but I don't sit on a rock at the back of the map with a sniper rifle and I don't make a career by tank spamming. I'm an assault guy and I push objectives. I hack the odd objective, but I usually cover others while they hack. For someone like me there isn't a lot of points I can make other than for killing people. I drop ammo for players but they rarely pick it up. I don't understand that seeing as I run out of ammo all the time.
I think if there was a system where you could clearly see who was carrying ammo/health/whatever and you could request it, then KDR could take a back seat. I'd also like more points for supporting the team. In any shooter there will always be players that would rather get kills than go for objectives. I played a game yesterday where a sniper went 31-0, he lost. Right now there's no real penalty for just going for kills, but when the game is released and players aren't getting the SP due to the fact that they're camping it up, they will be left behind and will be forced to play.... eventually.
i think it would be ok to see the players kills (but not the deaths) in the scoreboard and also the points the player made
than people would attack and don't camp for kd because they will see that they have only 2 kills and others have 10 or something... so if they don't see the deaths they wouldnt camp, because they wouldn't be on the top in the scoreboard |
Cillian Magu
Crux Special Tasks Group Gallente Federation
34
|
Posted - 2012.06.29 11:18:00 -
[17] - Quote
Seeing the player kills and deaths on the scoreboard would be fine, but they should be ranked according to points. |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.06.29 11:19:00 -
[18] - Quote
Great idea op, let's make this game team based/objective based.. Kdr is bad on skirmish. |
Torkada Alamstrada
Sanmatar Kelkoons Minmatar Republic
184
|
Posted - 2012.06.29 11:25:00 -
[19] - Quote
If somebody loves their KD, then that's fine by me. I think points and KDR should be a both/and, not an either/or. That keeps everyone happy.
Also, yes, please keep playing a medic. I've never actually seen one in battle, but every time I'm downed, I clutch my minigun and think "Hold on, my precious, maybe the medics will save us!" |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.06.29 14:26:00 -
[20] - Quote
Maybe they could rank player according to their contribution percentage and put the KDR next to it in parentheses; 17% (5/3) or something like it to stimulate objective based play. Also the whole reviving sequence is rather lengthy, swap to nanite injector (which is a pain, 50% of the time you end up standing there with a nanohive in your hands like an idiot), go to, revive, swap back to weapon, so unless you have squadmates providing cover fire it's nearly impossible to pull it off without dying yourself. A temporary shield boost while reviving would be useful. |
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Alexei Darkbloom
Royal Uhlans Amarr Empire
17
|
Posted - 2012.06.29 14:30:00 -
[21] - Quote
In the objective-based missions it should be possible to make the top of the leader board without a single kill. |
Bodi Zypher
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.06.29 14:59:00 -
[22] - Quote
this is great idea, as i am normally gunner in someones vehicle and get assist kills, also maybe have something that shows who is taking objectives, it is good to know who is actually working as team |
Lee Giroux
D3ath D3alers RISE of LEGION
1
|
Posted - 2012.06.29 15:03:00 -
[23] - Quote
I SUPPORT THIS |
Aka-ahn
Bragian Order Amarr Empire
3
|
Posted - 2012.06.29 15:09:00 -
[24] - Quote
Totally agree, KDR is detrimental to the game and takes focus away from what actually matters, the objectives. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.06.29 15:44:00 -
[25] - Quote
Hows about we dont remove The KDR system, but rather lust add in all the other stats. |
IRON 400
USMG ExFor WHY so Seri0Us
5
|
Posted - 2012.06.29 15:53:00 -
[26] - Quote
I definitely support this! I am thinking a battle summary similar to MAG or BF3. You still get the KDR, but you can tell right away who was pushing objectives and playing team support. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2012.06.29 16:06:00 -
[27] - Quote
would rather have a full break down than just kill/s and k/d to easy to just manipulate it anyhow least on scoreboard |
JenQua
Seituoda Taskforce Command Caldari State
46
|
Posted - 2012.06.29 16:16:00 -
[28] - Quote
I agree a point system would be much nicer. I have had a few rounds on last build when i was just starting out i would get 1 or 2 kills but had 20+ kill assist, but is hows the only help i gave was 2 kills. even got a mail once from a guy telling me to do more and maybe next time the team im on could have won. all cause my kdr was low but i had help kill alot of enemies and hacked countless things for the team. But only i know this. |
Prophet ISF
Independent Special Forces
7
|
Posted - 2012.06.29 16:31:00 -
[29] - Quote
Agree! Just get rid of the KDR. It'll also leave that mysteriousness of players whether they're good or bad (if you can view other people's statistics) - it'll stop people becoming overconfident or too cautious of their gameplay.
