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Fox Gaden
Immortal Guides
7828
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Posted - 2016.08.26 12:17:00 -
[1] - Quote
Mobius Wyvern wrote:In our case, however, it seems a logical progression that after 1-2 years CCP will be looking into supporting higher and higher player counts the same as they did with EVE Online. EVE handles very large battles by slowing everything down (time dilation) so that the computer can keep up. It works in EVE because the computer is doing the aiming and the pilots are just giving the tactical commands. (Still an unnerving experience trying to fight under time dilation even when you are not actually aiming the guns.)
I am not sure that time dilation would work so well in a first person shooter... but then... it might give an advantage to some of us slow old farts who don't have the reaction time to compete with twitchy teenagers in a gun fight.
As the computers and the internet get faster, I am sure we will get larger fights.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7828
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Posted - 2016.08.26 13:44:00 -
[2] - Quote
Draxus Prime wrote:Looks pretty hotThis is what I wanted from a Dust Succesor but nova still looks pretty good :D I watched the demo. It looks very promising.
In 40 years when I am in my 80's and can't do much in the real world, there will be full virtual worlds that I can live, fight, and socialize in. It should make my golden years a lot more interesting than it was for previous generations.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7828
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Posted - 2016.08.26 13:45:00 -
[3] - Quote
DUST Fiend wrote:Wait....you're telling me PC matches WEREN'T using TIDI!?!?!?!! Not... intentionally...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7829
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Posted - 2016.08.29 12:10:00 -
[4] - Quote
Jathniel wrote: Because there are folks at CCP that are old Chris Roberts fans as well. They've played Wing Commander, and all his oldies just like we did.
Hay, did he do Privater as well? I think it was done by the same people. I was never a really big Wing Commander fan, but Privater was probably my favorite video game of that time. It was like an early single player version of EVE, except more flight sim and less tactical. But it had that dark dirty feel, and it was the first game I found where you could go where you wanted and accept missions where you wanted, and you did not have to follow the one track story line. (It did have a story line, but you could completely ignore it if you wanted.) It had that great open world feel. Unlike Wing Commander where you had no control of your own destiny.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7829
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Posted - 2016.08.29 16:28:00 -
[5] - Quote
Joel II X wrote:Yeah, I've seen it a few days ago. Looks pretty cool. Can't wait to reach my 40s so that it's finally released. I hope I am still in my 40s when it is released...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7829
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Posted - 2016.08.29 16:55:00 -
[6] - Quote
Mobius Wyvern wrote:At the end of the day, Star Citizen and EVE Online are probably going to be around for a long while side-by-side along with Elite: Dangerous and maybe even Dual Universe if that team is successful.
There's more than enough room in this world for as many space games as possible. For the longest time we had barely any, and now we get plenty to choose from! I think of Star Citizen as the R&D game project which will evolve the video game industry.
While most gaming companies go into debt during the development of a game, having to release a finished product to start making the money to pay off said debts, a scenario which forces a company to take shortcuts to get the game to market and encourages use of what worked before rather than research into new approaches, Star Citizen is getting its development funds up front through Kick-Starter. This means that Star Citizen can afford to try approaches that have never been done before.
Whether Star Citizen ever becomes a released game or not, it will take a place in video game history as it ushers in a new era in gaming. Essentially, once Star Citizen tries something new and makes it work, then other game companies will know that thing is possible, and therefore worth the risk of trying themselves. Thus Star Citizen will allow an evolution in game technology by showing what can be done.
I obviously hope that Star Citizen gets finished someday and becomes a full released game, but that is really beside the point. Even if it stalls and is never completed, many companies will be looking at what worked and what did not, and it will move the industry forward.
Weather or not Star Citizen succeeds, by investing in it, you are investing in the evolution of the entire genre.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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