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aa324
Isuuaya Tactical Caldari State
27
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Posted - 2016.05.19 22:09:00 -
[31] - Quote
I loved DUST, because it really was "one world, one universe".
As a person who doesn't like large crowds and is pretty content being by myself, when I do socialize I tend to like my group to be small.
I really think CCP did a great job with the social layout of the game. You could be your own individual player and if you chose a group to be apart of they were like family. Even if you left, that was still apart of "your" history.
ETC... |
Seigfried Warheit
Caught Me With My Pants Down
410
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Posted - 2016.05.19 22:27:00 -
[32] - Quote
TBD <3 and the dropships<33 nothing compares to the awesomeness that was piloting a dropship. Sad I never got to pilot my majestic black n yellow beast one last time :'( |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
984
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Posted - 2016.05.21 06:12:00 -
[33] - Quote
I loved planting Remote Explosives on objectives and killing people hacking an objective while I was protecting another directly.
Or as I called it Remote Explosive Trolling.
My favourite part of the meta game was being part of the RISE of LEGION alliance. It was amazing working with an alliance that was equally an EVE and DUST alliance. I loved going out on roams. I loved ransoming miners ships by having them come sing happy birthday to us as a tradition during a pilot's birthday.
DUST 514 was one of the best experiences. Mostly because CCP creates more than games. They create platforms to have experiences. |
rayakalj9
Opus Arcana
88
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Posted - 2016.05.21 06:21:00 -
[34] - Quote
Crazy Cat Lady wrote:Celebrating all the wonderful things about this game.
So many of us fell in love with this wonderful game. These final two weeks offer an opportunity to look back and celebrate all the great things about dust and how much fun we all had.
Why did you love Dust? What was your favorite part of this game?
seeing cat trying to kill the redberries with a rep tool, miss cat crazy driving especially driving wrong side on the road even though salty sea dog is a master of that shiit lol
born jamaican
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james selim brownstein
NECROM0NGERS Spaceships in Space
454
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Posted - 2016.05.21 09:47:00 -
[35] - Quote
community.
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Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Roy Ventus
Axis of Chaos
2030
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Posted - 2016.05.21 14:31:00 -
[36] - Quote
*Puts down his iPhone to stop playing Kingdom Hearts Unchained X*
For the millions of reasons to not like Dust 514, there are a few very good reasons why Dust was a very unique and treasured experience for me. These would be the reasons why I've had hope even in the dreariest of days playing Dust. The same reason why other games couldn't replicate the experiences I've had. I'm going to go ahead and number them to make it easier to read:
1. In Dust... there's no one hero persona. Every person has their own valid and canon story that fits into the lore. Every single person has a story to them. From the do-gooders, aka carebears, to the degenerates and even those who fall upon the not-so-thin gray moral line. Perhaps you may find a reason for them to be the way they are, sometimes they are just the way they are, but regardless there's an air of mystique in even the smallest of characters. We're exoskeleton clad mercenaries occupying blank slate clones from the same genetic source material, however beyond the hard shell and deep beneath the layer past the blood and guts that we all share, we're an extremely diversified bunch of mercenaries. To me, that's poetic.
2. We, the players, are the masters of the real stories and legacies left behind. In Dust you come in a blank slate. Maybe people know of you from previous games or maybe even from EVE:Online, however, this isn't any of those other games nor is it a sequel. You as an immortal mercenary get to mold this world into your own in whatever way that is. While the game never even realized a quarter of it's potential, it very much had enough potential to make for an experience in where you could decide your path in the world. You want to be a leader? Be a leader. You want to be a slayer? Be a slayer. You want to be a support? Be a support. Strategist? Tactician? Corporate recruiter? Battle Planner? Hustler? Do it. Albeit, some of these options were given over time, they were still roles any one of us could fill in. You didn't have to be JUST a soldier shooting a gun in a battlefield.
3. The community, sweet or sour, always had character. Remember how I said everyone had their own story? Well there were obviously a lot of people who were larger than life when it comes to character. A lot of you are probably thinking of names like Regum, Pyrex, Grease Spillet, Radar, Chicago Cubs, True Adamance, Sgt. Kirk, Cat Merc, Sotah Pop, Djinn Kujo, Djinn Rampage, Quickgloves, etc. There's something about knowing a name out of the community and actually knowing their character. Most games, you know a name maybe because its attached to a big name clan or because its been spread around, however its in Dust where players, even ones I don't know personally, have so much color to them that you know for a fact there more than just some John Doe or Jane Doe who decided to pick up a game. Even the less well known players have a lot of character to them.
You know a community has character when the bonds you've formed with players have decided battles and wars. Also on the opposite side of that, you know the community has character when the bad relations you have with certain players have led to actual battles and wars being fought. In Dust relationships actually mattered, and that leads me to my next point...
4. The community actually feels like a community. This community has some trash habits but I'd claim it any day of the week just because of how close I feel to it. I felt like more than a player... I felt like I was a part of something. I get a similar feeling from games like DOTA, but only because of DOTA's competitive gaming. In Dust, I felt like I was a part of something bigger because I truly was. Every player is important. Every relationship is important. One praise could lead you to bigger and better things. One slight and you may have burned a bridge that may have been beneficial for you down the road. I never was any major player in the game but I always felt like I played a role bigger than me, whether that's from recommending players to other corporations, helping new players, or simply fighting on the battlefield.
More than just the impact of the individual player, the community actually communicated like an actual community. There were whole user-made chats that acted as hubs for communication, secret chats, and even factional chats. Everybody knew somebody that knew somebody that you knew. I can't count how many times I've talked to people I never knew but knew me in some form and vice versa. You can gain a reputation easily regardless of what kind of reputation it is.