I know some people are very concious of their KDR because they don't want to be judged by people who have higher than them. Let people chill and enjoy the game and focus on the objective. |
UNDERL0RD
Militaires-Sans-Frontieres
181
|
Posted - 2012.06.29 16:35:00 -
[30] - Quote
I agree with the op. Eventhough kdr should play apart as it doesin any shooter. But in a tactical one it should be based on team support, defending objective, & other stuff people mentioned. Granted you get points for kill assists, its not fair that I can dwindle a enemies life to almost nothing, and while reloading someone pops a few shots at him and gets credit for kill. |
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Drake-696
Doomheim
53
|
Posted - 2012.06.29 17:16:00 -
[31] - Quote
100% behind this. Or at the least create multiple columns showing each type of contribution; KDR, Kill Assists, Hacks, etc. |
Fierces Dave
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2012.06.29 18:40:00 -
[32] - Quote
I'm completely behind this....I fell in love with this game b/c it is squad based and objective based, lets make it happen CCP |
Kane Brackman
Anonymous Killers Mercenary Corporation
10
|
Posted - 2012.06.29 18:41:00 -
[33] - Quote
As I said in pre-E3 update K/A/D should be displayed at least |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.06.29 18:45:00 -
[34] - Quote
Immortiano Dranon wrote:First of all, CCP, thank you for the E3 update. It's amazing!!!11!1!!111fifteen. And now I finally know who to shoot at thanks to changing the colors used for enemy indicators. THANK YOU!
Now, on to important stuff. I feel that KDR is not a good representation of a player's contribution to the battle. And plus, kill assists don't get counted so even if you get 20 assists, you'll still have a kill count of 0. I suggest replacing the KDR with a point system in which you get points for kills and assists and hacking objectives. It would make for a much better representation of a player's role on the battlefield. You could be the MVP in your team by being the one who hacks all the objective, even though you suck at aiming. IMHO you're a much more valuable asset than the guy with the perfect KDR.
Just have points and KDR. Just like BF3.
I like seeing my KDR, I also like seeing how many point I got. Why have only one? |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.06.29 18:55:00 -
[35] - Quote
Immortiano Dranon wrote:First of all, CCP, thank you for the E3 update. It's amazing!!!11!1!!111fifteen. And now I finally know who to shoot at thanks to changing the colors used for enemy indicators. THANK YOU!
Now, on to important stuff. I feel that KDR is not a good representation of a player's contribution to the battle. And plus, kill assists don't get counted so even if you get 20 assists, you'll still have a kill count of 0. I suggest replacing the KDR with a point system in which you get points for kills and assists and hacking objectives. It would make for a much better representation of a player's role on the battlefield. You could be the MVP in your team by being the one who hacks all the objective, even though you suck at aiming. IMHO you're a much more valuable asset than the guy with the perfect KDR.
you have my vote sir
i also dont like the KDR screen
i would rather see how many points a person earns per game and their avg per game/life
KDR whores need to stay in call of duty
IMHO score trumps KDR when ever i see a 26-6 KD person i immediatly think (didnt PTO) and just went around shooting people but there are some people out there that i love so much in this game that gets an uber KDR but still plays the objective (i know because i am in the same Corp)
Talking about you Sha Kharn :) |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.06.29 19:01:00 -
[36] - Quote
K/D is important when it comes to measuring the kind of impact you can have on the other team. Points is important when it comes to measuring the kind of impact you have on your own.
