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Crazy Cat Lady
Opus Arcana
324
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Posted - 2016.05.15 22:24:00 -
[1] - Quote
Celebrating all the wonderful things about this game.
So many of us fell in love with this wonderful game. These final two weeks offer an opportunity to look back and celebrate all the great things about dust and how much fun we all had.
Why did you love Dust? What was your favorite part of this game?
I try really hard and die.
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DUST Fiend
18316
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Posted - 2016.05.15 22:41:00 -
[2] - Quote
Hunting down tanks with my dropship will be an experience that might not soon be matched.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist
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Green Living
Gallente Gay Swag Club
1682
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Posted - 2016.05.15 22:49:00 -
[3] - Quote
Coordinated que synchs with PIE against the Minmitar. Chromosome Laser Rifle shenanigans. Hate mail from Infinite Diversity. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
2053
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Posted - 2016.05.15 22:55:00 -
[4] - Quote
...because this is PC game for consoles.
Please support fair play!
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Crazy Cat Lady
Opus Arcana
325
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Posted - 2016.05.15 23:38:00 -
[5] - Quote
Green Living wrote: Hate mail from Infinite Diversity.
Hahah this. He hated us all.
I try really hard and die.
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Ronin Merc
Defenders of the Helghast Dream
68
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Posted - 2016.05.16 01:57:00 -
[6] - Quote
The ability to destroy proto tanks and dropships with milita gear. The satifaction of using swarms and plasma cannons to bring down dropships......... oh and also RAMMING ADS with my militia dropship hahahaha |
Regnier Feros
Pielords
1197
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Posted - 2016.05.16 02:15:00 -
[7] - Quote
I love dust because of the teamwork & pie. The best part is participating in pc battles & making friends from different backgrounds.
I LIKE PIE
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Jenny Tales
Eternal Beings SpaceMonkey's Alliance
177
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Posted - 2016.05.16 06:38:00 -
[8] - Quote
Starting as a weakling on the battlefield and evolving into a force to be reckoned with.
My only regret is not spending any time on the game this past year... otherwise I'd have skilled into Caldari suits. Though I suppose my alt character with Caldari vehicles is close enough.
Whatever happened to DS the Drunk Heavy anyway?
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Alena Asakura
Rogue Clones Yulai Federation
987
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Posted - 2016.05.16 07:25:00 -
[9] - Quote
Jenny Tales wrote:Starting as a weakling on the battlefield and evolving into a force to be reckoned with.
My only regret is not spending any time on the game this past year... otherwise I'd have skilled into Caldari suits. Though I suppose my alt character with Caldari vehicles is close enough. I'd go with this myself. I was hopeless to start with - couldn't hit the side of a barn, and even using sights on my RR I couldn't do anything much.
Then the training started to really bite and I started finally getting some kills.
Then I learnt how to hipfire and not run away from everything. :) |
Luna McDuffing
COALICION LATINA
289
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Posted - 2016.05.16 14:47:00 -
[10] - Quote
The camaraderie in corps or at least in my corp made it worth it to me. Dust has a great voice system something I find lacking in planet side 2. it is simple and effective. I also like the level of customization the game has (had). You build your character to meet your own specific needs and the combination seem to be endless. I always had to delete fits to accommodate new setups all the time. I think Dust allowed the player to see his/her character grow and change. |
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Jadek Menaheim
Incorruptibles
8635
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Posted - 2016.05.16 15:50:00 -
[11] - Quote
Luna McDuffing wrote:The camaraderie in corps or at least in my corp made it worth it to me. Dust has a great voice system something I find lacking in planet side 2. it is simple and effective. I also like the level of customization the game has (had). You build your character to meet your own specific needs and the combination seem to be endless. I always had to delete fits to accommodate new setups all the time. I think Dust allowed the player to see his/her character grow and change. This, and the game of alts is a fun forum past-time (yes, I see the forums as an extension of the game).
Dust 514 Market Trello. The essential resource for trading in Dust.
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The Noob Destroyer
1416
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Posted - 2016.05.16 15:55:00 -
[12] - Quote
Jadek Menaheim wrote:the game of alts is a fun forum past-time
I won, Nixon.
PASA
People Against Signatures And Acronyms.
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Heimdallr69
Negative-Feedback.
7300
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Posted - 2016.05.16 16:29:00 -
[13] - Quote
Planetary conquest |
SoLJae
Vader's-Fist The Empire of New Eden
799
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Posted - 2016.05.16 16:35:00 -
[14] - Quote
Good or bad, I've never played anything like it before and I've also never played anything else for as long a duration either.
