Varoth Drac
Dead Man's Game Preatoriani
2305
|
Posted - 2016.10.06 22:33:00 -
[1] - Quote
DUST Fiend wrote: They probably don't want my kind spewing negativity either, so probably safer to just keep it under wraps. I'll just store up that negative energy in case the project is ultimately canceled and then I can just explode and the world will breathe a sigh of relief as I disperse into fading embers.
Very poetic, i'm impressed.
Looks like things are on track for my timeline predictions. No real info in 2016. Fanfest 2017, announcement that Nova is a game being made with a new title, or no info if game is cancelled. No real info until Fanfest 2018 where alpha / beta is announced. Release mid to late 2018.
I chuckle at the people expecting to play the game this year.
I do worry a bit about feedback from the Dust community. Obviously it's great that lots of people still care, including me, but if there's one thing I think scuppers game development, it's a lack of clarity of vision. I'd much rather CCP come up with solid ideas and turn them into a solid game, based on what works during development, than them trying to satisfy the whims and expectations of a load of people who haven't played it, with the exception of a few people playing an old demo, and who all have different desires about what they want Nova to be like.
CCP, by all means listen to what we loved about Dust, and how we feel about EVE, but don't let it distract you from making a great game.
People want everything. Don't over-commit. You saw what happened last time. |
Varoth Drac
Dead Man's Game Preatoriani
2305
|
Posted - 2016.10.06 22:39:00 -
[2] - Quote
Alena Asakura wrote:From what I can see VR has become the new obsession for CCP. I don't think we'll see much come out of CCP that isn't VR capable, or VR driven. EvE Online will continue because of its huge fan base and community. I don't know what we can expect of NOVA given all this. Perhaps it will end up being a VR based FPS? It would be nice to think that they will continue to develop it as a straight PC based FPS, but my feeling is that CCP's VR obsession will either kill it or morph it into a VR FPS.
Assuming that it continues, but in the VR form, I'm inclined to believe that there might be some problems with it - I relate the PS Move experience, that being an attempt to incorporate physical movement into the control mechanism of Dust. VR fundamentally uses head movements if not also hand and body movements, as part of the input interface. I would hope that VR does a better job than the PS Move which I found clunky, imprecise and thoroughly unsuitable for the job.
Obviously, it would be better if CCP stuck with a straight PC based FPS and ignored the "potential" for VR. I just see their obsession with VR as being a bit of a given for all their future releases. I wonder whether they haven't already discussed the idea of a VR interface for EvE Online. Now that would be truly ridiculous. :) It seems to have been pretty much decided that the FPS is not currently suited to VR. As Project Nova is an FPS I find it extremely unlikely they would try to turn it into a VR game. Not to mention the fact that they didn't mention using VR for it at Fanfest, and people played a demo of it without VR.
Also CCP had already released Gunjack before Fanfest. Why would the release of Gunjack 2 change anything?
Now, a VR interface for EVE you say? That sounds pretty awesome to me. |