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Dreis Shadowweaver
RIP DUST 514
9341
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Posted - 2016.06.20 04:39:00 -
[1] - Quote
And where did he come from?
inb4 'When a daddy and a mummy love each other very much...'
News, lads! our wars are done.
The desperate tempest hath so bang'd the Amarr,
That their designment halts (get r3kt)
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8240
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Posted - 2016.06.20 04:46:00 -
[2] - Quote
Dreis ShadowWeaver wrote:And where did he come from?
inb4 'When a daddy and a mummy love each other very much...' CCP LogicLoop is a level designer. He built pretty much all the structure assets in Dust 514 (BEFORE the Gallente Lag Facility).
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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CCP LogicLoop
C C P C C P Alliance
1609
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Posted - 2016.06.20 05:22:00 -
[3] - Quote
Mobius Wyvern wrote:Dreis ShadowWeaver wrote:And where did he come from?
inb4 'When a daddy and a mummy love each other very much...' CCP LogicLoop is a level designer. He built pretty much all the structure assets in Dust 514 (BEFORE the Gallente Lag Facility).
HAH. Actually I built Gallente Facility and Production Facility. I didn't build the older sockets. I maintained some of them as other level designers from prior to my arrival were no longer working here.
Anything is possible given enough time.
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Darth-Carbonite GIO
Random Gunz The-Office
4041
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Posted - 2016.06.20 05:46:00 -
[4] - Quote
He is tainted by the lag facility! Burn him!
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Fanfest Ghost Status Achieved
Why does everyone fellatiate darth?! -Aeon Amadi
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Dreis ShadowWeaver
RIP DUST 514
9341
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Posted - 2016.06.20 05:46:00 -
[5] - Quote
CCP LogicLoop wrote:Mobius Wyvern wrote:Dreis ShadowWeaver wrote:And where did he come from?
inb4 'When a daddy and a mummy love each other very much...' CCP LogicLoop is a level designer. He built pretty much all the structure assets in Dust 514 (BEFORE the Gallente Lag Facility). HAH. Actually I built Gallente Facility and Production Facility. I didn't build the older sockets. I maintained some of them as other level designers from prior to my arrival were no longer working here. What does 'maintaining' mean?
News, lads! our wars are done.
The desperate tempest hath so bang'd the Amarr,
That their designment halts (get r3kt)
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CCP LogicLoop
C C P C C P Alliance
1611
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Posted - 2016.06.20 05:48:00 -
[6] - Quote
Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Mobius Wyvern wrote:Dreis ShadowWeaver wrote:And where did he come from?
inb4 'When a daddy and a mummy love each other very much...' CCP LogicLoop is a level designer. He built pretty much all the structure assets in Dust 514 (BEFORE the Gallente Lag Facility). HAH. Actually I built Gallente Facility and Production Facility. I didn't build the older sockets. I maintained some of them as other level designers from prior to my arrival were no longer working here. What does 'maintaining' mean?
Some one else made them. After I left, I was the one who would fix bugs or make needed changes.
Anything is possible given enough time.
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CCP LogicLoop
C C P C C P Alliance
1613
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Posted - 2016.06.20 05:50:00 -
[7] - Quote
Darth-Carbonite GIO wrote:He is tainted by the lag facility! Burn him! 
Yes. We indeed pushed the limits of the game with the outpost.
Anything is possible given enough time.
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TooMany Names AlreadyTaken
Going for the gold
2338
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Posted - 2016.06.20 08:30:00 -
[8] - Quote
Dreis ShadowWeaver wrote:'When a daddy and a mummy love each other very much...'
Dafuq?
#ProjectNOVA is upon us!
May God have mercy for my enemies because I won't. - George S. Patton Jr.
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Panthrax Oblivion
Horizons' Edge The-Office
1728
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Posted - 2016.06.20 08:33:00 -
[9] - Quote
If only the MCC construction map was brought back for the final months. I played it like 3 times and that was in my early months so I have faint memories of it. Hopefully there's a video on YouTube with it
GûæGûæGûæGûæGûæGûêGûêGûêGûêGûêGûêGûê GûäGûäGûäGûäGûäGûäGûäGûä
GûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñ..