Here are my reasons why:
1. PC and the rush of participating 2. The Meta involved in the overall game experience 3. The depth of customization and the variety of roles 4. The simple but incredible comms, which should be noted and emulated by other game makers 5. Jenza's pants
A lot of people still have no idea about the jones they got comin' in a few weeks ;-]
Bye, DUST 514 !
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Darth-Carbonite GIO
Random Gunz The-Office
3993
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Posted - 2016.05.16 17:13:00 -
[15] - Quote
Abandoned Privilege.
Fanfest Ghost Status Achieved
Why does everyone fellatiate darth?! -Aeon Amadi
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Dust User
Opus Arcana
3716
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Posted - 2016.05.17 00:34:00 -
[16] - Quote
The one thing that kept me playing this game was the fact that people take it so seriously.
And this seriousness made you into easy victims.
Dust User for CPM 3.
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Alena Asakura
Rogue Clones Yulai Federation
990
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Posted - 2016.05.17 01:37:00 -
[17] - Quote
Dust User wrote:The one thing that kept me playing this game was the fact that people take it so seriously.
And this seriousness made you into easy victims. lol They'd love you in Provi! :) |
Atiim
Isuuaya Tactical Caldari State
16220
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Posted - 2016.05.17 01:56:00 -
[18] - Quote
Trolling people on these forums was truly a once in a lifetime experience.
The 1st Matari Commando
-HAND
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JARREL THOMAS
Dead Man's Game Preatoriani
922
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Posted - 2016.05.17 03:20:00 -
[19] - Quote
Talking about tacos on the forums.
Just a Caldari living the clean life. ( -í° -£-û -í°) No.
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PARKOUR PRACTIONER
Eternal Beings
4554
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Posted - 2016.05.17 15:55:00 -
[20] - Quote
Solid social system Great people that don't mind me being a micless snark Progession with characters giving complete freedom in customization When you're in a squad and everyone in harmony in their own way (this may just be my lack of FPS experience) PC! Hatemail. The amount of complete seriousness vs complete lack of seriousness (Boundless optimism, looking at you Pokey) What legit people would do for this game & asking for help helps.
Done.
Nova is a 20-year beta for EVE: Phoenix
PSN Sil4ntChaozz
Threlve
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LOL KILLZ
LulKlz
765
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Posted - 2016.05.17 16:16:00 -
[21] - Quote
HATEMAIL!!!!!! More Hatemail.
Getting GG from the opposite squad of proto stompers because you beat them to a bloody nano-pile of goo.
GG Friends. See you in Nova. And if you can't wait till then, I'll be in Eve.
Dustkillz and chill
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Heimdallr69
Negative-Feedback.
7302
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Posted - 2016.05.17 16:54:00 -
[22] - Quote
Scandals |
7th Son 7
Hakuna Matatah Inc
1635
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Posted - 2016.05.17 17:23:00 -
[23] - Quote
The freedom that all the customization gave to a player, was one of my favorite things about Dust 514.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Operative 1174 Uuali
True Companion Planetary Requisitions
1670
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Posted - 2016.05.17 17:35:00 -
[24] - Quote
Assault dropships. I'd like a spinoff game with just this.
Otherwise, the racial combat and gear concept of EVE backed by a compelling backstory is why this is the only fps I've been able to have any interest in playing.
CCP logic GÇô This isn't an actual product. This is only a project. We might not do it at all.
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zzZaXxx
Villore Sec Ops
847
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Posted - 2016.05.17 20:37:00 -
[25] - Quote
Tweaking loadouts, spambushing in vet squads, tweaking loadouts, spambushing in vet squads, tweaking loadouts, etc.
I win
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Crazy Cat Lady
Opus Arcana
331
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Posted - 2016.05.18 23:01:00 -
[26] - Quote
Dust514 was my first video game addiction.
Like many of you, i poured a significant part of my last three years into this game... and I loved every bit of it.
The customization, the amazing coms.... but most of all dust was amazing because of all of you- the people of Dust <3
I try really hard and die.
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Patrick57
10563
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Posted - 2016.05.19 00:50:00 -
[27] - Quote
I think it would be the people. Dust has had a hand in ruining other multiplayer games for me
Also scrambler rifles are my favorite gun in any game ever |
One Eyed King
Nos Nothi
15533
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Posted - 2016.05.19 01:33:00 -
[28] - Quote
The knifing game.
