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Jathniel
Shining Flame Amarr Empire
1597
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Posted - 2016.08.29 01:28:00 -
[1] - Quote
Joel II X wrote:Yeah, I've seen it a few days ago. Looks pretty cool. Can't wait to reach my 40s so that it's finally released.
That blow is not so low, any mo... You have not watched Star Citizen grow, so you're not in the know, about where it has come from and where it will go. Because your average Joe(l), has a computer so slow... |
Jathniel
Shining Flame Amarr Empire
1597
|
Posted - 2016.08.29 01:34:00 -
[2] - Quote
CCP, imo should have made a platform like Star Citizen's their aim, the moment they had the studio capability of actually doing something on that scale. I mean, you can ask a hypothetical question like, "Could CCP have garnered the same support that Star Citizen did?" Because there are folks at CCP that are old Chris Roberts fans as well. They've played Wing Commander, and all his oldies just like we did. So Chris already had a measure of "star power" that NO ONE else did, not even anyone at CCP. For all the flak that CCP takes, Star Citizen is going to be taking some pointers from EVE.
Star Citizen is really an example of all the planets aligning just right. Because crowd-funded development projects are constantly failing... but this one literally surpassing ALL expectations. |
Jathniel
Shining Flame Amarr Empire
1600
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Posted - 2016.08.31 06:52:00 -
[3] - Quote
Fox Gaden wrote:Jathniel wrote: Because there are folks at CCP that are old Chris Roberts fans as well. They've played Wing Commander, and all his oldies just like we did.
Hay, did he do Privater as well? I think it was done by the same people. I was never a really big Wing Commander fan, but Privater was probably my favorite video game of that time. It was like an early single player version of EVE, except more flight sim and less tactical. But it had that dark dirty feel, and it was the first game I found where you could go where you wanted and accept missions where you wanted, and you did not have to follow the one track story line. (It did have a story line, but you could completely ignore it if you wanted.) It had that great open world feel. Unlike Wing Commander where you had no control of your own destiny.
Yes. Chris Roberts did Privateer.
Believe it or not, Privateer IS actually Wing Commander. It's part of the Wing Commander series! What a great bunch of old games.
The guy has constantly made the greatest space games of all time... He's the champ of space games, hands down. But god... does he suck ass making movies... I'm a bit worried about Squadron 42's single player campaign... lol...
Mobius Wyvern wrote:At the end of the day, Star Citizen and EVE Online are probably going to be around for a long while side-by-side along with Elite: Dangerous and maybe even Dual Universe if that team is successful.
There's more than enough room in this world for as many space games as possible. For the longest time we had barely any, and now we get plenty to choose from!
Yeah... it's a shame how No Man's Sky turned out, that it couldn't be counted among names establishing themselves like Star Citizen and Elite... It just was not ready for a full release... But it was still an amazing technological achievement for such a small team. I decided to keep my copy and not return it, because I have a soft spot for Indie devs, and hard work has to be rewarded. Overall, I won't call it a bad game, it was just incomplete. It needed a couple more years of love, at least.
No doubt in my mind EVE will continue strong. In fact... CIG intends to make private servers a thing for Star Citizen in the future... So... I would love to see some sort of temporary partnership between the teams at CCP and CIG... in order to see EVE running on Star Citizen's heavily modified Cryengine. It would be a gargatuan project, obviously. EVE's assets to scale, totally dwarf anything in Star Citizen right now.... and at this point in time, for Star Citizen, hundreds of starships fighting each other simultaneously is simply a complete and total impossibility.
But man in the future.... one can only dream. Star Citizen has immersion. It puts you INTO that universe. You FEEL the scale of space, the planets, and everything around you... And if I could EVER get that kind of immersion in EVE's universe.... I would nerdgasm soooo hard.....
Dual Universe is something to keep an eye on. |
Jathniel
Shining Flame Amarr Empire
1600
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Posted - 2016.08.31 07:01:00 -
[4] - Quote
Fox Gaden wrote:Mobius Wyvern wrote:At the end of the day, Star Citizen and EVE Online are probably going to be around for a long while side-by-side along with Elite: Dangerous and maybe even Dual Universe if that team is successful.
There's more than enough room in this world for as many space games as possible. For the longest time we had barely any, and now we get plenty to choose from! I think of Star Citizen as the R&D game project which will evolve the video game industry. While most gaming companies go into debt during the development of a game, having to release a finished product to start making the money to pay off said debts, a scenario which forces a company to take shortcuts to get the game to market and encourages use of what worked before rather than research into new approaches, Star Citizen is getting its development funds up front through Kick-Starter. This means that Star Citizen can afford to try approaches that have never been done before. Whether Star Citizen ever becomes a released game or not, it will take a place in video game history as it ushers in a new era in gaming. Essentially, once Star Citizen tries something new and makes it work, then other game companies will know that thing is possible, and therefore worth the risk of trying themselves. Thus Star Citizen will allow an evolution in game technology by showing what can be done. I obviously hope that Star Citizen gets finished someday and becomes a full released game, but that is really beside the point. Even if it stalls and is never completed, many companies will be looking at what worked and what did not, and it will move the industry forward. Weather or not Star Citizen succeeds, by investing in it, you are investing in the evolution of the entire genre.
I agree with this as well. Star Citizen's team has been earning on average, $2 million USD per month every month since January. And to this day, they are constantly earning new backers and players. So their earnings are increasing. I think CIG will succeed in helping to set both standards for space games, and multiplayer games in general... Their software engineers include guys from old-school Crytek... the guys who engineered Cryengine (which their engine is a HEAVILY modified version of). Their people are literally creating the necessary technology and software to make the game a reality. That's amazing.
That technology, in the future, can be used by other developers and companies to create incredible games... Star Citizen's success equals a win for everyone, no matter what platform you game on, or whether you're a major publisher or not, or what type of genre you're into. Because the technology that this project is creating is amazing.
And I would do anything if it meant getting some of the tech into CCP's hands. |
Jathniel
Shining Flame Amarr Empire
1601
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Posted - 2016.09.01 02:47:00 -
[5] - Quote
John Psi wrote:https://youtu.be/opI7bnsvLTQ
TrackIR gameplay? |
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