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Juno Tristan
Obscure Reference
1213
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Posted - 2017.04.13 13:42:00 -
[1] - Quote
Assuming that corps and taxes are still a thing in Nova can we get a 10% NPC tax rate to encourage people to join player corporations
The Final PLC Kill
Dust 514 - My Final Moments
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DeadlyAztec11
10099
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Posted - 2017.04.13 14:14:00 -
[2] - Quote
No taxation without representation!
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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LOL KILLZ
LulKlz
1421
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Posted - 2017.04.13 14:39:00 -
[3] - Quote
In LulKlz, corporation pays you!!!!! Not really, go away
Your friendly Pub match logi
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Viktor Hadah Jr
0uter.Heaven
10512
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Posted - 2017.04.13 14:40:00 -
[4] - Quote
I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange.
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Pokey Dravon
OSG Planetary Operations
9162
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Posted - 2017.04.13 15:27:00 -
[5] - Quote
Juno Tristan wrote:Assuming that corps and taxes are still a thing in Nova can we get a 10% NPC tax rate to encourage people to join player corporations
I agree
EVE: Phoenix - 'Rise Again' Trailer
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Moorian Flav
605
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Posted - 2017.04.13 15:32:00 -
[6] - Quote
I think if you are in a NPC corp, you should be considered a beginner where you get less rewards for everything; be it PVE, PVP, etc. There would have to be a well made system put in place though simply to ensure players won't simply make their own corp with their alts though. That's what makes sandbox game design truly tricky as you not only have to make a game for players actually playing the game to do what they want but have it locked down enough to not be exploited by those looking to exploit the game however they can.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Juno Tristan
Obscure Reference
1214
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Posted - 2017.04.13 15:35:00 -
[7] - Quote
Viktor Hadah Jr wrote:I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange.
It's not that 1 player corps are bad, it's that active corps need to have a tax rate to fund their activities. For new players going from 0% tax rate it seems like joining a Corp is a con
The Final PLC Kill
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One Eyed King
Nos Nothi
17063
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Posted - 2017.04.13 16:03:00 -
[8] - Quote
Juno Tristan wrote:Viktor Hadah Jr wrote:I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange. It's not that 1 player corps are bad, it's that active corps need to have a tax rate to fund their activities. For new players going from 0% tax rate it seems like joining a Corp is a con Then corps need to give them a reason to join other than being used merely as a means of generating money. The better ones will offer training and help and community. If corps can't be bothered to offer something to justify the tax rate, then maybe the new players are better off in the NPC corp with no tax.
I can't imagine that having an NPC corp drain resources from players that need ot most to be a good way to retain new players. Especially if F2P is not they business model thwy go with.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Juno Tristan
Obscure Reference
1214
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Posted - 2017.04.13 16:10:00 -
[9] - Quote
One Eyed King wrote:Juno Tristan wrote:Viktor Hadah Jr wrote:I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange. It's not that 1 player corps are bad, it's that active corps need to have a tax rate to fund their activities. For new players going from 0% tax rate it seems like joining a Corp is a con Then corps need to give them a reason to join other than being used merely as a means of generating money. The better ones will offer training and help and community. If corps can't be bothered to offer something to justify the tax rate, then maybe the new players are better off in the NPC corp with no tax. I can't imagine that having an NPC corp drain resources from players that need ot most to be a good way to retain new players. Especially if F2P is not they business model thwy go with.
New players won't be any worse off (increase tax 10% and income 10%), it encourages them to join something like dust uni, which can offer training and there are no disadvantages.
Players engaged in the community are more likely to stick around
The Final PLC Kill
Dust 514 - My Final Moments
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richiesutie 2
The Rainbow Effect
1059
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Posted - 2017.04.13 16:25:00 -
[10] - Quote
AWESOME IDEA! Whilst we're punishing new players lets give them baseball bats to encourage them to buy guns
compilation of Patch/build notes
Check it out! :)
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Juno Tristan
Obscure Reference
1214
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Posted - 2017.04.13 16:45:00 -
[11] - Quote
richiesutie 2 wrote:AWESOME IDEA! Whilst we're punishing new players lets give them baseball bats to encourage them to buy guns
How much income are new players actually generating? Very little.
