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Draxus Prime
Nos Nothi
4961
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Posted - 2016.08.25 19:24:00 -
[1] - Quote
Looks pretty hot This is what I wanted from a Dust Succesor but nova still looks pretty good :D
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8349
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Posted - 2016.08.25 19:33:00 -
[2] - Quote
Draxus Prime wrote:Looks pretty hotThis is what I wanted from a Dust Succesor but nova still looks pretty good :D Yeah, that's still based around the idea of combining all space stuff into one game with far more limitations on player count, though.
I realize Chris Roberts did an interview where he mentioned experimental tech that would allow 1k+ players in one place, but notice he said it might or might not work out. I wouldn't necessarily bank on that.
In our case, however, it seems a logical progression that after 1-2 years CCP will be looking into supporting higher and higher player counts the same as they did with EVE Online.
I've already pledged to Star Citizen because I think it looks like a ton of fun but it's not going to be set up to support large-scale war like CCP makes their games.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DUST Fiend
18543
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Posted - 2016.08.25 19:38:00 -
[3] - Quote
Mobius Wyvern wrote:
I've already pledged to Star Citizen because I think it looks like a ton of fun but it's not going to be set up to support large-scale war like CCP makes their games.
That seems like quite a mighty assumption there. Do DUST, Gunjack or Valkarie support large-scale war?
I don't think SC will host a huge player count but I'm not interested in that, I'm interested in hyper realism in space with the option of ground / vehicle combat. I'm not holding my breath for that to be anything amazing in SC but even 32v32 would be pretty epic, or the smaller 16v16 but with bots to bring it up to 32v32 or more
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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Living Rock 523
Intara Direct Action Caldari State
275
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Posted - 2016.08.25 21:00:00 -
[4] - Quote
What's a rough cost for a PC that would run SC well on average graphics settings?
And do you think said PC would also handle Nova fairly well? |
DUST Fiend
18544
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Posted - 2016.08.25 21:13:00 -
[5] - Quote
Living Rock 523 wrote:What's a rough cost for a PC that would run SC well on average graphics settings?
And do you think said PC would also handle Nova fairly well? It's still kind of hard to say specifically what will be best for SC just because they still haven't done all the optimizing yet, but it's definitely on the higher end.
And it's pretty safe to assume that anything that can run SC on normal can run Nova on Ultra
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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Boundless Kin
Vherokior Combat Logistics Minmatar Republic
6
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Posted - 2016.08.25 22:29:00 -
[6] - Quote
SC the biggest scam in the world
(lel GL up catching up with EVEs complexity,market,and dank memes) |
DUST Fiend
18544
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Posted - 2016.08.25 22:48:00 -
[7] - Quote
Boundless Kin wrote:SC the biggest scam in the world
If you don't believe in definitions, then yes, yes it is.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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Living Rock 523
Intara Direct Action Caldari State
275
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Posted - 2016.08.25 23:10:00 -
[8] - Quote
..........biggest scam in the world?
**avoids eye contact with the url currently displayed on phone**
I tried EVE shortly after starting Dust. It wasn't bad, I probably would've kept playing if my laptop hadn't crapped out. SCs style of spaceship hyjnx appear to be more appealing to me, though I haven't actually played it so I really don't know.
What's the supposed scam, if I may ask?
And what exactly is going on with SC atm? Is it in the Alpha stage? Do you simply pledge to gain access? Or is the time for pledging to gain access to the current build over? |
Jack Boost
Zarena Family
1119
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Posted - 2016.08.25 23:29:00 -
[9] - Quote
Little sad that another company is closer to the 'vision' then CCP. But future is unfold (untold? :). I can wait.
Not much time left...
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Clone D
Solo Zen
2107
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Posted - 2016.08.25 23:37:00 -
[10] - Quote
I want |
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Fox Gaden
Immortal Guides
7828
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Posted - 2016.08.26 12:17:00 -
[11] - Quote
Mobius Wyvern wrote:In our case, however, it seems a logical progression that after 1-2 years CCP will be looking into supporting higher and higher player counts the same as they did with EVE Online. EVE handles very large battles by slowing everything down (time dilation) so that the computer can keep up. It works in EVE because the computer is doing the aiming and the pilots are just giving the tactical commands. (Still an unnerving experience trying to fight under time dilation even when you are not actually aiming the guns.)
I am not sure that time dilation would work so well in a first person shooter... but then... it might give an advantage to some of us slow old farts who don't have the reaction time to compete with twitchy teenagers in a gun fight.
