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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.14 18:38:00 -
[1] - Quote
http://www.theverge.com/2016/3/14/11222370/microsoft-xbox-cross-network-play-pc-ps4-gaming
And yet.... I have to wonder. When a game updates, how the hell would you synchronize the patch dates? Microsoft certification is notoriously pathetic.
This is a positive and endearing message brought to you by Himi.
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PLAYSTTION
Corrosive Synergy RUST415
2
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Posted - 2016.03.14 21:14:00 -
[2] - Quote
How would gamer tags/PSN names and profiles be managed in scoreboards and stuff?
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 54 mil sp
Director of Corrosive Synergy
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One Eyed King
Nos Nothi
14
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Posted - 2016.03.14 21:21:00 -
[3] - Quote
Himiko Kuronaga wrote:http://www.theverge.com/2016/3/14/11222370/microsoft-xbox-cross-network-play-pc-ps4-gaming
And yet.... I have to wonder. When a game updates, how the hell would you synchronize the patch dates? Microsoft certification is notoriously pathetic. They tend to do this already with Fallout 4, at least with regards to the XBox and PS4. The PC gets an earlier beta patch o believe.
PLAYSTTION wrote:How would gamer tags/PSN names and profiles be managed in scoreboards and stuff? With Rocket League, which has cross play with PC and PS4 since release, I assume they just use Steam names. It didn't seem to be a big deal.
How they handle FPS cross play, if it is done at all, should be interesting.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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SAMEERio
WarRavens Imperium Eden
273
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Posted - 2016.03.14 21:40:00 -
[4] - Quote
They should just biomass themselves
Eat my Shorts!
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.14 21:58:00 -
[5] - Quote
Generally the game has to be developed from the ground up in order for this kind of thing to work. In the case of Dust it would theoretically work because you're not seeing PSN/XBL/Steam ID's, you're seeing your character name which is on CCP's server.
And thats usually the best way of making it work. Store game-specific names on game-specific servers.
Regardless, I'm happy that MS is killing their closed network policy. It was absolutely ridiculous.
This is a positive and endearing message brought to you by Himi.
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One Eyed King
Nos Nothi
14
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Posted - 2016.03.14 22:16:00 -
[6] - Quote
Himiko Kuronaga wrote:Generally the game has to be developed from the ground up in order for this kind of thing to work. In the case of Dust it would theoretically work because you're not seeing PSN/XBL/Steam ID's, you're seeing your character name which is on CCP's server.
And thats usually the best way of making it work. Store game-specific names on game-specific servers.
Regardless, I'm happy that MS is killing their closed network policy. It was absolutely ridiculous. More reason for a console port of Phoenix.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.03.14 22:50:00 -
[7] - Quote
One Eyed King wrote:Himiko Kuronaga wrote:Generally the game has to be developed from the ground up in order for this kind of thing to work. In the case of Dust it would theoretically work because you're not seeing PSN/XBL/Steam ID's, you're seeing your character name which is on CCP's server.
And thats usually the best way of making it work. Store game-specific names on game-specific servers.
Regardless, I'm happy that MS is killing their closed network policy. It was absolutely ridiculous. More reason for a console port of Phoenix. Dust2.0 could also be on Xbox =ƒÿÅ now get Sony and ccp on board =ƒì+ It won't happen though |
Ahkhomi Cypher
Opus Arcana
1
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Posted - 2016.03.14 23:18:00 -
[8] - Quote
Himiko Kuronaga wrote:Generally the game has to be developed from the ground up in order for this kind of thing to work. In the case of Dust it would theoretically work because you're not seeing PSN/XBL/Steam ID's, you're seeing your character name which is on CCP's server.
And thats usually the best way of making it work. Store game-specific names on game-specific servers.
Regardless, I'm happy that MS is killing their closed network policy. It was absolutely ridiculous.
This^
XBL and PSN names shouldn't even matter. When you first log in the game should tell you to make a network ID and that should be used to login and connect to other players. With this you can theoretically play your character at your friend's house on a Xbone and later go home and play with that same character on a PS4/PC/whatever.
Tyrant King, Opus Arcana
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Shamarskii Simon
The Hundred Acre Hood
862
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Posted - 2016.03.15 05:15:00 -
[9] - Quote
Tbh, dust's networking is ideal for a cross platform game... Where social things are managed ingame.
E.G; mail between eve and dust
Potential Pilot Proposal? Yes!
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.15 13:05:00 -
[10] - Quote
Still can't involve FPS games in any form.
As we've already discussed many times, there is no way to account for the control discrepancy between console and PC, and any attempt at doing so will alienate both sides.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.15 17:32:00 -
[11] - Quote
Mobius Wyvern wrote:Still can't involve FPS games in any form.
As we've already discussed many times, there is no way to account for the control discrepancy between console and PC, and any attempt at doing so will alienate both sides.
The most popular version of Dust that ever existed still disagrees with you.
