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Joel II X
Bacon with a bottle of Quafe
10861
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Posted - 2017.05.24 17:11:00 -
[1] - Quote
Could dual wield weapons (with the exception of snipers)?
With a penalty to accuracy and reload speed, in exchange for more fire power, it would give the Vanguard class more of a definition to them rather than "a heavy assault with two light slots".
Thoughts?
Scouts United
Gk.0s & Quafes all day.
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TooMany Names AlreadyTaken
Going for the gold
4529
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Posted - 2017.05.24 17:29:00 -
[2] - Quote
That would be perfect for CQC.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, nekos are like upgraded humans
Alma is a psycho I swear, send help
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One Eyed King
Nos Nothi
17185
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Posted - 2017.05.24 18:53:00 -
[3] - Quote
Let them at least get the alpha out before you try and break things...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations
9321
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Posted - 2017.05.24 19:09:00 -
[4] - Quote
Seems like way too much of a spike in DPS (even with some losses from accuracy and such) to balance.
EVE: Phoenix - 'Rise Again' Trailer
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TooMany Names AlreadyTaken
Going for the gold
4529
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Posted - 2017.05.24 19:48:00 -
[5] - Quote
Pokey Dravon wrote:Seems like way too much of a spike in DPS (even with some losses from accuracy and such) to balance.
Even with that?
I'm sure if you make it have extreme recoil, moving the reticule up and shaking it as insanely as the ACR did, it should be fine, it effectively nerfs the range, and could give birth to a great tactic where you keep yourself at a long range when engaging duel-wielders.
Dynamic gameplay and ****.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, nekos are like upgraded humans
Alma is a psycho I swear, send help
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Pokey Dravon
OSG Planetary Operations
9321
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Posted - 2017.05.24 20:16:00 -
[6] - Quote
Sorry still not a fan. Seems really cheesy running around trying to fire two assault rifles at once with your arms bouncing all over the place because you can't hold it steady.
Commando were just fine, dual primary weapon allowed for some really awesome and flexible fits that no other class would really do the same way.
EVE: Phoenix - 'Rise Again' Trailer
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TooMany Names AlreadyTaken
Going for the gold
4529
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Posted - 2017.05.24 20:18:00 -
[7] - Quote
Pokey Dravon wrote:Sorry still not a fan. Seems really cheesy running around trying to fire two assault rifles at once with your arms bouncing all over the place because you can't hold it steady.
Commando were just fine, dual primary weapon allowed for some really awesome and flexible fits that no other class would really do the same way. Well the dual-wielding would be just for close range assassinations, if you get ambushed by a shotty scout for example, and you had time to respond to him, you can end him easily, right? That's the idea.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, nekos are like upgraded humans
Alma is a psycho I swear, send help
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Joel II X
Bacon with a bottle of Quafe
10862
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Posted - 2017.05.24 20:20:00 -
[8] - Quote
One Eyed King wrote:Let them at least get the alpha out before you try and break things... Sorry, not sorry. Breaking things is just as fun as anything else, even if they're just ideas. Besides, it makes for a fun topic, I think.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10862
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Posted - 2017.05.24 20:28:00 -
[9] - Quote
Pokey Dravon wrote:Sorry still not a fan. Seems really cheesy running around trying to fire two assault rifles at once with your arms bouncing all over the place because you can't hold it steady.
Commando were just fine, dual primary weapon allowed for some really awesome and flexible fits that no other class would really do the same way. Cheesy, or awesome?
Anywho, I think about this mechanic like the ol' Burst HMG where you could get an insane amount of damage but for a limited time. As it is right now, they'll just be slower Assaults with a bigger hitbox and an extra light in exchange for sidearm.
Perhaps dual wielding would decrease the range of the weapon and decrease both weapons by 25% in power to accommodate the increase in hell spewing.
If done right, I think the commandos would have an actual place in the battlefield rather than "just another assault". After all, in Dust, Commandos were only used for shits&giggles-¬ and AV...
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10862
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Posted - 2017.05.24 20:29:00 -
[10] - Quote
TooMany Names AlreadyTaken wrote:That would be perfect for CQC. Imagine running with two shotties... OR 2 PAIRS OF KNIVES! lmao
Scouts United
Gk.0s & Quafes all day.
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Russel Moralles
Klandatu
234
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Posted - 2017.05.24 23:11:00 -
[11] - Quote
Pokey Dravon wrote:Seems like way too much of a spike in DPS (even with some losses from accuracy and such) to balance.
I hate you pokey. I am a commando by heart. And I will be reborn as a vanguard.
Let me have the dual wield please.
Rattati dont listen to pokey.
Just this once. |
Russel Moralles
Klandatu
234
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Posted - 2017.05.24 23:14:00 -
[12] - Quote
Pokey Dravon wrote:Sorry still not a fan. Seems really cheesy running around trying to fire two assault rifles at once with your arms bouncing all over the place because you can't hold it steady.
Commando were just fine, dual primary weapon allowed for some really awesome and flexible fits that no other class would really do the same way.
Except rattati assault gk.0 and frames ck.0
Pokey pokey. |
Derpty Derp
Dead Man's Game
1904
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Posted - 2017.05.25 01:22:00 -
[13] - Quote
TooMany Names AlreadyTaken wrote:Pokey Dravon wrote:Sorry still not a fan. Seems really cheesy running around trying to fire two assault rifles at once with your arms bouncing all over the place because you can't hold it steady.
Commando were just fine, dual primary weapon allowed for some really awesome and flexible fits that no other class would really do the same way. Well the dual-wielding would be just for close range assassinations, if you get ambushed by a shotty scout for example, and you had time to respond to him, you can end him easily, right? That's the idea. A single breach shotgun did the job perfectly well on the commandoooooooooo...
So I'm very against this. Leave my commando the way I left it please... Maybe with the added ability to step over small obstacles, lol. |
DeadlyAztec11
10171
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Posted - 2017.05.25 02:06:00 -
[14] - Quote
Well the the Gallente would have the obvious advantage since their weapons already excel at close range combat.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Pokey Dravon
OSG Planetary Operations
9326
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Posted - 2017.05.25 07:00:00 -
[15] - Quote
Sigh...
you guys....
Project|Nova - What We Know So Far
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TooMany Names AlreadyTaken
Going for the gold
4531
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Posted - 2017.05.25 07:25:00 -
[16] - Quote
Derpty Derp wrote:TooMany Names AlreadyTaken wrote:Pokey Dravon wrote:Sorry still not a fan. Seems really cheesy running around trying to fire two assault rifles at once with your arms bouncing all over the place because you can't hold it steady.
Commando were just fine, dual primary weapon allowed for some really awesome and flexible fits that no other class would really do the same way. Well the dual-wielding would be just for close range assassinations, if you get ambushed by a shotty scout for example, and you had time to respond to him, you can end him easily, right? That's the idea. A single breach shotgun did the job perfectly well on the commandoooooooooo... So I'm very against this. Leave my commando the way I left it please... Maybe with the added ability to step over small obstacles, lol. Having trouble traversing bumpy terrain? Equip myofibs! Since you're in a commando suit, now you can both punch harder and jump higher!
Unfortunately I don't believe myofibs will be the same as they were in Dust.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, nekos are like upgraded humans
Alma is a psycho I swear, send help
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