Give them some Dailies/EOM salvage newbro suits and they'll make a profit
The Final PLC Kill
Dust 514 - My Final Moments
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Nomed Deeps
The Exemplars
631
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Posted - 2017.04.13 17:15:00 -
[12] - Quote
Early on, I always let my corp members know where ISK was going. I even held lotteries for the most active members with some unused funds. That was while there was still corps battles and earlier though. Once PC came, DUST became all about that. There needs to be something beyond mere war contracts to put corp funds toward. Also, there needs to be other perks being within a corp like easy in corp trading and the like. If Nova is more like EVE though, trading and other stated features should be there. .
I cannot be bought, but I can be leased.
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Heimdallr69
Negative-Feedback.
7501
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Posted - 2017.04.13 17:35:00 -
[13] - Quote
One of the corps I was in had 100% tax for a day so we could go take a district with a clone pack =ƒÿé |
Fox Gaden
Immortal Guides
8073
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Posted - 2017.04.13 17:56:00 -
[14] - Quote
Moorian Flav wrote:I think if you are in a NPC corp, you should be considered a beginner where you get less rewards for everything; be it PVE, PVP, etc. There would have to be a well made system put in place though simply to ensure players won't simply make their own corp with their alts though. That's what makes sandbox game design truly tricky as you not only have to make a game for players actually playing the game to do what they want but have it locked down enough to not be exploited by those looking to exploit the game however they can. This is not really a problem.
It is easier to join a large Player Corp than it is to create your own Corp, so most casual players will join large casual Corps to avoid taxes.
If someone feels antisocial enough to want to create a Corp just for themselves, who are we to stand in their way.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Pokey Dravon
OSG Planetary Operations
9162
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Posted - 2017.04.13 18:15:00 -
[15] - Quote
Besides, most corp have some for of tax between 1-10%. Best players be immediately introduced to the idea of tax, and then feel rewarded when they do join a player corp by enjoying a better tax rate.
That's how it was in EVE when I first started. Do they still do it that way?
EVE: Phoenix - 'Rise Again' Trailer
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Ripley Riley
Incorruptibles
14324
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Posted - 2017.04.13 18:20:00 -
[16] - Quote
I'm not sure how well NPC corporation taxes translates into DUST 514. In Eve the NPC corp tax is basically a way to dodge wardecs from s00p3r l33t high sec wardeccers. You are effectively paying a fee to avoid being harassed. The drawback is losing all the positives that come from player corp membership like citadel ownership.
But in DUST you couldn't wardec people. Maybe in project nova you can, but we don't know yet.
I'm going to withhold judgement on NPC corp tax until I see more of what project nova offers.
My advice to you, playa.
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Fox Gaden
Immortal Guides
8074
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Posted - 2017.04.13 18:30:00 -
[17] - Quote
One Eyed King wrote:Juno Tristan wrote:Viktor Hadah Jr wrote:I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange. It's not that 1 player corps are bad, it's that active corps need to have a tax rate to fund their activities. For new players going from 0% tax rate it seems like joining a Corp is a con Then corps need to give them a reason to join other than being used merely as a means of generating money. The better ones will offer training and help and community. If corps can't be bothered to offer something to justify the tax rate, then maybe the new players are better off in the NPC corp with no tax. I can't imagine that having an NPC corp drain resources from players that need ot most to be a good way to retain new players. Especially if F2P is not they business model thwy go with. NPC corps having a tax rate will not drive people from the game. It will simply be accepted as the norm. There would be plenty of player run Casual Corps with 0% tax rates run by player CEO's that measure their self worth by their membership counts. Of course such Corps might not offer as much in the way of services, but that is the trade-off with taxes.