As the computers and the internet get faster, I am sure we will get larger fights.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
18544
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Posted - 2016.08.26 12:30:00 -
[12] - Quote
Fox Gaden wrote:Mobius Wyvern wrote:In our case, however, it seems a logical progression that after 1-2 years CCP will be looking into supporting higher and higher player counts the same as they did with EVE Online. EVE handles very large battles by slowing everything down (time dilation) so that the computer can keep up. It works in EVE because the computer is doing the aiming and the pilots are just giving the tactical commands. (Still an unnerving experience trying to fight under time dilation even when you are not actually aiming the guns.) I am not sure that time dilation would work so well in a first person shooter... but then... it might give an advantage to some of us slow old farts who don't have the reaction time to compete with twitchy teenagers in a gun fight. As the computers and the internet get faster, I am sure we will get larger fights. Wait....you're telling me PC matches WEREN'T using TIDI!?!?!?!!
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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Fox Gaden
Immortal Guides
7828
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Posted - 2016.08.26 13:44:00 -
[13] - Quote
Draxus Prime wrote:Looks pretty hotThis is what I wanted from a Dust Succesor but nova still looks pretty good :D I watched the demo. It looks very promising.
In 40 years when I am in my 80's and can't do much in the real world, there will be full virtual worlds that I can live, fight, and socialize in. It should make my golden years a lot more interesting than it was for previous generations.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7828
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Posted - 2016.08.26 13:45:00 -
[14] - Quote
DUST Fiend wrote:Wait....you're telling me PC matches WEREN'T using TIDI!?!?!?!! Not... intentionally...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8349
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Posted - 2016.08.26 18:10:00 -
[15] - Quote
Fox Gaden wrote:Mobius Wyvern wrote:In our case, however, it seems a logical progression that after 1-2 years CCP will be looking into supporting higher and higher player counts the same as they did with EVE Online. EVE handles very large battles by slowing everything down (time dilation) so that the computer can keep up. It works in EVE because the computer is doing the aiming and the pilots are just giving the tactical commands. (Still an unnerving experience trying to fight under time dilation even when you are not actually aiming the guns.) I am not sure that time dilation would work so well in a first person shooter... but then... it might give an advantage to some of us slow old farts who don't have the reaction time to compete with twitchy teenagers in a gun fight. As the computers and the internet get faster, I am sure we will get larger fights. What I'm referring to is how over the years more and more players can get into fights in EVE without triggering Time Dilation. At this point I'm seeing recordings of fights of up to 1000 players without Time Dilation running. Obviously it sometimes spikes up when someone jumps in a few dozen capital ships, but it quickly drops back down.
Time Dilation is obviously still needed due to how often fights get up into the 2-3k range and no server on the planet can handle all the calculations flying back and forth, but the "Tranquility Tech III" upgrade put the starter level for Time Dilation higher than ever before.
Believe it or not, an FPS involves less traffic than fights in EVE Online on account of all the module activations, damage calculations, EWAR effects and durations, and all manner of further complexity that goes into just ONE connected client.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Joel II X
Bacon with a bottle of Quafe
10477
|
Posted - 2016.08.26 18:21:00 -
[16] - Quote
Yeah, I've seen it a few days ago. Looks pretty cool. Can't wait to reach my 40s so that it's finally released.
Scouts United
Gk.0s & Quafes all day.
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Jathniel
Shining Flame Amarr Empire
1597
|
Posted - 2016.08.29 01:28:00 -
[17] - Quote
Joel II X wrote:Yeah, I've seen it a few days ago. Looks pretty cool. Can't wait to reach my 40s so that it's finally released.
That blow is not so low, any mo... You have not watched Star Citizen grow, so you're not in the know, about where it has come from and where it will go. Because your average Joe(l), has a computer so slow... |
Jathniel
Shining Flame Amarr Empire
1597
|
Posted - 2016.08.29 01:34:00 -
[18] - Quote
CCP, imo should have made a platform like Star Citizen's their aim, the moment they had the studio capability of actually doing something on that scale. I mean, you can ask a hypothetical question like, "Could CCP have garnered the same support that Star Citizen did?" Because there are folks at CCP that are old Chris Roberts fans as well. They've played Wing Commander, and all his oldies just like we did. So Chris already had a measure of "star power" that NO ONE else did, not even anyone at CCP. For all the flak that CCP takes, Star Citizen is going to be taking some pointers from EVE.
Star Citizen is really an example of all the planets aligning just right. Because crowd-funded development projects are constantly failing... but this one literally surpassing ALL expectations. |
Joel II X
Bacon with a bottle of Quafe
10485
|
Posted - 2016.08.29 01:53:00 -
[19] - Quote
Jathniel wrote:Joel II X wrote:Yeah, I've seen it a few days ago. Looks pretty cool. Can't wait to reach my 40s so that it's finally released. That blow is not so low, any mo... You have not watched Star Citizen grow, so you're not in the know, about where it has come from and where it will go. Because your average Joe(l), has a computer so slow... If only you knew the truth...