In short, give us both and it's a better assessment of who's useful and who's not. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.06.29 19:01:00 -
[37] - Quote
IRON 400 wrote:I definitely support this! I am thinking a battle summary similar to MAG or BF3. You still get the KDR, but you can tell right away who was pushing objectives and playing team support.
i agree with this too i liked how mag an bf3 did it. cause usually the guy in first actually earned it by rev, healing, repairing, or just taking objectives. unlike the guy that camps spawns an has like 50-100 kills an thinks his the best. Dust is a team game an the people that support others get over looked cause everyone looks at kdr at end of match |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.06.29 19:02:00 -
[38] - Quote
Phantomnom wrote:K/D is important when it comes to measuring the kind of impact you can have on the other team. Points is important when it comes to measuring the kind of impact you have on your own.
In short, give us both and it's a better assessment of who's useful and who's not.
Don't steal my ideas phantom.
LET US UNITE OUR POWERS OF REASON |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.06.29 19:03:00 -
[39] - Quote
Super Cargo wrote:Phantomnom wrote:K/D is important when it comes to measuring the kind of impact you can have on the other team. Points is important when it comes to measuring the kind of impact you have on your own.
In short, give us both and it's a better assessment of who's useful and who's not. Don't steal my ideas phantom. LET US UNITE OUR POWERS OF REASON
MEGAZORD. |
Otosan Ookami
Royal Uhlans Amarr Empire
33
|
Posted - 2012.06.29 19:04:00 -
[40] - Quote
Wholeheartedly agree.
I Snipe, and that means if i'm doing my Job, I'm not being shot at very much.
I get a LOT of assists instead of outright kills.
The heavy chasing you down that suddenly dives for cover with over his HP suddenly gone? You get the kill, but guys like me get a small slice without any of the Recognition.
Thanks to all the tacklers down there calling primary :D Well I assume you're calling primary on the guy you're shooting. (lol)
K/D is meaningless, and easily manipulated. |
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Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.06.29 19:07:00 -
[41] - Quote
Otosan Ookami wrote: K/D is meaningless, and easily manipulated.
It's easily manipulated but it doesn't mean it's meaningless.
It's sad really, because the sadsacks who camp and purposely manipulate their K/D are the ones who give the guys who have a high K/D a bad name. Some players don't manipulate and are just flat out awesome. And I know a lot of them. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.06.29 19:46:00 -
[42] - Quote
I think something like this [1] would be quite awesome. Everyone sees how many points every other player has, but he can see his points broken down into every category.
[1] http://www.straferight.com/forums/attachments/shooters/14836d1209011828-official-post-your-tf2-screenshot-score-thread-tf2score.jpg |
Raynor Ragna
266
|
Posted - 2012.06.29 20:28:00 -
[43] - Quote
Technically spawn campers should be at the top. Whats more advantageous than having spawn points completely choked off. Its not fair and its not fun but that'll be the future of Dust 514 since so much is at stake. Do you think anyone going to hire a merc corp that is strongly against spawn camping?
Now, I'm not saying that other tasks matter (It only takes one guy to really devistate a spawn point.) I am however very much for this idea. |
Cameron StarGazer
63
|
Posted - 2012.06.29 20:42:00 -
[44] - Quote
Nothing wrong with camping, annoying, but you can get round it, and in reality someone would do that in a war. (Not that real life has spawn points, but I guess beach heads count.) Once people realise someone is camping it will only take one drop ship with clone pod to sort them out.
Dust is a fluid environment, I change to different suits all the time to keep up with the ever evolving situations and your never restricted to one spawn point, there is always one outside of the reach of the enemy. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.06.29 20:52:00 -
[45] - Quote
Rorek IronBlood wrote:Shogen Shu wrote:I try to play logistic, and as it is now, it's a little unfair. I feel the DKR as a handicap/constraint.
Being a logi is really hard right now, but being forced in to this DKR makes it more worse. Whoa! A medic... That is like a unicorn right? Something you hear about, but never see. Oh my lord! A medic! Ah! Please. Continue to be a medic. Barbers are necessary damnit! Also I would really enjoy it if CCP implemented a way to notify medics of someone who wants to be revived. You know.. Something.. I just sit there bleeding. Death at my door. My poor clone.
As a medic myself I totally agree that there should be a way to see people in need of being revived. MAG (for all of its faults) does a good job of this, and a similar system here would be great. |
Cameron StarGazer
63
|
Posted - 2012.06.29 20:56:00 -
[46] - Quote
Mobius Kaethis wrote:As a medic myself I totally agree that there should be a way to see people in need of being revived. MAG (for all of its faults) does a good job of this, and a similar system here would be great.