Don't really know why your argument is still made when it's been proven it isn't the case. Proper aim assist and character movement speeds solves everything. Your argument would only apply to raw input vs unassisted aim.
This is a positive and endearing message brought to you by Himi.
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One Eyed King
Nos Nothi
14
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Posted - 2016.03.15 17:38:00 -
[12] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:Still can't involve FPS games in any form.
As we've already discussed many times, there is no way to account for the control discrepancy between console and PC, and any attempt at doing so will alienate both sides. The most popular version of Dust that ever existed still disagrees with you. Don't really know why your argument is still made when it's been proven it isn't the case. Proper aim assist and character movement speeds solves everything. But this version has horrible KBM support because they didn't want it to be an advantage over the largest portion of the population that uses controllers.
For many PC players, I am sure they would resent having to use controllers to be competitive.
I have yetvto know any FPS that has been able to create an even playing field. It seems that one method of control always has to be significantly inferior.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.15 18:47:00 -
[13] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:Still can't involve FPS games in any form.
As we've already discussed many times, there is no way to account for the control discrepancy between console and PC, and any attempt at doing so will alienate both sides. The most popular version of Dust that ever existed still disagrees with you. Don't really know why your argument is still made when it's been proven it isn't the case. Proper aim assist and character movement speeds solves everything. Your argument would only apply to raw input vs unassisted aim. What version of Dust are you talking about?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.16 02:25:00 -
[14] - Quote
Chromosome had good KB/M implementation, outside of a few strafe and vehicle bugs (the former of which were eventually fixed fyi).
At the time of the beta's peak, most top players remained in the controller camp. There was never any issue of KB/M soundly trumping controller, except in the case of the heavy as the KB/M setup got around the slow turn speed limitations of the day. There were, however, lots of people who complained about it on the forums -- in many such cases having no proof that the person was even using KB/M and were simply looking for a scapegoat on which to blame their losses.
This loud, moblike behavior resulted in the KB/M emulation being utterly destroyed in Uprising to the point it was useless. It would be a fairly good case study on how uneducated, emotional player behavior can directly harm a games design.
This is a positive and endearing message brought to you by Himi.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.16 02:58:00 -
[15] - Quote
Himiko Kuronaga wrote:Chromosome had good KB/M implementation, outside of a few strafe and vehicle bugs (the former of which were eventually fixed fyi).
At the time of the beta's peak, most top players remained in the controller camp. There was never any issue of KB/M soundly trumping controller, except in the case of the heavy as the KB/M setup got around the slow turn speed limitations of the day. There were, however, lots of people who complained about it on the forums -- in many such cases having no proof that the person was even using KB/M and were simply looking for a scapegoat on which to blame their losses.
This loud, moblike behavior resulted in the KB/M emulation being utterly destroyed in Uprising to the point it was useless. It would be a fairly good case study on how uneducated, emotional player behavior can directly harm a games design.
Even after KB/M was nerfed into uselessness, you still had people complaining about it -- just further proof that it was never anything more than an emotional scapegoat and not a real problem. Chromosome's KBM implementation was only accepted because it was in a console game. No PC gamer would accept the limitations that have always been present as far as mouse input in Dust.
Raw mouse input and un-capped rotation speeds are the law of the land in PC gaming. Any limitation whatsoever is usually a guarantee of the game having a very limited player base like Hawken did.
The only way to allow console players to compete with PC players using mice with un-capped rotation speed would be to have such heavy-handed aim-assist that both console and PC players would be disgusted by it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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XxBlazikenxX
Kylo's Fist
4
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Posted - 2016.03.16 17:07:00 -
[16] - Quote
I'm very intrigued to see how this will be implemented.
I'm skeptical as well.
CEO of Kylo's Fist // Pub Chat: The First Order
Join us in our quest for all of Molden Heath!
#freebenandjerrys
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Powerh8er
Blood Hammer.
970
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Posted - 2016.03.16 17:13:00 -
[17] - Quote
Without knowing anything: In the first place; why would anybody listen to man from fatal absolution?
And you will know me by the trail of vomit.
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XxBlazikenxX
Kylo's Fist
4
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Posted - 2016.03.16 17:13:00 -
[18] - Quote
Powerh8er wrote:Without knowing anything: In the first place; why would anybody listen to man from fatal absolution? Because he has an article and is using big words.
(Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+ FLIP THAT TABLE.
Gö+GöüGö+ n+¦ pâ+(°Gûí°pâ+) FLIP THIS TABLE.
Gö+GöüGö+ n+¦ n++('0')n+Å n+¦ Gö+GöüGö+ FLIP ALL THE TABLES
a¦áa¦á Son...
a¦áa¦á
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Powerh8er
Blood Hammer.
971
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Posted - 2016.03.16 17:21:00 -
[19] - Quote
XxBlazikenxX wrote:Powerh8er wrote:Without knowing anything: In the first place; why would anybody listen to man from fatal absolution? Because he has an article and is using big words.
Goddamn big words, they make me feel small!