I have a decent rig, and have been following development closely since 1.4.something, I think. Only played it twice, though lol
That said, I STILL can't wait to hit my 40s to play the release version of the game.
Scouts United
Gk.0s & Quafes all day.
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Fox Gaden
Immortal Guides
7829
|
Posted - 2016.08.29 12:10:00 -
[20] - Quote
Jathniel wrote: Because there are folks at CCP that are old Chris Roberts fans as well. They've played Wing Commander, and all his oldies just like we did.
Hay, did he do Privater as well? I think it was done by the same people. I was never a really big Wing Commander fan, but Privater was probably my favorite video game of that time. It was like an early single player version of EVE, except more flight sim and less tactical. But it had that dark dirty feel, and it was the first game I found where you could go where you wanted and accept missions where you wanted, and you did not have to follow the one track story line. (It did have a story line, but you could completely ignore it if you wanted.) It had that great open world feel. Unlike Wing Commander where you had no control of your own destiny.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8350
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Posted - 2016.08.29 15:28:00 -
[21] - Quote
At the end of the day, Star Citizen and EVE Online are probably going to be around for a long while side-by-side along with Elite: Dangerous and maybe even Dual Universe if that team is successful.
There's more than enough room in this world for as many space games as possible. For the longest time we had barely any, and now we get plenty to choose from!
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Fox Gaden
Immortal Guides
7829
|
Posted - 2016.08.29 16:28:00 -
[22] - Quote
Joel II X wrote:Yeah, I've seen it a few days ago. Looks pretty cool. Can't wait to reach my 40s so that it's finally released. I hope I am still in my 40s when it is released...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7829
|
Posted - 2016.08.29 16:55:00 -
[23] - Quote
Mobius Wyvern wrote:At the end of the day, Star Citizen and EVE Online are probably going to be around for a long while side-by-side along with Elite: Dangerous and maybe even Dual Universe if that team is successful.
There's more than enough room in this world for as many space games as possible. For the longest time we had barely any, and now we get plenty to choose from! I think of Star Citizen as the R&D game project which will evolve the video game industry.
While most gaming companies go into debt during the development of a game, having to release a finished product to start making the money to pay off said debts, a scenario which forces a company to take shortcuts to get the game to market and encourages use of what worked before rather than research into new approaches, Star Citizen is getting its development funds up front through Kick-Starter. This means that Star Citizen can afford to try approaches that have never been done before.
Whether Star Citizen ever becomes a released game or not, it will take a place in video game history as it ushers in a new era in gaming. Essentially, once Star Citizen tries something new and makes it work, then other game companies will know that thing is possible, and therefore worth the risk of trying themselves. Thus Star Citizen will allow an evolution in game technology by showing what can be done.
I obviously hope that Star Citizen gets finished someday and becomes a full released game, but that is really beside the point. Even if it stalls and is never completed, many companies will be looking at what worked and what did not, and it will move the industry forward.
Weather or not Star Citizen succeeds, by investing in it, you are investing in the evolution of the entire genre.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8352
|
Posted - 2016.08.29 21:24:00 -
[24] - Quote
Fox Gaden wrote:Mobius Wyvern wrote:At the end of the day, Star Citizen and EVE Online are probably going to be around for a long while side-by-side along with Elite: Dangerous and maybe even Dual Universe if that team is successful.
There's more than enough room in this world for as many space games as possible. For the longest time we had barely any, and now we get plenty to choose from! I think of Star Citizen as the R&D game project which will evolve the video game industry. While most gaming companies go into debt during the development of a game, having to release a finished product to start making the money to pay off said debts, a scenario which forces a company to take shortcuts to get the game to market and encourages use of what worked before rather than research into new approaches, Star Citizen is getting its development funds up front through Kick-Starter. This means that Star Citizen can afford to try approaches that have never been done before. Whether Star Citizen ever becomes a released game or not, it will take a place in video game history as it ushers in a new era in gaming. Essentially, once Star Citizen tries something new and makes it work, then other game companies will know that thing is possible, and therefore worth the risk of trying themselves. Thus Star Citizen will allow an evolution in game technology by showing what can be done. I obviously hope that Star Citizen gets finished someday and becomes a full released game, but that is really beside the point. Even if it stalls and is never completed, many companies will be looking at what worked and what did not, and it will move the industry forward. Weather or not Star Citizen succeeds, by investing in it, you are investing in the evolution of the entire genre. That's partly how I felt, which is why I got a starter package.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Jathniel
Shining Flame Amarr Empire
1600
|
Posted - 2016.08.31 06:52:00 -
[25] - Quote
Fox Gaden wrote:Jathniel wrote: Because there are folks at CCP that are old Chris Roberts fans as well. They've played Wing Commander, and all his oldies just like we did.