Some sort of automated mayday call?
|
Sniper Jt
1
|
Posted - 2012.06.29 21:07:00 -
[47] - Quote
I agree that it needs to show assists and objectives hacked. Some rounds I get plenty of assists but only a few kills and it sucks that it doesn't look like you did much to help your team.
I also think that you should get points for disarming the objective. |
Tor M Kallon
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.06.29 22:03:00 -
[48] - Quote
Immortiano Dranon wrote:First of all, CCP, thank you for the E3 update. It's amazing!!!11!1!!111fifteen. And now I finally know who to shoot at thanks to changing the colors used for enemy indicators. THANK YOU! Now, on to important stuff. I feel that KDR is not a good representation of a player's contribution to the battle. And plus, kill assists don't get counted so even if you get 20 assists, you'll still have a kill count of 0. I suggest replacing the KDR with a point system in which you get points for kills and assists and hacking objectives. It would make for a much better representation of a player's role on the battlefield. You could be the MVP in your team by being the one who hacks all the objective, even though you suck at aiming. IMHO you're a much more valuable asset than the guy with the perfect KDR. Edit: I didn't mean to remove KDR altogether. What I'd like is the leaderboard to show points and only you can see your KDR and other stats, but everyone else just sees how many points you have. I think something like this [1] would be quite awesome. Everyone sees how many points every other player has, but he can see his points broken down into every category. [1] http://www.straferight.com/forums/attachments/shooters/14836d1209011828-official-post-your-tf2-screenshot-score-thread-tf2score.jpg
+1,000,000 |
Evil Chop
Planetary Response Organisation Test Friends Please Ignore
1
|
Posted - 2012.06.29 22:36:00 -
[49] - Quote
+ 1,000,001 |
Artious Jornna
5
|
Posted - 2012.06.29 22:58:00 -
[50] - Quote
I'm full support of removing KDR from this game. Please believe me when I make my comparisons I am in no way saying that I want this game to be more like game X or less like game B. I really want this game to be a whole new gaming experience for me and everyone else for that matter. But there is a lot to be learned from games of the past.
I'll say it now so we can get this out of the way. I do not like or play Call of Duty or Battlefield, nor do I want to play a futuristic version of them. I do not play games to prove to the rest of the world how good I am at shooting and not dieing (a good thing to because frankly I suck at shooting games) I do how ever play to help my team win. I love objective based shooters that require teamwork. Good or bad I am the one who is power dieing going to the objective, I spawn in a close and as safely as possible (where I see my teammates) and head to the objective only to see my teammates spread out in any direction they happen to see red chevrons and find myself all alone trying to capture the objective.
Before Dust 514 the only true objective based shooter out there in my opinion was MAG. A great idea brought to ruin by players only worried about their precious KDR. I honestly believe that one tiny statistic and the players that play only to raise or worse refuse to go after the objectives for fear of lowering their KDR will be this games undoing as well.
To put a finer point on it. I feel that players being awarded the same amount of points for killing another player as they do for taking objectives is another fatal flaw in this game. Think about it, how long does it take to capture an objective and how long does it take to kill off two or three players? From a scoring point of view I can understand why some players would rather run around and just mop up kills. Either lower the points awarded for kills or raise the amount of points you get for taking objectives. I feel that alone would solve some of the problem. |
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Pt3D
Tronhadar Free Guard Minmatar Republic
221
|
Posted - 2012.06.30 03:14:00 -
[51] - Quote
I wholeheartedly agree, I'm tried of hearing people talk about K/D ratio. The same people won't hack/defend an objective for nothing. Because, they are worried about kills. Please, change to a point system/profit margin scoreboard. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.06.30 03:21:00 -
[52] - Quote
Or... add a WPM (warpoints per minute) stat on the scoreboard and keep the KDR. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.06.30 07:23:00 -
[53] - Quote
bump? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.06.30 07:54:00 -
[54] - Quote
This game in it's current state is a glorified TDM regardless of what game mode you play. Until CCP decides to add things for people that can't kill anything to do it needs to stay. |
Cillian Magu
Crux Special Tasks Group Gallente Federation
34
|
Posted - 2012.06.30 11:50:00 -
[55] - Quote
Do we need to start a thread in feedback? This is a feature I would really like to see implemented. |
Furrow33
21
|
Posted - 2012.07.01 03:00:00 -
[56] - Quote
Im in full support of this. I had a match last night where i gunned from a tank while somebody else drove. I went 13 and 4 and got 2nd place. Other times i do that and get nothing but assists and was last even though i only died 2 or 3 times. |
Kiso Okami
Militaires Sans Jeux
19
|
Posted - 2012.07.01 03:16:00 -
[57] - Quote
If you guys are going to suggest changing the system from a KDR to a Point based one, you should suggest earning more points for completing specific objectives. So, if you get 50 points for killing, you should get 75~100 for capturing or defending an objective. Killing the person in charge of hacking should reward players with a higher point count since they're successfully defending the objective zone.