I set my tax rats at 0% most of the time, but the truth was that Immortal Guiides was a charity. We made way more through charitable donations than we every would have by increasing our tax rate.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8074
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Posted - 2017.04.13 18:37:00 -
[18] - Quote
Juno Tristan wrote:One Eyed King wrote:Juno Tristan wrote:Viktor Hadah Jr wrote:I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange. It's not that 1 player corps are bad, it's that active corps need to have a tax rate to fund their activities. For new players going from 0% tax rate it seems like joining a Corp is a con Then corps need to give them a reason to join other than being used merely as a means of generating money. The better ones will offer training and help and community. If corps can't be bothered to offer something to justify the tax rate, then maybe the new players are better off in the NPC corp with no tax. I can't imagine that having an NPC corp drain resources from players that need ot most to be a good way to retain new players. Especially if F2P is not they business model thwy go with. New players won't be any worse off (increase tax 10% and income 10%), it encourages them to join something like dust uni, which can offer training and there are no disadvantages. Players engaged in the community are more likely to stick around That just illustrates the great advantage that DUST University had over Immortal Guides. Intuitive name recognition. In Nova I need to pick a better Corp name. Dennie is bound to get in there ahead of me an get Nova University, so maybe I will try to pick up Nova Technical College or The Nova Institute or something.
* Replace "Nova" with whatever the game will actually be named when released.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Pokey Dravon
OSG Planetary Operations
9163
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Posted - 2017.04.13 18:40:00 -
[19] - Quote
Fox Gaden wrote:Juno Tristan wrote:One Eyed King wrote:Juno Tristan wrote:Viktor Hadah Jr wrote:I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange. It's not that 1 player corps are bad, it's that active corps need to have a tax rate to fund their activities. For new players going from 0% tax rate it seems like joining a Corp is a con Then corps need to give them a reason to join other than being used merely as a means of generating money. The better ones will offer training and help and community. If corps can't be bothered to offer something to justify the tax rate, then maybe the new players are better off in the NPC corp with no tax. I can't imagine that having an NPC corp drain resources from players that need ot most to be a good way to retain new players. Especially if F2P is not they business model thwy go with. New players won't be any worse off (increase tax 10% and income 10%), it encourages them to join something like dust uni, which can offer training and there are no disadvantages. Players engaged in the community are more likely to stick around That just illustrates the great advantage that DUST University had over Immortal Guides. Intuitive name recognition. In Nova I need to pick a better Corp name. Dennie is bound to get in there ahead of me an get Nova University, so maybe I will try to pick up Nova Technical College or The Nova Institute or something. * Replace "Nova" with whatever the game will actually be named when released.
I'd actually consider helping you out with that if you went that direction.
EVE: Phoenix - 'Rise Again' Trailer
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Fox Gaden
Immortal Guides
8074
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Posted - 2017.04.13 18:46:00 -
[20] - Quote
Nomed Deeps wrote:Early on, I always let my corp members know where ISK was going. I even held lotteries for the most active members with some unused funds. That was while there was still corps battles and earlier though. Once PC came, DUST became all about that. There needs to be something beyond mere war contracts to put corp funds toward. Also, there needs to be other perks being within a corp like easy in corp trading and the like. If Nova is more like EVE though, trading and other stated features should be there. . It would be good if we could have Corp Fits that Directors could create and people with a certain role in the Corp could use. Give the ability to restrict their use to District Combat, Faction Warfare, or open them for use in any match depending on what the Corp specializes in. Directors could replenish the supply of Corp fits using Corp funds. Just an idea.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alena Asakura
Rogue Clones Yulai Federation
1415
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Posted - 2017.04.13 18:52:00 -
[21] - Quote
Juno Tristan wrote:Assuming that corps and taxes are still a thing in Nova can we get a 10% NPC tax rate to encourage people to join player corporations My feeling is no. If CCP wanted to do something like that they would already do it in EvE and they don't. And given that the same basic database structures are used for both games (and will likely continue to be) my guess is this won't change. |
Juno Tristan
Obscure Reference
1217
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Posted - 2017.04.13 19:00:00 -
[22] - Quote
Alena Asakura wrote:Juno Tristan wrote:Assuming that corps and taxes are still a thing in Nova can we get a 10% NPC tax rate to encourage people to join player corporations My feeling is no. If CCP wanted to do something like that they would already do it in EvE and they don't. And given that the same basic database structures are used for both games (and will likely continue to be) my guess is this won't change. Corporation-Wallet-and-Corporation-Taxes
Corporation Taxes A player corporation may have set a corporation tax, which will be levied automatically on all bounty and mission reward payouts of a character that surpass 100.000 ISK. Those taxes will be paid to the Master Wallet of the corporation.