All the others (that I can think of anyways), have a generic animation for knifing that is quite bland, and its not really something specific.
This game makes you have to sacrifice to do it, and its hit detection based, which takes much more skill.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Kayla Michael
Tactical Logistics and Cargo
125
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Posted - 2016.05.19 16:38:00 -
[29] - Quote
I think this game is amazing. DUST 514 wasn't a typical first person shooter, what gave this game it's attention for me was it's lore/background. DUST 514 is extremely massive if you include the EVE Universe... I liked the whole "Corporation" structure and idea. Seeing "Clan" seems too out-of-touch of our time, since we live in a corporate world it makes social gatherings feel more in-depth. When I began to learn more about DUST 514's background the more I got dragged into it, inter-stellar space travel along with the unique sci-fi technology AND political mayhem is bound to allure my attention, war alone is enough to get me caught up in most games. I fell in love with "space" since I was a child, and military, so DUST 514 just happen to be that particular game that carried most of the stuff I liked. My Favorite part of DUST is the Battle of Caldari Prime, I was there when the Shiigaru had smashed into the planet. When I looked down from inside Cestus I've seen a change in the landscape. When I jumped out of the MCC and looked up that gigantic titan ship engulfed the whole horizon!
Good times.... good times indeed.
I eat drahp uplink, me thinks this isn't a cookie. ~
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Kayla Michael
Tactical Logistics and Cargo
125
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Posted - 2016.05.19 16:41:00 -
[30] - Quote
Crazy Cat Lady wrote:Dust514 was my first video game addiction.
Like many of you, i poured a significant part of my last three years into this game... and I loved every bit of it.
The customization, the amazing coms.... but most of all dust was amazing because of all of you- the people of Dust <3
I think I love you. lol
I eat drahp uplink, me thinks this isn't a cookie. ~
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aa324
Isuuaya Tactical Caldari State
27
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Posted - 2016.05.19 22:09:00 -
[31] - Quote
I loved DUST, because it really was "one world, one universe".
As a person who doesn't like large crowds and is pretty content being by myself, when I do socialize I tend to like my group to be small.
I really think CCP did a great job with the social layout of the game. You could be your own individual player and if you chose a group to be apart of they were like family. Even if you left, that was still apart of "your" history.
ETC... |
Seigfried Warheit
Caught Me With My Pants Down
410
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Posted - 2016.05.19 22:27:00 -
[32] - Quote
TBD <3 and the dropships<33 nothing compares to the awesomeness that was piloting a dropship. Sad I never got to pilot my majestic black n yellow beast one last time :'( |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
984
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Posted - 2016.05.21 06:12:00 -
[33] - Quote
I loved planting Remote Explosives on objectives and killing people hacking an objective while I was protecting another directly.
Or as I called it Remote Explosive Trolling.
My favourite part of the meta game was being part of the RISE of LEGION alliance. It was amazing working with an alliance that was equally an EVE and DUST alliance. I loved going out on roams. I loved ransoming miners ships by having them come sing happy birthday to us as a tradition during a pilot's birthday.
DUST 514 was one of the best experiences. Mostly because CCP creates more than games. They create platforms to have experiences. |
rayakalj9
Opus Arcana
88
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Posted - 2016.05.21 06:21:00 -
[34] - Quote
Crazy Cat Lady wrote:Celebrating all the wonderful things about this game.
So many of us fell in love with this wonderful game. These final two weeks offer an opportunity to look back and celebrate all the great things about dust and how much fun we all had.
Why did you love Dust? What was your favorite part of this game?
seeing cat trying to kill the redberries with a rep tool, miss cat crazy driving especially driving wrong side on the road even though salty sea dog is a master of that shiit lol
born jamaican
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james selim brownstein
NECROM0NGERS Spaceships in Space
454
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Posted - 2016.05.21 09:47:00 -
[35] - Quote
community.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Roy Ventus
Axis of Chaos
2030
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Posted - 2016.05.21 14:31:00 -
[36] - Quote
*Puts down his iPhone to stop playing Kingdom Hearts Unchained X*
For the millions of reasons to not like Dust 514, there are a few very good reasons why Dust was a very unique and treasured experience for me. These would be the reasons why I've had hope even in the dreariest of days playing Dust. The same reason why other games couldn't replicate the experiences I've had. I'm going to go ahead and number them to make it easier to read:
1. In Dust... there's no one hero persona. Every person has their own valid and canon story that fits into the lore. Every single person has a story to them. From the do-gooders, aka carebears, to the degenerates and even those who fall upon the not-so-thin gray moral line. Perhaps you may find a reason for them to be the way they are, sometimes they are just the way they are, but regardless there's an air of mystique in even the smallest of characters. We're exoskeleton clad mercenaries occupying blank slate clones from the same genetic source material, however beyond the hard shell and deep beneath the layer past the blood and guts that we all share, we're an extremely diversified bunch of mercenaries. To me, that's poetic.