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TooMany Names AlreadyTaken
Going for the gold
2338
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Posted - 2016.06.20 08:34:00 -
[10] - Quote
Panthrax Oblivion wrote:If only the MCC construction map was brought back for the final months. I played it like 3 times and that was in my early months so I have faint memories of it. Hopefully there's a video on YouTube with it I know for sure saxonmish has a video of it.
#ProjectNOVA is upon us!
May God have mercy for my enemies because I won't. - George S. Patton Jr.
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james selim brownstein
NECROM0NGERS Spaceships in Space
529
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Posted - 2016.06.20 09:02:00 -
[11] - Quote

n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Derpty Derp
Dead Man's Game
1443
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Posted - 2016.06.20 11:36:00 -
[12] - Quote
The lag facility was a really nicely designed map in my opinion... Just... The lag >.< |
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Fox Gaden
Immortal Guides
7780
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Posted - 2016.06.20 12:02:00 -
[13] - Quote
Darth-Carbonite GIO wrote:He is tainted by the lag facility! Burn him! 
But if you were not lagging, it was one of the best urban maps. It never lagged me out for some reason, and I loved it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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CommanderBolt
Dead Man's Game Preatoriani
4240
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Posted - 2016.06.20 12:23:00 -
[14] - Quote
The Gallente lag facility was always a love hate relationship. One of my favourite maps to play on when it ran ok.
Yo CCP whats the word on Nova? Il forget it even exists before release at this rate lol.
This is the turning point, the rising of the tide.
No fear inside
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Derpty Derp
Dead Man's Game
1443
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Posted - 2016.06.20 12:25:00 -
[15] - Quote
Fox Gaden wrote:Darth-Carbonite GIO wrote:He is tainted by the lag facility! Burn him!  But if you were not lagging, it was one of the best urban maps. It never lagged me out for some reason, and I loved it. For a long while I didn't have issues there either, but after a patch, it just killed it for me, never got more than 5 minutes before it went full slideshow.
Also I think vehicles may have been part of the lag problem, if I ever tried flying there it would speed up the move to powerpoint presentation mode. |
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8243
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Posted - 2016.06.20 14:30:00 -
[16] - Quote
CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Mobius Wyvern wrote:Dreis ShadowWeaver wrote:And where did he come from?
inb4 'When a daddy and a mummy love each other very much...' CCP LogicLoop is a level designer. He built pretty much all the structure assets in Dust 514 (BEFORE the Gallente Lag Facility). HAH. Actually I built Gallente Facility and Production Facility. I didn't build the older sockets. I maintained some of them as other level designers from prior to my arrival were no longer working here. What does 'maintaining' mean? Some one else made them. After they left, I was the one who would fix bugs or make needed changes. Ugh, I got that mixed up again.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Scheneighnay McBob
Penumbra or something
7856
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Posted - 2016.06.20 15:49:00 -
[17] - Quote
you are CCP logicloop
The anti-tunnel snake taskforce has assembled
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The Noob Destroyer
Pradox One Proficiency V.
1501
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Posted - 2016.06.20 19:37:00 -
[18] - Quote
LogicLoop is Vahzz.
You can tell from his replies.
Frame is Obviously Jadek
The Original Professor Pop and Lock.
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Dreis ShadowWeaver
RIP DUST 514
9343
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Posted - 2016.06.20 20:13:00 -
[19] - Quote
TooMany Names AlreadyTaken wrote:Dreis ShadowWeaver wrote:'When a daddy and a mummy love each other very much...'  Dafuq? I live in the civilised society of England.

News, lads! our wars are done.
The desperate tempest hath so bang'd the Amarr,
That their designment halts (get r3kt)
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Arian Neo
Crux Special Tasks Group Gallente Federation
50
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Posted - 2016.06.20 23:12:00 -
[20] - Quote
CCP LogicLoop, the last guardian in a hall full of emptiness. I don't mean anything bad by that.