5. We made due with what we had, which wasn't much if we're being honest here. I hate to sound like some old-man, especially since I'm only 22, but we made due with what we had in Dust... Before corps were even organized we were mobilizing in units. Before trading came, we set up trading organizations. We never got actual in-game applications for certain aspects of the game, like bounty hunting, but we actually made it work to a degree. The craftiness of the community always attracted me to it. Every other week someone had a scheme that they were trying to implement and there was some chance of it actually working.
--
I mean, there's other reasons why I really liked the experience I've had with Dust 514, but those five are probably the biggest ones. The theme of it all seems to have to do with the community aspect and that sounds about right as the reason I came to Dust was to be a part of something bigger. That will be the same reason I move on to Nova/Dust 3.0
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
229
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Posted - 2016.05.22 20:30:00 -
[37] - Quote
What I will miss about Dust514?
Everything.
When you fall for something, you embrace it completely. I will miss it all, I will miss you all.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Crazy Cat Lady
Opus Arcana
338
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Posted - 2016.05.23 01:33:00 -
[38] - Quote
^ loving that signature <3
I try really hard and die.
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Alena Asakura
Rogue Clones Yulai Federation
999
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Posted - 2016.05.23 11:17:00 -
[39] - Quote
SILENTSAM 69 wrote:DUST 514 was one of the best experiences. Mostly because CCP creates more than games. They create platforms to have experiences.
^ This
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Avallo Kantor
1155
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Posted - 2016.05.23 15:59:00 -
[40] - Quote
While many people during the lifespan of this game criticized the game play for this bug, or this flaw, I was always somebody who was deeply attracted to the gameplay of DUST.
As a bit of a preface I am not very good at FPS games, but I do like playing them when they aren't hyper-twitchy reaction games. I always liked DUST because it was a bit slower. I could get shot and sometimes still react and win where as other FPS games would just have you die instantly. I liked the sprawling maps (that were often a bit -too- big) as they always gave a sense of scale to the world that mystified me.
Most of all however, I loved DUST because of it's options. You could fit your dropsuit how you wanted and getting loadouts to work often was a game in itself. It was something I enjoyed doing, trying to squeeze out that extra PG or CPU to put on that last module I had my eye on, or trying to squeeze the ideal piece of equipment into a suit. What's more is that it offered a way to customize and decide your role on the battlefield FAR better than any other FPS game with it's "customization" factors. I felt more in control of my build in this game than any other I've played.
This made fighting on the battlefield more fun, because there were always so many factors to an engagement, from the terrain, to the timing of the attack, to the individual suits each person had. Sometimes you lost because your suit wasn't good enough, or sometimes you just had a favorable matchup. It made those fitting choices matter when your Armor tanked suit with a Scrambler Rifle found that lone caldari scrambling to cover. And it also mattered when you got ambushed by one of those too-quick minmatar with an anti-armor weapon hugging his hip.
Your fits mattered, and so did your actions. Thanks to how ISK, and LP, and Inventory all worked (not to mention SP) I actually felt like one entity in the gameworld who took losses, made gains, and was just ... present in the world in a way that other FPS games were not. I mean I've played other FPS games, with 'progression' systems, but I never felt immersed between matches like I did in DUST. They were just progress for the amorphous player for the sake of having progress. I didn't feel any sort of link or meaning to it. In DUST though, I can say with confidence that I am Avallo Kantor. I know what kind of merc he is, what kind of skills he specializes in, and what it means for him to have had a good or a bad battle. I wasn't just some generic spartan soldier who just materialized in some pointless CTF match, I was a mercenary with a history and an agenda (Of the Amarrian variety)
This game made me frustrated, it made me mad, nearly to the point of wanting to break my controller in half, but in hindsight I didn't have that nearly to that degree in other games. I think that was because DUST made me -care- about the outcomes of battles. It made me care about the losses I took, and happy for the gains I made. Not just in faction warfare, but in regular matches too.
In the end I love DUST 514 because it made me care about the character I made. No other FPS multiplayer has done that before. That is what makes DUST special for me.
"Mind Blown" - CCP Rattati
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Croned
Gallente Federation
650
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Posted - 2016.05.25 23:17:00 -
[41] - Quote
I started out in the early open beta and haven't played the game in over two years (around the announcement of Project Legion and when I moved to PS4/PC), but upon hearing the announcement of the shutdown I felt an incredible amount of nostalgia, something I would feel for only a very few other games.
Reflecting back on the game, every aspect, whether good or bad, leaves me wishing I could go through the whole experience again. Here is a list of some of the most iconic things I can remember:
- Running over people back when LAVs did massive amounts of damage - The exhilarating experience of my first Planetary Conquest match, even though we got destroyed - Attempting to become a spy and infiltrate other corporations - Getting my first proto suit - Getting even more proto suits after CCP reset SP so many times - Wasting ISK on dropships to mess around with - Trying to get kills with the massively underpowered plasma cannon - Overpowered tanks that were virtually undestructable - The introduction of cloaking and the great fun it was to be a nova knife assassin with proto gear - The excitement of checking out the patch notes for the latest update to see what CCP fixed (or broke) in the next update - And much, much more
I'll probably fire up Dust one last time before the 30th (amid a massive amount of updating to do), but as a final farewell I just wanted to thank CCP for continuing this long in developing a truly amazing game.
Edit: And of course, I can't forget to mention the invisibility glitch! As something that was essentially random and extremely rare, it was so fun to experience invisibility in an era before the cloaks.
Son of a plasma cannon!
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Crazy Cat Lady
Opus Arcana
344
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Posted - 2016.05.29 22:12:00 -
[42] - Quote
Last day party time!!
I try really hard and die.
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