2. We, the players, are the masters of the real stories and legacies left behind. In Dust you come in a blank slate. Maybe people know of you from previous games or maybe even from EVE:Online, however, this isn't any of those other games nor is it a sequel. You as an immortal mercenary get to mold this world into your own in whatever way that is. While the game never even realized a quarter of it's potential, it very much had enough potential to make for an experience in where you could decide your path in the world. You want to be a leader? Be a leader. You want to be a slayer? Be a slayer. You want to be a support? Be a support. Strategist? Tactician? Corporate recruiter? Battle Planner? Hustler? Do it. Albeit, some of these options were given over time, they were still roles any one of us could fill in. You didn't have to be JUST a soldier shooting a gun in a battlefield.
3. The community, sweet or sour, always had character. Remember how I said everyone had their own story? Well there were obviously a lot of people who were larger than life when it comes to character. A lot of you are probably thinking of names like Regum, Pyrex, Grease Spillet, Radar, Chicago Cubs, True Adamance, Sgt. Kirk, Cat Merc, Sotah Pop, Djinn Kujo, Djinn Rampage, Quickgloves, etc. There's something about knowing a name out of the community and actually knowing their character. Most games, you know a name maybe because its attached to a big name clan or because its been spread around, however its in Dust where players, even ones I don't know personally, have so much color to them that you know for a fact there more than just some John Doe or Jane Doe who decided to pick up a game. Even the less well known players have a lot of character to them.
You know a community has character when the bonds you've formed with players have decided battles and wars. Also on the opposite side of that, you know the community has character when the bad relations you have with certain players have led to actual battles and wars being fought. In Dust relationships actually mattered, and that leads me to my next point...
4. The community actually feels like a community. This community has some trash habits but I'd claim it any day of the week just because of how close I feel to it. I felt like more than a player... I felt like I was a part of something. I get a similar feeling from games like DOTA, but only because of DOTA's competitive gaming. In Dust, I felt like I was a part of something bigger because I truly was. Every player is important. Every relationship is important. One praise could lead you to bigger and better things. One slight and you may have burned a bridge that may have been beneficial for you down the road. I never was any major player in the game but I always felt like I played a role bigger than me, whether that's from recommending players to other corporations, helping new players, or simply fighting on the battlefield.
More than just the impact of the individual player, the community actually communicated like an actual community. There were whole user-made chats that acted as hubs for communication, secret chats, and even factional chats. Everybody knew somebody that knew somebody that you knew. I can't count how many times I've talked to people I never knew but knew me in some form and vice versa. You can gain a reputation easily regardless of what kind of reputation it is.
5. We made due with what we had, which wasn't much if we're being honest here. I hate to sound like some old-man, especially since I'm only 22, but we made due with what we had in Dust... Before corps were even organized we were mobilizing in units. Before trading came, we set up trading organizations. We never got actual in-game applications for certain aspects of the game, like bounty hunting, but we actually made it work to a degree. The craftiness of the community always attracted me to it. Every other week someone had a scheme that they were trying to implement and there was some chance of it actually working.
--
I mean, there's other reasons why I really liked the experience I've had with Dust 514, but those five are probably the biggest ones. The theme of it all seems to have to do with the community aspect and that sounds about right as the reason I came to Dust was to be a part of something bigger. That will be the same reason I move on to Nova/Dust 3.0
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
229
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Posted - 2016.05.22 20:30:00 -
[37] - Quote
What I will miss about Dust514?
Everything.
When you fall for something, you embrace it completely. I will miss it all, I will miss you all.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Crazy Cat Lady
Opus Arcana
338
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Posted - 2016.05.23 01:33:00 -
[38] - Quote
^ loving that signature <3
I try really hard and die.
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Alena Asakura
Rogue Clones Yulai Federation
999
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Posted - 2016.05.23 11:17:00 -
[39] - Quote
SILENTSAM 69 wrote:DUST 514 was one of the best experiences. Mostly because CCP creates more than games. They create platforms to have experiences.