Just the only Dev we see around here. The rest, off into the wild like some ghost recon.
Someone spark a candle please and find the Rattati guy. Remember the Rattati guy? I think that was the cooking mouse.
Now I want noodles... |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
13056
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Posted - 2016.06.20 23:35:00 -
[21] - Quote
Dreis ShadowWeaver wrote:TooMany Names AlreadyTaken wrote:Dreis ShadowWeaver wrote:'When a daddy and a mummy love each other very much...'  Dafuq? I live in the civilised society of England.  Lies.
You live in an experimental lab where they stick wires in your brain and feed you wood chips slathered in curry.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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DUST Fiend
18389
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Posted - 2016.06.20 23:48:00 -
[22] - Quote
Breakin Stuff wrote:Dreis ShadowWeaver wrote:TooMany Names AlreadyTaken wrote:Dreis ShadowWeaver wrote:'When a daddy and a mummy love each other very much...'  Dafuq? I live in the civilised society of England.  Lies. You live in an experimental lab where they stick wires in your brain and feed you wood chips slathered in curry. Vault 69?
And were we in Vault 514? Is that why my mind got ****** so hard? CCP is in cahoots with Vault Tech.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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CCP LogicLoop
C C P C C P Alliance
1616
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Posted - 2016.06.21 00:04:00 -
[23] - Quote
Arian Neo wrote:CCP LogicLoop, the last guardian in a hall full of emptiness. I don't mean anything bad by that.
Just the only Dev we see around here. The rest, off into the wild like some ghost recon.
Someone spark a candle please and find the Rattati guy. Remember the Rattati guy? I think that was the cooking mouse.
Now I want noodles...
I see him every day. He is keeping busy with a project. Documenting and envisioning and making things go. 
Anything is possible given enough time.
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NextDark Knight
Hellstorm LLC
957
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Posted - 2016.06.21 18:29:00 -
[24] - Quote
CCP LogicLoop jumped into my attention when he posted the awesome fan made beta trailer for Dust 514 on his twitter account.
Question, Does any of the devs or stake holders have any vision of the Command and Conquer isk future of Dust 514 that was kind hinted out with the first few tech demos? With the star ship toons providing installations to be dropped on the ground and give overwatch for the battle?
Caldari Suit Videos Love Caldari - Since 6/29/2012
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Cloak Dog
Horizons' Edge The-Office
1234
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Posted - 2016.06.21 20:46:00 -
[25] - Quote
CCP LogicLoop wrote:Darth-Carbonite GIO wrote:He is tainted by the lag facility! Burn him!  Yes. We indeed pushed the limits of the game with the outpost. OMG I KNEW IT
I THOUGHT IT WAS JUST A JOKE BUT NO YOU JUST ADMITTED TO IT. Oh man.
That makes me feel a little happier. Knowing it was an actual thing, and not just me being bad at the game. +1 for making me look good.
i love you .-.
Knife is love. Knife is life.
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Goonfeet Special Planetary Emergency Response Group
13056
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Posted - 2016.06.21 23:41:00 -
[26] - Quote
CCP LogicLoop wrote:Arian Neo wrote:CCP LogicLoop, the last guardian in a hall full of emptiness. I don't mean anything bad by that.
Just the only Dev we see around here. The rest, off into the wild like some ghost recon.
Someone spark a candle please and find the Rattati guy. Remember the Rattati guy? I think that was the cooking mouse.
Now I want noodles... I see him every day. He is keeping busy with a project. Documenting and envisioning and making things go. 
Is he powered by gasoline or the tears of the unworthy?
Yes, I am a Goon. No, I don't care about your spacepolitik.