NPC corporations will always have a tax of 11%.
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Alena Asakura
Rogue Clones Yulai Federation
1424
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Posted - 2017.04.15 16:05:00 -
[23] - Quote
Juno Tristan wrote:Alena Asakura wrote:Juno Tristan wrote:Assuming that corps and taxes are still a thing in Nova can we get a 10% NPC tax rate to encourage people to join player corporations My feeling is no. If CCP wanted to do something like that they would already do it in EvE and they don't. And given that the same basic database structures are used for both games (and will likely continue to be) my guess is this won't change. Corporation-Wallet-and-Corporation-TaxesCorporation Taxes A player corporation may have set a corporation tax, which will be levied automatically on all bounty and mission reward payouts of a character that surpass 100.000 ISK. Those taxes will be paid to the Master Wallet of the corporation. NPC corporations will always have a tax of 11%. I stand corrected! It's so long since I played EvE in an NPC that I don't remember ever paying Corp tax to an NPC corp. I don't know if Corp taxes were added since the last time I played an NPC corp or I just never earned enough ISK in one go to pay the tax.... But I remember vividly having to suddenly pay tax when I joined my first ever player Corp (Rogue Clones, which I still belong to today), so either the threshold changed or NPC Corp taxes were introduced since then. |
Viktor Hadah Jr
0uter.Heaven
10518
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Posted - 2017.04.15 16:23:00 -
[24] - Quote
Ripley Riley wrote:I'm not sure how well NPC corporation taxes translates into DUST 514. In Eve the NPC corp tax is basically a way to dodge wardecs from s00p3r l33t high sec wardeccers. You are effectively paying a fee to avoid being harassed. The drawback is losing all the positives that come from player corp membership like citadel ownership. But in DUST you couldn't wardec people. Maybe in project nova you can, but we don't know yet. I'm going to withhold judgement on NPC corp tax until I see more of what project nova offers. richiesutie 2 wrote:AWESOME IDEA! Whilst we're punishing new players lets give them baseball bats to encourage them to buy guns It's not exclusive to new players... if a vet leaves their corp they would be dropped into an NPC corp and have the same tax levied. Considering how easy it is to A. Create a 0% tax corp and B. Join a 0% tax corp that isn't a concern. You play EVE weird
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One Eyed King
Nos Nothi
17066
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Posted - 2017.04.15 16:34:00 -
[25] - Quote
Fox Gaden wrote:Juno Tristan wrote:One Eyed King wrote:Juno Tristan wrote:Viktor Hadah Jr wrote:I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange. It's not that 1 player corps are bad, it's that active corps need to have a tax rate to fund their activities. For new players going from 0% tax rate it seems like joining a Corp is a con Then corps need to give them a reason to join other than being used merely as a means of generating money. The better ones will offer training and help and community. If corps can't be bothered to offer something to justify the tax rate, then maybe the new players are better off in the NPC corp with no tax. I can't imagine that having an NPC corp drain resources from players that need ot most to be a good way to retain new players. Especially if F2P is not they business model thwy go with. New players won't be any worse off (increase tax 10% and income 10%), it encourages them to join something like dust uni, which can offer training and there are no disadvantages. Players engaged in the community are more likely to stick around That just illustrates the great advantage that DUST University had over Immortal Guides. Intuitive name recognition. In Nova I need to pick a better Corp name. Dennie is bound to get in there ahead of me an get Nova University, so maybe I will try to pick up Nova Technical College or The Nova Institute or something. * Replace "Nova" with whatever the game will actually be named when released. I just realized that if Nova is called Phoenix, then Keval will have Phoenix University. I wonder if there will be any negative associations given the **** poor excuse of a school University of Phoenix.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations
9164
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Posted - 2017.04.15 16:36:00 -
[26] - Quote
Hey now, I like in Phoenix! Though I never went to Phoenix University.