And you will know me by the trail of vomit.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.16 19:25:00 -
[20] - Quote
XxBlazikenxX wrote:I'm very intrigued to see how this will be implemented.
I'm skeptical as well. I'm willing to bet sports games will be the first, since the control method has little effect.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.16 20:03:00 -
[21] - Quote
Mobius Wyvern wrote:Himiko Kuronaga wrote:Chromosome had good KB/M implementation, outside of a few strafe and vehicle bugs (the former of which were eventually fixed fyi).
At the time of the beta's peak, most top players remained in the controller camp. There was never any issue of KB/M soundly trumping controller, except in the case of the heavy as the KB/M setup got around the slow turn speed limitations of the day. There were, however, lots of people who complained about it on the forums -- in many such cases having no proof that the person was even using KB/M and were simply looking for a scapegoat on which to blame their losses.
This loud, moblike behavior resulted in the KB/M emulation being utterly destroyed in Uprising to the point it was useless. It would be a fairly good case study on how uneducated, emotional player behavior can directly harm a games design.
Even after KB/M was nerfed into uselessness, you still had people complaining about it -- just further proof that it was never anything more than an emotional scapegoat and not a real problem. Chromosome's KBM implementation was only accepted because it was in a console game. No PC gamer would accept the limitations that have always been present as far as mouse input in Dust.
I'm a PC gamer. Your point is defeated thusly.
This is a positive and endearing message brought to you by Himi.
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XxBlazikenxX
Kylo's Fist
4
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Posted - 2016.03.16 21:40:00 -
[22] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:Himiko Kuronaga wrote:Chromosome had good KB/M implementation, outside of a few strafe and vehicle bugs (the former of which were eventually fixed fyi).
At the time of the beta's peak, most top players remained in the controller camp. There was never any issue of KB/M soundly trumping controller, except in the case of the heavy as the KB/M setup got around the slow turn speed limitations of the day. There were, however, lots of people who complained about it on the forums -- in many such cases having no proof that the person was even using KB/M and were simply looking for a scapegoat on which to blame their losses.
This loud, moblike behavior resulted in the KB/M emulation being utterly destroyed in Uprising to the point it was useless. It would be a fairly good case study on how uneducated, emotional player behavior can directly harm a games design.
Even after KB/M was nerfed into uselessness, you still had people complaining about it -- just further proof that it was never anything more than an emotional scapegoat and not a real problem. Chromosome's KBM implementation was only accepted because it was in a console game. No PC gamer would accept the limitations that have always been present as far as mouse input in Dust. I'm a PC gamer. Your point is defeated thusly. I'm actually kind of both, I've spent countless hours playing both PC and Console, from TF2 and SWTOR, to Dust and Skyrim.
CEO of Kylo's Fist // Pub Chat: The First Order
Join us in our conquest of Molden Heath today!
Amarr Heavy/Light Frame
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.03.16 21:55:00 -
[23] - Quote
Himiko Kuronaga wrote:Mobius Wyvern wrote:Himiko Kuronaga wrote:Chromosome had good KB/M implementation, outside of a few strafe and vehicle bugs (the former of which were eventually fixed fyi).
At the time of the beta's peak, most top players remained in the controller camp. There was never any issue of KB/M soundly trumping controller, except in the case of the heavy as the KB/M setup got around the slow turn speed limitations of the day. There were, however, lots of people who complained about it on the forums -- in many such cases having no proof that the person was even using KB/M and were simply looking for a scapegoat on which to blame their losses.
This loud, moblike behavior resulted in the KB/M emulation being utterly destroyed in Uprising to the point it was useless. It would be a fairly good case study on how uneducated, emotional player behavior can directly harm a games design.
Even after KB/M was nerfed into uselessness, you still had people complaining about it -- just further proof that it was never anything more than an emotional scapegoat and not a real problem. Chromosome's KBM implementation was only accepted because it was in a console game. No PC gamer would accept the limitations that have always been present as far as mouse input in Dust. I'm a PC gamer. Your point is defeated thusly. So you are also the Messiah of PC gamers on which all other PC gamers base their standards of acceptable mechanics?
Hyperbole is commonly used in vernacular. Being pedantic about it just makes you look like a prat.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.03.17 02:53:00 -
[24] - Quote
I'm a PC gamer and I'm completely OK with the way the mouse behaved in chromosome. Well not completely, it could always use improvements but the same could have been said for controller support back then as well. Mostly it was an issue of frame rate and hit detection and it messed with both equally.
Prat or not, the point is sound. So I'm not sure what more I can add to the argument than what has already been added. I preferred KB/M for sniping/forging, and I preferred controller for everything else because it allowed you to match speeds and hook your opponent more accurately in strafe battles.
The system worked, and the top players pretty much all agreed it did as well. Am I the gaming messiah? I mean, you can call me that, sure, but not really. I do happen to be standing on the correct end of this argument though.
This is a positive and endearing message brought to you by Himi.
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