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CCP LogicLoop
C C P C C P Alliance
1629
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Posted - 2016.06.21 23:54:00 -
[27] - Quote
Cloak Dog wrote:CCP LogicLoop wrote:Darth-Carbonite GIO wrote:He is tainted by the lag facility! Burn him!  Yes. We indeed pushed the limits of the game with the outpost. OMG I KNEW IT I THOUGHT IT WAS JUST A JOKE BUT NO YOU JUST ADMITTED TO IT. Oh man. That makes me feel a little happier. Knowing it was an actual thing, and not just me being bad at the game. +1 for making me look good. i love you .-.
Well. The real issue was that I was trying to get our fans more of what they wanted. Interior spaces. There was a reason why the team avoided interiors before even my arrival. Mostly it had to do with the lighting / light-mapping and its effects to file sizes and speeds. This was a performance issue they had already known existed.
But I wasn't letting that stop me from trying. And with some discussions with our technical artists who thought it was possible too if limited and controlled, would probably be ok.
So we tried it out and everything seemed fine. It was definitely a more expensive map in terms of frame-rates. However, when we tested it, it was still passing fine with a few dips here and there under 30fps. For reasons "unknown to me personally", it appeared to be lagging on release. We weren't really experiencing that here even through our testing. Then it seems as changes to the game were made through time the problem was only exacerbated.
So yes. It was heavy, and somehow got heavier. I wasn't here for the getting heavier part haha.
Anything is possible given enough time.
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CCP LogicLoop
C C P C C P Alliance
1629
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Posted - 2016.06.21 23:57:00 -
[28] - Quote
NextDark Knight wrote:CCP LogicLoop jumped into my attention when he posted the awesome fan made beta trailer for Dust 514 on his twitter account.
Question, Does any of the devs or stake holders have any vision of the Command and Conquer isk future of Dust 514 that was kind hinted out with the first few tech demos? With the star ship toons providing installations to be dropped on the ground and give overwatch for the battle?
That is a question I have no answer for personally. 
Anything is possible given enough time.
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Scheneighnay McBob
Penumbra or something
7862
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Posted - 2016.06.22 00:28:00 -
[29] - Quote
So who do we burn for taking out buildings and ladders from the orbital artillery, as well as fencing off the rooftops?
The anti-tunnel snake taskforce has assembled
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CCP LogicLoop
C C P C C P Alliance
1630
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Posted - 2016.06.22 03:32:00 -
[30] - Quote
NextDark Knight wrote:CCP LogicLoop jumped into my attention when he posted the awesome fan made beta trailer for Dust 514 on his twitter account.
Question, Does any of the devs or stake holders have any vision of the Command and Conquer isk future of Dust 514 that was kind hinted out with the first few tech demos? With the star ship toons providing installations to be dropped on the ground and give overwatch for the battle?
This one? https://www.youtube.com/watch?v=oC9wj9wtffM
Anything is possible given enough time.
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Pokey Dravon
OSG Planetary Operations
8310
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Posted - 2016.06.22 03:40:00 -
[31] - Quote
CCP LogicLoop wrote:NextDark Knight wrote:CCP LogicLoop jumped into my attention when he posted the awesome fan made beta trailer for Dust 514 on his twitter account.
Question, Does any of the devs or stake holders have any vision of the Command and Conquer isk future of Dust 514 that was kind hinted out with the first few tech demos? With the star ship toons providing installations to be dropped on the ground and give overwatch for the battle?
This one? https://www.youtube.com/watch?v=oC9wj9wtffM
Ive actually never seen that video before, but I'm glad I have now. ******* badass.
EVE: Phoenix - 'Rise Again' Trailer
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CCP LogicLoop
C C P C C P Alliance
1630
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Posted - 2016.06.22 03:41:00 -
[32] - Quote
Pokey Dravon wrote:CCP LogicLoop wrote:NextDark Knight wrote:CCP LogicLoop jumped into my attention when he posted the awesome fan made beta trailer for Dust 514 on his twitter account.
Question, Does any of the devs or stake holders have any vision of the Command and Conquer isk future of Dust 514 that was kind hinted out with the first few tech demos? With the star ship toons providing installations to be dropped on the ground and give overwatch for the battle?