Hay, did he do Privater as well? I think it was done by the same people. I was never a really big Wing Commander fan, but Privater was probably my favorite video game of that time. It was like an early single player version of EVE, except more flight sim and less tactical. But it had that dark dirty feel, and it was the first game I found where you could go where you wanted and accept missions where you wanted, and you did not have to follow the one track story line. (It did have a story line, but you could completely ignore it if you wanted.) It had that great open world feel. Unlike Wing Commander where you had no control of your own destiny.
Yes. Chris Roberts did Privateer.
Believe it or not, Privateer IS actually Wing Commander. It's part of the Wing Commander series! What a great bunch of old games.
The guy has constantly made the greatest space games of all time... He's the champ of space games, hands down. But god... does he suck ass making movies... I'm a bit worried about Squadron 42's single player campaign... lol...
Mobius Wyvern wrote:At the end of the day, Star Citizen and EVE Online are probably going to be around for a long while side-by-side along with Elite: Dangerous and maybe even Dual Universe if that team is successful.
There's more than enough room in this world for as many space games as possible. For the longest time we had barely any, and now we get plenty to choose from!
Yeah... it's a shame how No Man's Sky turned out, that it couldn't be counted among names establishing themselves like Star Citizen and Elite... It just was not ready for a full release... But it was still an amazing technological achievement for such a small team. I decided to keep my copy and not return it, because I have a soft spot for Indie devs, and hard work has to be rewarded. Overall, I won't call it a bad game, it was just incomplete. It needed a couple more years of love, at least.
No doubt in my mind EVE will continue strong. In fact... CIG intends to make private servers a thing for Star Citizen in the future... So... I would love to see some sort of temporary partnership between the teams at CCP and CIG... in order to see EVE running on Star Citizen's heavily modified Cryengine. It would be a gargatuan project, obviously. EVE's assets to scale, totally dwarf anything in Star Citizen right now.... and at this point in time, for Star Citizen, hundreds of starships fighting each other simultaneously is simply a complete and total impossibility.
But man in the future.... one can only dream. Star Citizen has immersion. It puts you INTO that universe. You FEEL the scale of space, the planets, and everything around you... And if I could EVER get that kind of immersion in EVE's universe.... I would nerdgasm soooo hard.....
Dual Universe is something to keep an eye on. |
Jathniel
Shining Flame Amarr Empire
1600
|
Posted - 2016.08.31 07:01:00 -
[26] - Quote
Fox Gaden wrote:Mobius Wyvern wrote:At the end of the day, Star Citizen and EVE Online are probably going to be around for a long while side-by-side along with Elite: Dangerous and maybe even Dual Universe if that team is successful.
There's more than enough room in this world for as many space games as possible. For the longest time we had barely any, and now we get plenty to choose from! I think of Star Citizen as the R&D game project which will evolve the video game industry. While most gaming companies go into debt during the development of a game, having to release a finished product to start making the money to pay off said debts, a scenario which forces a company to take shortcuts to get the game to market and encourages use of what worked before rather than research into new approaches, Star Citizen is getting its development funds up front through Kick-Starter. This means that Star Citizen can afford to try approaches that have never been done before. Whether Star Citizen ever becomes a released game or not, it will take a place in video game history as it ushers in a new era in gaming. Essentially, once Star Citizen tries something new and makes it work, then other game companies will know that thing is possible, and therefore worth the risk of trying themselves. Thus Star Citizen will allow an evolution in game technology by showing what can be done. I obviously hope that Star Citizen gets finished someday and becomes a full released game, but that is really beside the point. Even if it stalls and is never completed, many companies will be looking at what worked and what did not, and it will move the industry forward. Weather or not Star Citizen succeeds, by investing in it, you are investing in the evolution of the entire genre.
I agree with this as well. Star Citizen's team has been earning on average, $2 million USD per month every month since January. And to this day, they are constantly earning new backers and players. So their earnings are increasing. I think CIG will succeed in helping to set both standards for space games, and multiplayer games in general... Their software engineers include guys from old-school Crytek... the guys who engineered Cryengine (which their engine is a HEAVILY modified version of). Their people are literally creating the necessary technology and software to make the game a reality. That's amazing.
That technology, in the future, can be used by other developers and companies to create incredible games... Star Citizen's success equals a win for everyone, no matter what platform you game on, or whether you're a major publisher or not, or what type of genre you're into. Because the technology that this project is creating is amazing.
And I would do anything if it meant getting some of the tech into CCP's hands. |
John Psi
Vacuum Cleaner. LLC
2147
|
Posted - 2016.09.01 00:07:00 -
[27] - Quote
https://youtu.be/opI7bnsvLTQ
Please support fair play!
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Jathniel
Shining Flame Amarr Empire
1601
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Posted - 2016.09.01 02:47:00 -
[28] - Quote
John Psi wrote:https://youtu.be/opI7bnsvLTQ
TrackIR gameplay? |
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