There should also be alternative options than "hacking", demolition of target areas should also provide a good form of gaining points. It should also be the more time-consuming way to attack or defend, not to mention it would hasten the process of capping a base should an MCC managed to bring in soldiers capable of destroying all defenses (which should also cost a real load of money to repair by the way).
Ah... I found myself rambling into territory other than what the OP wanted to mention. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.02 19:38:00 -
[58] - Quote
calling out all devs/gms |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.02 20:20:00 -
[59] - Quote
our stats need a win/loss ratio,
also can pilot get a couple points for a CRU/dropship spawn?
we should get 5-10 extra points for a headshot kill..
i hope devs already know that we need to be ranked at match end by total points not just kills.... this will only promote stat padding/dropship towering if they don't change this, and less people will play support.. |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.08.02 20:55:00 -
[60] - Quote
xprotoman23 wrote:This game in it's current state is a glorified TDM regardless of what game mode you play. Until CCP decides to add things for people that can't kill anything to do it needs to stay.
TEAM SLAYER! |
|
Nos Faust
BurgezzE.T.F
37
|
Posted - 2012.08.02 20:56:00 -
[61] - Quote
#23Posted: 2012.07.07 05:02 | Report Unlike 54 YouGÇÖre all pretty spot on. The Logistics suit hasnGÇÖt quite found its niche yet, due in small part to stats and in large part to his dependence on having a variety of equipment to use (which just isnGÇÖt there). His strength lies in his versatility, but without the tools to do so heGÇÖs obviously not living up to his full potential. HeGÇÖs not perfect, but much improved in the build weGÇÖre using in the office.
Some things to look forward to in the next update:
Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well. Bumped the Logistics shield up by 10 HP so it has the same max. shield as the Assault and a tiny bump to shield recharge rate. A minor conceit to his fragility. Every little bit helps, after all :P
As for downed victims:
Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them. Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way. When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
Some general notes:
The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market. There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor. -- Just a little something for you logistics/Medics |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.08 18:46:00 -
[62] - Quote
bump |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.08.08 19:00:00 -
[63] - Quote
I think having points as the primary stat on the score screen is good, but I want KDR stats to stay there as well. So the change would be players would be ranked by score, not KDR, but the KDR would still show up. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.08 19:32:00 -
[64] - Quote
The after match board ranks by kills, not kdr. In skirmish it should be by wp in match, and by kdr in ambush. It would be nice if it showed wp, kills, assists, deaths, kdr.
What is the board before game start based on? I have been listed on it higher then protoman and jenza before, they have better kdr, more kills, and more wp. I know jenza has about double my sp. Only stat I have higher is deaths(on kill leader board with .72 kdr means lots of deaths), weird thing to rank by. I suspect it's some kind of glitch. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.08 19:50:00 -
[65] - Quote
points instead of K/D
+1 |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.08 20:11:00 -
[66] - Quote
Totally right guys. Grind time> Skill. Definite truth (sarcasm) |
Fournone Allamotte
Algintal Core Gallente Federation
5
|
Posted - 2012.08.08 21:42:00 -
[67] - Quote
Okay, my KDR sucks. I'm not even pulling even. But my team wins consistently because instead of sniping way in the back, I'm taking objectives, stealing Clone Vats, and harassing their camping/vehicle spawn spots. I consistently fly via drop ship way back into enemy territory and pull their Vats from them forcing them to head make for easy capture EXP so they're not on the front line. Works great and usually get a good sum of people spawning back there causing them to be assaulted from in front and behind.