This one? https://www.youtube.com/watch?v=oC9wj9wtffM Ive actually never seen that video before, but I'm glad I have now. ******* badass.
It looks like it was my very first tweet. haha
Anything is possible given enough time.
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Terry Webber
WarRavens Auxiliaries
965
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Posted - 2016.06.22 04:16:00 -
[33] - Quote
CCP LogicLoop wrote:NextDark Knight wrote:CCP LogicLoop jumped into my attention when he posted the awesome fan made beta trailer for Dust 514 on his twitter account.
Question, Does any of the devs or stake holders have any vision of the Command and Conquer isk future of Dust 514 that was kind hinted out with the first few tech demos? With the star ship toons providing installations to be dropped on the ground and give overwatch for the battle? This one? https://www.youtube.com/watch?v=oC9wj9wtffM That trailer is awesome! It could have attracted hordes of players to DUST.
Inertial Booster Module
Vehicle Installation
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NextDark Knight
Hellstorm LLC
958
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Posted - 2016.06.22 13:53:00 -
[34] - Quote
Huh,, was your first post.. Nice! that one video sums up everything I love about the Dust 514 experience.
Thanks for answering my question I really do feel that Dust development influence took a departure from the 3rd map overviews and dropping battle assets from orbit.
Having that 3d Map Eve side (Which Helmar talked up a lot early in interviews) would have bridged the connection far more then anything else that could be done with the limited hardware on the Ps3. Having that one feature would have bridged the Eve Dust connection as it would allow orbital eve players to feel , see and effect the battle.
I felt so strongly that because the PS3 couldn't handle large maps which would justify the investment that kind of tactical gameplay but even with the small place we had it would have made a big difference from a relationship standpoint.
When the development team started talking about war barges moving troops and stuff at that point, I felt development lost a practical vision of how Eve side could become a part of the gameplay on both sides.
Caldari Suit Videos Love Caldari - Since 6/29/2012
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byte modal
842
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Posted - 2016.06.22 20:00:00 -
[35] - Quote
1. Daddy on mummy action is NOT the URL one might assume. Rather, it's a mix of Egyptian necrophilia and other things that I'd rather not remember.
2. LogicLoop is the side effect of an experiment gone wonderfully wrong by crossing DNA of Waldo (of Where's Waldo fame) and the Silence. The entire story can be read here.
kitten bacon taco (nom)
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Cat Merc
Negative-Feedback. Negative-Feedback
20193
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Posted - 2016.06.24 09:04:00 -
[36] - Quote
CCP LogicLoop wrote:Cloak Dog wrote:CCP LogicLoop wrote:Darth-Carbonite GIO wrote:He is tainted by the lag facility! Burn him!  Yes. We indeed pushed the limits of the game with the outpost. OMG I KNEW IT I THOUGHT IT WAS JUST A JOKE BUT NO YOU JUST ADMITTED TO IT. Oh man. That makes me feel a little happier. Knowing it was an actual thing, and not just me being bad at the game. +1 for making me look good. i love you .-. Well. The real issue was that I was trying to get our fans more of what they wanted. Interior spaces. There was a reason why the team avoided interiors before even my arrival. Mostly it had to do with the lighting / light-mapping and its effects to file sizes and speeds. This was a performance issue they had already known existed. But I wasn't letting that stop me from trying. And with some discussions with our technical artists who thought it was possible too if limited and controlled, would probably be ok. So we tried it out and everything seemed fine. It was definitely a more expensive map in terms of frame-rates. However, when we tested it, it was still passing fine with a few dips here and there under 30fps. For reasons "unknown to me personally", it appeared to be lagging on release. We weren't really experiencing that here even through our testing. Then it seems as changes to the game were made through time the problem was only exacerbated. So yes. It was heavy, and somehow got heavier. I wasn't here for the getting heavier part haha. I've heard a similar thing about Uprising.
In internal testing and during FanFest, Uprising was performing silky smooth. Then on release, it was just a performance disaster, and CCP had no idea what's causing it.
Easy PC building guide
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