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Fox Gaden
Immortal Guides
8073
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Posted - 2017.04.13 17:56:00 -
[1] - Quote
Moorian Flav wrote:I think if you are in a NPC corp, you should be considered a beginner where you get less rewards for everything; be it PVE, PVP, etc. There would have to be a well made system put in place though simply to ensure players won't simply make their own corp with their alts though. That's what makes sandbox game design truly tricky as you not only have to make a game for players actually playing the game to do what they want but have it locked down enough to not be exploited by those looking to exploit the game however they can. This is not really a problem.
It is easier to join a large Player Corp than it is to create your own Corp, so most casual players will join large casual Corps to avoid taxes.
If someone feels antisocial enough to want to create a Corp just for themselves, who are we to stand in their way.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8074
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Posted - 2017.04.13 18:30:00 -
[2] - Quote
One Eyed King wrote:Juno Tristan wrote:Viktor Hadah Jr wrote:I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange. It's not that 1 player corps are bad, it's that active corps need to have a tax rate to fund their activities. For new players going from 0% tax rate it seems like joining a Corp is a con Then corps need to give them a reason to join other than being used merely as a means of generating money. The better ones will offer training and help and community. If corps can't be bothered to offer something to justify the tax rate, then maybe the new players are better off in the NPC corp with no tax. I can't imagine that having an NPC corp drain resources from players that need ot most to be a good way to retain new players. Especially if F2P is not they business model thwy go with. NPC corps having a tax rate will not drive people from the game. It will simply be accepted as the norm. There would be plenty of player run Casual Corps with 0% tax rates run by player CEO's that measure their self worth by their membership counts. Of course such Corps might not offer as much in the way of services, but that is the trade-off with taxes.
I set my tax rats at 0% most of the time, but the truth was that Immortal Guiides was a charity. We made way more through charitable donations than we every would have by increasing our tax rate.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8074
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Posted - 2017.04.13 18:37:00 -
[3] - Quote
Juno Tristan wrote:One Eyed King wrote:Juno Tristan wrote:Viktor Hadah Jr wrote:I never really understood that. If taxes is the main purpose for joining a corp won't they just make there own. Not against it just because I feel like it does not matter either way. Just always found it strange. It's not that 1 player corps are bad, it's that active corps need to have a tax rate to fund their activities. For new players going from 0% tax rate it seems like joining a Corp is a con Then corps need to give them a reason to join other than being used merely as a means of generating money. The better ones will offer training and help and community. If corps can't be bothered to offer something to justify the tax rate, then maybe the new players are better off in the NPC corp with no tax. I can't imagine that having an NPC corp drain resources from players that need ot most to be a good way to retain new players. Especially if F2P is not they business model thwy go with. New players won't be any worse off (increase tax 10% and income 10%), it encourages them to join something like dust uni, which can offer training and there are no disadvantages. Players engaged in the community are more likely to stick around That just illustrates the great advantage that DUST University had over Immortal Guides. Intuitive name recognition. In Nova I need to pick a better Corp name. Dennie is bound to get in there ahead of me an get Nova University, so maybe I will try to pick up Nova Technical College or The Nova Institute or something.
* Replace "Nova" with whatever the game will actually be named when released.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8074
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Posted - 2017.04.13 18:46:00 -
[4] - Quote
Nomed Deeps wrote:Early on, I always let my corp members know where ISK was going. I even held lotteries for the most active members with some unused funds. That was while there was still corps battles and earlier though. Once PC came, DUST became all about that. There needs to be something beyond mere war contracts to put corp funds toward. Also, there needs to be other perks being within a corp like easy in corp trading and the like. If Nova is more like EVE though, trading and other stated features should be there. . It would be good if we could have Corp Fits that Directors could create and people with a certain role in the Corp could use. Give the ability to restrict their use to District Combat, Faction Warfare, or open them for use in any match depending on what the Corp specializes in. Directors could replenish the supply of Corp fits using Corp funds. Just an idea.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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