^ This
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Avallo Kantor
1155
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Posted - 2016.05.23 15:59:00 -
[40] - Quote
While many people during the lifespan of this game criticized the game play for this bug, or this flaw, I was always somebody who was deeply attracted to the gameplay of DUST.
As a bit of a preface I am not very good at FPS games, but I do like playing them when they aren't hyper-twitchy reaction games. I always liked DUST because it was a bit slower. I could get shot and sometimes still react and win where as other FPS games would just have you die instantly. I liked the sprawling maps (that were often a bit -too- big) as they always gave a sense of scale to the world that mystified me.
Most of all however, I loved DUST because of it's options. You could fit your dropsuit how you wanted and getting loadouts to work often was a game in itself. It was something I enjoyed doing, trying to squeeze out that extra PG or CPU to put on that last module I had my eye on, or trying to squeeze the ideal piece of equipment into a suit. What's more is that it offered a way to customize and decide your role on the battlefield FAR better than any other FPS game with it's "customization" factors. I felt more in control of my build in this game than any other I've played.
This made fighting on the battlefield more fun, because there were always so many factors to an engagement, from the terrain, to the timing of the attack, to the individual suits each person had. Sometimes you lost because your suit wasn't good enough, or sometimes you just had a favorable matchup. It made those fitting choices matter when your Armor tanked suit with a Scrambler Rifle found that lone caldari scrambling to cover. And it also mattered when you got ambushed by one of those too-quick minmatar with an anti-armor weapon hugging his hip.
Your fits mattered, and so did your actions. Thanks to how ISK, and LP, and Inventory all worked (not to mention SP) I actually felt like one entity in the gameworld who took losses, made gains, and was just ... present in the world in a way that other FPS games were not. I mean I've played other FPS games, with 'progression' systems, but I never felt immersed between matches like I did in DUST. They were just progress for the amorphous player for the sake of having progress. I didn't feel any sort of link or meaning to it. In DUST though, I can say with confidence that I am Avallo Kantor. I know what kind of merc he is, what kind of skills he specializes in, and what it means for him to have had a good or a bad battle. I wasn't just some generic spartan soldier who just materialized in some pointless CTF match, I was a mercenary with a history and an agenda (Of the Amarrian variety)
This game made me frustrated, it made me mad, nearly to the point of wanting to break my controller in half, but in hindsight I didn't have that nearly to that degree in other games. I think that was because DUST made me -care- about the outcomes of battles. It made me care about the losses I took, and happy for the gains I made. Not just in faction warfare, but in regular matches too.
In the end I love DUST 514 because it made me care about the character I made. No other FPS multiplayer has done that before. That is what makes DUST special for me.
"Mind Blown" - CCP Rattati
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Croned
Gallente Federation
650
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Posted - 2016.05.25 23:17:00 -
[41] - Quote
I started out in the early open beta and haven't played the game in over two years (around the announcement of Project Legion and when I moved to PS4/PC), but upon hearing the announcement of the shutdown I felt an incredible amount of nostalgia, something I would feel for only a very few other games.
Reflecting back on the game, every aspect, whether good or bad, leaves me wishing I could go through the whole experience again. Here is a list of some of the most iconic things I can remember:
- Running over people back when LAVs did massive amounts of damage - The exhilarating experience of my first Planetary Conquest match, even though we got destroyed - Attempting to become a spy and infiltrate other corporations - Getting my first proto suit - Getting even more proto suits after CCP reset SP so many times - Wasting ISK on dropships to mess around with - Trying to get kills with the massively underpowered plasma cannon - Overpowered tanks that were virtually undestructable - The introduction of cloaking and the great fun it was to be a nova knife assassin with proto gear - The excitement of checking out the patch notes for the latest update to see what CCP fixed (or broke) in the next update - And much, much more
I'll probably fire up Dust one last time before the 30th (amid a massive amount of updating to do), but as a final farewell I just wanted to thank CCP for continuing this long in developing a truly amazing game.
Edit: And of course, I can't forget to mention the invisibility glitch! As something that was essentially random and extremely rare, it was so fun to experience invisibility in an era before the cloaks.
Son of a plasma cannon!
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Crazy Cat Lady
Opus Arcana
344
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Posted - 2016.05.29 22:12:00 -
[42] - Quote
Last day party time!!
I try really hard and die.
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