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One Eyed King
Nos Nothi
17066
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Posted - 2017.04.15 18:53:00 -
[27] - Quote
Pokey Dravon wrote:Hey now, I live in Phoenix! Though I never went to Phoenix University. Phoenix is a great city. Thw University of Phoenix however is a parasite that preys on the lowest people to squeeze as much government grant money and loans as possible in exchange for one of the poorest excuses for higher education I have ever seen.
That is a lot of baggage to carry in a name.
Maybe Phoenix College would be better.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Derpty Derp
Dead Man's Game
1853
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Posted - 2017.04.17 23:51:00 -
[28] - Quote
Be nice if they redisnged the game so that corps paid the mercs... I mean, it seems a little odd that people would pay to work for someone... That sounds like something Donald Trump would like to happen.
What if people didn't get payed anything for win/lose matches, but instead corps get funds for renting you out (haha yes you all wanna ***** yourselves out for isk...) And your corp determines how much you get payed and what for... Corps could decide if you get payed for win/loss or just daily/weekly/per match.
If salvaging scrap is part of the game, then you can earn some crap that way... But getting into a decent profitable corp would be an important part of the game.
Also corp contracts/PC would be a way to generate additional income/items and no longer would people be trying to get a boat load of useless noobs in to milk isk with heavy taxes.
Maybe when a corp builds its own little empire, they can manufacture powerful shizzle to sell on the open markets... Or just to hoard the best stuff as payment to their corp-mates.
... Just a thought. |
One Eyed King
Nos Nothi
17075
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Posted - 2017.04.18 00:49:00 -
[29] - Quote
Derpty Derp wrote:Be nice if they redisnged the game so that corps paid the mercs... I mean, it seems a little odd that people would pay to work for someone... That sounds like something Donald Trump would like to happen.
What if people didn't get payed anything for win/lose matches, but instead corps get funds for renting you out (haha yes you all wanna ***** yourselves out for isk...) And your corp determines how much you get payed and what for... Corps could decide if you get payed for win/loss or just daily/weekly/per match.
If salvaging scrap is part of the game, then you can earn some crap that way... But getting into a decent profitable corp would be an important part of the game.
Also corp contracts/PC would be a way to generate additional income/items and no longer would people be trying to get a boat load of useless noobs in to milk isk with heavy taxes.
Maybe when a corp builds its own little empire, they can manufacture powerful shizzle to sell on the open markets... Or just to hoard the best stuff as payment to their corp-mates.
... Just a thought. That makes sense, given that we are supposed to be mercenaries. Maybe some companies just do better, make more, and can offer higher salaries. NPC corps would be like minimum wage, and player corps would go up from there.
Of course that would mean that we would have to get payments directly from corps vs being paid directly after battles. That could pose its own problems, but at least it would be unique and interesting.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1552
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Posted - 2017.04.18 08:04:00 -
[30] - Quote
So you want to make corp fragmentation for the sake of fragmentation?
I really don't think you've realized just how many people would make single-player corporations that would literally be nothing more than a waste of space on the server's memory files.
Something like that is not only bad for the server, but encourages Isolationism. Once someone is Isolated or makes a corp with "their own special name" they won't be likely to join another corp, or even look at one you made.
0% on the NPC corps was probably the smartest way to go about this.
It also means that players who get scammed from a money soaker corp/ have a fallout with corp, have a place to default to so they can recover, as permanently losing the playerbase is always a bad idea.
The concept of "Death by a thousand cuts" is something all game designers have to consider when making something. If they can just stonewall a cut that is perceived to come from the game, and not the players, then it's a good idea to do so.
The EvE universe is already geared toward Players inflicting thousands of pains upon other Players. The game doesn't need to fill the gap for a service players are already providing.
http://youtu.be/dtXupQg77SU
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Remember the dream you had before the day you were born.
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