But according to the leader boards, I'm terrible. I'm that guy you go "Oh no, another bad player." Oh well, I play for fun not epeen. |
5LYD3R
Osmon Surveillance Caldari State
3
|
Posted - 2012.08.08 23:13:00 -
[68] - Quote
Totally support this! It would definitely fit the game better than just KDR and encourage players to support each other.
I actually encountered a medic! i know this sounds crazy but i was hurt and this black stuff was streaming from him an my armour hp was returning!?! It was like something from Green Mile! "wha'cha doing John!?" sucking all the bad stuff out of m moment!
Anyway, I hope to experience that again so CCP please make team work represented in the scoreboard.
Thankyou |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.08 23:15:00 -
[69] - Quote
Omnipotent lilmamaj wrote:Totally right guys. Grind time> Skill. Definite truth (sarcasm)
your post has nothing to do with points vs. K/D on the scoreboards after a match. |
GamerEvan77
One-Armed Bandits Orbital Rights
8
|
Posted - 2012.08.09 00:05:00 -
[70] - Quote
This type of system would be nice to have. It would take focus away from K/D, and put it on winning and contributing. Because right now, I think the majority of players, myself included, is too concerned with K/D. I completely back this suggested system. |
|
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.09 00:51:00 -
[71] - Quote
100% agree with OP.. Good post. +1 |
Arno T'lathi
Zumari Force Projection Caldari State
8
|
Posted - 2012.08.09 01:13:00 -
[72] - Quote
I whole-heartedly agree. I tend to roll as logistics, repping other people's armor and vehicles. I usually have very few kills, few deaths, and sometimes a whole lot of deaths with no kills, because I'm focused on helping my team win the battle by keeping them alive. My SP gain is ATROCIOUS because I am not constantly spamming spawns with remote explosives and a CreoDron Breach rifle. The KDR system completely undermines squad play. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.09 18:29:00 -
[73] - Quote
posted an idea on how points should be awarded in 1st post |
vermacht Doe
93
|
Posted - 2012.08.09 18:35:00 -
[74] - Quote
It's a beta, have fun and kdr ***** |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.10 16:37:00 -
[75] - Quote
vermacht Doe wrote:It's a beta, have fun and kdr *****
useless comment |
vermacht Doe
93
|
Posted - 2012.08.10 16:43:00 -
[76] - Quote
Immortiano Dranon wrote:vermacht Doe wrote:It's a beta, have fun and kdr ***** useless comment
Only an idiot would quote a useless comment so what does that say about you? |
Maken Tosch
263
|
Posted - 2012.08.10 16:56:00 -
[77] - Quote
I'm pretty sure CCP is already aware of this. I mean, you're not the first one to bring it up and surely not the last. I do love to see a detailed combat report that recruiters can access that tell more about how the potential recruit has contributed to the battlefield compared to how often the player has actually won a match.
Just because someone has 24-0 in the KDR it doesn't make them a successful player until the win-loss numbers say so. If you have 24-0 and you lost 8 matches out of 10, that may be considered a red flag for the recruiter. |
Maken Tosch
263
|
Posted - 2012.08.10 16:58:00 -
[78] - Quote
vermacht Doe wrote:Immortiano Dranon wrote:vermacht Doe wrote:It's a beta, have fun and kdr ***** useless comment Only an idiot would quote a useless comment so what does that say about you?
You just quoted a useless comment. That's like saying "never say never" when you said the word "never" twice. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 17:30:00 -
[79] - Quote
To avoid all butt hurt, can we just have the person with LOWEST KDR at the top of the board? Then they can be all happy, while those killers can just look at what interests them (win). Assists should be on there, maybe primary objectives hacked too. But that's all. Wtf you want points? You want an MVP medal too each game? FFS, deal with it. If you can't kill, practise. That's how the good killers got good. Practise practise practise.
If not can we just have whoever SPENT the most at the top? Value by ISK is how EvE players like things yeah? |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.10 17:59:00 -
[80] - Quote
I think you're missing the point Tony. Look at MAG's boards, they told who did what much better, and you should know after all. |
|
vermacht Doe
93
|
Posted - 2012.08.10 18:01:00 -
[81] - Quote
Maken Tosch wrote:vermacht Doe wrote:Immortiano Dranon wrote:vermacht Doe wrote:It's a beta, have fun and kdr ***** useless comment Only an idiot would quote a useless comment so what does that say about you? You just quoted a useless comment. That's like saying "never say never" when you said the word "never" twice.
And you did the same thing as well. Also how do you let a logi with a tac ar defeat your smg at point blank range? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 18:08:00 -
[82] - Quote
Nah, just who was a med biatch near the frago :p I get it, but I can think of loads of games of MAG where without me we'd have lost, and yet Bill and Ben get MVP because they spent the whole game dying and rezzin each other. (I do agree though, games of sabotage where you had over 1000 points were epic games. KDR wasn't usually pretty on those ones. I can't wait for grouping.)
I do agree there should be points shown, but it shouldnt organise the board by it in my opinion. Killing people ftw since Counterstrike. I'm out voted though. Damn my KDR shenanigans! |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.08.10 18:33:00 -
[83] - Quote
vermacht Doe wrote:Maken Tosch wrote:vermacht Doe wrote:Immortiano Dranon wrote:vermacht Doe wrote:It's a beta, have fun and kdr ***** useless comment Only an idiot would quote a useless comment so what does that say about you? You just quoted a useless comment. That's like saying "never say never" when you said the word "never" twice. And you did the same thing as well. Also how do you let a logi with a tac ar defeat your smg at point blank range?
DERPCEPTION |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.08.25 04:28:00 -
[84] - Quote
I really hoped Precursor would bring this *sigh* |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.25 04:34:00 -
[85] - Quote
This is an older thread, but I support this idea. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.25 12:11:00 -
[86] - Quote
In business it's a well known fact that what gets measured affects what gets done. Measure a programmer by lines of code written and you get junky bloated programs. Measure function points and you encourage more functionality, but at a possible cost to efficiency because they get a lot out and they aren't dinged if it won't run with production volumes.
Metrics matter. Getting them right can be tricky, but it is very important because it directly affects behavior. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 12:17:00 -
[87] - Quote
+ 1 OP
Dont know how many games I have been in where my team lost because kills = everything right now.
Can put my hand up and say I'm as guilty as the next man for whoring kills b4 objectives.
Points B4 KDR |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.25 12:30:00 -
[88] - Quote
CCP might think of the leader board as an afterthought that can be copied off some other game like CoD, but in reality it is equivalent to a performance review on the job. What company would tell its employees to be team players, then reward some other, possibly selfish behavior?
Some employees will "do the right thing" anyway, but most will alter their actions to generate a good review.
DUST has great depth that is not being measured, and that's having a big affect on game play. Measure and promote activity from another game and you ensure that your game is played the exact same way. |
Blue Boy 1987
BetaMax Beta
0
|
Posted - 2012.08.25 14:08:00 -
[89] - Quote
+1 for opening post. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.25 17:04:00 -
[90] - Quote
yea being that it is i'm just a worthless bottom scoreboard pilot, i support this idea
serious CCP,
WTF is this???
the year 1998?
get a clue already FFS |
|
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.25 17:07:00 -
[91] - Quote
Benjamin Hellios wrote:Maybe they could rank player according to their contribution percentage and put the KDR next to it in parentheses; 17% (5/3) or something like it to stimulate objective based play. Also the whole reviving sequence is rather lengthy, swap to nanite injector (which is a pain, 50% of the time you end up standing there with a nanohive in your hands like an idiot), go to, revive, swap back to weapon, so unless you have squadmates providing cover fire it's nearly impossible to pull it off without dying yourself. A temporary shield boost while reviving would be useful.
yea that or they could add a seperate scoreboard, one where you push X to view the next scoreboard of warpoints.. that way the ppl that only care about KDR dont have to look ... |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.27 01:04:00 -
[92] - Quote
Put the KDR behind the war point screen to show it is secondary. |
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